As the title says, what are your favorite worlds in terms of the design? Not factoring in story or characters, purely the environments you walk around in and sometimes interact with. Maybe it's just really fun to wander around in, or it's a faithful recreation of your favorite Disney film. Perhaps it's ambitious in terms of what you can do or how you move about.
Dream Drop Distance is quite good at this, with the help of reality shifts. The Grid where you can manipulate coding (and the code that appears upon completion of the reality shift makes logical sense in computer terms), or Symphony of Sorcery's unique soundscape and the way Melody Catcher opens up new paths. Atlantica, mainly the first game is a world I admire the ambition in because while the underwater controls and combat aren't entirely intuitive, it's at least ambitious and makes the areas more three dimensional without resorting to platforming. Not to say that platforming is bad, but swimming offers variation. For sheer size and beauty, the Caribbean. It properly feels like exploration and you immerse yourself in the islands and the water. The islands are visually distinct, it's not the same basic asset copy and pasted for quantity over quality.
As the title says, what are your favorite worlds in terms of the design? Not factoring in story or characters, purely the environments you walk around in and sometimes interact with. Maybe it's just really fun to wander around in, or it's a faithful recreation of your favorite Disney film. Perhaps it's ambitious in terms of what you can do or how you move about.
Dream Drop Distance is quite good at this, with the help of reality shifts. The Grid where you can manipulate coding (and the code that appears upon completion of the reality shift makes logical sense in computer terms), or Symphony of Sorcery's unique soundscape and the way Melody Catcher opens up new paths. Atlantica, mainly the first game is a world I admire the ambition in because while the underwater controls and combat aren't entirely intuitive, it's at least ambitious and makes the areas more three dimensional without resorting to platforming. Not to say that platforming is bad, but swimming offers variation. For sheer size and beauty, the Caribbean. It properly feels like exploration and you immerse yourself in the islands and the water. The islands are visually distinct, it's not the same basic asset copy and pasted for quantity over quality.