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A watermark from a Maya rendering engine has been accidentally left in one frame of a cutscene in Kingdom Hearts III

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During the Let it go cutscene that takes place in the world of Arendelle a watermark from the rendering engine Arnold has been found in one frame of the pre-rendered cutscene.

Autodesk Maya software is used by various animation studios including Square Enix to render CG animation. This watermark most likely happened because of a render farm used for high budget animations. A render farm is a network of machines that render a single frame at a time; one of these machines possibly failed to verify the Arnold license and watermarked it. Watermarks are a method used by software companies to prevent people from using the software without paying for a license.

Spoiler

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Credit goes to Dranzahi on the Kingdom Hearts subreddit for the discovery.

For more Kingdom Hearts news, follow us on Twitter, Facebook, and Tumblr, and check out the highlights on our Kingdom Hearts III master coverage!

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Please hide any Kingdom Hearts III spoilers inside a spoiler box using the button on the editor. For more information, check out our KH3 spoiler policy (in effect until March 31).
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