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Tainted Blood (An Original RP) Sign-Ups and Discussion.

Posted

                               Welcome....to my realm... (Not going anywhere with that. X3)

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In a world failing to thrive rests a society of varying races.  Some embrace one another, while others shun and condemn them. The Elves have quarrelled with the Humans and now reside closer to the mountain range, while Mages have taken into living sheltered and quiet lives, stifling the whispers of their inherited gifts lest they be torn from their homes and slaughtered like animals.  At the heart of all this chaos and strife stands the Korbenic Empire, ruled by none other than an emperor of blood and power named Korben.  The Korbenic Empire has risen above and beyond all cultures and societies, all due to one experiment having gone right.

 

Tanzynite, a chemical derived from the very core of the earth itself, has been mutated and perfected in the imperial labs and have reached subjects of all natures.  Some variants of Tanzynite can heal, while others can kill.  Some can enhance vitality, strength, and stamina, while others yet can enhance magical abilities.  One of the most valuable of all can alter one's body to be independent and not relying on nutrients for survival, something that others would do almost anything to acquire in a dying world where crops won't prosper.  Tanzynite has also been abused: people crave it, long for it, and kill for it, only to feed their addictions and need for massive amounts of Tanzynite that will eventually corrupt their hearts and cripple their bodies.  While Tanzynite has been a miracle, it has also been a deadly curse.

 

The prices have raised for Tanzynite and alliances to the empire have increased for this substance, creating it nigh impossible for everyone to get their hands on Tanzynite that require it for their very existence.  With alliances the Korbenic Empire has only grown, its power ever influencing upon the world.  With every nation that surrenders to the empire much blood is shed.  Mages, who are considered an abomination, are killed, children are randomly plucked from homes to be brought in for lab experiments, and races other than Humans are oft times experimented on as well--or worse.  Slavery has become abundant on those who are poor, and oppression within the imperial territories is stifling.  Only a handful of nations remain that haven't aligned themselves at the feet of the Empire, and it isn't long before they wither away and die entirely.

 

You have to choose a side in this struggle for mere survival.  Your decisions alone will impact the fate of society as a whole.  Are you apart of the empire, willing to do whatever it takes to ensure you live a comfortable life and remain the empire's right hand man, or are you a freedom fighter who will fight for your society's independence?  Will you embrace others who are different, those who your culture has rejected and rebelled for their difference in race, or will you be defiant and struggle on your own, even though you need them as much as they need you?  You choose, but choose wisely.  The fate of the world rests upon your decision.

 

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RP Rules:

1: No Godmodding/Meta-Gaming, trust me; I'll know.

2: All KH13 RPing Rules are in effect here.

3: You can create as many characters as you want, but try not to bite off more than you can chew i.e: Make too many characters for you to effectively handle.

4: If any rules are broken, you will be given a Warning. Break them again and you're off the RP. Godmodding/Meta-Gaming, depending on severity can result in an immediate removal. My co-host, Mystics Apprentice, can also issue warnings.

5: Feel free to contribute to the story. This is an RP after all. :) In fact, I encourage it!

6: If you need to be off the site for long periods of time or just simply wish to leave the RP, please tell us! :) That way, you won't just be discounted or thought a deserter for just up and leaving or being too inactive.

7: You can be Rebellion, Empire or a member of the Criminal Underworld. For the latter, I encourage "Batman: Arkham Series Rogues Gallery" levels of creativity for the Criminals, it'll make things interesting.

8: For Non-Human Races, you can pick practically anything you please, be it: Werewolf, Vampire, Succubi, Incubi, Demon, Nephilim, Cambion, etc etc etc.

9: Tanzynite Creation is difficult and requires great scientific expertise, so unless your character is a Scientist, Highly Intelligent or just has a knack for chemicals, you can't create your own Tanzynite Chemicals. (But me and Mystic can. xP) You may request Custom Tanzynites be made via PM and I shall evaluate them though.

10: Auto-Hitting and Mass Slaughter are highly restricted here. Only the Hosts can Auto-Hit freely, but we will not abuse it. Mass Slaughter cannot be done on a whim, only if asked for and we shall evaluate.

11: Have fun! :D

 

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List of Tanzynite Chemicals:

 

Primary Chemicals: Commonly called: "Instigators". These serve as more offensive and action based abilities.

