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Posted

This roleplay is being hosted by myself and Superior Kunivas.

 

This is the sign-up thread (and yes, we are still accepting new players!), whereas the actual RP thread is here: http://kh13.com/forum/topic/93574-ashes-of-a-fallen-empire-rp/ .  Note: we are currently only accepting new players for the Seraphim Order or New Empire.

 

A year has passed since the fall of the Korbenic Empire.  A war had been waged between the empire and its rebels, promoted by surrounding territories free from the empire’s reign.  The late emperor, Korben, sought to create a world filled with law, rule, and justice, but at the cost of so many lives.  Those deemed inferior were slaughtered or experimented upon, and magic by birth was considered a curse rather than a blessing.  Elves and those possessing magic were raided and slaughtered, or brought into the imperial labs for experimentation.  The world had already been faltering, and it only plummeted further at the development of tanzynite: a chemical substance produced by imperial labs that had the power to sustain one’s life, augment their abilities or create them, or, in some cases of prolonged use, kill.  The dawn of the Korbenic Era was one filled with oppression, blood, and poverty; the world cried for this tyrant to reach his demise, a calling to which was answered.

 

Eclaire Tonnerre, ex-general of the Empire, organized and orchestrated the Order of Lux to battle the Korbenic Empire.  She was a brave warrior who fought for true peace and justice, wishing to recreate the government into a republic rather than an empire.  Unfortunately her army was weakened during the war, and traitors lived within her midst that she was not privy to.  Now she resides with a smaller group than before, her kingdom and order being taken over a rebellion follower, Yevgeni Malachite.  While the empire had indeed fallen, a new world power came to take its place.  Oryx, a god of power, seized the Korbenic Empire and sits upon what once was Korben’s throne, his rule hardly any better than that of the late empire.  The war, however, has left the world in ashes, a state worse than it had been before.  Langerdon, a city once flourished, now is trying to recover from the war that devastated them a year ago, though they are not succeeding well.

You may choose a character from either the New Empire or Yevgeni’s rebellion called The Seraphim Order.  There are many races available for you to choose from, though I request that no new divine deities are created to prevent power-creep from occurring.  Your world is a dying one filled with chaos after a devastating war, and, while technology was once at its prime in this futuristic era, very little of it is left in working order after the damage that had been done.

 

1: No Godmodding/Meta-Gaming.  This includes controlling another person’s character under ANY circumstances.

2: All KH13 RPing rules are in effect here.

3: There is no character limit, but I would request that you only take as many characters that you feel you can properly handle.

4: If any rules are broken, you will be given a warning.  Should you break them again, and under the same violation, you will be asked to leave the RP.

5: Feel free to contribute to the story. This is an RP, after all. : )  However, I would ask that you do not dominate the entire plot or massively change the direction in which all players are going without prior approval.  A good example of this would be to make a character use unearthly powers to just terrorize and distract all characters, making their initial goals impossible.  This is destructive behavior, and in doing so I will issue you a warning.  There’s a difference between contributing to a plot and dominating one.

6: Keep everything PG-13, including violence, romance, language, and all that good stuff.  This includes themes as well as explicit content.  If it’s something that you won’t see in a PG-13 movie because it’s considered inappropriate in content or visualization, don’t do it.

7: For non-human races, you can pick practically anything you please.  Be creative!  However, please be mindful of over-powered characters.  I’m no longer accepting any new divine deities, as we already have plenty.

8: You may choose from the tanzynite list provided should your character desire them.  However, you may request custom tanzynites be made via PM and I shall evaluate them.

9: Auto-hitting and mass slaughter are highly restricted here.  Auto-hitting is when your character lands a strike in combat without prior approval from the other player or RP host.  Mass slaughter cannot be done on a whim, only if asked for and we shall evaluate.
To ensure that you’ve read the rules, please state your favorite color below your character sheet.

10: For those of you who will be continuing with the same characters from Tainted Blood, please copy-paste your character sheet with a revised biography reflecting what happened over the past year, as well as their role in Tainted Blood.  I will be more lenient toward existing characters pertaining weapon limits, magic, et cetera, but any new characters must strictly abide by the rules.

To show that you've read the rules, please state your favorite color below your character sheet.

 

Tanzynite options (instigator):

 

Electro Bolt: "Feel like the Thunder God himself! Electro Bolt will let you fire off bolts of Electricity at will! Warning: Water and Lightning don't mix." With this chemical compound, you can fire Electricity/Lightning from your hands, be it in bursts, a constant stream or a simple jolt. Manifestation: Blue Energy courses through the users veins, along with Electricity coursing around the users body occasionally on its own or at the will of the user.

