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Merilly

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Everything posted by Merilly

  1. That's true but the more info they put out regarding those vague scenes, the clearer it becomes. That's why I'd be glad if they don't show much more. To be honest, I'm almost expecting it to be Data Roxas. Or maybe even Ventus, since they both have the same hairstyle. Of course Roxas is the closest choice but I feel like it's odd to show him like this, especially when they're making a huge deal out of rescuing him.
  2. Me too! I always enjoy the interviews too, so it doesn't have to be another trailer. To be honest, I might not even want to see too many trailers, excelt for worlds we haven't seen already. There's been enough content in thr trailers to sufficiently hype us and I fear much more story could spoil too much. I'd rather see some silly banter or something from here on out and maybe a bit more plot for the final trailer.
  3. Yeah, that was just for TGS, I assume, mainly because a lot of people were looking forward to another trailer, that they just wanted to avoid building up expectations for things that aren't going to appear and hence prevent disappointment. They can still reveal the next Disney world though like with BH6. Nomura did say we are getting some interesting information nonetheless.
  4. As much as I like the trailer, I can't help hut feel they're overdoing it with the lighting again. The chess scene looked much better in 2015 with its lighter colors and more simplistic lighting. The faces also look rather flat, especially the eyes.
  5. Those took me the longest to complete too due to these extremely high scores required... But hey, at least there's no pressure to reach a specific score. That's something. Just grinding, as tedious as that can be, is easier than actually having to reach a specific score with one attempt.
  6. released right away with how video uploading can be scheduled to work on its own but there's not really a rush to push it out ASAP on the 18th. They'd probably choose a time when more Japanese people are actually awake.
  7. That may be so, but it's still the 17th there so I agree with ITzDarthLordRevan that it will likely be released later rather than right at 12am. It's not a given that it will still be the 17th for others. That's why it may a bit hasty to assume we will definitely get it today. My guess would also be that it will be released to the public at some time nearing noon or afternoon, maybe even during the early evening hours in Japan. It's not impossible for it to be releas...
  8. Exactly. It's best in my opinion to find a delicate balance of having surroundings which are familiar but also adapt them to suit the game and the narrative. Some Disney movies otherwise wouldn't be that suitable. Not to mention that we haven't seen the entirety of Hercules' world. I doubt there's only one statue of Zeus in the entirety of Greece. So the gaps that we have can be used creatively to enhance the worlds created by Disney without modifying them cimpletely and beyond recognition. As you said, it's kinda boring to just revisit the same old places 1:1. Of course I love seeing iconic buildings and settings, but the cuts would be drastic and unrealistic otherwise, especially when we consider how large worlds will be. I doubt major cuts can happen often this way to move from one area to the next. Additionally, this is stilk SE working on it with original chadacters, so they shoukd be allowed to twist some things around a little. I mean, they're making entirely new plots for certain worlds to fit everything in. Either way, I'm happy with how Olympus is turning out. I honestly have no reason to doubt the legitimacy of this screenshot because, quite frankly, it doesn't show anything groundbreaking. It doesn't confirm we will meet him in person and apart from that, there's not that much to see. Why bother faking something like that? Monsters Inc. was a different matter because it was a new world that wasn't confirmed so you could get a lot of reactions out of that, but this is basically just an empty area, safe for a statue and SDG.
  9. It was the only new one but it was fun nonetheless. And the lines were really long in comparison to London. At least it felt like they were.
  10. It was amazing! >_< A little sad though that they didn't show the voice recording for Kairi, Xion and Naminé and Terra. I was in London last year and they didn't take up too much time to not include them.