 

Electro Bolt: "Feel like the Thunder God himself! Electro Bolt will let you fire off bolts of Electricity at will! Warning: Water and Lightning don't mix." With this chemical compound, you can fire Electricity/Lightning from your hands, be it in bursts, a constant stream or a simple jolt. Manifestation: Blue Energy courses through the users veins, along with Electricity coursing around the users body occasionally on its own or at the will of the user.

 

Satan's Touch: "Feel the heat! Satan's Touch will cause you to be able to wreathe whatever you want in Flames! Warning: Fire spreads." This chemical compound will allow you to light anything on fire with Fireballs, Flamethrowing, Fire Breath and allows you to heat anything you touch with your Body Heat. Manifestation: Severe burns on the user's body along with a visible, pulsing and glowing orange heat underneath the body of the user, Irises glow Orange too and Fire seems to be burning inside, ready to be unleashed.

 

Sting of Winter: "Feel the chill in your bones! Sting of Winter gives you Icy Powers to freeze your enemies! Multi-Purpose Capabilities Guaranteed." This chemical compound grants the ability to freeze your enemies, water and other objects. It can also be shaped into Armour and Icy Spikes can be extended from your hands to make yourself a Cryo-Weapon. Manifestation: Permafrost covers body, with the hands having Ice Burns along with small Icicles/Spikes protruding from the skin (Yes, they have blood in them) which can be extended. An Icy Mist emanates from the user and when Armoured and/or using the Icicles as weapons, more ice and burns cover the user.

 

Flash Flood: "Go with the flow! Flash Flood can wash away your enemies! Warning: Water's stronger than you may think." This chemical compound allows you to assail your enemies with Waves of Water to push them away, High-Pressure Jets to wear away at them, mildly telekinetically suspended in the air Bubbles filled with water that can either explode to shower opposition or encase opponents in it to drown them, wear down their limbs or be exploded out of them to weaken and surprise them. Manifestation: Water courses and drips down the users hands but it can be contained around the hands and manipulated for effect, mutations similar to suction cups and barnacles on an Octopus form on the hands and condensation emits from their body.

 

Cyclonic Rush: "Stand firm against the breeze! Cyclonic Rush will blow your enemies away! Warning: Wind does more than push." This chemical compound will let you blow away enemies with Gusts of Wind. It can also allow formation of Mini-Cyclones or Tornadoes to cause major damage. You can also breathe strong air currents from your mouth that can be sustained as long as you can exhale and all wind effects can cause Wind Erosion on a quickened scale, which is particularly painful to enemies. Manifestation: Wind currents circulate around users arms and hands while veins pulse with White Energy, clothing and hair is in a constant Windswept effect due to internal winds blowing.

 

Telekinesis: "Steel your mind! Telekinesis is as blunt as it gets, allowing you to pick up and throw objects with your mind!" This chemical compound allows you to use the Psychic Energy/Potential in your mind to use Psychokinesis/Telekinesis to levitate and throw objects at whim. However, it can also be used to assault the minds of Weak-Willed people, incapacitating them. You can also read minds, but to a limited extent. Manifestation: The force used is visible, but no other discernible effect is present externally on the user. Internally, brainwaves and MRI Readings are radically different from a normal brain.

 

Blinding Light: "Shine amongst the stars! Blinding Light gives you control over the Light to blind your enemies! Warning: It can also burn." This chemical compound allows you to control the Light Element of the Universe to blind, scorch or otherwise impede your enemies with what basically amounts to Pure Energy. Burning Beams can be fired straight from the hands when the power is charged up. Manifestation: Pure Energy courses through the users veins, pulsating at all times. The users hands are crackling with power while the scorching effects of the Light leave blackened burns on the some parts of the skin and visible cracks and tears in the arms produce light as the body attempts to contain it all within.

 

Smothering Darkness: "Cast your enemies into the Shadows! Smothering Darkness lets you control the Darkness and Shadows to assault your enemies! Warning: Power corrupts." This chemical compound allows you to control the Darkness Element of the Universe to smother, corrupt, hurt or otherwise make your opponent suffer with the Shadows themselves or the literal Darkness that resides in everything, including yourself. Shadow Orbs can be created and thrown to explode on impact when the power is charged up. Manifestation: Dark Purple Energy courses through the users veins, softly and slowly pulsating at all times. The users hands are swathed in Dark Mist while the corrupting effects darken the skin on the hands and arms and the skin is flaking off while Dark Tendrils are latching to the skin like parasites. Visible cracks and tears in the arms produce Darkness as the body attempts to contain it all within.

