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KH13 · for Kingdom Hearts

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nah man, i know how it is. it's why animation is a category in those film awards shows instead of letting them be included with all the other films. it's bullshit, honestly

but consider: if dc beats marvel in live-action, it's likely they'll suffer in animation as a result. it's possible they can balance them both, but knowing how these companies have been over the years, i see it being out of balance for a long time

Yeah cause Snow White and Beauty and The Beast won an Oscar and it pissed people off >:/

You're probably right

Yes, now that I think about it, the reason why both things practically balanced out in the earlier years is because they didn't do too many things at once, they had time to focus on improving one and the other. Even though they are far apart in between they still manage to deliver it in better presentation. So for example if they did an animated DC/Marvel feature way before doing live action, but started doing like maybe just 2 live action adaptations around that 2 year span I'm pretty sure it would have turned out great for both without too many sacrifices. But right now they are just making stuff up the wazoo left and right, too much production staff, writers, producers etc. to keep everything in perfect maintenance now.

Good point- both studios have so many movies and shows being developed at the same time

Not enough quality control.

thought process in some cases is likely something along the lines of "it's ok to have a few less successful releases as long as they all make money, but it's ideal to have a real blockbuster that makes more than those less successful ones combined"

this is for many studios, btw, not just one

I'm 90% sure I'm in the end game and I'm not ready for it to end.

I think so.

I did a lot of grinding.

So uhm… Apparently I missed them announcing Spider-Man Mile Morales for… checks announcement later this very year on PC

I kind of wish platformers just wouldn’t bother with boss fights. 99% of them amount to “dodge until you get an easily readable opening”.

They can still be tricky sometimes tho

And/or creative

Even with that formula

Which btw, I feel RPGs also lean into sometimes

I mean KH never has you just waiting around

Does a bit with the extra bosses tho.

Like yeah you're jumping rolling and guarding but you're still waiting and looking for punishing openings.

think what sam means is that you can't attack while you're dodging, and you only get the window for one attack before having to go back to dodging. compare and contrast to, well, kh, where you can attack even if the boss is attacking (at your own peril, though)

Literally the first boss fight in the first KH game

This

or you can force your own opening by staggering them

tbh, l just reaIIy disIike just how definite the amount of hits bosses in pIatformers take
the onIy ones l’ve seen break that sIightIy are Rayman Legends and A Hat in Time

Well platformers, especially newer ones like Mario Odyssey, do that too though

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