  11. Yeah, I can understand that side of the argument as well. Even with the engine change it's been 4 years and while that is still within regular production times of big titles, the early announcement made the wait much longer than for other games. Because there's a difference between knowing a game will come eventually and a game definitely being in production. Another delay may make people, especially the more invested fans, even more enraged. Despite the hype, with some people there is also this underlying feeling of sitting on a box of dynamite ready to blow any second. Then again, Breath of the Wild got delayed more than one time and not only a month but years. It makes me wonder if half a year would be really so bad if the game is good in the end. I also want to play it sooner rather than later, yet I think that, especially due to the high expectations, having an incomplete/inconsistent game might be worse for the franchise than having to wait. I'm not expecting the greatest models ever, just consistency and looks which do not make me want to laugh and that can carry emotion. Other companies manage that too, even with new engines. Still, I get your argument. It's been a long time for fans and while 0.2 was nice and all, it was not KH3. And perhaps you are right and they are more done than what is assumed. I'm just a bit concerned with the inconsistent looks which should be gone by now. I've never seen a game struggle with that this late into production. Also the comment that they hadn't even started with some worlds at the beginning of the year made this sentiment not a whole lot better. Percentages are a fickle thing to describe progress but it was not a positive outlook. Yet again though, you are right that this may reauire just a littke bit of fine-tuning and that their order may have gotten messed up with the new technology they had to work with, etc. Disney's involvement could have also made things harder than necessary. I second that it wouldn't be surprising if Disney did that. While I love some of their works, they also made questionable decisions and their contracts and expectations for their own properties (despite owning KH and its original characters as well although not designing them) may even exceed our own for the game. They are very protective of them and the larger a franchise gets, I feel the harder it becomes to please them because it's not just a little niche game a few people enjoy. In the end, I just hope we get a game that can be called KH and won't become one of the worst games. It already can't live up to all of the expectations in my opinion, but as long as it manages to wrap things up nicely, get the characters to look right and makes the gameplay enjoyable, it doesn't have to be better than the rest. It just needs to fit in with the rest of the franchise. With 0.2, people could overlook a lot of flaws but KH3 is what everyone has been waiting for and it would a shame if it would disappoint beyond repair because they were not granted half a year or so more. There are just feelings a patch can't fix later on and that is the first time playing a game, not to mention one people have been waiting for for such a long time, and being let down because the quality is not up to par with the rest.
  12. I don't think that will come anytime soon. My guess is that they'll at least have it available until KH3's release since it's a reason to play KHUX and they've been having problems recently. Another reason is that they didn't announce a date yet nor have they given out the codes so I'm sure there'll be some time left.
  13. I'm also not counting the one that was already announced since this is just an extended version or rather, the one we got now was more of a teaser. I'd say around 3 after that, though I guess it depends on how long they're gonna be. E3 granted us a lot of trailers for just one event and although I don't think that will always happen, I do believe there's more to show. Since all Disney worlds are meant to be revealed and I think they will do so with a trailer, we can at least expect one more out of that, though my personal guess would be two. (Perhaps three if 100 Acre Wood returns because I do not want that to be part of an already fewer amount of worlds.) If each gets a new trailer we would have two more. Then another as a final launch trailer. I do expect some sort of advertisement too but that likely won't contain anything new. 4 trailers, counting the confirmed one, with all of them spanning 2-3 minutes would already be a good amount. That would be nearly one per month, which is enough at this point, considering we're close to release. While it's true I can simply not watch them, I would like them to retain some mystery at the very least. I also prefer the shorter trailers over long ones. They're easier to analyze and watching them again is nicer in short, condensed trailers than those spanning 6 minutes. They can't reveal too much story without spoiling excessively and while gameplay is nice and all, there's obly so much they can show without being repetitive or showing absolutely everything. I played the demo, it's still Kingdom Hearts and it's also nice figuring things out on your own. The rest is done by tutorials (and obnoxiously glowing walls).
  14. Admittedly, that boss is really uncreative but since it seems to be a mini boss, I don't mind as much. It's not like we did not have recurring boss fights in KH before that. -cough-GuardArmor/Behemoth-cough- Joke noted by the way Didn't want to take it too seriously but I often see her glorified as some sort of angelic character. I don't think she's a bad character, but this whole "Thank Naminé" thing is a bit blown out of proportion imo.
  15. *likely referring to Terra. Though in which form is left to be revealed. He could probably have three different versions of Terra just through time travel, just as there seem to be two Xigbars coexisting in 3D, along with Young Xehanort coexisting with his older self. However, it wouldn't surprise me if he is actually the first one to be saved somehow because he seems to struggle rather violently against Xehanort in 0.2.
  16. That's one of those questions that still have to be answered. Technically, Xemnas is Terra's body but since both Ansem SoD's and Xemnas' destruction apparently led to the original Xehanort to be restored, the same might have happened to Terra. Or not and it's still basically Xemnas. Or Terra-Xehanort. Time travel really created a bunch of questions as per usual. Either way, I don't think he's okay. When Xehanort said that two on their list belong to him, he was lik...