 

Satan's Touch: "Feel the heat! Satan's Touch will cause you to be able to wreathe whatever you want in Flames! Warning: Fire spreads." This chemical compound will allow you to light anything on fire with Fireballs, Flamethrowing, Fire Breath and allows you to heat anything you touch with your Body Heat. Manifestation: Severe burns on the user's body along with a visible, pulsing and glowing orange heat underneath the body of the user, Irises glow Orange too and Fire seems to be burning inside, ready to be unleashed.

 

Sting of Winter: "Feel the chill in your bones! Sting of Winter gives you Icy Powers to freeze your enemies! Multi-Purpose Capabilities Guaranteed." This chemical compound grants the ability to freeze your enemies, water and other objects. It can also be shaped into Armour and Icy Spikes can be extended from your hands to make yourself a Cryo-Weapon. Manifestation: Permafrost covers body, with the hands having Ice Burns along with small Icicles/Spikes protruding from the skin (Yes, they have blood in them) which can be extended. An Icy Mist emanates from the user and when Armoured and/or using the Icicles as weapons, more ice and burns cover the user.

 

Flash Flood: "Go with the flow! Flash Flood can wash away your enemies! Warning: Water's stronger than you may think." This chemical compound allows you to assail your enemies with Waves of Water to push them away, High-Pressure Jets to wear away at them, mildly telekinetically suspended in the air Bubbles filled with water that can either explode to shower opposition or encase opponents in it to drown them, wear down their limbs or be exploded out of them to weaken and surprise them. Manifestation: Water courses and drips down the users hands but it can be contained around the hands and manipulated for effect, mutations similar to suction cups and barnacles on an Octopus form on the hands and condensation emits from their body.

 

Cyclonic Rush: "Stand firm against the breeze! Cyclonic Rush will blow your enemies away! Warning: Wind does more than push." This chemical compound will let you blow away enemies with Gusts of Wind. It can also allow formation of Mini-Cyclones or Tornadoes to cause major damage. You can also breathe strong air currents from your mouth that can be sustained as long as you can exhale and all wind effects can cause Wind Erosion on a quickened scale, which is particularly painful to enemies. Manifestation: Wind currents circulate around users arms and hands while veins pulse with White Energy, clothing and hair is in a constant Windswept effect due to internal winds blowing.

 

Telekinesis: "Steel your mind! Telekinesis is as blunt as it gets, allowing you to pick up and throw objects with your mind!" This chemical compound allows you to use the Psychic Energy/Potential in your mind to use Psychokinesis/Telekinesis to levitate and throw objects at whim. However, it can also be used to assault the minds of Weak-Willed people, incapacitating them. You can also read minds, but to a limited extent. Manifestation: The force used is visible, but no other discernible effect is present externally on the user. Internally, brainwaves and MRI Readings are radically different from a normal brain.

 

Blinding Light: "Shine amongst the stars! Blinding Light gives you control over the Light to blind your enemies! Warning: It can also burn." This chemical compound allows you to control the Light Element of the Universe to blind, scorch or otherwise impede your enemies with what basically amounts to Pure Energy. Burning Beams can be fired straight from the hands when the power is charged up. Manifestation: Pure Energy courses through the users veins, pulsating at all times. The users hands are crackling with power while the scorching effects of the Light leave blackened burns on the some parts of the skin and visible cracks and tears in the arms produce light as the body attempts to contain it all within.

 

Smothering Darkness: "Cast your enemies into the Shadows! Smothering Darkness lets you control the Darkness and Shadows to assault your enemies! Warning: Power corrupts." This chemical compound allows you to control the Darkness Element of the Universe to smother, corrupt, hurt or otherwise make your opponent suffer with the Shadows themselves or the literal Darkness that resides in everything, including yourself. Shadow Orbs can be created and thrown to explode on impact when the power is charged up. Manifestation: Dark Purple Energy courses through the users veins, softly and slowly pulsating at all times. The users hands are swathed in Dark Mist while the corrupting effects darken the skin on the hands and arms and the skin is flaking off while Dark Tendrils are latching to the skin like parasites. Visible cracks and tears in the arms produce Darkness as the body attempts to contain it all within.