 

Pack-A-Punch: "Feel the power coursing through your muscles! Pack-A-Punch allows you to push boulders and punch walls! Warning: Don't strain yourself." This chemical compound increases your strength greatly, increasing Muscle Mass to 4x their normal mass, allowing for harder punches and kicks along with the ability to lift up heavy objects and even throw them. Manifestation: Bigger, evenly distributed muscles throughout the body, all veins are more pronounced and occasionally a green, glowing fluid flows through them.

 

Rocky Road: "Make the Earth tremble at your step! Rocky Road allows you to shake up the place and throw rocks! Warning: Rocks are hard." This chemical compound allows you to control the Earth Elements to shake the ground with Earthquakes, raise Rock Pillars, throw Rocks, split the ground open and toughen yourself up with Earthy Armour. Manifestation: Hands and forearms are entirely covered in a thick rock cover but still have full mobility, small stones form on the upper arm and the users voice becomes Earthy.

 

 

Secondary Chemicals: Commonly called "Tonics". Have more of a passive, but still apparent effect.

 

Scamper Speed: This Tonic allows the user to run 2x faster than the average person, also allowing them to run for longer, but the user would be at risk of overheating like a Cheetah if they run for too long. Has no manifestation.

 

Chameleon: This Tonic allows the user to become invisible to the naked eye when they stand still for a period of time. It activates after 5 seconds of standing still. It cannot be used when moving. Manifestation is quite evident.

 

Tough Guy/Girl: This Tonic toughens the user up, allowing them to soak up a more damage than a normal person before weakening, dying etc. Has no manifestation.

 

Marksman: This Tonic increases the users Hand-Eye Co-ordination, allowing them to aim firearms better and more effectively. Has no manifestation.

 

Brains and Brains: This Tonic increases the users intelligence and their ability to tinker with things. Has no manifestation.

 

Houdini: This Tonic allows the user to teleport at will. Manifestation: Only appears when teleporting, all veins and irises turn red before the user disappears in a flurry of Rose Petals and Red Mist.

 

Enduring Bolt: This Tonic boosts the stamina of the user, allowing them to run longer, fight longer and exercise longer. Has no manifestation.

 

Night Piercer: This Tonic allows the user to see in the Dark of Night more effectively, works as organic Night Vision Goggles. Manifestation: Eyes glow Night Vision Green when active.

 

Animal Instinct: This Tonic allows the user to sense nearby organics, regardless of species unless they are Demons or Angels. Has no manifestation.

 

Gymnastic Expert: This Tonic grants the user enhanced flexibility and mobility, allowing them to move more fluidly, flip and slink into tight spaces. Has no manifestation.

 

 

Experimental Tanzynite Chemicals - These Chemicals cannot be picked for normal usage and are for certain characters only. However, if you so desire, you can PM me to ask to use these Chemicals, but only one per person.

 

Experimental Strength Compound - Codename "Venom" (Taken by myself, used by NPC's.): This Instigator-Class Chemical was in development by order of the Emperor himself as he wanted Super-Human enforcers with the strength to topple any opposition. It derives partially from the Pack-A-Punch Chemical in concept but strength would be increased to a far greater level than that chemical can offer and makes the subject far more bulky, but requires a Injector System/Harness mounted to the subject to keep the chemical flowing and in effect. It is also far more addictive than average compounds, with the withdrawal symptoms often being so severe that they result in death. Initial tests on human subjects often resulted in death, be it from Cardiac Arrest or their Hearts flat out exploding from the pressure and rush of bodily chemicals and the chemical itself. It was only after one Subject survived and subsequently broke out that they had enough results to make a stable compound. However, the escapee stole all research notes and all samples of the fluid, learned how to produce more and perfect it and has since sold it in the Black Market in the Criminal Underworld. Manifestation: Users are often Seven-Feet Tall, with large muscles, facial scarring, heavily pronounced veins and green glowing fluid frequently flowing through them. Behaviour is often far more aggressive but intelligence is not dampened.

