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Fire Emblem: Return ( RP Sign Ups)

Posted

Long ago, two dragons entered into conflict. Grima, the fell dragon, who desired destruction and ruin of humankind, and Naga, the divine dragon who helped the humans against the evil forces of the fell one. Grima was sealed by the Exalt, using Falchion, the legendary weapon, alongside the Fire emblem. With victory for humans and the divine dragon, the world flourished once again; however 1000 years later, Grima was resurrected, bringing chaos to the once peaceful lands.

 

Once again, humans took weapons against it, and with the help of allies from different timelines, the world was saved once again, this time, finishing Grima for good, the lands of Yiilse were once again at peace. But nothing protected these from the hate and darkness inside humans, that´s how the once known Halidom of Yillse fell down, both Falchion and Fire emblem lost in history, and the Voice, suddenly became silent... until now.

 

 

Ok guys this RP takes place 500 years after Fire Emblem Awakening, there are new nations, new enviroments, and of course new villains to kick off their butts. But first of all, details in the spoiler tabs:

 

Kingdoms:

 

 

Kingdom of Dormus.

Once known as the Halidom of Yillse, it´s now a motor of science and development. The use of steam has granted new power and life to the denizens, however, corruption and ambition runs from the rulers of this land; and now an armed invasion is being in process, with the rest of the world being the target.

 

Varius plains

A green grass plains existing in the southwest part of Yillse continent. It´s said it was long ago a dark kingdom, surrounded by deserts and death. But now many life lungers here, their goverment now resides in the hands of a council, elected by people. It´s known for their studies in dark arts.

 

Regna Ferox:

Still existing since the times of yore; now regna Ferox is ruled by a sole Khan. Almost nothing has changed in the 500 years following the events of FEA. 

 

Theocracy of Nazzir

Located in the north of Valm continent, it´s known by their teachings from the Voice, a Primach is the one ruling the theocracy, and they are also known by their studies about the divine dragons and the light magic.

 

Chon´sin

The old kingdom of Dynast. Their arts in swordplay are known around the world, it has become known to provide warriors for the protection of Nazzir. It hasn´t change in the 500 years since FEA events.

 

Principality of Rossane

A little country in the east coast of Valm Continent, it´s know by their cultural and sofisticated style of living, as well fro their miracle medicine developved in the 500 years past. It´s also known by their Wyverm Guard.

 

 

 

 

And said this: 

You will start as a group of mercenaries in service of the kingdom of Dormus. You can also be from any of the other countries, and try to develop a good bio about it. 

 

Edit: As from chapter 1 and til the end, new characters should be from the other nations, joining the group as the story moves forward.

 

As for the rules:

 

*Max two characters per user.

*No godmodding, almost all of you basicalli will start at level 1. YEs, you can level up in this RP. 

*Mantain it PG13.

*You can choose your class from the basic line:

Classes available:

 

 

 

*Pegasus Knight - mounted unit. lances, good movement

*Cavalier - mounted unit. lances or swords, good movement

*Myrmidon - swords

*Cleric or troubadour - staffs

*Mage - Elemental magic

*Wyvern Knight - Axes

*Dark mage - Dark magic

*Thief - Go and steal items

*Knight - heavy tank, lances

*Mercenary- Balanced swordmans, with good defense

*Taguel - Capable of transform in bunny-like beast. Good speed and skill.

 

And two new classes:

 

*Tech knight (can use Crossbows and axes)

*Bard (Same as dancer, but can cause damage with instrument sounds,)

 

 

About the Lord and the tactician class:

 

Ok after thinking about it, I´ll allow 1 lord and 1 tactician, that said and for avoiding conflict and fights.. first who post first who get it:

Lord: Main protagonist, swords are his terrain.

Tactician: versatile in swordplay and magic

 

 

 

*Skills will be in the RP and it will depend from your classes.

 

Deep info about classes:

Note: If at the side of the name says full, you cannot choose it. Sorry. 

 

 

Pegasus Knight: 

These characters have the ability to fly over normally impassable terrain for long distances, a natural ability to fear should you be facing air units. Pegasus Knights tend to have very low Defense and HP, making them a little more fragile than other characters. Their high Speed is their saving grace, easily avoiding attacks.

 

Cavalier (Full):

is a horse-mounted unit capable of using either Swords or Lances as their weapons. They are the only non-promoted unit to wield two different weapons. While they do not possess high strength, health or defense, these characters can move very long distances across the battlefield, riding quickly from one area to another.

