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dabestgamer

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Everything posted by dabestgamer

  1. Those sleights are pretty strong, but they aren't necessarily the fastest. And yes, there have been speedruns. But there is always the dangerous possibility that a run will just end due to not getting the right map card drops. Since you know. In original CoM. There wasn't a Roulette Room.
  2. Well, it was worth using somewhat in KH1 but definitely in KH2, but unless you were at lower Levels or even LV1, there wasn't much incentive to use them a lot. But yeah, for me it's KH2(FM) then 0.2.
  3. At this moment in time, the patch is for JP. I'd guess that English will likely see this same patch soon. There is a line between "hard" and "unfair/not well-designed" that people sometimes don't see. Many would say some of how the game was designed were leaning more towards "unfair" rather than "hard".
  4. Oh, there are ways to deal with that one that I believe you may be aware of.
  5. I heard the DS4 deadzones on some games (not all) on the PS3. Never tried it myself (or needed to).
  6. Well, don't assume he was telling the truth, as the real reason was never given.
  7. I mean. It's only natural to not know the real reason, since it's stated that he can't explain why due to something he's not allowed to say.
  8. It's not so much Terra has no i-frames as it is him lacking the i-frames that Ven's Dodge Roll and Aqua's Cartwheel have, meaning he can get snagged in between Slides. With Ven and Aqua, you can spam Square to (almost?) never die since you'll (almost?) always have active i-frames (including the very start and end of those animations--of course, I'm not talking about Thunder Roll or Firewheel since those have no i-frames), something Terra doesn't have with his Slide. That automatically means you have a higher chance of dying as Terra, especially since MF is very aggressive. Of course, you can time Slides to evade some attacks, but it isn't as mindless as Ven or Aqua. You just can't get away with "spam Square to not die" as easily (if at all).
  9. The English portion of the video posted in the OP was just using a translation patch. So it's not too hard to imagine that it wouldn't match what the official translation is in 2.5. I imagine the Japanese text in PS2 KH2FM and JP 2.5 in that cutscene are exactly the same (why wouldn't they be?).
  10. Just about everyone who has beaten LW and rematched him (or attempted to rematch him) has most likely seen that cutscene at least once.
  11. I'm going to guess it's not a theme which modifies the PS4 Home Menu sound effects. (I believe such themes are called dynamic themes? I don't pay much attention to that. >_>)
  12. You cannot use Valor Form if Goofy is KO'd. You cannot use Wisdom Form if Donald is KO'd. You cannot use Master or Final Form if either of your two party members are KO'd. If you can only access Valor and Limit, then it's because Donald was KO'd.
  13. I don't mind the characters; my beef is with the game's mechanics. But yeah, I get that feeling, too.
  14. Well... Second Chance... Once More... Cure + Leaf Bracer... Megaflare... other such commands... maybe for screwing around and an honor system of sorts, sure. But I'd find the co-op much more fun. As much as I'd love to have multiplayer, I'd sooner want the bugs and glitches fixed.
  15. For exact numbers, here you are: INCREMENTORS: Valor, Wisdom, Limit, Master = +1 Anti Point Anti = -5 Final = -10 Get new Form = reset to 0 MULTIPLIERS: Scripted fights: x2 Fights with non-party allies: x0 Org XIII: x4 Armored Xemnas: x10 PERCENTAGE: 0-5: 0% 6-10: 10% 11+: 25% Yes, the KH2 guide we got from Brady Games does have slightly different numbers, but I believe (along with many others) that this was changed in KH2FM, likely due to the introduction of Limit Form. Hope this helps.
  16. When I want to watch a guide, I'd rather see a walkthrough by someone who knows what they're doing. But if I already know what to do, I'm more inclined to watch Let's Plays to see the player's reactions. Basically, for me, it depends on the situation.
  17. Either the Final Genie strat or the more recent strats which just loop her with Explosion and then (in both) finishing Larxene with Comet (finisher) + Reflega + Explosion.
  18. I'm pretty sure Re:CoM was never remade to have KH1 battle system because of the original CoM. Obviously, a GBA can't handle the complexity of KH1's battle system so they developed the card system. And then they decided to focus a lot of CoM's story and gameplay elements on the cards. The cards were such an integral part of both that it wasn't a simple task to just remove it in favor of the battle system used in the numbered KH games. Doing so would just stray away from the design CoM ended up having.
  19. Berserk Charge... eh... not something I'd use since it cuts off access to your normal finishers. Yeah, you have Upper Slash, but I prefer using Guard Break and Explosion. I would personally recommend removing this and seeing what he does if/when he teleports after a finisher or two. It may help to make him a bit more predictable and easier to read. Also, I'm pretty sure "Descent Heartless Angel" doesn't have a Reaction Command of any sort. Just whenever he does that move he opens with. To Level Up Limit Form, you need to activate any of its Limits and complete it to get the Form EXP. The best way to do this is to go to Agrabah, and go to the Treasure Room where the Mushroom mini-game is. Activate Limit Form, then start the mini-game (so you don't accidentally Anti Form), back away toward the entrance and spam Sonic Blade until you're out of MP/Form, then go back to the Save Point and go to the World Map. That way, when you re-enter, you'll have all of your Drive Back. (Further, abusing this Mushroom is also how one could easily get Valor Form EXP and Summon EXP--the latter involves waiting for the Summon Gauge to decrease then smacking the Mushroom about so that it constantly increases and decreases, yielding the Summon EXP.) For Final Form, a good spot is the Twilight Town Mansion Basement. Both there and TWTNW work if you take advantage of Firaga (except on Sorcerers, of course), as Final Form Firaga will shred through the Nobody mobs' HP. Having Oathkeeper and Bond of Flames equipped would help due to their abilities.
  20. What difficulty are you on? What Growth Abilities do you have? Also, Sephiroth is not so easy an opponent that you can just blindly rush him and mash X and expect to win. If you figure out when you can Guard/Reflect, do so. It'll be easier if you can read his movements. You also have access to Trinity Limit and, because it's Final Mix, Limit Form.
  21. KH1 (original PS2) and KH1FM (1.5--I'm guessing PS2 has it, too) allow you to soft reset with all shoulder buttons + Start + Select.
  22. If you had all the relevant MP abilities in KH(FM), if you ran out of MP (and you're not low LV/LV1 while playing 1.5), you probably did something wrong. With all the good MP abilities equipped, you were almost always in a position to spam Cure. KH2, while it did refill your MP, actually is more balanced, particularly with Cure usage.
  23. Problem is: It was originally designed for GBA. Kinda can't put the KH1 battle system on a GBA. By the time the remake came around, the card system was already made to be the core of CoM's story and gameplay. Having the PS2/PS3 remake allow you to use the KH1/KH2 battle system (even as an option) would kinda remove the core partially, if not completely, that had been so integrated into it.
  24. In KH2(FM), you can only kill a boss with a finisher. - Standard finisher, Guard Break, Explosion, Aerial Finish - Abilties that count as a finisher: Finishing Leap, Upper Slash, Horizontal Slash - Magic, except Cure and Magnet - Most hits from most Limits - Most hits from most Drive Forms (except Limit, standard finisher only unless using a Limit) You may not have noticed, but this is how you've passed all the previous bosses up until this point.

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