 

Pack-A-Punch: "Feel the power coursing through your muscles! Pack-A-Punch allows you to push boulders and punch walls! Warning: Don't strain yourself." This chemical compound increases your strength greatly, increasing Muscle Mass to 4x their normal mass, allowing for harder punches and kicks along with the ability to lift up heavy objects and even throw them. Manifestation: Bigger, evenly distributed muscles throughout the body, all veins are more pronounced and occasionally a green, glowing fluid flows through them.

 

Rocky Road: "Make the Earth tremble at your step! Rocky Road allows you to shake up the place and throw rocks! Warning: Rocks are hard." This chemical compound allows you to control the Earth Elements to shake the ground with Earthquakes, raise Rock Pillars, throw Rocks, split the ground open and toughen yourself up with Earthy Armour. Manifestation: Hands and forearms are entirely covered in a thick rock cover but still have full mobility, small stones form on the upper arm and the users voice becomes Earthy.

 

 

Tanzynite tonics:

 

Scamper Speed: This Tonic allows the user to run 2x faster than the average person, also allowing them to run for longer, but the user would be at risk of overheating like a Cheetah if they run for too long. Has no manifestation.

 

Chameleon: This Tonic allows the user to become invisible to the naked eye when they stand still for a period of time. It activates after 5 seconds of standing still. It cannot be used when moving. Manifestation is quite evident.

 

Tough Guy/Girl: This Tonic toughens the user up, allowing them to soak up a more damage than a normal person before weakening, dying etc. Has no manifestation.

 

Marksman: This Tonic increases the users Hand-Eye Co-ordination, allowing them to aim firearms better and more effectively. Has no manifestation.

 

Brains and Brains: This Tonic increases the users intelligence and their ability to tinker with things. Has no manifestation.

 

Houdini: This Tonic allows the user to teleport at will. Manifestation: Only appears when teleporting, all veins and irises turn red before the user disappears in a flurry of Rose Petals and Red Mist.

 

Enduring Bolt: This Tonic boosts the stamina of the user, allowing them to run longer, fight longer and exercise longer. Has no manifestation.

 

Night Piercer: This Tonic allows the user to see in the Dark of Night more effectively, works as organic Night Vision Goggles. Manifestation: Eyes glow Night Vision Green when active.

 

Animal Instinct: This Tonic allows the user to sense nearby organics, regardless of species unless they are Demons or Angels. Has no manifestation.

 

Gymnastic Expert: This Tonic grants the user enhanced flexibility and mobility, allowing them to move more fluidly, flip and slink into tight spaces. Has no manifestation.

 

Experimental Tanzynite (not for everyone--only one each available, and must receive prior approval before use):

 

 

Experimental Strength Compound - Codename "Venom": This Instigator-Class Chemical was in development by order of the Emperor himself as he wanted Super-Human enforcers with the strength to topple any opposition. It derives partially from the Pack-A-Punch Chemical in concept but strength would be increased to a far greater level than that chemical can offer and makes the subject far more bulky, but requires a Injector System/Harness mounted to the subject to keep the chemical flowing and in effect. It is also far more addictive than average compounds, with the withdrawal symptoms often being so severe that they result in death. Initial tests on human subjects often resulted in death, be it from Cardiac Arrest or their Hearts flat out exploding from the pressure and rush of bodily chemicals and the chemical itself. It was only after one Subject survived and subsequently broke out that they had enough results to make a stable compound. However, the escapee stole all research notes and all samples of the fluid, learned how to produce more and perfect it and has since sold it in the Black Market in the Criminal Underworld. Manifestation: Users are often Seven-Feet Tall, with large muscles, facial scarring, heavily pronounced veins and green glowing fluid frequently flowing through them. Behaviour is often far more aggressive but intelligence is not dampened.

 

Experimental Strength Compound - Codename "TN-1" (Taken by Scrap's planned character backstory.) : This Instigator-Class Chemical is currently in the testing phases under the eye of the man who escaped Venom Testing with the compound and is currently trying to improve it and remove its addictive qualities while at the same time creating a "Super-Venom". initial tests made have shown promise, a more permanent transformation of grotesque proportions, with subjects growing to 10 Feet in height, their muscles expanding massively and their strength great enough to blast through a platoon of enemies while shrugging off bullets. As it is in testing phases, there are problems. While the subject is bulletproof and insanely strong, they are not invincible as the full effect takes 10 minutes or more to take effect and usage damages the Memory Centres of the Brain, causing Memory Loss and Brain Damage. Intelligence is dampened as the user roars and is reduced to Hulk Speak and is very single minded, but usually makes up for it in brute strength and it does not require the Harness from Venom. Manifestation: Gargantuan Muscle Growth, greatly pronounced veins with the same green glowing fluid flowing, covered in a green and black mist, eyes glow white-green and temperament is greatly compromised.