 

Myrmidon (Full):

Myrmidons usually use swords which are much like a katana, as well as the more common, conventional swords other classes can use. Compared to other sword users, the Myrmidon has a considerably lesser amount of defense, but are able to deal attacks of higher accuracy. Myrmidons are also known for their higher percentage of dealing critical attacks.

 

Cleric (Full) and Troubadour:

Cleric is a critical class to have on the battlefield. In the Fire Emblem series, a character whose HP is depleted to zero, is (in most cases) killed and unusable for the rest of the game. Having a unit such as a Cleric defeats the fear of permanent death with the ability to heal wounded allies. Low defense but hight resistance and magic. The troubadour class works the same, mounted in horses they can move great distances, but lacks more defense.

 

Mage (Full) and Dark Mage:

Mages (マージ) are units who use magic to attack. They primarily use anima magic, although in some cases they specialize in certain types of anima magic, such as fire, wind, or thunder.

Mages' stats have few consistencies, but they will almost always have a very high resistance in place of defense. This and their magical attack make it prudent to use them to block enemy magic users, and avoid direct combat with physical units. Dark Mages usually have less magic than Mages, though they generally have higher defense and exclusive access to Dark Magic, if available.

 

Wyvern Rider:

Is a Class of soldiers mounted on Wyverns, and hence are analogous to Pegasus Knights. Wyvern Riders typically have more HP, Strength, and Defense than Pegasus Knights, while the latter has more Skill, Speed, and Resistance. Flying classes like the Wyvern Rider are weak against Bows and Wind Anima Magic

 

Thief:

As expected, these sword or knife using units specialize in speed and stealth over power and defense. Naturally, this means they are not the kind of class used for heavy offense. 

 

Knight:

Are heavily armored foot units that usually use lances. They are generally very slow, but have very good defense and attack.

 

Mercenary (Full):

is a class of soldiers that use swords only. They tend toward balanced statistics, although they generally have low resistance. Their defense is usually higher than a Myrmidon, but they may not be as fast. 

 

Taguel (Full): 

Taguels transform from their humanoid form to a beast form using Beaststones. Taguels are very agile and fast units with good Strength to hit hard and fast.

 

Tech Knight:

They are versatile units capable of using crossbows to attack from distance and axes to attack close. They lack resistance and speed but they are good in force power.

 

Bard (Full): 

Is an unit that can use melodies to alllow units to move twice in a turn, or using their songs to damage the enemy units. They are not good physically, but have the best luck possible. 

 

Lord (Full):

Main Protagonist; User of swords, it´s balanced in defense resistance and speed, but lacks in magic and resistance. 

 

Tactician (Full)

The class is well versed in the use of Tomes and Swords. it has balanced stats, and he can excel in one of these, but he will suck in another stat. It depends of the user.

 

 

 

*About promotion class:

Comming when it will be nessesary in the RP.

 

Said this the RP sheet:

 

Name:

Age:

Appearance:

Bio:

Class:

Stats:

 

In stats you have 10 poinst to give to any of these ones:

 

Str - How hard you hit

Mag - How much you will crush with spells.

Skl - How accurate you are

Spd- How fast you are (x 2 hits! everywhere!)

Lck- Lord of the luck and critics

Def- Physical defense

Res- Magic defense

 

Characters - units - user at the moment (RP sheets):

 

 

 

Lord:

Great knight:

Tactician:

Pegasus knight:

Cavalier:

Myrmidon:

Cleric:

Mage: 

Wyvern knight:

Dark Mage:

Thief:

Knight: 

Mercenary:

Taguel:

Tech knight:

Bard:

 

 

 

Characters in the Vault. 

 

 

 

Characters Stadistics

https://docs.google.com/spreadsheets/d/1RD4hwiKCA3Tpj2Grqjuc8Hkj6U9AB6Ki95RgigRicOI/edit?usp=sharing

 

List of episodes:

Prologue: Dormus Test - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1696742

Chapter 1 - The Gemstone Temple - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1699743

Chapter 2 - Under Siege - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1708924

 

Good luck and hope you can join. 

Edited by Daniel Black

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  • Scrapmaster
    Scrapmaster

    So you mean EI's drill is the one to pierce...oh god.    

  • Scrapmaster
    Scrapmaster

    *respawns* *equips knife* *equipss commando perk pro from MW2*   *lunges and knifes you from 10 meters away*       Daniel is gonna have a lot to see after this   you mean this revoler?  

  • Scrapmaster
    Scrapmaster

    OH MA GAWD ALEXANDER GOT A CRIT!     

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Curses ;_; Poor Catrain is shipped with inanimate objects, just like me.

 

I guess that means she's also unshippable like me, and people try to falsify that with inanimate objects since no living beings would be compatible.

