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KH13 · for Kingdom Hearts

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yah they are gonna be phased out of the console biz like sega and atari and others
Oh my God.....
Literally what the hell dude
How many yachts did this shit buy those executives man
"Hey we merged with people that have money 💰 " "Ok cool now we can finish these projects in peace" "Lol nah your fired"
[quote]Major job cuts have been expected even before the Skydance Media-Paramount Global deal closed, as part of a stated goal of slashing upwards of $2 billion in costs.
They are shifting away from "linear TV"
Is everyone ready? Daz will likely never forgive me. Either way here you go. There's more I could say but Discord character limit. Plus I had to split it up. Yeah. I'm sure this will go over well (/s)
And that's Sonic Frontiers completed. The story is better than Forces but that's an extremely low bar. I'll admit they did a good job actually having Sonic [i]struggle[/i] for once (be honest he doesn't struggle. [/i]At all[/i]. Name one time outside Adventure 1 & 2. Exactly) but it's still eventually overcome. So then... does it matter? Did he really struggle? You'll have to answer that for yourself I guess. Sage is... fine. I guess. I would personally say though that her character development... is all over the place, not consistent and then seemingly rushed at the end of the game. I, personally anyway, wouldn't call that 'good' character development. It's fine... but it's just all over the place and then rushed at the end. Kudos for making me believe she was going to rebel and break free from Eggman but that didn't end up happening? I guess? You have to give Sega some slack and let some things slide for their first 'open world' like Sonic game. Sorry you just do. Though, bad comparison or not, I would compare it more to Legends Arceus than Zelda BOTW/TOTK. I thought it was... fine. More fun than I was expecting honestly. That pop-in though... yeah it's [b]REALLY[/b] bad. Worst I've seen in quite a long time. The camera was [/b]EXTREMELY[/b] bad. At least in the open-world area. It would stupidly zoom in unnecessarily to the point where I [/i]literally couldn't see[/i] and it would cause me to fall off, get hit, or other stupid BS. Including during the boss fights the most important part. It's like they didn't learn from Sonic 06 or something. Yikes. The highest point... is obviously the music. [/b]POSSIBLY AND PROBABLY THE BEST SONIC GAME FRANCHISE SOUNDTRACK I'VE HEARD IN YEARS[/b]. One problem though. The DLC. It [/i][/i]RUINED[/b] my experience. Why? Because of it's ridiculous ass, unnecessary, overly asinine difficulty. There's no excuse for this BS I'm sorry. For me personally... it felt like a half-assed rush job that was more of a beta test. (1/2)
All we can do... is hope they do better next time... and [i]we all know[/i] there [/i]will be a next time[/i]. Mega's personal score: 8.3/10
I could have said more... but Discord character limit
[i]gets booed out of the building and just smiles[/i]
Youre a brave man for going this mega
Story: 5 Camera: 4 Music: 9 Post-game: 3 OveraII: 8.3
# what does this even mean
Saving Sonic one game at a time
We're so back
Its so over
We're so back.
“It’s no use” still echoes in my ear
Someone else in another Discord brought that up

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