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LordOfTheCastle

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Everything posted by LordOfTheCastle

  1. Yeah just wondering if it really is boring or if people just have short attention spans and need action all the time haha ^^
  2. I've heard some people tell me the Death Note manga has too much dialogue and it makes it boring. Is that true, or are people just lazy?
  3. It is overreacting. But they probably just don't want to hear the "I fell" excuse because a lot of people use that excuse to cover up when another person is abusing them. Maybe if you promise to tell them if you're being bullied/assaulted/abused and not lie about it they would calm down a bit.
  4. The only one I can't do is 5 on my right hand 0_0 Also, when I saw "Come, relax your hands.." I thought it was going to be another "poem" about sex
  5. Oh, the irony But yeah, people should marry who they want to, not be forced or pidgeonholed. This is not the middle ages where property is money and people are property.
  6. Compulsively ordered the rest of the black butler mangas. What? They were on sale...
  7. I'm still trying to get used to the controls
  8. Introverted (I) 71.05% Extroverted (E) 28.95% Sensing (S) 55.88% Intuitive (N) 44.12% Thinking (T) 66.67% Feeling (F) 33.33% Perceiving (P) 67.57% Judging (J) 32.43% Your type is: ISTP ISTP - "Engineer". Values freedom of action and following interests and impulses. Independent, concise in speech, master of tools. 5.4% of total population.
  9. Soul eater is awesome. Only reason I havent bought my own paperbacks is because I can't just NOT buy all of a series @_@
  10. Staying up all night anyone? only 15 hours to go
  11. that about sums it up
  12. You just spilled the last cup of your favorite drink
  13. sleep is for wussies
  14. TAKUUUUAAA!!! TAKUA! (For the first five minutes) I still have my Makuta bionicle Anyway, OP is right. DDD felt like a soap opera to me, more than anything else. It's such a shame, too, because the KH universe was so interesting to me before things got so ridiculous x_x
  15. 2012 I played them all in rapid succession over the course of a couple of months.
  16. Yeah I know it's basically a platformer where you jump on enemies or breathe fire on them as Bowser or whatever. I'm not sure if the platforming and stuff will made it get really boring really fast though o.O Hmm, I'll check the price on it
  17. It was too linear and the world didn't feel alive at all. The first two game requiring the use of trains to travel to certain areas... that fact alone made you feel like the game world was alive and really under your feet. Yeah I don't know how that one slipped past the radar. Maybe she was Miyamoto's creation and therefor gospel I never played super paper mario but you seem to be one of the rare ones to heap praise on it. I'd like to know more, because if it's a good game I'd love to play it
  18. Yeah, it makes me really sad paper mario was my absolute favorite nintendo series, but they just couldn't keep it the same. They slowly drift more into the same old crap like new super mario bros. I blame Shigeru Miyamoto, honestly. He's the one who told Intelligent Systems to not put ANY characters in it that weren't original mario characters (toads, goombas, pokeys, boos, bowser, mario, luigi, etc. So no Rogueport and no Shadow Sirens, no nothing)
  19. Twinkies are horrific. Now, Little Debbie's Nutty Bars... GIANT PEANUT BUTTER KIT KAT? YES PLEASE.
  20. feels like bedtime already. and ive only been up for 2 hours haha
  21. I recently finished the new Paper Mario on 3DS, and I want to know what other people thought. I'll start with my own experience --- It started off with a carnival, a so-called "Sticker Fest" that Mario never bothered to attend any other year. Spoiler Alert: Bowser does something to screw it up and now you have to collect 6 things. So already the game seems to follow a familiar formula that, if I wasn't comfortable with, I would not have bought the game. But it wasn't until I stepped into the middle of the obligatory "toad town" that spirits started to die. It wasn't the atmosphere. It wasn't the color scheme. It wasn't the dialogue. It was the music. http-~~-//www.youtube.com/watch?v=tUpbaJePhLo&feature=channel&list=UL JAZZ @_@ Sorry I just don't like jazz and it has no place in Paper Mario because the music is supposed to be all techno and stuff and the instrumentation kind of ruins the atmosphere of a story-book-themed game where everything is 2-dimensional and atrificial and then the music sounds like it should be in a jazz club with people wearing berets and dancing awkwardly while sipping that new thing called "tea" that everyone is raging about and the saxaphone which is an instrument which doesn't sound good in any scenario except an instance in which you're making a joke about porn. Anyway that grievous injury little nitpick aside, I made my way to world