I will admit that it is a rather strange question, but one that I've been pondering. Why is it that almost every video game seems to feel a bit void without the use of background music? The same could be argued for movies as well, but I'm not sure it is quite under the same category.
I understand the logic behind BGM providing a sort of environment to the game itself, whether you are in a spot of respite or faced with a difficult enemy or challenge; however, it could be noted that BGM isn't necessary for a game. That of course is rather obvious considering it is not the music that allows you to play the game. (Don't even bring up rhythm games. That's not even close to being a part of this sort of thing.) Another thing to note would be the selection of games where music is not even a factor (For example, Minecraft has music that can be played, but it does not really affect anything about the game).
To be honest, I'm sorta coming up with things as I go, haha. I'm starting to wonder if games that have a plot or story to follow seem to need it a bit more, while others that are more sandbox-ish can go with out them. Is the music solely for setting a mood to the world around you to possibly replace the emotions you might feel if you were actually in it? Or are they to express the situation, the feelings of another, or some sort of relationship between people? I suppose that's what character themes are about. I'm really not sure, but I'd love to hear any of your thoughts and what you might like to add, as my thoughts are a bit incomplete at the moment.
I will admit that it is a rather strange question, but one that I've been pondering. Why is it that almost every video game seems to feel a bit void without the use of background music? The same could be argued for movies as well, but I'm not sure it is quite under the same category.
I understand the logic behind BGM providing a sort of environment to the game itself, whether you are in a spot of respite or faced with a difficult enemy or challenge; however, it could be noted that BGM isn't necessary for a game. That of course is rather obvious considering it is not the music that allows you to play the game. (Don't even bring up rhythm games. That's not even close to being a part of this sort of thing.) Another thing to note would be the selection of games where music is not even a factor (For example, Minecraft has music that can be played, but it does not really affect anything about the game).
To be honest, I'm sorta coming up with things as I go, haha. I'm starting to wonder if games that have a plot or story to follow seem to need it a bit more, while others that are more sandbox-ish can go with out them. Is the music solely for setting a mood to the world around you to possibly replace the emotions you might feel if you were actually in it? Or are they to express the situation, the feelings of another, or some sort of relationship between people? I suppose that's what character themes are about. I'm really not sure, but I'd love to hear any of your thoughts and what you might like to add, as my thoughts are a bit incomplete at the moment.