 

Experimental DNA Bonding Compound - Demonic DNA - Codename: "Devil's Blood" (Taken by Mystics Apprentice.): In an attempt to harness the great power Elder Demons, or "Devils" as they are nicknamed, the Emperor captured an Elder Demon and took a sample of its DNA to his scientists to bond it to subjects in order to give his Guards more power, maybe even himself if successful. The bonding process was initially a disaster, Subjects being literally torn apart as the Devil Cells destroyed their Cells, making it impossible to create a Viable Life Form. However, in a last gambit, they attempted to create another cell to stabilize the Devil Cell into co-operating with the Subject's Cells and merging with them, called "GENOCELL". This artificial cell was mixed into the compound and injected into their last subjects, creating what they wanted, giving the Subjects the Powers, physiology and ability of the Elder Demons, slightly filtered down due to the Artificial Hybrid nature. Unfortunately, only one was left and they escaped due to an oversight that the Survivor has since corrected: GENOCELL was hastily made and thus was not perfected and eventually deteriorated, leaving many of them to be torn apart like the rest, while the survivor was able to fix the Artificial Cell and survive in the Criminal Underworld as a Super-Villain alongside many others, including the Venom Survivor. Manifestation: Demonic Wings, Talons, Demonic Energy crackles unstably and their power is but a shadow of a True Elder Demon. Their skin is scaly, red and their eyes completely yellow and glowing, small horns protrude from their head.

 

 

Character sheet:
Name:


Gender:


Age:


Side:

Race:


Appearance:


Weapon (limit of two):


Tanzynite tonics (limit of three):


Tanzynite Instigators (limit of three--experimental Tanzynite has a limitation of one, and only with prior approval):


Race abilities (nothing too great or powerful, please: basic enhancements preferable):

Magic (if any--I’m not providing any strict limitations, but please don’t have every possible magic available.  If I feel your choices are too strong I may ask you to reduce them):


Personality:


Backstory:

 

World map:

Posted Image

 

New Empire side:

Leader is Oryx (Male Ancient Demon God)

Yltriss Hyulli (Female Elf Tanzynite User)

Dex Marthur (Male Human host to Oryx)

Tiriel (immortal Female Fallen Archangel)

Zane (Male Zanzia)

Zack (Male Zanzia) (KIA)

Kinzoku (Female, Human? Metal Mage)

Isaac Farbenion (Male Human Tanzynite User)

Indy Caelum (Male Human Tanzynite User)

 

 

Rebellion (The Seraphim Order) side:

Leader is Yevgeni Malachite or Yev (Male Human/Angel Tanzynite user with Angelic Magic)

Vortludo Prince (Male Human Magical Artifact Wielder)

Cobica Quinn (Immortal Male Demon/Angel Hybrid)

Ava Peltiere (Female Human Tanzynite user)

Yagyu (Female Human Ninja Mage)

Jynn Venas (Male Human Mage)

Kaspar Ulrich (Male Human Mage/Necromancer)

 

Messiah (Eclaire's small group) side:

Leader is Eclaire Tonnerre (Female Human/Succubus Mage)

Ciriel (Female Fallen Angel Tanzynite user)

Ryonne Neyelmnik (Male Human Tanzynite user/Divine Swordsman)

Doctor Julius Verstand or The Doctor (Male Human Monstrumologist)

Mikhail Drak (Male Witcher)

Gabriel Stross or The mute or Omega (Male Human Mechanical lord)

Jeremy Tobias Hunter (Male Human/Angel)

Rika Hunter or Chrysalis (Female Human Experimental Tanzynite User/Divine Warrior)

Victoria du L'ete or the Goddess of Victory (Immortal Female Minor Goddess)

Sasha Valentine (Female Augmented Human)

Jadis Sorein (Male Elf Mage)

Maxis or Prime (Male? Tenno Ancient Ninja Warrior)

Fiora Tonnerre (Female Human Mage)

Ace (Male Human Razgriz Air Command Squadron)

Edge (Female Human Razgriz Air Command Squadron)

Bladedancer (Male Human Razgriz Air Command Squadron)

Reaper (Male Human Razgriz Air Command Squadron)

Allitt Caelum (Female Human Tanzynite User)

Zion de Wynter or Goddess of Light (immortal Female Goddess)

 

 

Criminal Underworld side:

Serves under Oryx (Male Ancient Demon God)

Cyler (Male Human Tanzynite User)