one das---.... World 1-1? Okay homogenization of mario games aside.... I played through the first 4 levels and I was beginning to lose all hope in the game. That is, until I got to the boss fortress. After an hour or two of playing, it finally felt like.. well... PAPER MARIO! The music was right, the atmosphere was right, the puzzles and aesthetics were right, and I was quite pleased. And I soon found out that the boss theme would be perfect for Paper Mario as well. I was gleeful when I heard this tune: http-~~-//www.youtube.com/watch?v=ct867ctsSp4&feature=channel&list=UL I know, I know there's still some saxaphone in there but STILL... it felt like a Paper Mario boss battle theme and I was very happy. The game only shaped up from there. It was a bad case of the first-two-hours-of-the-game-suck cough Kingdom Hearts 2 cough and it was shaping up fairly nicely. It was different, and I didn't like the differences, but I can't bash on them for EVERY new thing they did, can I? I.. guess I could but that'd make me a hell of an asshole. So, on that note, and the boss theme note, let's talk about some GOOD things about this game!: Turn-based battles, yeah! Bosses with lots of health and awesome music, YEAH! Innovative battle system that doesn't totally ruin the structure of the battle system. Woohoo! Some really fun levels that deviate from the normal level formula and drop you into bizarre situations! Lots of hidden items and areas! The game doesn't hold your hand like some games Skyward Sword, I'm looking at you Fi. My health is low? So I should get health to make it high? THANKS BUDDY. A certain boss that does a certain thing to your inventory that makes the boss battle hilarious and also somewhat urgent Boss that dances to his own battle music. YES. I can feel that Cooper vibe a-comin'. Bad juju and all that... Still plenty of funny dialogue, including multitudes of sticker AND paper puns, sometimes in the same sentence... It's a flat-out sticky situatio- oh god.. Creative puzzles that challenge your brain, and perception of reality, because, you know, the human brain isn't used to thinking of the entire world as a bunch of stickers on cardboard so.. yeah. During battle, enemies change shape in paper-tastic ways, from being pointed paper cones to being crumpled under the weight of your hammer and missing a turn. Resident Evil 4-style inventory management. Oh yeah, here's a really nice weapon. By the way it takes up 9 times the space of your other ones. Worlds don't have to be done in order. Yes! I for one got very bored of the desert and made my way to the forest, and it was wonderful. Stickers being one-use-only make you think twice about what you do in battle, instead of the normal Paper Mario routine of hammer hammer hammer.. It goes without saying that there are a lot of things this game has that are worth commending, so it's not that this game is terrible, it's just also missing a LOT of what could have made it better: Partners Items Badges Exp and leveling up Open world, instead of basically being Paper Mario World More interesting characters Original characters (I know they were forbidden to do so by Miyamoto, which infuriates me) More strategic options in battle, like skipping a turn, defending, or even having an attack that doesn't consume a sticker instead of either wasting a sticker or running away A run-away system that doesn't just "decide" before hand if it wants you to run away or not Bosses that aren't impossible without using an item they're weak to Bowser, one of the funniest Paper Mario characters, has no lines at all. None. he roars a few times, that's about it. Peach, a previously useful and important character, is chained up the whole game, akin to the less original Mario titles Antagonists are given no backstory or elaboration past the beginning cutscene Original locations, instead of the standard New Super Mario Bros order of business Puzzles that aren't wild goose chases for one item that you don't even know where to find or what it is To go with the previous one, a hint system that actually helps you. Not "This forest is pretty big Mario" I'm going to stop there for now. I could go on too long and seem like I'm impossible to please. It's not that I was expecting this game to live up to the standard of the first two I was just praying like a man looking death in the face it's that they took out the most important parts of the game that would have made it excellent. More backstory on the antagonists, original characters and locations, fleshed-out backstory, partners with distinct personalities... It's just a shame that these things were omitted and it makes the game not memorable or outstanding in any way. So that's my take on the game after beating it. How does everyone else feel about this game?
  22. Sheep in the Big City KABLAM! Hamtaro
  23. Im too hard to please to reach the quota. I like maybe 3 posts per week haha ^^

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