 

Experimental Strength Compound - Codename "TN-1" (Taken by myself, used by NPC's and in Scrap's planned character backstory.) : This Instigator-Class Chemical is currently in the testing phases under the eye of the man who escaped Venom Testing with the compound and is currently trying to improve it and remove its addictive qualities while at the same time creating a "Super-Venom". initial tests made have shown promise, a more permanent transformation of grotesque proportions, with subjects growing to 10 Feet in height, their muscles expanding massively and their strength great enough to blast through a platoon of enemies while shrugging off bullets. As it is in testing phases, there are problems. While the subject is bulletproof and insanely strong, they are not invincible as the full effect takes 10 minutes or more to take effect and usage damages the Memory Centres of the Brain, causing Memory Loss and Brain Damage. Intelligence is dampened as the user roars and is reduced to Hulk Speak and is very single minded, but usually makes up for it in brute strength and it does not require the Harness from Venom. Manifestation: Gargantuan Muscle Growth, greatly pronounced veins with the same green glowing fluid flowing, covered in a green and black mist, eyes glow white-green and temperament is greatly compromised.

 

Experimental DNA Bonding Compound - Demonic DNA - Codename: "Devil's Blood" (Taken by Mystics Apprentice.): In an attempt to harness the great power Elder Demons, or "Devils" as they are nicknamed, the Emperor captured an Elder Demon and took a sample of its DNA to his scientists to bond it to subjects in order to give his Guards more power, maybe even himself if successful. The bonding process was initially a disaster, Subjects being literally torn apart as the Devil Cells destroyed their Cells, making it impossible to create a Viable Life Form. However, in a last gambit, they attempted to create another cell to stabilize the Devil Cell into co-operating with the Subject's Cells and merging with them, called "GENOCELL". This artificial cell was mixed into the compound and injected into their last subjects, creating what they wanted, giving the Subjects the Powers, physiology and ability of the Elder Demons, slightly filtered down due to the Artificial Hybrid nature. Unfortunately, only one was left and they escaped due to an oversight that the Survivor has since corrected: GENOCELL was hastily made and thus was not perfected and eventually deteriorated, leaving many of them to be torn apart like the rest, while the survivor was able to fix the Artificial Cell and survive in the Criminal Underworld as a Super-Villain alongside many others, including the Venom Survivor. Manifestation: Demonic Wings, Talons, Demonic Energy crackles unstably and their power is but a shadow of a True Elder Demon. Their skin is scaly, red and their eyes completely yellow and glowing, small horns protrude from their head.

 

There can also be only one Elder Demon and that role can be given to any who wish to have it and be a Main Villain alongside Emperor Korben, but against everyone including the Emperor. If you want it, PM me. If not, I will assume the role.

I have taken the role of Elder Demon.

 

And there are many other miscellaneous Tonics that increase Longevity and other such things that will go unnamed.

 

World Map:

Posted Image

 

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Character Sheet:

 

Name:

Age:

Gender:

Race:

Side(Rebellion, Empire, Criminal Underworld):

Appearance:

Weapon(s):

Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon):

Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations):

Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.):

Tonic Chemicals(Same as above. Limit of 3.):

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): 

Race Power(If Non-Human):

Bio/History:

Personality:

 

Be sure to follow this topic and the RP when it is made to keep up and not be lost! :)

 

Current Roster:

SuperiorKunivas - Host - Emperor Korben, Slade Joseph Wilson, Scourge, Roman Sionis "Black Mask", Azrael, Embodiment of Chaos & Ayane "Shinobi" Takahashi.

Mystics Apprentice - Co-Host - Jadis Sorein, Ariana Cabret & Yevgeni Malachite.

Scrapmaster - Mikhail Drak, Gabriel Stross, Henry Hansees & Oryx and his human host.

Riki - Derik J. Absolon.

Sabre Lily - Eclaire Tonnere, Jeremy Tobias Hunter, Tiriel & Rika Hunter aka: Chrysalis.

Disgust - Cyler, Vortludo Prince, Neena Mors, Ryonne Neyelmnik, Viridem Hangin, Doctor, The Crows Eyes Group & Tekanorojia Zimm (Deceased).

Nortanort - Dr. Vay Lea, Tindy & Akira 'Crimson Lightning' King.

Shulk - Fiora, Allitt & Indy.