Die (Male Human Tanzynite user & Leader of the crow's eyes gang)

Scherp (Male Human Tanzynite user & member of the crow's eyes gang)

Lan (Male Human Tanzynite user & member of the crow's eyes gang)

Heksen (Male Human Tanzynite user & member of the crow's eyes gang)

Naja (Female Human Tanzynite user & member of the crow's eyes gang)

Kol (Female Human Tanzynite user & member of the crow's eyes gang)

Dark Heart (Female Zanzia 2nd Gen) 

Sahail (Female Human Gunslinger Mage)

 

Neutral side:

No Leader

Rufus Contralto or Captain (Male Human Mage)

Neena Mors (Female Elf Combat Mage)

Henry Hansees (Male Human Dread Lord or dreadnaught)

Arian Vondrin or the gust (Male Human & part of Orient Trading)

Nalia Gallagher (Female Human & part of Orient Trading)

Deuce Gallagher (Male Human & part of Orient Trading)

Garret Reuental or Grim (Male resurrected Human & part of Orient Trading)


Dorian Bittenfeld or Gray (Male Cursed Human & part of Orient Trading)

Johathan Heaton or ghost doctor (Male Human & part of Orient Trading)

Ariana Cabret (Female Human Experimental Tanzynite user)

Keyes (Male Tenno)

Rei or Blue Heart (Female Zanzia 1st Gen)

Edited by Mystics Apprentice

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  • Mystics Apprentice
    Mystics Apprentice

    I know I should have posted earlier, but I recently learned how to convert a sketch and edit using a photo editor, so I had to give it a go.  Plus, the first day back in college left me braindead and

  • Scrapmaster
    Scrapmaster

    Seraphim: KILL ALL IMPERIALS, EVERY ONE OF THE MUST DIE!!!!!!!! To hell with collateral damage!   Messiah: IMPERIALS MUST DIE, but we show mercy and try to make less of a ruckus.   New empire (Ory

  • Scrapmaster
    Scrapmaster

    This is pretty much what happens when Henry joins in a fist fight.         Just found it awfully fitting and equally funny.

Posted Images

Featured Replies

Eh............. I finished, but I'm not too proud. I cannot draw well on a touch screen. The screen on the 3DS was too small to add facial features. You'll have to use your imagination. Btw, he has blue eyes.Posted ImageJynn.png

I think I turned an RP signup into a drawing discussion..............

Nice art

 

As for sign-ups... You haven't seen off-topic until we begin ooc RPing stealing food out of each other's fridges and promptly getting caught

You guys do that?  *contemplates stealing a raspberry tart from Yuffie's refrigerator and artichoke soup from Scrap's*.

You guys do that?  *contemplates stealing a raspberry tart from Yuffie's refrigerator and artichoke soup from Scrap's*.

 

*Maxis uncloaks behind you, knocks you out, steals your food and cloaks away, also takes you wallet, cuz money is good.*

Edited by Scrapmaster

*eats second raspberry tar*

  • Author

I know I should have posted earlier, but I recently learned how to convert a sketch and edit using a photo editor, so I had to give it a go.  Plus, the first day back in college left me braindead and drawing seemed so much more appealing than writing. : P  Anyhow, I'll get a post in soon, but first I wanted to share my first drawing of Chrysalis:

Posted Image
 

All changes to Arkham are complete, Mystics. :)

Looks great. : )  Accepted!

Alright. NOW my character sheet for Jynn is complete. I was missing a few details. I just made him able to read Yev's aura in the RP and forgot to add that ability to the list. Also, in the 'Magic" section, I explained what's in Jynn's left hand in the "Appearance" image.

This is pretty much what happens when Henry joins in a fist fight.

 

 

Posted Image

 

 

Just found it awfully fitting and equally funny.

Fiora would use her crit skills to find the one weak point in Henry's pillow armor and take him out in one hit.

This is pretty much what happens when Henry joins in a fist fight.

 

 

Posted Image

 

 

Just found it awfully fitting and equally funny.

I think I'm going to die of laughter...............

Fiora would use her crit skills to find the one weak point in Henry's pillow armor and take him out in one hit.

 

She's too busy directing her rage at Mikhail for criticizing Eclaire's idea on an attack on shivering moors with just her and Fiora xD

Edited by Scrapmaster

She's too busy directing her rage at Mikhail for criticizing Eclaire's idea on an attack on shivering moors with just her and Fiora xD

Not rage.

