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Posted

Hi, everyone.  Vaude here with a new roleplay that I hope everyone will enjoy.  There will be action.  There will be romance.  But, chiefly, there will be cooperation.

This roleplay takes place as two parts:  within a safe haven where you can discuss things with your fellows and test your unique strengths in arena matches, and within the multi-universal worlds where you combat creatures both sentient and animal with your fellows.  Your purpose is unknown, but staying inside the safe haven without doing anything for too long (three weeks) causes you to disappear.  With every disappearance, however, there is a new appearance.  Another unlucky, or lucky, person is brought to this safe haven, again with unique abilities that can help his or her comrades.

You must fight or at the very least assist to survive.  You are given food, shelter, robotic assistants that rebuild themselves, and ample amounts of time to improve yourselves and others, but you must prove useful to your community or risk being removed.  Three weeks is your allotted time before you must visit the many worlds that lay outside the gate to this sanctuary.

A job board will be provided in this RP to give people adventures and, thus, fun.  They are rated along the following tier system from lowest and least difficult to highest and most difficult:  Bronze, Silver, Gold, Platinum, Diamond, and Alexandrium.  Go as a group for the more difficult tiers, unless you like a challenge.  Your imagination is the only limit when fighting enemies.  Be as powerful as you'd like.

MAP OF THE HAVEN:

The Haven Layout

RULES:

Spoiler

The rules are:

0.)  Have fun.
1.)  No godmodding allowed.
2.)  No auto-hitting or killing each other.  The only exception there is to this rule is in the arena, where you may fight to the death without repercussion.  Dead characters inside the arena, or even in the sanctuary will be resurrected.  Characters who die in the many worlds will stay dead unless certain exemptions are made.  Phoenix feathers and elixirs of life are two such exemptions.
3.)  You are welcome to be powerful but not overpowered when fighting other roleplayers.
4.)  Keep what you post PG-13 and stick to the site's rules.
5.)  You are recommended and welcome to participate in the main plot.  However, if you decide against it, you may take on missions small and large and not worry about following the main plot.

6.)  You are able to have two characters at the most.  If you want another, one of your existing characters has to go.
7.)  Keep your characters original.  In other words, no official characters from any piece of fiction or non-fiction except of your own imagination.  You can, however, stick to a certain fictional universe.  Kingdom Hearts or Yu Yu Hakusho! or American Dragon -- any show, anime, game, or TV series is fine and dandy.
8.)  Please post regularly, if not semi-regularly.  Posting within two weeks is recommended to keep things flowing, and within three days for arena fights.  Take too long and I will a.) send a private message to either ask you to continue posting, b.) take control of your character, or c.) remove them temporarily or in whole from the roleplay.

JOB BOARD / QUEST LIST:

Spoiler

Bronze Listing:

Spoiler

The Grimoire in the Goblin Den

A collection of lesser incantations and potion recipes has been lost within a cavern governed by goblins.  The author of this great book is earnest to have it returned as soon as possible before the goblins, I don't know . . . eat it.  The tome is grey, made of a unique leather, and marked with thin, green metal leaf in the shape of a four-leaf clover with laughing imps on all four corners of the front of the book.  Danger level:  1 of 5.  Rewards:  200 coins + 1 phoenix feather (max 2).  Recommended:  1 or more adventurers.

Spoiler

Bug Collection

Collect at least seven giant grasshoppers from the Elysian Forest for the creation of lesser potions.  Danger level:  1 of 5.  Rewards:  700 coins.  Recommended:  2 or more adventurers.

Completed by:  Hektor, Reksis, Rhiannon, Hogarth (NPC).

Spoiler

Medicinal Gatherings

Collect three bundles of each herb and medicinal plant of the following kinds from the Elysian Forest:  kingsfoil, whitenectar, living rhubarb, mandrake.  Rewards:  200 coins + 1 extra passive power + 1 extra active power.  Danger Level:  1 of 5.  Recommended:  2 or more adventurers.

Completed by:  Hektor, Reksis, Rhiannon, Hogarth (NPC).

Silver Listing:

Spoiler

Save the Village

Sapnin Village, on the furthest outskirts of the Aquafolk Alliance, is under attack by necromantic forces of zombies and skeletons. A lich is suspected to be the reason for this attack.  Destroy his phylactery and stop the undead from overrunning the town.  Rewards:  1500 coins + 1 extra active power.  Danger Level:  2 of 5.  Recommended:  4 or more adventurers.

