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  • KH3 had a pretty well written story imo The only pacing issues are how fast you finish up Pirates and BH6 tbh

  • chirithy jsut told me to remember my friends cause they'll help me in the future

  • playing khux after kh3 is fun pirates story is dumb in the game agree

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????????

That's dumb

Really dumb

Maybe his definition of unfair is different? I was a bit confused as to his point

He cited Bloodborne, but surely bloodborne, like souls, is a punishing but mostly fair difficulty

Bloodborne is fair

What's fair is not necessarily measurable, but you can measure some of the components

For instance, bad hit boxes are unfair by default

That's why Dark Souls 2 is not completely fair

I sure as hell wouldn't want KH3 to have bad hit boxes, for instance

I have a feeling he doesn’t understand what people mean by unfair

I would explain it to him, but cba for now

So did anyone else notice that Riku Replica and Terranort took off their coats to encounter the gaurdians of light in the keyblade graveyard and then put them back on for the organization walk up cutscene and then took them off again for the boss rush

Yes

Gotta look the part

Except old man nort who likes to be different

Wonder what the dress rehearsal was like

Xehanort: okay everyone, places, the last couple weeks have been some great practice, but nothing can prepare us for the real thing, break a leg out there.

Wow I never really noticed that.

The more I think about KH3 the worse it gets.

Xehanort, the main threat isn’t a threat in the slightest.

The org members mostly had a no care attitude about the keyblade war.

Everyone was useless, not just kairi.

The cutscenes after beating the org members in KBG were poorly put together and clearly had little thought around them.

seasalt_shinji

The more I think about it the more I like the good parts and the more I hate the bad parts

I can’t even think of any good parts.

It's very polarising

Olympus was pretty neat

Toy story also, andys room is a joy

And I know you don't like gummi ship but I love it ?

Yeah, until you get lost lookin at the at the exact same environment in Olympus and forget where you’re going

That was a problem for me in arendelle and corona

The worlds are too big with little movement options

Some of the music tracks are the best we've ever gotten too

You couldn’t run up any wall

There's just not enough of them

Only specific walls

So you have a false sense of freedom of exploration

Invisible ceilings were a bigger issue for me

Dude

That really ruins any sense of immersion

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