In my final hours of playing DDD, it became increasingly apparent to men, anyways.
Playable characters have really cool looking, flashy moves, but even the most basic ones have a massive cooldown, because the animations are so elaborate.
Meanwhile enemies seem to have ridiculously fast, anime style attacks, with no tells. This makes strategy into more of a meta game, where you guard before ANYTHING happens in anticipation of an attack.
I dunno, maybe it's just me, but it's my only major complaint about the game, and I personally want more control of my characters. As is, I don't feel responsible when my character dies. It's almost always at the hand of some ridiculously fast move that happens during the lag time of another move, so I can't do anything about it.
In DDD specifically
I got hit after using thunder dive (Or whatever it's called) during the Ansem fight. That in itself isn't a big deal, but then Ansem immediately used his charging move, and kept turning on a dime, to hit me during my getting hit animation, until I eventually died
To me, this is bad game design. Why should I die simply because I can't control my character?
In my final hours of playing DDD, it became increasingly apparent to men, anyways.
Playable characters have really cool looking, flashy moves, but even the most basic ones have a massive cooldown, because the animations are so elaborate.
Meanwhile enemies seem to have ridiculously fast, anime style attacks, with no tells. This makes strategy into more of a meta game, where you guard before ANYTHING happens in anticipation of an attack.
I dunno, maybe it's just me, but it's my only major complaint about the game, and I personally want more control of my characters. As is, I don't feel responsible when my character dies. It's almost always at the hand of some ridiculously fast move that happens during the lag time of another move, so I can't do anything about it.
In DDD specifically
I got hit after using thunder dive (Or whatever it's called) during the Ansem fight. That in itself isn't a big deal, but then Ansem immediately used his charging move, and kept turning on a dime, to hit me during my getting hit animation, until I eventually died
To me, this is bad game design. Why should I die simply because I can't control my character?