Completed by:  Ceres, Galla, Henry, Kolm, Lucia, Lukkel, Pang, Winona

Spoiler

The War Front

A medical caravan heading towards a war front between a ragtag alliance of men and halflings and ghoulish creatures requests protection against thieves and bandits as well as the fearsome ghoulish monstrosities.  They cannot loan out any medical supplies, but the requester offers money and physical training in return.  Rewards:  600 coins + 1 upgraded physically enhancing active power.  Danger Level:  2 of 5.  Recommended:  3 or more adventurers.

Gold Listing:

Spoiler

From the Frying Pan into the Fire

Tevardrinth, a menacing dragon, has been plaguing the lands surrounding his aerie in the mountains and collecting the spoils for his own.  A finder's fee awaits all those who venture into the dragon's den and claim a Ruby of Eventide, and a richer reward will await those who slay the foul beast.  Rewards:  3000 coins + 1 upgraded power OR 1 upgraded weapon, plus 4000 coins for the one who landed the killing blow.  Danger Level:  3 of 5.  Recommended:  5 or more adventurers.

Spoiler

Forestalling Justice

Within the Plane of Fire, two war chieftains had enough of each other and went to war with each other.  Two weeks later, due to great casualties, the hostilities came to end with a proposed ceasefire in one of the chieftain's camps.  The other chieftain, Yulune the Grey, does not trust this and hired The Haven to keep the ceasefire from ending up as a massacre of his people.  He promises riches and tutelage in many arcane ways if a bloodbath is averted.  Rewards:  2500 coins + 1 upgraded elemental power + 1 elixir of life (max 2).  Danger Level:  3 of 5.  Recommended:  5 or more adventurers.

Platinum Listing:  These jobs will be available later.

Diamond Listing:  These jobs will be available later.

Alexandrium Listing:  These jobs will be available later.

SHOP LIST:

Spoiler

Items:

Grease (weaponised grease can be thrown inside a thin, easily poppable material to cause elemental weakness to one enemy if striking true.  Causes weakness to light, dark, fire, ice/water, lightning, earth ['cause why not?] and air magic) - 200 coins
Hourglass (stops the clock for all but the one who activates it for what feels like three seconds; the user cannot move, but can plan ahead and counter flawlessly) - 200 coins
Bomb (big ba-da-boom with a moderate explosion of a certain elemental affinity chosen by the wielder; can be used for all elemental magics and even healing magic) - 50 coins
Phoenix Feather (revives a dead ally, or one's self upon death) - 500 coins
Elixir of Life (revives a dead ally, but cannot revive one's self upon death; has two [2] uses) - 500 coins

Additional Weapon Slot - 3000 coins

Upgraded Weapons:

Adamant Weave (bless the weapon with mercury, making the weapon indestructible by normal means) - 1000 coins
Arcane Weave (bless the weapon with crystal, adding a permanent elemental enchantment) - 1500 coins
Shadow Weave (bless the weapon with sulphur, adding a permanent non-elemental enchantment) - 1500 coins
Odd Weave (bless the weapon with grand gems, adding a permanent physical enhancement - 2500 coins

Powers:

Active Power - 2000 coins
Passive Power - 2000 coins

CHARACTER CREATION (for both new and active players):

Spoiler

Active Powers (interesting powers you may accept, otherwise you can create your own within reason) (choose 4):
Elemental control of magic: (dark, light, fire, ice/water, earth, lightning, and air);

Non-elemental control of magic: [void (physical non-elemental magic), gravity, healing, shield (physical red energy that blocks attacks to a degree), slow burn (continuous damage to a target lasting up to a minute), and death/unhealing (purely injurious magic)];

Physical enhancing: [strength up, dexterity/maneuverability up, magic aura (10% increase to all magic output), damage resistance (magic and strength), debuff resistance, regeneration (restores 10% per hour, but does not cure status ailments), piercing weapon (pierces defenses), shattering weapon (shatters weak defenses at first, then stronger ones after each use)];

Status ailments and debuffs: (strength down, magic deprivation (10% decrease to all magic output to others), lower defense, lower regeneration (-25% regeneration per casting of hex)

Passive Powers (latent abilities of your character, otherwise you can create your own within reason) (choose 2):
Mind reading (invading other people's minds to find out attacks or thoughts after two seconds of lag time; can be prevented), status debuff immunity, invisibility, damage resistance+ (25% decrease to physical damage), magic resistance+ (25% decrease to magic damage), double speed, flying, self-cloning (up to three), and heightened sense (your choice of sight, hearing, touch, or smell)

Weapons (you know you want something to defend yourself with) (choose 2; can be switched at the sanctuary):
Bladed:  Sword (of any length), axe, mace, spear, scythe;

Non-bladed:  Club, quarterstaff, padded gloves (for hand-to-hand combat), hammer, warhammer (sledgehammer);

Marksmanship (infinite ammo):  bow and arrows, crossbow and bolts, ninja stars, darts, and throwing knives (can be used as regular knives).

