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KH13 · for Kingdom Hearts

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Features you want in this game that most likely won't appear.

Posted

Just for fun.

Cast your vote 31 members have voted

  1. 1. Chose wisely.

    • Shotlocks
      9
    • Reaction commands
      19
    • Command Style
      9
    • Drive Forms
      15
    • MP bar
      6
    • Overclock gauge
      7
    • Limit Break
      13
    • Other
      6

Please sign in or register to vote in this poll.

Featured Replies

I miss reaction commands the most.Playing KH2 the first time as Roxas against Twilight Thorn:EPIC!!!

I didn't really like the reaction commands. I mean, it fought the battle for you, while you just sat there holding the controller. Sure, they looked cool, but they limit the battle's intensity. I didn't see the mp bar in any screenshot, so I voted that.

Shotlocks were so awesome! I hope they have it in a future title.

well i just want three things drive forms, reaction commands, and shotlocks! those were awesome limit breaks are more like ehh....

I would love to customize combos like we did in KH2, but also give the freedom of the command system we used in BBS. Drive Forms would also be nice :)

I would like if they bring back drive forms. :D

Wait, is this for things that have appeared in the previous games, or just anything you would like to see?

 

If the former, then a stat matrix like in Re:coded would be pretty cool.

If the latter, then definitely a way to re-fight all the bosses in game.

I want shotlocks. They were fun to use, great against bosses, and could take out many unversed at once.

 

I also really, really want to more dual-wielding. Do I need to say why?

From the list: reaction commands, drive forms, limit breaks.

 

Not on the list: -dual-wielding

-multiplayer where you fight (instead of just dream eater multiplayer)

-online multiplayer

-a CGI secret ending (like the ones for KH1 and 2)

Reactions and some kind of Limit Break.

being able to give a name to your dream eaters like pokemon...and reaction commands

Shotlocks, reaction commands, Command style, Drive Forms, and Limit Breaks

You can call me crazy, but I really enjoyed the overclock gauge. It gave more to picking your keyblade than just its stats and a certain ability it gives you. A limit break, reaction commands, and dual-wielding are all other features that I would like to see.

i would say reaction commands there were a few in kh bbs and i would love to have some in kh3d and make the fights more cinematic

Shotlocks - even though it might be a bit tricky utilizing them due to the console design. It wouldn't be very comfortable.

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