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*Prepares to edit a casino in Vaude's future map* Hye hye Also, RIku, your characters could meet Hektor and Rhiannon, as they're heading to the shops. Would be a good starting
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...You sneaky bugger.
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When you were planning on some Wholesome as hell interactions in the Aquafolk party with the other characters but most of them went back to the Haven.
Hi, everyone. Vaude here with a new roleplay that I hope everyone will enjoy. There will be action. There will be romance. But, chiefly, there will be cooperation.
This roleplay takes place as two parts: within a safe haven where you can discuss things with your fellows and test your unique strengths in arena matches, and within the multi-universal worlds where you combat creatures both sentient and animal with your fellows. Your purpose is unknown, but staying inside the safe haven without doing anything for too long (three weeks) causes you to disappear. With every disappearance, however, there is a new appearance. Another unlucky, or lucky, person is brought to this safe haven, again with unique abilities that can help his or her comrades.
You must fight or at the very least assist to survive. You are given food, shelter, robotic assistants that rebuild themselves, and ample amounts of time to improve yourselves and others, but you must prove useful to your community or risk being removed. Three weeks is your allotted time before you must visit the many worlds that lay outside the gate to this sanctuary.
A job board will be provided in this RP to give people adventures and, thus, fun. They are rated along the following tier system from lowest and least difficult to highest and most difficult: Bronze, Silver, Gold, Platinum, Diamond, and Alexandrium. Go as a group for the more difficult tiers, unless you like a challenge. Your imagination is the only limit when fighting enemies. Be as powerful as you'd like.
MAP OF THE HAVEN:
RULES:
The rules are:
0.) Have fun.
1.) No godmodding allowed.
2.) No auto-hitting or killing each other. The only exception there is to this rule is in the arena, where you may fight to the death without repercussion. Dead characters inside the arena, or even in the sanctuary will be resurrected. Characters who die in the many worlds will stay dead unless certain exemptions are made. Phoenix feathers and elixirs of life are two such exemptions.
3.) You are welcome to be powerful but not overpowered when fighting other roleplayers.
4.) Keep what you post PG-13 and stick to the site's rules.
5.) You are recommended and welcome to participate in the main plot. However, if you decide against it, you may take on missions small and large and not worry about following the main plot.
6.) You are able to have two characters at the most. If you want another, one of your existing characters has to go.
7.) Keep your characters original. In other words, no official characters from any piece of fiction or non-fiction except of your own imagination. You can, however, stick to a certain fictional universe. Kingdom Hearts or Yu Yu Hakusho! or American Dragon -- any show, anime, game, or TV series is fine and dandy.
8.) Please post regularly, if not semi-regularly. Posting within two weeks is recommended to keep things flowing, and within three days for arena fights. Take too long and I will a.) send a private message to either ask you to continue posting, b.) take control of your character, or c.) remove them temporarily or in whole from the roleplay.
JOB BOARD / QUEST LIST:
Bronze Listing:
The Grimoire in the Goblin Den
A collection of lesser incantations and potion recipes has been lost within a cavern governed by goblins. The author of this great book is earnest to have it returned as soon as possible before the goblins, I don't know . . . eat it. The tome is grey, made of a unique leather, and marked with thin, green metal leaf in the shape of a four-leaf clover with laughing imps on all four corners of the front of the book. Danger level: 1 of 5. Rewards: 200 coins + 1 phoenix feather (max 2). Recommended: 1 or more adventurers.
Bug Collection
Collect at least seven giant grasshoppers from the Elysian Forest for the creation of lesser potions. Danger level: 1 of 5. Rewards: 700 coins. Recommended: 2 or more adventurers.
Completed by: Hektor, Reksis, Rhiannon, Hogarth (NPC).
Medicinal Gatherings
Collect three bundles of each herb and medicinal plant of the following kinds from the Elysian Forest: kingsfoil, whitenectar, living rhubarb, mandrake. Rewards: 200 coins + 1 extra passive power + 1 extra active power. Danger Level: 1 of 5. Recommended: 2 or more adventurers.
Completed by: Hektor, Reksis, Rhiannon, Hogarth (NPC).
