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  • This is what I was saying with the boss fight where Roxas just does all the work and takes zero damage. So looking into critical mode...I'm not sure MP was ever held back like HP was in previous title

  • 2 quid is good
    2 quid is good

    Umm no But it's just a square with guns

  • 2 quid is good
    2 quid is good

    It is? Oh no

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its part of the event so its FREEEEEEEEEE

yep

prob gonna be a lot of grinding for it tho

As long as it's free I'm getting it.

And a flying mount as well

With the type f transformation.

get in loser were going raiding

4 seater mount soo good

that damn whale better become a 4 seater to

So hear me out

I think the perfect gameplay style would be double command menu, designate the L2 button to swap them, put limits, drives, etc there

Keep 3 keyblade system

Make transformations for every form on all keyblades

Bring back reaction commands

Attractions and some situation commands could be shortcutted to the second menu

But they require you to kind of do wht you do now to access them

Attractions and some situation commands could be shortcutted to the second menu "or turned off"

add a bit there lol

attractions are the only thing i wanna turn off

Turn off too

Actually no

You can access them in the menu or shortcut

They're grayed out

But you can hit the Heartless with the green circle and activate any by choice

Or don't activate it at all

As it's no longer a situation command via triangle button

Flare Force and other commands from this should become limits again.

Goofy Bombadier turns into Knocksmash Limit but Bombadier is the new finisher

Also let's talk boss fights

Multiboss was cool

But let's not use that for human bosses (the real fun ones)

It's impressive the first time, but honestly it got annoying pretty quick fighting 3 at a time.

My ideal gameplay perfection

As far as combat goes

It takes the best mechanics from KH2 and melds them with the best mechanics from KH3 while also improving upon mechanics introduced in KH3

Such as transformations being tied to Drive Form rather than Form being tied to the transformation

And giving each keyblade a transformation for each of those forms

Example - Two Become One Ultimate Form transformation splits it into Oathkeeper and Oblivion

Each form with keyblade would introduce new mechanics to each keyblade.

You can swap keyblades still and while in form. So Strike Form with Deputy, Gear, and Wheel. Swapping will automatically bring out their transformed state.

Of course this is all just ambitious thinking

But I'm at the point where I absolutely know what I love from 3 and what I could leave behind while also knowing what I want from 2 to come back.

The two would meld and create perfection in combat imo

Of course this also means a proper rebalancing of transformation

But I think it would all turn out quite nice

This is all very ambitous.. and while I'd hope for changes to be made in FM,I'd honestly expect all of this in the next,where they can improve further,as changing things in this one may upset the current balance or require uprooting things

Though,overall,this is all still ambitous

Drop a nice small Gauge in the gap between Focus/HP and the MP meters.

Focus being Yellow we change Gauge to a Red that's just as nice on the eyes

This is something I absolutely expect to never happen btw

But one can dream about such perfection

Rage Form would still be there. A fair and welcome addition to the Drive menu.

Considering it's perks vs Risk it would still maintain a requirement of being at or below 25% HP

I really wouldn't change shotlocks, they should stay the same.

Everything is shortcut eligible

Drives, Attractions, Magic, Items, Summons/Links, and even your favorite Donald or Goofy limit.

This is something I'm still debating myself about, but for the most part it seems to pretty much be an open box for KH3, so I really don't see why not with any other installment.

using that save wizard will get your account/console perma banned

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