Watching the trailer, there were a lot of things that I noticed, and Imma post them here.
This game looks very pretty. The fire and water effects were excellent, the lighting looks great, and the character models are well-rendered.
My assumption is that at least the first part of this isn't an FMV trailer like the last one, considering it would run a lot smoother if it was. You can, pretty easily, see some things that wouldn't happen if they were trying to make it look perfect. Like, Sora's first fireball straight-up misses. When he uses fire, he levitates briefly, as if they don't have enough space in the coding to have two separate animations for ground casting and aerial casting. Obviously, this wouldn't be necessary like it was for many spells in BBS, Re:Coded, and 3D. Also, his character model sometimes moves awkwardly from one frame to the next.
The HUDs are probably not final and are just pasted over the gameplay that is shown. Notice that the command menu doesn't change to a different sub-menu or quick-menu when Sora casts fire. There is no visible consumption of MP when Sora uses fire. (There is MP consumption, however, when Donald uses fire.)
The Rock Titan looks sweet. Also, he looks a heck of a lot bigger than he was in KH1.
The last scene with the Rock Titan may be an FMV (strictly in terms of this trailer). The camera cuts and focuses in a way that doesn't seem normal for actual gameplay. It did something similar with the initial trailer released back at E3.
We still don't know what the "EX" gauge is, as it doesn't seem to change at all, no matter what attack Sora used. For all we know, this might not even be part of the HUD in the final game.
The train doesn't seem like it would be mandatory for the Rock Titan battle, seeing as Sora flies out of it in the end, and that there is a depleting bar on its gauge, implying a time limit.
This isn't as much of an analysis of the trailer, as much as it is something I hope to see in the final game. You can tell that the animations for the character portraits in the HUD are on a short loop. I hope they do what they did in the 2011 Versus XIII trailer, and make the characters' animations change, depending on what they are doing in the battlefield. It seems like it would fit this game pretty well.
Yeah I'm tired. I just needed to get this off my chest before I went to sleep, haha.
Watching the trailer, there were a lot of things that I noticed, and Imma post them here.
Yeah I'm tired. I just needed to get this off my chest before I went to sleep, haha.
What are you guys thinking about the trailer?
Edited by Jim