Silver Listing:
Save the Village
Sapnin Village, on the furthest outskirts of the Aquafolk Alliance, is under attack by necromantic forces of zombies and skeletons. A lich is suspected to be the reason for this attack. Destroy his phylactery and stop the undead from overrunning the town. Rewards: 1500 coins + 1 extra active power. Danger Level: 2 of 5. Recommended: 4 or more adventurers.
Completed by: Ceres, Galla, Henry, Kolm, Lucia, Lukkel, Pang, Winona
The War Front
A medical caravan heading towards a war front between a ragtag alliance of men and halflings and ghoulish creatures requests protection against thieves and bandits as well as the fearsome ghoulish monstrosities. They cannot loan out any medical supplies, but the requester offers money and physical training in return. Rewards: 600 coins + 1 upgraded physically enhancing active power. Danger Level: 2 of 5. Recommended: 3 or more adventurers.
Gold Listing:
From the Frying Pan into the Fire
Tevardrinth, a menacing dragon, has been plaguing the lands surrounding his aerie in the mountains and collecting the spoils for his own. A finder's fee awaits all those who venture into the dragon's den and claim a Ruby of Eventide, and a richer reward will await those who slay the foul beast. Rewards: 3000 coins + 1 upgraded power OR 1 upgraded weapon, plus 4000 coins for the one who landed the killing blow. Danger Level: 3 of 5. Recommended: 5 or more adventurers.
Forestalling Justice
Within the Plane of Fire, two war chieftains had enough of each other and went to war with each other. Two weeks later, due to great casualties, the hostilities came to end with a proposed ceasefire in one of the chieftain's camps. The other chieftain, Yulune the Grey, does not trust this and hired The Haven to keep the ceasefire from ending up as a massacre of his people. He promises riches and tutelage in many arcane ways if a bloodbath is averted. Rewards: 2500 coins + 1 upgraded elemental power + 1 elixir of life (max 2). Danger Level: 3 of 5. Recommended: 5 or more adventurers.
Platinum Listing: These jobs will be available later.
Diamond Listing: These jobs will be available later.
Alexandrium Listing: These jobs will be available later.
SHOP LIST:
Items:
Grease (weaponised grease can be thrown inside a thin, easily poppable material to cause elemental weakness to one enemy if striking true. Causes weakness to light, dark, fire, ice/water, lightning, earth ['cause why not?] and air magic) - 200 coins
Hourglass (stops the clock for all but the one who activates it for what feels like three seconds; the user cannot move, but can plan ahead and counter flawlessly) - 200 coins
Bomb (big ba-da-boom with a moderate explosion of a certain elemental affinity chosen by the wielder; can be used for all elemental magics and even healing magic) - 50 coins
Phoenix Feather (revives a dead ally, or one's self upon death) - 500 coins
Elixir of Life (revives a dead ally, but cannot revive one's self upon death; has two [2] uses) - 500 coins
Additional Weapon Slot - 3000 coins
Upgraded Weapons:
Adamant Weave (bless the weapon with mercury, making the weapon indestructible by normal means) - 1000 coins
Arcane Weave (bless the weapon with crystal, adding a permanent elemental enchantment) - 1500 coins
Shadow Weave (bless the weapon with sulphur, adding a permanent non-elemental enchantment) - 1500 coins
Odd Weave (bless the weapon with grand gems, adding a permanent physical enhancement - 2500 coins
Powers:
Active Power - 2000 coins
Passive Power - 2000 coins
CHARACTER CREATION (for both new and active players):
Active Powers (interesting powers you may accept, otherwise you can create your own within reason) (choose 4):
Elemental control of magic: (dark, light, fire, ice/water, earth, lightning, and air);
Non-elemental control of magic: [void (physical non-elemental magic), gravity, healing, shield (physical red energy that blocks attacks to a degree), slow burn (continuous damage to a target lasting up to a minute), and death/unhealing (purely injurious magic)];
Physical enhancing: [strength up, dexterity/maneuverability up, magic aura (10% increase to all magic output), damage resistance (magic and strength), debuff resistance, regeneration (restores 10% per hour, but does not cure status ailments), piercing weapon (pierces defenses), shattering weapon (shatters weak defenses at first, then stronger ones after each use)];
Status ailments and debuffs: (strength down, magic deprivation (10% decrease to all magic output to others), lower defense, lower regeneration (-25% regeneration per casting of hex)
Passive Powers (latent abilities of your character, otherwise you can create your own within reason) (choose 2):
Mind reading (invading other people's minds to find out attacks or thoughts after two seconds of lag time; can be prevented), status debuff immunity, invisibility, damage resistance+ (25% decrease to physical damage), magic resistance+ (25% decrease to magic damage), double speed, flying, self-cloning (up to three), and heightened sense (your choice of sight, hearing, touch, or smell)
Weapons (you know you want something to defend yourself with) (choose 2; can be switched at the sanctuary):
Bladed: Sword (of any length), axe, mace, spear, scythe;
Non-bladed: Club, quarterstaff, padded gloves (for hand-to-hand combat), hammer, warhammer (sledgehammer);
Marksmanship (infinite ammo): bow and arrows, crossbow and bolts, ninja stars, darts, and throwing knives (can be used as regular knives).