  17. I tend to agree. I like vast worlds but in regards to the overall story, more diversity may be better for the story. I can't say for sure of course but I hope they're not too extensive because it's still Kingdom Hearts. Especially seeing the Disney and Pixar characters look really good makes me wonder if Disney has been focusing too much on their own priorities. Judging by interviews, it seems like working with those two has become harder than for past games and while this is merely me being suspicious and not a confirmed fact, I can't help but think that Disney's involvement may have become harmful for KH because more than anything, they care about their own characters to look good and may prioritize that over the game's original cast. As I said, that's just my own suspicion but Disney seems much more interested in KH3 than they were in any other game of the franchise. Interviews of the past claimed that Nomura barely received any restrictions from them but more recent interviews make it look like it's a struggle working with them and their expectations about how things have to look like. That's just my opinion but it seems like there was pressure to make characters originating from Disney look great first before focusing on the actual main characters. I guess it would be better if they had stayed more in the background if they really have become more involved. I also think it's no shame to discuss concerns. Not everything is peachy so far and for a game nearing its release, it just seems like there are many construction sites left, even if a lot of them are minor. But they add up. I also talked with other people about this (someone from Nintendo too who told me his favorite game was actually Kingdom Hearts despite working for them ) and they also said that the expectations may become its downfall before even getting a chance. I love the hype and I also have countless hopes for the game, but I can't overlook things which are simply bothering me just because it's my favorite franchise. At the ebd of the day, it may have been better to give them a little more time.
  18. That might be an unpopular opinion, but I don't think she deserves as much thanks as everyone in the game thinks she does in KH2. People seem to forget that it was her who was responsible for messing with Sora's memories in the first place and fixing her own mistakes should not deserve the eternal gratitude of everyone. Everything beyond that is something they can be grateful for, but not for restoring Sora's memories.
  19. I'm not too fond of VR to be honest. I'm still experiencing major headaches, migraines and vertigo from that type of technology so that won't be something I'll invest in anytime soon. It's so bad that I can't even watch videos of VR games, so I dearly hope this won't contain any new, canon information. Apart from that, it didn't look that good so far. At this point, it seems like a waste of resources in my opinion, although we haven't really seen enough for me to judge it yet. I feel like if they have time to do something like that, it could be used more productively for other games.
  20. That's one of the things I dislike the most. How inconsistent they are. One moment they look fine, the next they change a lot. In 0.2, which was admittedly not their primary concern, the lighting and therefore also the models could change from one frame to the next, including skin tone, textures of skin, etc. where I asked myself "where did that change come from all of a sudden? The light source didn't change."I don't want that to be the case for KH3. For example, Xigbar's face is looking a lot shinier than before and like plastic again although it looked a lot smoother before and did not glow. I just think that the cutscene between Young Xehanort and Young Eraqus looked better overall because, despite less focus on lighting and shadows, they worked a lot more on expressions, like movement of the lips, eyebrows, eyes/eyelids and overall face, even the more miniscule movements which make them look organic and natural even if they aren't actively noticed by some people most of the time. And they also made sure the skin looked less like an overblown balloon at times. Yeah, the hair was less structured than now, but it fit together nicely. It seems that now that their backgrounds are more detailed, they are focusing too much on shadows and other details which can make a comic style look strange and artificial. A lot of animations in that style tend to keep lighting to a minimum to better showcase what the character is feeling. The better you see the face and the eyes, unobstructed by too many shadows, the easier it becomes to display emotion and pick up on them as the viewer. That's probably why anime/manga and also western animated shows and movies can move people and make you feel for a character that doesn't look realistic in our sense. I feel they should focus on that more again. I love the detailed worlds and everything but if the characters, which carry the story no less, suffer from that, I wish they stuck more to the old scheme of simple but effective. Don't get me wrong, overall it evolved in a positive manner. But when I look back at the reveal trailer with its simplistic and bright colors and scarce lighting, it looked more like Kingdom Hearts. It did not necessarily look better but the faces were more alive before they focused too much on backgrounds and the like.