 

Please use the following template for creating characters.  You may tweak it if some information blends together, like a character's biography, personality, and/or appearance.

Character Sheet:

Name: Put the character's name here.

Age (optional):  Put thy celestial revolutions ye have witnessed as thy age.

Race (optional):  Put thy species on this glorified white space.
Appearance:  You can post a picture of your character here, or write out what he or she looks like.
Personality:  What makes your character interesting?
Biography: Tell at least something about the character. Maybe include their history before or during their visit to this place. This can include things like age, height, weight, and so on, if you want.
Attributes: Pick two passive powers from the list above that your character will have.
Abilities: Pick four active powers from the list above that your character will have.
Weapon: Pick two weapons from the list above that your character will use.  Please change your profile if you change your mind and use another weapon.
Signature Move: A signature move can only be performed by your character. It is a move that you think up using your abilities or weapon(s) in a creative way. Signature moves are optional, but can be added to your character at any time.

CHARACTERS CURRENTLY ACTIVE:

CHARACTERS RETIRED:

THE MAIN AND SUB STORIES THUS FAR:

Spoiler

Main Story:  A large number of newcomers were brought to The Haven following the deaths of a band of six adventurers in a job of the most difficult quest ranking.  They learn of each other, what The Haven is, and go on two quests as newfound teams.  During one of the quests, a lich terrorizing a land was found out to be Aprameia, a previous Haven member, and was resurrected to do someone's bidding.  With the lich destroyed, secrets are being unearthed, and the man behind Aprameia's turning is thought to be the Spectacled Man, so nicknamed because of his prominent thin glasses.  He is currently still at large and being hunted.

Side Story:  A Haven member, Berybrillo (Uzumeashy), is seeking a cure for one of her people's diseases, by which she is afflicted.  A band of adventurers is currently aiming to gather a dragon's gallbladder to remedy her ailment.

[[Edit on 9/14/18:  Added age and race to the character sheet as optional possibilities.  Made tweaks to powers and weapons.  Added the rule of having two characters at most.  Added a directory to existing characters.

Edit on 9/15/18:  Finalised name for the RP and was changed on 9/18/18.

Edit on 10/21/18:  Edited links for characters due to server transition and appended the job board.

Edit on 2/6/19:  Changed layout and added shop list.

Edit on 4/29/19:  Changed layout due to lack of working spoiler labels and made "CHARACTERS RETIRED" list.

Edit on 5/19/19:  Added titles for quests which were removed by the renovation of the site.  Added "THE MAIN AND SUB STORIES THUS FAR" blurb.]]

Edited by Vaude

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  • Scrapmaster
    Scrapmaster

    *Prepares to edit a casino in Vaude's future map*   Hye hye   Also, RIku, your characters could meet Hektor and Rhiannon, as they're heading to the shops. Would be a good starting

  • ...You sneaky bugger.

  • Scrapmaster
    Scrapmaster

    When you were planning on some Wholesome as hell interactions in the Aquafolk party with the other characters but most of them went back to the Haven.    

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15 hours ago, Scrapmaster said:

Very good points! If you two thought it out through PMs then I will abstain from invading the fight.

As for Henry crushing Galla and Kolm, not that likely considering he'd be crazy enough to invade without any spirits, so it'd be him, without any elements or weapons until he would pull off his dark style as a surprise. Would be a pretty interesting matchup. 

Apologies for being intrusive.

No apologies needed, my friend.  There is no way that you could've known that we had plans for the fight, nor that we were following special restrictions throughout it either.  Thanks for understanding, and I do think it would be an interesting matchup.  I am in agreement with Heart and think a 1v1v1 might be better for next time, but I would definitely love to see it happen and hope that you will consider doing such with us when they get back from dragon slaying. ;)

Ceres hasn’t  had a chance in the arena yet ^~^

Im not sure. On one hand its antilife mixed with fire. Something known throughout games to leave residual damage. On the other hand blood magic isnt technically holy healing. Im gonna wait to post till we decide

Doubt he'd be able to close the wounds immediately. But blood magic, having mastery over blood, one's own and other sources.

