Posted July 1, 201312 yr in the last interview the team said that in this stage sora is able to transform his keyblade... you know how in DMC when you can change the type of the weapon(dark/neutral/light) during battle... but, in this case each keyblade have different "drive forms" that change the combos and commands... would you like to see something like that implemented in the game?
July 1, 201312 yr Fool. No. Keyblades shouldn't change the combos or cammands. Hopefully, they'll just have different abilities enough to add a strategy element. Edited July 1, 201312 yr by MasterXemnas
July 1, 201312 yr I would like the key to stay is it's relatively same shape, but like change certain attributes like in Re:Coded. That was unique and cool.
July 1, 201312 yr I'd like to see the way they did Keyblade abilities in KH2 again, as it's nice that each Keyblade had a use of sorts, but it would also be interesting to still include a few minor things that they had for other things such as Crit chance, and maybe Keyblades handle differently (Like larger keyblades might be slower? I dunno. Seems kinda silly) But the Keyblade abilities in KH2 are a must, I loved those and am frankly surprised they didn't directly bring those back into other titles, but Days/Re:coded got close.
in the last interview the team said that in this stage sora is able to transform his keyblade...
you know how in DMC when you can change the type of the weapon(dark/neutral/light) during battle...
but, in this case each keyblade have different "drive forms" that change the combos and commands...
would you like to see something like that implemented in the game?