  21. 4 months may be enough but then again, I've never seen a game that had those kinds of issues this close to release. Something like models is usually among the things nearly finished before the first trailer gets shown because they are meant to appeal to the watcher. Maybe it was poor editing, but Sora's reactions were really bland at times or even delayed and quite frankly not like he would usually react. Expressive features were always a strong point for Kingdom Hearts but so far, it seems like they paid more attention to lighting and everything else but the facial expressions, especially the eyes. They were much more prominent in the 2015 E3 trailer than they are now, likely because they've been made smaller. I'm not saying they won't make it, I just think it's unsual to play a game and feel like it is more incomplete than most others releasing later. I absolutely adore Kingdom Hearts, but that's also why I'm concerned about certain things. It's looking a lot better than it did 4 years ago and while some things were subjectively made worse, the improvement is astounding. But 4 months is not that long after all. Then again, that's just my subjective opinion. I'd rather like a simpler look but with more attention to those kind of details that are important to deliver emotion.
  22. Yeah, but what if other games are coming out in those months too that could overshadow the game? I'm not sure it's possible to have it be a standalone. I also hope it gets some attention but it's still "only" a remaster and I'm sure the developers know that and don't expect the same sales as with a new title.
  23. I'm not sure if there's a good month for the release of what is essentially a prettier version of an already existing game. I'm not saying that the game doesn't deserve some spotlight, but I guess a lot of people will prioritize new games over remasters if there's something they like. January may not be the best choice but who knows if February is that much better.
  24. Probably to not disturb the music... I'm not too fond of Chikai being slapped into every single trailer since its reveal, regardless of whether the song fits or not. I'd rather like to hear some more of Shimomura's new scores and battle music. Other than that, I still feel the faces and movements are a little static at times in cutscenes. Especially eye and face movement is not nearly as lively as before and I sure hope that one Xigbar scene did not suffer from the same problem of overdoing the lighting once again such as 0.2 did. (Where the skin looks plastic and inflated.) Xemnas' hair is also still practically glowing, the skin too dark and his face is still too broad and the eyes a little small in my opinion BH6 is looking pretty good so far, despite San Fransokyo looking a bit too similar to Monster Inc. during the night since both are big cities. I sure hope they're gonna be set apart more clearly in the end since we o ly caught glimpses so far. I'm also interested in how the scaling of buildings will work. The artwork suggested that Baymax may serve as some sort of helper to fly, but whether that will really be implemented is not yet clear. Young Xehanort also looks quite a bit better. In the demo he still looked comparably strange, but perhaps that was fixed now due to the repeated comments about that. It may sound overly negative, but after playing some other games releasing next year, or rather set to release, I still believe KH3 could use quite a bit more fine-tuning. I'd also like to play the game as soon as possible, but especially games like DMC 5, while not the same style, felt much more complete than KH3 in most aspects. And after talking to some people, the game is done without having a specific release date, unlike KH3. I don't know how reliable that is though, judging from just a demo. Either way, while still having my personal issues with certain things, it's still coming together nicely it seems. I'm just concerned they will rush the last parts just to get it out. Not to be overly negative, I still enjoyed the demo a lot and like quite a bit of what is presented, the game nust doesn't seem that complete yet. For example, Sora's reactions are not nearly as expressive or lively as before and what always intrigued me most about KH was how expressive the eyes, eyebrows and faces in general were. KH3 doesn't contain that to such an extent where the eyes are constantly showing a natural movement but remain unusually static instead. That's probably what bothers me most apart from model issues.
  25. Something new. I have nothing against these titles and I'm actually interested in some but I'm not yet inclined to even consider buying a Switch because there are so few games on the console. Be it ports or new games,even just smaller ones, would be a good step in the right direction, though I'd simply like something fresh since Nintendo and its associated companies recycle a lot too. Of course the console is fairly new and it'll take a while to get going, especially in the third party department, but I'd like to see morenof future titles which are not close to release and is not a sequel/prequel to something. E3 didn't really present much of interest to me. Super Smash Bros. is a nice game and all, very fun to play with others, but it's not exactly innovative. Pokemon Let's Go Pikachu/Eevee strike me as projects of little effort and budget which do not even attempt to use the hardware's potential. It's also a bit too early for a new Mario and Zelda title to be revealed, considering how long they workednon Breath of the Wild and the next one has to live up to what BotW created as a standard. So yeah, I guess I'd like to see more new games like Octopath Traveler, not only for the Switch but in general. Abother game that s focusing a bit more on story would be nice too. I'm looking forward to Bayonetta, too and would certainly like to see some of that. Or if not anything new, maybe some interesting spin-off idea for an existing franchise. The only thing I don't want to see is extensive material on Super Smash Bros. It's basically the same game as the others before with tweaks here and there and a new character thrown in but there's no need to showcase everything. I think the concept is clear.

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