It's been almost a month since KH3 released. Enough time for emotions to simmer down and solid opinions to form. And my opinions? They are very conflicted. This is gonna be a long and rambly post that goes through a lot of my feelings toward this Final Chapter, so be warned. This also kind of my review I guess, so let's goooo.
Let's start off with the easy stuff: Gameplay. It's brilliant. The Air slide is absolutely perfect, and being able to use items and guard midair is amazing. I will say that the game is quite easy, I played through on standard mode and even in KH2 standard mode there were parts I felt challenged by (damn you hot rods). This game though, I felt like I died probably four or five times, and at least twice it was because I wasn't paying attention. However that is probably gonna be an easy fix with a critical mode patch. Attractions are a little annoying with their frequency but you can easily choose not to use them. However an option to disable them would be so welcome.
The music is absolutely amazing, Tension Rising being a huge favourite of mine. I have nothing else to say because it's all just so damn good, The Other Promise, Vector to the Heavens GAH IT'S ABSOLUTELY BEAUTIFUL.
And then the writing and story.....
sigh
I'm under no illusions when it comes to Tetsuya Nomura and his mastery over the craft of storytelling. But I have always maintained that he could always bring out the emotions - whether they be of sadness, excitement, and anything inbetween. However due to how streamlined and rushed the endgame is, and how the buildup is practically non-existent, I'm not so sure that I can even say this much anymore.
In KH1, when everyone is separated and you have to go your own ways, it's heartbreaking because there was all this buildup to Sora, Kairi and Riku finally being together again, and then Riku steps upto the plate and as far as Sora is concerned practically sacrifices himself. You feel that sadness and then Simple and Clean hits and then "Nothing's like before". KH2 has you search for Riku as your driving purpose, and the ending is sooo satisfying because you've finally earned your happy ending.
Days and BBS end tragically, and in Days' case, it's somehow worse because we all know what happens to Roxas. You play through Roxas' monotonous routine, you get to see him develop and then you see it all snatched away. In BBS, it's a tale of three friends and how their bonds with each other are tested, and at the end, you feel for these characters and their fates. The key thing here is buildup.
KH3 didn't have much of that. At all.
Spoiler
Where to begin? The Power of Waking was so vague and it's dangers not explained and built up at all. I felt no connection when Sora suddenly faded away, and in fact, it angered me! Because instead of trying to build up to this plot point, the game spent what precious few plot scenes it had on establishing UX links that don't even have anything to do with KH3. Of course, by all means include sequel bait in your game, many KH games do. But no KH game has spent the majority of it's build up building up another game. Let's break it down:
Between the Twilight Town visit and Destiny Islands there were:
2 Kairi and Lea scenes
1 Maleficent Scene plus the whole of POTC
2 Riku and Mickey scene (1 flashback)
2 Gummi ship scenes (2 pointless power of waking meandering)
2 Keyblade graveyard scene (1 ux setup)
That One Aqua Ninja scene
The Hayner scene
One gummi ship and riku and mickey scene were joint and Talked about Roxas
So in conclusion the short scenes we have that advance the plot are:
talking about Roxas and Replicas
Riku and Mickey talking to Ienzo about Replicas
Vexen being a member of the organisation
Aqua being a badass
Hayner being a badass
And then the plot starts. That's not enough.
This was supposed to be the magnum opus of the series thus far. Even Nomura considered it a finale of sorts otherwise why would he have called 2.8 the Final Chapter Prologue? And yet, and yet...
The story fell flat. Practically every twist and turn was shown in the trailers. The trailers created an image of a KH3 that was not true. How many of us felt Aqua would be an early game boss due to Nomura expressing surprise at how shocked the fans were. In fact Nomura was shocked at how much he was asked about FF inclusion. Nomura was shocked at Radiant Garden coming in fifth place in a popularity poll. Nomura then expressed a desire to make Disney Worlds so good that fans would love them more. That's not how it works big guy. This is a man who is clearly not in touch with his fanbase at all.
For the past seven years we have all been hotly anticipating this title, being shown bombastic trailer after bombastic trailer; each one trying to outdo the other in terms of hype amplification. This is a drastic change from prior years when we had handheld after handheld, each one being more experimental than the last that led us all into an expectation that perhaps that would now be Kingdom Hearts' direction. And then 2013 came. Just from the look of the gameplay, and the 2015 trailer giving us the first real snippet of story, and every trailer after that showing off how Numberish and not Spinoffish KH3 was shaping up to be. Alas, the real secret the trailers kept us from would be the prevalence of UX plot points.
The vastly reduced Original Worlds, the complete absence of Final Fantasy, the absolutely dire pacing of the story and the complete lack of explanation of anything that this game created is something that has not been present in every KH game, let alone a numbered one. It's sad that the finale of this years long saga goes out with a frustratingly loud misfire.
I wanted to like this game so badly, and tried to convince myself that these were all surface level complaints but honestly? They're not. These are the things that set the numbered titles apart from the mediocrity of the spin-offs. KH3 felt like a spinoff. And I hate that I feel that way.