Please use the following template for creating characters. You may tweak it if some information blends together, like a character's biography, personality, and/or appearance.
Character Sheet:
Name: Put the character's name here.
Age (optional): Put thy celestial revolutions ye have witnessed as thy age.
Race (optional): Put thy species on this glorified white space.
Appearance: You can post a picture of your character here, or write out what he or she looks like.
Personality: What makes your character interesting?
Biography: Tell at least something about the character. Maybe include their history before or during their visit to this place. This can include things like age, height, weight, and so on, if you want.
Attributes: Pick two passive powers from the list above that your character will have.
Abilities: Pick four active powers from the list above that your character will have.
Weapon: Pick two weapons from the list above that your character will use. Please change your profile if you change your mind and use another weapon.
Signature Move: A signature move can only be performed by your character. It is a move that you think up using your abilities or weapon(s) in a creative way. Signature moves are optional, but can be added to your character at any time.
CHARACTERS CURRENTLY ACTIVE:
Lucia Quinn (Nero Kunivas), Page 1
Kolm Haranwy (Mystics Apprentice), Page 1
Ceres Silverblood (HeartOfFerria), Page 1
Pang Inranel (Vaude), Page 1
Galla Northcrest (HeartOfFerria), Page 1
Henry Marksis (Scrapmaster), Page 1
Reksis Sahn (Nero Kunivas), Page 2
Winona Kissinger (Vaude), Page 3
Iseult Mylis (Elrandir), Page 6
Jerod Montrachet (rikunobodyxiii), Page 7
Alexandra Yoko (rikunobodyxiii), Page 7
CHARACTERS RETIRED:
Serene Miles (Endless Thundaga), Page 1
Lukkel Vancin (Cam1949), Page 1
THE MAIN AND SUB STORIES THUS FAR:
Main Story: A large number of newcomers were brought to The Haven following the deaths of a band of six adventurers in a job of the most difficult quest ranking. They learn of each other, what The Haven is, and go on two quests as newfound teams. During one of the quests, a lich terrorizing a land was found out to be Aprameia, a previous Haven member, and was resurrected to do someone's bidding. With the lich destroyed, secrets are being unearthed, and the man behind Aprameia's turning is thought to be the Spectacled Man, so nicknamed because of his prominent thin glasses. He is currently still at large and being hunted.
Side Story: A Haven member, Berybrillo (Uzumeashy), is seeking a cure for one of her people's diseases, by which she is afflicted. A band of adventurers is currently aiming to gather a dragon's gallbladder to remedy her ailment.
[[Edit on 9/14/18: Added age and race to the character sheet as optional possibilities. Made tweaks to powers and weapons. Added the rule of having two characters at most. Added a directory to existing characters.
Edit on 9/15/18: Finalised name for the RP and was changed on 9/18/18.
Edit on 10/21/18: Edited links for characters due to server transition and appended the job board.
Edit on 2/6/19: Changed layout and added shop list.
Edit on 4/29/19: Changed layout due to lack of working spoiler labels and made "CHARACTERS RETIRED" list.
Edit on 5/19/19: Added titles for quests which were removed by the renovation of the site. Added "THE MAIN AND SUB STORIES THUS FAR" blurb.]]
Edited by Vaude