 

Sadly theres no spider (or Reyn) to ship with you this time :P

 

we shall see what happens.

Sadly theres no spider (or Reyn) to ship with you this time :P

 

we shall see what happens.

Usually when it's not Reyn's character who ends up with mine, it's Riki's. xD I think his might be a bit too young this time around, though.

Usually when it's not Reyn's character who ends up with mine, it's Riki's. xD I think his might be a bit too young this time around, though.

I have to go tactician x lord if Oath approves anyway.

Edited by Guest

I have to go tactician x lord if Oath approves anyway.

I think you and I already know who Oath's probably going to try to go for. xD

I think you and I already know who Oath's probably going to try to go for. xD

Alexander of course ;)

I think you and I already know who Oath's probably going to try to go for. xD

I have to think of how this go Stat wise. Tactician gets balanced stats and Lord's specialize in offense, but fail in magic. It's a good way of keeping your Lord from being a loaf of bread.

Alexander of course ;)

Nnnot quite. xD

 

I have to think of how this go Stat wise. Tactician gets balanced stats and Lord's specialize in offense, but fail in magic. It's a good way of keeping your Lord from being a loaf of bread.

Stat wise yes, but you know what I mean with this. xD

Basic ship list based off of balancing of our units as is:

 

Lord- Arcelia (Sabre Lilly) with Tactician - Brooklyn (Riki) (they balance each-other put well and the Avatar usually is a pretty strong unit due to balanced growth and use in both melee and magic and having decently high caps in both then being used to aid the physical-locked Lord class which can struggle to take out armored or high-defense units due to inability to, well, get around that high level of defense... Also, physical boost from pairs+Ignis makes attacks soo good)

 

Myrmidon - Derik (Riki) with Knight - Rija (Disgust) (Mostly makes sense as the Knight can resist most damage and deal decent back and the Myrmidon deals higher damage and will critical hit more often in the early game and late game with Generals or Great Knights, the added mobility boost from the Myrmidon advanced class is amazing for Knights who are very slow and the increased mobility from The Great Knight as well as good chance for Double Block from Dual Guard+ gives the Myrmidon more room to be reckless and knock out key units.)

 

Great knight- Reiner (Daniel Black) with Thief- Maggie (Kingdom Key D) (high mobility steal and then destroy faces that you robbed with our advanced class unit. A match made in Heaven)

 

Mercenary- Alexander (Scrapmaster) with Wyvern knight- Catrain (Shulk) (good thing about Mercenary units is they are good for arrow shields, and fliers need those... xD anyhow, jokes aside, you will get boosted speed and when she leads you both move at an increased range, giving you more survivability and offensive ability with less danger)

 

Cleric- Alice (Nortanort) with Ryonne (Disgust) (...Okay, this one is just because I am very fond of a similar class-style ship from Sacred Stones and I wanna use it OK? Anyhow, Light or Anima using classes that double as healers and Sword masters or Assassin units working together are a powerful duo, and it gives the Myrmidon more room to breath as long as he gets far enough away from the enemy to drop off their healer and wait a turn to be healed and them pick them up again and fight hard once again. Levels come easy for this unit as well)

 

Mage- Evelyn (Corrupted Shinnock) with Tech night- Wolt (Daniel Black) (more or less similarly to Derik/Rija, but with Magic instead of Physical, gives us one of both style of attack force that I personally like a lot.)

 

Taguel- Pan (The Unversed) and Cavalier- Armad (Unto The abyss) (I feel Cavalier/land mounted units are severely improved with a Taguel in stay, as long as the Mounted unit is armed with a Beast bane, any other Mounted unit is toast.

 

Taguel- Yany (Unversed) with Mage- Julius (Disgust) (if Doctor ends up joining us...) and if not, with Bard- Faaron (Unto The Abyss) or with Pegasus Knight- Brian (Nortanort) (I feel the Mage/Taguel unit combo might be a benificial team, similar to the Lord/tactician, the Taguel is more balanced than the Mage and the Mage is more focused, giving you a unit that can do one thing well or multiple things pretty good. Plus Mounted and Armored units might struggle to fight these two off. Otherwise, the Bard needs protection, due to likely poor stats, and the land mounted units thing also applies slightly the same to air mounts, but their lower defense/HP pool makes it less viable.

 

The Unshipped are...

 

Dark Mage- Lenord (KHLegendIII)

 

Myrmidon- Ei (Cam1949)

Edited by Guest

Now to see how many of these actually end up happening.

...how many ships are based on love and not...not just stats...like. character mesh, not Stat mesh.

Now to see how many of these actually end up happening.

