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KH13 · for Kingdom Hearts

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The closest we've had to turn based was ux

Re:Coded's olympus segment too

Oh yeah that too

wasn't that more atb tho?

its been a while, i don't remember

inb4 kh x twisted wonderland gets announced

considering "PLAYER TURN" pops up when it's your turn and you can take your time, it's fair to say Ux was a turn-based game

Fair

I know I didn't see that in CoM that's for sure

It's still funny how it took years for a auto battle and speed up function for khux

ikr?

The pain of being a turtle player back than. Fighting the data org for hours and dieing

Honestly, imo KH3 data was way more forgiving than KH2 data

To me, it is, and isn't.

Is it as balls to the wall fast as 2FM? Nah, and the rEvEnGe VaLuEs are more easy to bait and dodge.

No in the sense that, 2FM Data, like, you can go all Biz and fight them honorably if you want, but, you can cheese them hella quick with forms and summons.

You can do it 3, yeah, but, for the most part except for Lingering WillSmith and Xemnas, you can pretty much still mash and pray. Where as with 3, you still need to pay attention to your combos and enemy i-frames, and actually learn the timings to block and dodge.

KH 2's gaurd has a TON of i-frames, a fuII second of invincibiIity

but in KH 3, if you get a succesfuI guard, your opponent can just come at you from the back and now you're screwed

true

you have to dodge a Iot more in KH 3, aIso thanks to those cursed red and bIue unbIockabIe attacks

but they're just nice extras so

eh

Besides KH has always been written off as a button masher like other games when it came out- this helps alleviate that a tad.

oh for sure

Osaka Team has gotten a ton better with their boss design
from Mysterious Figure the absoIute worse designed, to Yozora the best designed

it's insane

I really think they would have had better practice if they were allowed to design KH games for consoles

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