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there are

but they dont matter a whole lot at times cause you can just run around till your MP bar recharges
while in KH1 you have to actively use ethers, bambi, or have jackbot and beat enemies which drop MP orbs

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see magic in KH1 was strong yes, but it was balanced enough that you can still use it after a cure
while in KH2, it's kinda annoying to not be able to use magic after a cure

yes, magic works differently in KH2 and there are better options all around
but idk if they nerf magic so that you can still use it after a cure, then they have room to make mobs more dangerous and smart

assuming they dont bring back defensive and support magic

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