With my luck Ei is going to marry half the camp and the other half will be too serious to ever have an S-Rank support convo, let alone a marriage come up within those rather than being companions.

...how many ships are based on love and not...not just stats...like. character mesh, not Stat mesh.

As stated this is an early list based purely on Stat buffs. I will have a revised list probably some time tomorrow.

 

Posted Image

Basic ship list based off of balancing of our units as is:Lord- Arcelia (Sabre Lilly) with Tactician - Brooklyn (Riki) (they balance each-other put well and the Avatar usually is a pretty strong unit due to balanced growth and use in both melee and magic and having decently high caps in both then being used to aid the physical-locked Lord class which can struggle to take out armored or high-defense units due to inability to, well, get around that high level of defense... Also, physical boost from pairs+Ignis makes attacks soo good)Myrmidon - Derik (Riki) with Knight - Rija (Disgust) (Mostly makes sense as the Knight can resist most damage and deal decent back and the Myrmidon deals higher damage and will critical hit more often in the early game and late game with Generals or Great Knights, the added mobility boost from the Myrmidon advanced class is amazing for Knights who are very slow and the increased mobility from The Great Knight as well as good chance for Double Block from Dual Guard+ gives the Myrmidon more room to be reckless and knock out key units.)Great knight- Reiner (Daniel Black) with Thief- Maggie (Kingdom Key D) (high mobility steal and then destroy faces that you robbed with our advanced class unit. A match made in Heaven)Mercenary- Alexander (Scrapmaster) with Wyvern knight- Catrain (Shulk) (good thing about Mercenary units is they are good for arrow shields, and fliers need those... xD anyhow, jokes aside, you will get boosted speed and when she leads you both move at an increased range, giving you more survivability and offensive ability with less danger)Cleric- Alice (Nortanort) with Ryonne (Disgust) (...Okay, this one is just because I am very fond of a similar class-style ship from Sacred Stones and I wanna use it OK? Anyhow, Light or Anima using classes that double as healers and Sword masters or Assassin units working together are a powerful duo, and it gives the Myrmidon more room to breath as long as he gets far enough away from the enemy to drop off their healer and wait a turn to be healed and them pick them up again and fight hard once again. Levels come easy for this unit as well)Mage- Evelyn (Corrupted Shinnock) with Tech night- Wolt (Daniel Black) (more or less similarly to Derik/Rija, but with Magic instead of Physical, gives us one of both style of attack force that I personally like a lot.)Taguel- Pan (The Unversed) and Cavalier- Armad (Unto The abyss) (I feel Cavalier/land mounted units are severely improved with a Taguel in stay, as long as the Mounted unit is armed with a Beast bane, any other Mounted unit is toast.Taguel- Yany (Unversed) with Mage- Julius (Disgust) (if Doctor ends up joining us...) and if not, with Bard- Faaron (Unto The Abyss) or with Pegasus Knight- Brian (Nortanort) (I feel the Mage/Taguel unit combo might be a benificial team, similar to the Lord/tactician, the Taguel is more balanced than the Mage and the Mage is more focused, giving you a unit that can do one thing well or multiple things pretty good. Plus Mounted and Armored units might struggle to fight these two off. Otherwise, the Bard needs protection, due to likely poor stats, and the land mounted units thing also applies slightly the same to air mounts, but their lower defense/HP pool makes it less viable.The Unshipped are...Dark Mage- Lenord (KHLegendIII)Myrmidon- Ei (Cam1947)

My name is Cam1949... Not Cam1947, just wanted to make that clear.

My name is Cam1949... Not Cam1947, just wanted to make that clear.

I was using the list provided by Kingdom Key D, so it's wrong on there xD

I was using the list provided by Kingdom Key D, so it's wrong on there xD

That and there's no "C" in Shinnok. xD

 

Also....nice Shipping List there, Riki, Lord of Shipping. X3

My name is Cam1949... Not Cam1947, just wanted to make that clear.

Sorry about that. I fixed it.

*Points at my name too* xP

Got yours too. :)Sorry if I messed anything else. If you tell me I will fix it.Edit: I spelled knight wrong, too. Tech night? ... What happened to my brain yesterday?

Edited by Kingdom Key D

I am Ok with protecting my bard ^_^

Cleric- Alice (Nortanort) with Ryonne (Disgust) (...Okay, this one is just because I am very fond of a similar class-style ship from Sacred Stones and I wanna use it OK? Anyhow, Light or Anima using classes that double as healers and Sword masters or Assassin units working together are a powerful duo, and it gives the Myrmidon more room to breath as long as he gets far enough away from the enemy to drop off their healer and wait a turn to be healed and them pick them up again and fight hard once again. Levels come easy for this unit as well) 

 

NatashaxJoshua OTP

 

Too bad I just changed Ryonne to a Mercenary (assuming it's okay with Daniel) to prove you wrong.