Kolm could very well speed up his blood clotting and the process the red cells do to heal and close wounds over time. Speed that up for heightened regeneration.

so the matter is can does he magically heal through positive energy or does he speed up his bodies natural healing process through blood manipulation

  • Author

Curative magic is a sort of positive energy, so it likely will have an effect on Galla's death magic, which is a negative energy.  Injuries are rare to heal immediately, so it might take a few posts for one to get back into fighting shape (especially since Galla triple-dipped into death magic), but advanced blood magic can definitely allow early blood clotting as well as other things, like invigorating hearts after cardiac arrest / heart attacks on willing or prone individuals.  Boost that with air magic's deep breathing and you can augment your regen even better by increasing your blood flow and gathering enough air to give your body a surge of oxygen.  That is neither here nor there, but blood magic has a great amount of uses.

I look forward to seeing what the consensus is.  This greatly rouses my interest.

I hadnt thought about galla’s triple threat of Necromancy. That’ll really slow down healing. But yeah, blood magic should allow slow healing through cursed elements.

Edited by HeartOfFerria

I'd say that Kolm heals through positive energy, most likely.  I agree that he would not be able to heal himself fully, and definitely not right away.  The fact that he is utilizing blood magic will likely augment his healing capabilities, but I do not expect him to come back from this fully, either.

Many thanks for the feedback, everyone.  I know that necrotic damage is a little different than your typical wound/burn, so I wasn't sure what the technical rule would be when it came to healing.

Alright, ladies and gents, I have been convinced by your GM to join this roleplay game, even though I planned to join since the beginning, before RL happened. I know I'm behind on what is going on in the story, but I'll try my best to keep up. Without further ado, here is my sheet.

 

Name: Iseult Mylis

Age:  22

Race: Dra'tul (Dark Elf)

Appearance: 

Spoiler

2ZUR39E.png

Personality:  Calm and collected, outspoken, observant.

Biography: A Dra'tul from Cecidit the Kingdom of Eternal Night located near the center of the Northern Continent of Caligo in the World of Istrora. Daughter of Yantar and Faera Mylis of Den Mylis, and priestess of the Pale Mistress, the Goddess of Death. Born as part of Den Mylis Iseult was raised in the ways of stealth and spellcasting, both using The Spark as a source for her arcane abilities, the Spark allowed to possess the ability to manipulate time and space on the surroundings. She was meant to be raised to be part of the Ashen Guard, the bodyguards of the Royal Family, but instead choose the path of a priestess in the Nameless Peak, the temple to the Pale Mistress. With the passing of years her resemblance to the princess of Cecidit, Usamea Yinris of Den Yindis, allowed her to act as her body double at different points in time, mostly when going out in diplomatic journeys around the land of Caligo. These travels often put her in harm's way for her uncanny resemblace to the princess, which she accepted as a great honor to her and her den.

At some point in time, other kingdoms, fearing Cicidit's power over death and rebirth, found themselves attacking the ancient kingdom, starting a war that lasted for days. The Kingdom, unable to protect itself from the attack in multiple fronts, decided to use the power of the Spark to seal the city and all land around in a time loop, forcing everyone to relieve the same days over and over and over again. Before this happened Iseult was ordered to leave, disguised as the princess, she was quickly followed by soldiers of the different armies for many days until she and her bodyguards reached the Frozen Wastelands of the North, a wild land covered in snow and cold air, there she got separated from her group and lost conciousness for quite awhile, only to wake up in a cave along with one of the soldiers of the enemy's armies.

She decided to act as if she was just a young elf who was escaping from the horrors of the war so this strange Elf of Light could bring her to the closest city or town, she ended up in the Imperial City of Exire in an audience with the King and Queen themselves. One of the members of the Court harbored hate towards the Dra'tul and instead of giving her a chance to explain herself, he attacked, and was destroyed by the power of the Spark she commanded. The soldier who had found her asked the King and Queen to be her guardian since her previous ones had died in the Frozen Wastelands, and so she was allowed to live under the care of the Lady Ethiriel Ar-feiniel, Judge Magister and Leader of the Knight of the Round of the Northern Continent.

Attributes: Teleportation and Self-cloning

Abilities: Water/Ice, Lightning, Healing and Shield

Weapon: Daggers, Bow and arrows

Signature Move: Blessing of the Fate Weaver: Once per fight Iseult is allowed to pray to the Pale Mistress to grant the necessary amount (1 hp) back to her allies (herself and up to two more people) once they fall in combat, allowing them to be brought back to life once without the need of Elixirs or a Phoenix Feather.

 

Edited by Elrandir

  • Author

Convinced indeed!  I just hope I didn't pester too much.  Welcome aboard, Elrandir, and I hope your adventures in this RP will be at the very least satisfying and at the most extremely fun.  If you have questions or need a recap to catch up on some things, do not hesitate to poke me.

