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I do hope there is still a good skill system in this

And that the combat isn't too slow

I am glad you can still use the environment to beat the shit out of people

One of my favorite things to do is just take something random and bash their faces in with it

Hopefully we get some more variation like in the previous Yakuza games than what we got in Judgment

Turn-based essence

Is my trigger word

Ohh

Maybe a Dragon Quest mini-game there too?

I can see why they went with the turn based gameplay now

Happy belated birthday, ! ? ?
Didn't realize you joined this server as well

Whoever designed the Persona 3 early game boss fights is an absolute dipshit

"Hey, how can we make this boss challenging to new players? We could make it hit a bit harder, and make it more resistant to attacks."

"Nah, we should make it have a firetruckton of health, be immune to 95% of the players attacks, have no exploitable weaknesses which would prevent the player from unleashing an all out attack, and giving it an extremely powerful electric attack that Yukari is weak to, meaning that it gets to do another attack and completely wipe out the party, meanwhile making the player have extremely limited personas, no time at all to develop a social link with the chariot variety, and be unable to grind because they get tired just by normally traversing the floors, and having really limited equipment, in addition to having to do it by the 7th of May because they need to get this special item at the top floor to fulfill Elizabeth's request.

I thought I was an epic gamer, but I guess not. I am seriously considering restarting the game and playing it on easy, because I had no idea it was so terrible. This is not how you do a difficult boss, this is how you do a badly designed one*. Making the boss immune to 95% of your attacks and have no weakness when you fight at level 6 in the very first block is *bad game design.

@Estoria#4001 You should try some of the superbosses or Megami Tensei bosses where a lot of the fights are super rng based or require a certain series of moves to be performed continuously to actually survive the fight.

They kind of realised that the best way to make turn based hard is to make it so that you either have to pray something wont hit you or you have to do a huge amount of set up and use enemy ai manipulation or it's an instant KO atk

Wow, that's just greeeeeeeeeat /s

I actually beat that boss I was complaining about, by the way

Guess how I did it? Well, I got lucky

I dodged it's attack 3 times. If I had dodged one less, I'd have lost.

Like a Dragon eh

Oof went to a store to get a few battery packages and they were almost sold out sweats profusely ah thankfully my mom and I found some

Yes, yes it is.

First Persona game, actually

Haven't played either P4 or P5

Yeah, I chose hard right from the start because I wanted to flex my epic gamer skillz

But I ended up getting flexed on instead.

@Xendran Are you knowledgeable about the game?

Well, that's fine

Makes sense to me. I got extremely lucky when it came to that stupid chariot boss on floor 14, and even then I only won because I applied the defense down debuff.

quack

What the hell

Did that enemy make a move almost 10 times in a row

ah

What kind of game design is that

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