So...
It's been almost a month since KH3 released. Enough time for emotions to simmer down and solid opinions to form. And my opinions? They are very conflicted. This is gonna be a long and rambly post that goes through a lot of my feelings toward this Final Chapter, so be warned. This also kind of my review I guess, so let's goooo.
Let's start off with the easy stuff: Gameplay. It's brilliant. The Air slide is absolutely perfect, and being able to use items and guard midair is amazing. I will say that the game is quite easy, I played through on standard mode and even in KH2 standard mode there were parts I felt challenged by (damn you hot rods). This game though, I felt like I died probably four or five times, and at least twice it was because I wasn't paying attention. However that is probably gonna be an easy fix with a critical mode patch. Attractions are a little annoying with their frequency but you can easily choose not to use them. However an option to disable them would be so welcome.
The music is absolutely amazing, Tension Rising being a huge favourite of mine. I have nothing else to say because it's all just so damn good, The Other Promise, Vector to the Heavens GAH IT'S ABSOLUTELY BEAUTIFUL.
And then the writing and story.....
sigh
I'm under no illusions when it comes to Tetsuya Nomura and his mastery over the craft of storytelling. But I have always maintained that he could always bring out the emotions - whether they be of sadness, excitement, and anything inbetween. However due to how streamlined and rushed the endgame is, and how the buildup is practically non-existent, I'm not so sure that I can even say this much anymore.
In KH1, when everyone is separated and you have to go your own ways, it's heartbreaking because there was all this buildup to Sora, Kairi and Riku finally being together again, and then Riku steps upto the plate and as far as Sora is concerned practically sacrifices himself. You feel that sadness and then Simple and Clean hits and then "Nothing's like before". KH2 has you search for Riku as your driving purpose, and the ending is sooo satisfying because you've finally earned your happy ending.
Days and BBS end tragically, and in Days' case, it's somehow worse because we all know what happens to Roxas. You play through Roxas' monotonous routine, you get to see him develop and then you see it all snatched away. In BBS, it's a tale of three friends and how their bonds with each other are tested, and at the end, you feel for these characters and their fates. The key thing here is buildup.
KH3 didn't have much of that. At all.
Where to begin? The Power of Waking was so vague and it's dangers not explained and built up at all. I felt no connection when Sora suddenly faded away, and in fact, it angered me! Because instead of trying to build up to this plot point, the game spent what precious few plot scenes it had on establishing UX links that don't even have anything to do with KH3. Of course, by all means include sequel bait in your game, many KH games do. But no KH game has spent the majority of it's build up building up another game. Let's break it down:
Between the Twilight Town visit and Destiny Islands there were:
2 Kairi and Lea scenes
1 Maleficent Scene plus the whole of POTC
2 Riku and Mickey scene (1 flashback)
2 Gummi ship scenes (2 pointless power of waking meandering)
2 Keyblade graveyard scene (1 ux setup)
That One Aqua Ninja scene
The Hayner scene
One gummi ship and riku and mickey scene were joint and Talked about Roxas
So in conclusion the short scenes we have that advance the plot are:
talking about Roxas and Replicas
Riku and Mickey talking to Ienzo about Replicas
Vexen being a member of the organisation
Aqua being a badass
Hayner being a badass
And then the plot starts. That's not enough.
This was supposed to be the magnum opus of the series thus far. Even Nomura considered it a finale of sorts otherwise why would he have called 2.8 the Final Chapter Prologue? And yet, and yet...
The story fell flat. Practically every twist and turn was shown in the trailers. The trailers created an image of a KH3 that was not true. How many of us felt Aqua would be an early game boss due to Nomura expressing surprise at how shocked the fans were. In fact Nomura was shocked at how much he was asked about FF inclusion. Nomura was shocked at Radiant Garden coming in fifth place in a popularity poll. Nomura then expressed a desire to make Disney Worlds so good that fans would love them more. That's not how it works big guy. This is a man who is clearly not in touch with his fanbase at all.
For the past seven years we have all been hotly anticipating this title, being shown bombastic trailer after bombastic trailer; each one trying to outdo the other in terms of hype amplification. This is a drastic change from prior years when we had handheld after handheld, each one being more experimental than the last that led us all into an expectation that perhaps that would now be Kingdom Hearts' direction. And then 2013 came. Just from the look of the gameplay, and the 2015 trailer giving us the first real snippet of story, and every trailer after that showing off how Numberish and not Spinoffish KH3 was shaping up to be. Alas, the real secret the trailers kept us from would be the prevalence of UX plot points.
The vastly reduced Original Worlds, the complete absence of Final Fantasy, the absolutely dire pacing of the story and the complete lack of explanation of anything that this game created is something that has not been present in every KH game, let alone a numbered one. It's sad that the finale of this years long saga goes out with a frustratingly loud misfire.
I wanted to like this game so badly, and tried to convince myself that these were all surface level complaints but honestly? They're not. These are the things that set the numbered titles apart from the mediocrity of the spin-offs. KH3 felt like a spinoff. And I hate that I feel that way.