In addition, I am quite pleased to say that your character sheet is accepted.  These are some very interesting abilities to blend together, and I can definitely see her going far.  The signature move is especially interesting, and can be a very useful support measure to keep others from dying off as much as herself without needing a restorative item.  I look forward to seeing this character develop as time plods on!

7 minutes ago, Vaude said:

Convinced indeed!  I just hope I didn't pester too much.  Welcome aboard, Elrandir, and I hope your adventures in this RP will be at the very least satisfying and at the most extremely fun.  If you have questions or need a recap to catch up on some things, do not hesitate to poke me.

In addition, I am quite pleased to say that your character sheet is accepted.  These are some very interesting abilities to blend together, and I can definitely see her going far.  The signature move is especially interesting, and can be a very useful support measure to keep others from dying off as much as herself without needing a restorative item.  I look forward to seeing this character develop as time plods on!


Nah, don't worry about it! I am sure we will have lots of fun together, all of us. At least I hope so!

I just need to think of a way to introduce her and I will be ready to go.

This will be a blast!  I'm so glad that you're here, @Elrandir.  Your new character sounds quite intriguing, too, and the artwork sort of reminds me of Rabs.

As for introducing Iseult, is she new to the Haven, or has she been there for a time?  If she's been there, I'm having Rhiannon head to the shop, potentially with Hektor; perhaps they could meet there.

51 minutes ago, Mystics Apprentice said:

This will be a blast!  I'm so glad that you're here, @Elrandir.  Your new character sounds quite intriguing, too, and the artwork sort of reminds me of Rabs.

As for introducing Iseult, is she new to the Haven, or has she been there for a time?  If she's been there, I'm having Rhiannon head to the shop, potentially with Hektor; perhaps they could meet there.

Thanks! I hope I can contribute with the fun in this game. And she IS Rabs, albeit much, much younger, She is Rabs before losing her memories, that is yet to happen in around 30 years in the future.

 

I'm thinking that she was already there, but most of the time she was gone doing missions while the party was in the Haven, if only because she works better at night. Maybe they will find her in the shop after she finished her business there.

46 minutes ago, Scrapmaster said:

To be fair I also had a part in the extorsion convincing.

 

Welcome to our humble abode of misfits!

That you did, sir. That you did, indeed!

 

Glad to be here, finally.

I'm writing this out to update you on what Rhiannon's purchasing, but this is also for my reference so I can keep track of their wallets and inventory.

Kolm's current wallet: 3500 GP  

Rhiannon's current wallet: 2900 1400 GP

I'll have her purchase:

Adamant Weave (bless the weapon with mercury, making the weapon indestructible by normal means) - 1000 coins
Phoenix Feather (revives a dead ally, or one's self upon death) - 500 coins

  • Author

Excellent choices on purchases, Mystics, and I look forward to seeing their implementation!  As for Scrap, I eagerly anticipate your post!

  • Author
38 minutes ago, rikunobodyxiii said:

Should I?

You should!!!

I for one would happily welcome you, bud.  Please familiarise yourself through the original post a little, and set up a character sheet, and we can move on from there.

-- -- --

As an aside to everyone, I am entering the busy season for my line of work in construction where I work long hours on weekdays, so I will likely be a little sluggish in terms of responding to the roleplay.  I will try my best with the time I am allotted, but starting tomorrow this is in effect.

In addition, I will try to move the main quest (the one with the dragon) onward by the next weekend (May 17, hopefully).  Please hang in there until then and have fun with your fellows.  That would be a great time to help with Rikunobody's character too.  I can help there as well.

Edited by Vaude

1 hour ago, HeartOfFerria said:

What?

Jump in. Hopping into a game after it's started is starting to be a habit.

 

59 minutes ago, Vaude said:

You should!!!

I for one would happily welcome you, bud.  Please familiarise yourself through the original post a little, and set up a character sheet, and we can move on from there.

-- -- --

As an aside to everyone, I am entering the busy season for my line of work in construction where I work long hours on weekdays, so I will likely be a little sluggish in terms of responding to the roleplay.  I will try my best with the time I am allotted, but starting tomorrow this is in effect.

In addition, I will try to move the main quest (the one with the dragon) onward by the next weekend (May 17, hopefully).  Please hang in there until then and have fun with your fellows.  That would be a great time to help with Rikunobody's character too.  I can help there as well.

Heh, well, it looks like the "ayes" have it. I'll get to work. I've been reviewing the first post and making plans. There is a duo I've been considering for a little bit and I want to see if I can make them work in this rp. If they don't work out, I've got a couple of back up ideas.

Edited by rikunobodyxiii

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