Hey, we can make back up characters, right?

 

I dont currently plan on it i just want to know for future referance.

Edited by Unto The abyss

Wow, so Lenord may have a hard time getting paired up.

Wow, so Lenord may have a hard time getting paired up.

Stat shipping ≠ True Shipping.

 

So...you might have an easier time than you might think.

 

Like how my character will have no chance with the Creator of the RP's Character. 'Tis not possible. xD

 

Treat it like the shipping you see with Yaoi and such. Done for fun, don't take it too seriously.

I keep wondering who am I gonna be coupled with -_-  Im afraid of the ship lord's plans...

*Whistles innocently*

Basic ship list based off of balancing of our units as is:Lord- Arcelia (Sabre Lilly) with Tactician - Brooklyn (Riki) (they balance each-other put well and the Avatar usually is a pretty strong unit due to balanced growth and use in both melee and magic and having decently high caps in both then being used to aid the physical-locked Lord class which can struggle to take out armored or high-defense units due to inability to, well, get around that high level of defense... Also, physical boost from pairs+Ignis makes attacks soo good)Myrmidon - Derik (Riki) with Knight - Rija (Disgust) (Mostly makes sense as the Knight can resist most damage and deal decent back and the Myrmidon deals higher damage and will critical hit more often in the early game and late game with Generals or Great Knights, the added mobility boost from the Myrmidon advanced class is amazing for Knights who are very slow and the increased mobility from The Great Knight as well as good chance for Double Block from Dual Guard+ gives the Myrmidon more room to be reckless and knock out key units.)Great knight- Reiner (Daniel Black) with Thief- Maggie (Kingdom Key D) (high mobility steal and then destroy faces that you robbed with our advanced class unit. A match made in Heaven)Mercenary- Alexander (Scrapmaster) with Wyvern knight- Catrain (Shulk) (good thing about Mercenary units is they are good for arrow shields, and fliers need those... xD anyhow, jokes aside, you will get boosted speed and when she leads you both move at an increased range, giving you more survivability and offensive ability with less danger)Cleric- Alice (Nortanort) with Ryonne (Disgust) (...Okay, this one is just because I am very fond of a similar class-style ship from Sacred Stones and I wanna use it OK? Anyhow, Light or Anima using classes that double as healers and Sword masters or Assassin units working together are a powerful duo, and it gives the Myrmidon more room to breath as long as he gets far enough away from the enemy to drop off their healer and wait a turn to be healed and them pick them up again and fight hard once again. Levels come easy for this unit as well)Mage- Evelyn (Corrupted Shinnock) with Tech night- Wolt (Daniel Black) (more or less similarly to Derik/Rija, but with Magic instead of Physical, gives us one of both style of attack force that I personally like a lot.)Taguel- Pan (The Unversed) and Cavalier- Armad (Unto The abyss) (I feel Cavalier/land mounted units are severely improved with a Taguel in stay, as long as the Mounted unit is armed with a Beast bane, any other Mounted unit is toast.Taguel- Yany (Unversed) with Mage- Julius (Disgust) (if Doctor ends up joining us...) and if not, with Bard- Faaron (Unto The Abyss) or with Pegasus Knight- Brian (Nortanort) (I feel the Mage/Taguel unit combo might be a benificial team, similar to the Lord/tactician, the Taguel is more balanced than the Mage and the Mage is more focused, giving you a unit that can do one thing well or multiple things pretty good. Plus Mounted and Armored units might struggle to fight these two off. Otherwise, the Bard needs protection, due to likely poor stats, and the land mounted units thing also applies slightly the same to air mounts, but their lower defense/HP pool makes it less viable.The Unshipped are...Dark Mage- Lenord (KHLegendIII)Myrmidon- Ei (Cam1949)

 *Points to the pegasus knight, and his non magical talking horse, of course of course. 

NatashaxJoshua OTP Too bad I just changed Ryonne to a Mercenary (assuming it's okay with Daniel) to prove you wrong.

...Maybe I'll create a Natasha. Kinda miss my Russian tsundere.

Great knight- Reiner (Daniel Black) with Thief- Maggie (Kingdom Key D) (high mobility steal and then destroy faces that you robbed with our advanced class unit. A match made in Heaven)

... Aside from the fact that Riener is the RP creator's character (and thus a bit intimidating), you do realize that there is a ten year age gap, right?.... •_•'

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