The Unversed - Peashy, Uzume, Plutia & Croire.

Vaude - Rufus Contralto.

Edited by SuperiorKunivas

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Memory's a funny thing, Sabre.

 

I remembered the suggestion off the top of my head, but couldn't for the life of me remember where it came from.

 

Now I kinda feel bad 'cause I didn't give you the credit~ :(

Memory is indeed a funny thing.  Sometimes something will come to mind and I won't know why, and I'll discover years later that someone else had given me the idea to begin with (I've literally done this).  Anyhow, we know where the name originated now, so no harm done, I'd think. ; )

Alright, I have plans for a couple characters, but I'll start off with one for now. Seeing as how I have to compete with characters like Derik, I think I'll probably need to include some of my more powerful characters, too... xD

 

(Still in progress, I'll make another post once it's finished)

 

Name: Fiora Fulmen

Age: 18

Gender: Female

Race: Human

Side(Rebellion, Empire, Criminal Underworld): Rebellion

Appearance:

 Posted Image 

 

Weapon(s): Fiora wields two small daggers, allowing her to strike more quickly in exchange for greater offensive power.

Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Mage

Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations):  Fiora specializes in thunder elemental spells and healing spells.

Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): N/A

Tonic Chemicals(Same as above. Limit of 3.): N/A

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.):  N/A

Race Power(If Non-Human): N/A

Bio/History: Fiora was orphaned at the young age of six, after her parents were both murdered due to their status as Mages. She managed to hide from the attackers, although she desperately wanted to fight them. On that day, she vowed to avenge the death of her parents. She found a small home for refugees such as herself, and stayed here for a while. When she reached the age of 13, she decided to go and take odd jobs around the town to raise a bit of money. Two years later, she left the home and decided to learn how to fight. She had heard rumors of a rebellion that was forming, and decided that she wanted to join them. Of course, she was young, and still had no combat experience. She used the money she raised to buy a weapon, although all she could afford was a small dagger. She also began to learn how to use her magical powers in combat, and trained with her magic as well. Beginning with this, she trained herself, and eventually managed to join the rebellion at the age of 17. A year later, she now had a second dagger, learning that she preferred a faster fighting style. She also had much more combat experience, and believed that she was ready to take on the threat of the empire.

Personality: Fiora's quiet, and a little bit on the shy side. She tends to keep important details about herself secret, to avoid knowledge of her status as a Mage from becoming known to others. However, she tends to become incredibly attached to those who befriend her, and often puts her own well-being to the side to protect those close to her.

Sorry, I completely overlooked this post while I was away.  Accepted!  While her abilities aren't as expansive as some characters it still may be okay in a fight, so long as she's skillful with her daggers and times her attacks and healing magic well.  She kind of reminds me of my character, Jadis.  I gave him very little, but it suits his personality and didn't want to overpower him.  It's your choice if you would like to add more to her, but all-in-all I think you'll be okay.

Sorry, I completely overlooked this post while I was away.  Accepted!  While her abilities aren't as expansive as some characters it still may be okay in a fight, so long as she's skillful with her daggers and times her attacks and healing magic well.  She kind of reminds me of my character, Jadis.  I gave him very little, but it suits his personality and didn't want to overpower him.  It's your choice if you would like to add more to her, but all-in-all I think you'll be okay.

I'll be honest here and say Fiora is probably just as strong as Derik or Henry, though she lacks special abilities, her overwhelming luck and talents are far from natural. ...I'm serious.In her origin RP, she got I think it was a 5-critical-hit streak when she had less than a 87% shot of criticaling.She one-shot bosses in the past.Fiora is a monster straight out of hell and I honest to god fear her.

Sorry, I completely overlooked this post while I was away.  Accepted!  While her abilities aren't as expansive as some characters it still may be okay in a fight, so long as she's skillful with her daggers and times her attacks and healing magic well.  She kind of reminds me of my character, Jadis.  I gave him very little, but it suits his personality and didn't want to overpower him.  It's your choice if you would like to add more to her, but all-in-all I think you'll be okay.

Alright, thanks! I think she'll be fine in terms of combat, but I'll still keep that in mind.

 

I'll be honest here and say Fiora is probably just as strong as Derik or Henry, though she lacks special abilities, her overwhelming luck and talents are far from natural....I'm serious.In her origin RP, she got I think it was a 5-critical-hit streak when she had less than a 87% shot of criticaling.She one-shot bosses in the past.Fiora is a monster straight out of hell and I honest to god fear her.

Well dang I didn't know you thought that highly of her. ._.

Alright, thanks! I think she'll be fine in terms of combat, but I'll still keep that in mind. Well dang I didn't know you thought that highly of her. ._.

Anyone that can one-shot a boss with a book in my eyes is too good a fighter to put down.

What about someone who braved through winnie thr pooh's homerun derby? xD

What about someone who braved through winnie thr pooh's homerun derby? xD

Bravery does not equal strength.You have high mental fortitude, scrap. But not Fiora level.

Bravery does not equal strength.You have high mental fortitude, scrap. But not Fiora level.

 

The fact that I didn't go insane against robin not good enough? :P

 

Fiora got high mental fortitude? I remember her attacking the party, and the party literally setting her on fire in order to beat her xD

 

still, thank god Dreadnaught armor can probably protect against critical hits, cuz I know fiora can do that, probably has a hidden plot tanzynite on her, which increases her crit chance

The fact that I didn't go insane against robin not good enough? :P Fiora got high mental fortitude? I remember her attacking the party, and the party literally setting her on fire in order to beat her xD still, thank god Dreadnaught armor can probably protect against critical hits, cuz I know fiora can do that, probably has a hidden plot tanzynite on her, which increases her crit chance

No, she is quite literally just stronger than Henry.

Okay, guys; I took a bit of my allotted study time and dedicated it into creating a world map for Tainted Blood.  Here's what I've got thus far.  All imperial territory is indicated with a red dot, while the resistance is blue.  The neutral sections are color-coded violet.  I separated The Korbenic Empire from Lux, a place where I'm intending the Order of Lux (aka rebellion) to be located.

 

The Forgotten Isle, as well as the City of Ruin, was where I was thinking the ruins could be at where The Order of Lux's base is.  It's isolated and I thought it could be rather convenient.

 

Look forward to hearing your thoughts. : )

Posted Image

Okay, guys; I took a bit of my allotted study time and dedicated it into creating a world map for Tainted Blood.  Here's what I've got thus far.  All imperial territory is indicated with a red dot, while the resistance is blue.  The neutral sections are color-coded violet.  I separated The Korbenic Empire from Lux, a place where I'm intending the Order of Lux (aka rebellion) to be located.

 

The Forgotten Isle, as well as the City of Ruin, was where I was thinking the ruins could be at where The Order of Lux's base is.  It's isolated and I thought it could be rather convenient.

 

Look forward to hearing your thoughts. : )

Posted Image

Okay, guys; I took a bit of my allotted study time and dedicated it into creating a world map for Tainted Blood.  Here's what I've got thus far.  All imperial territory is indicated with a red dot, while the resistance is blue.  The neutral sections are color-coded violet.  I separated The Korbenic Empire from Lux, a place where I'm intending the Order of Lux (aka rebellion) to be located.

 

The Forgotten Isle, as well as the City of Ruin, was where I was thinking the ruins could be at where The Order of Lux's base is.  It's isolated and I thought it could be rather convenient.

 

Look forward to hearing your thoughts. : )

Posted Image

Forgotten Isle would be the old Kingdom it Orience, which is Victoria's old kingdom. I also would prefer the Ruined City to be nearer to the center of the Isle

Well, I'm safe in my knowledge that I have the power to mess up any fight.

 

Woooooo.

 

Anyway, from the various sources within my head, I believe I'll be typing up characters soon. ish. TM. ©. ®.

Forgotten Isle would be the old Kingdom it Orience, which is Victoria's old kingdom. I also would prefer the Ruined City to be nearer to the center of the Isle

Updated.

Posted Image

Kunivas, do you think we could put this in the opening post of the RP thread for everyone's reference?

Updated.

Posted Image

Kunivas, do you think we could put this in the opening post of the RP thread for everyone's reference?

And it didn't really register till right now, but why name the second half of the continent Lux .-. That adds a bit of confusion since the Order of Lux is based in the City of Ruin in the Kingdom of Orience.

And it didn't really register till right now, but why name the second half of the continent Lux .-. That adds a bit of confusion since the Order of Lux is based in the City of Ruin in the Kingdom of Orience.

 

I didn't know why the rebellion was called The Order of Lux, so I just went ahead and assumed that it could be called such because it's the people of Lux that are representing it.  The section of the continent is called Lux because that is the land owned by the people of Lux, separate of the Korbenic Empire.  While the base for the Order is indeed in the Kingdom of Orience (I wondered if it wasn't Kingdom it Orience!  I thought that seemed odd), you'll notice that the majority of villages supporting the rebellion and independent of the empire are located in Lux.

 

Also, I'm assuming that you were preparing for Ari to exit Korben's chamber with your latest post.  Just wanted to make sure that you knew she hadn't left yet.

Edited by Mystics Apprentice

I didn't know why the rebellion was called The Order of Lux, so I just went ahead and assumed that it could be called such because it's the people of Lux that are representing it.  The section of the continent is called Lux because that is the land owned by the people of Lux, separate of the Korbenic Empire.  While the base for the Order is indeed in the Kingdom of Orience (I wondered if it wasn't Kingdom it Orience!  I thought that seemed odd), you'll notice that the majority of villages supporting the rebellion and independent of the empire are located in Lux. Also, I'm assuming that you were preparing for Ari to exit Korben's chamber with your latest post.  Just wanted to make sure that you knew she hadn't left yet.

Actually I named it Order of Lux because Lux means Light in latin.And yeah, I know :P Ari will just find her pet having a snack and guarded by four guards.

Actually I named it Order of Lux because Lux means Light in latin.And yeah, I know :P Ari will just find her pet having a snack and guarded by four guards.

Ah, that makes a lot of sense, and I didn't realize that.  In that case I should really change the name of the continent, though to what still baffles me.  I'll have to give it some more thought, and I'd happily accept any suggestions in the meantime. : )

 

And cool!  I figured, but just wanted to make sure.  Ari just disregarded the snack entirely and is treating Chrysalis something between a pet dog, prisoner, and beloved child, if you can imagine that. : P

Ah, that makes a lot of sense, and I didn't realize that.  In that case I should really change the name of the continent, though to what still baffles me.  I'll have to give it some more thought, and I'd happily accept any suggestions in the meantime. : )

 

And cool!  I figured, but just wanted to make sure.  Ari just disregarded the snack entirely and is treating Chrysalis something between a pet dog, prisoner, and beloved child, if you can imagine that. : P

 

I was expecting pet dog for sure, maybe prisoner. But also beloved child?

 

This got interesting....

I was expecting pet dog for sure, maybe prisoner. But also beloved child?

 

This got interesting....

She's just crazy. : P  She's so conflicted that she doesn't even know herself what she feels anymore, but predominately she's heartless.  However, she does feel possessive of Chrysalis, even if she's cruel, and will harm people to make sure no one lays a finger on her.  It gets very strange!  She, on the other hand, has no qualms with hurting her.

She's just crazy. : P  She's so conflicted that she doesn't even know herself what she feels anymore, but predominately she's heartless.  However, she does feel possessive of Chrysalis, even if she's cruel, and will harm people to make sure no one lays a finger on her.  It gets very strange!  She, on the other hand, has no qualms with hurting her.

I got that pretty well xD

 

Poor girl's developing stockholm syndrome though, so let's see if she remains as heartless~

We got a egomaniacal (probably) overlord with incredible power and no sense for human life, we got a heartless who has a pet in the form of an angel girl, we got a crazy kid who broke into the meeting room, a demon (tekanorojia)

 

And the average Handyman being Gabriel, xD

 

Well damn.

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We got a egomaniacal (probably) overlord with incredible power and no sense for human life, we got a heartless who has a pet in the form of an angel girl, we got a crazy kid who broke into the meeting room, a demon (tekanorojia)

 

And the average Handyman being Gabriel, xD

 

Well damn.

Along with Deathstroke, several waiting to be met Criminals, a Anti-Tanzynite Girl, a Witcher, a Dreadnought, a Elder Demon who's waiting behind the scenes, Eclaire/Lightning and several others.

 

Then there's Gabriel. xD But no Nolan...hmm. xP

Gabriel is voice by nolan north, at least if he had a voice xD

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Gabriel is voice by nolan north, at least if he had a voice xD

Wrong Nolan. xD

 

Hmm...if we had Firaga, he'd assign Voices. xP

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