 

She's just being a little... defensive is all. Or would be if Mikhail hadn't left. Just hope that she'll end up forgetting that by the time that they meet again, or you'll have to face the full extent of Fiora's wrath... which is a stern talking to at most, probably.

Fiora would use her crit skills to find the one weak point in Henry's pillow armor and take him out in one hit.

 

GAINED

 

Dreadnought Keyblade

+10 defense, 99 stat points

GAINED

 

Dreadnought Keyblade

+500 defense, 999 stat points

 

FTFY

GAINED

 

Dreadnought Keyblade

+10 defense, 99 stat points

All 99 go into luck. 

I think every time Fiora kills a PC in this game she should get a keyblade

I think every time Fiora kills a PC in this game she should get a keyblade

She needs weaker weapons to balance out her insane luck. She could probably take down the empire single-handedly if she had anything more than what I've given her.

Yuffie brings werewolves, I bring the best werewolf killes aside from Mikhail xD what a coincidence.

 

 

 

 

Name: Tolan Cruz 

 

Gender: Male

 

Age: 249 (looks like hes on his forties

 

Side: Seraphim order, for now. Might join Messiah if persuaded.

 

Race: Twisted human.

 

Appearance:

 

Outside his attire:

 

 

Posted Image

 

 

In his attire.

 

 

Posted Image

 

 

Blood raged appearance: (but with his attire colors.) The glasses are just for the sophisticated look.

 

 

Posted Image

 

 

Reinforced leather, lightweight and offering good protection.

 

 

Weapons:

 

Threaded cane:

Posted Image

 

 

(he uses it help in walking, even though he doesn't need it. At all.)

 

Bladed cane, the edge of thes blades are extremely sharp and can cut right through flesh, specially beastly flesh. Tolan utilizes it before going with his main weapon, in the case he finds his targets worth using his full power on.

 

 

The Holy moonlight greatsword.

 

Locked form

 

Posted Image

 

 

Heavy, sharp, long, he can wield it very well, simply because of his blood enhanced abilities. Small magic aura can be felt from the blade.

 

 

 

 

Unlocked form:

 

Posted Image

 

 

 

The blade retains its very sharp attributes but now is a full catalyst of magic, able to be used in the casting of powerful spells, as well as using its innate magical power to fire projectiles (Waves of energy on slash)

 

 

Tanzynite tonics: N/A

 

Instigators: N/A

 

Race abilities: Blood of the great ones: Beastly blood, offers increases general abilities for the carrier of this accursed blood, this blood gives the carriers increased reaction times, agility strenght, and the ability of bloodmancy, however limited to the own user's abilities with it, the bloodmancy can vary greatly in power depending on the user. Enemies's blood is absorbed through the skin and the specialized clothes of Tolan. The more blood, either from allies or enemies, he absorbs, the more his regular powers like Strenght and whatnot will increase. Too much blood will cause him to enter a blood rage state, which increases them further but, damages his life force.

 

The blood related abilities gained in battle dimish over time.

 

Magic:

Novice bloodmancy: Tolan rejected the arts of bloodmancy, only capable of creating small weapons with blood, his own or blood absorbed off enemies, he can create daggers, short swords, or even blood shields for protection, but his skills are lacking greatly compared to others bloodmancers.

 

 

Arcane mastery: Whereas Tolan rejected the blood, he  walked the path of the arcane, turning into a powerful caster and 'spellsword' as some say. Combined with his moonlight sword's magical power, he can rival even the most adept of wizards in sheer magical proficiency.

 

He can use his arcane magic in a variety of ways, buffing him and his allies with a protective aura, using it on powerful magical attacks, use it for transportation by means of magical teleports, be it in battle or not, Large damaging magical shockwaves and explosions with his sword, ranged attacks with magical slashes, 

 

 

 

Personality: Serious, polite, honorable and kind. He is a gentleman at heart and manners, he has much wisdom from his rather old age. He does not tolerate injustice, and will interfere in the case of something like it happening. He is distrustful of others at first, but warms up with time.

 

 

Bio: An old guild, from a far away land, now extincts, few members remain, those who do, rander the world in search of knowledge and adventure, as their lifespans are increased due to the twisted rituals involving beastly blood merging with their own, they are no longer human, they are 'hunters' or so they used to call themselves.

 

Tolan is one of the oldest hunters, he was there at the beginning, and at the end of the guild, he used to hunt blood thirsty beasts in the beast ridden homeland he comes from, driving the endless hordes of beasts away for time and time again, until the land trully fell to the beastly scourge. The guild was disbanded, and now Tolan wanders the worlds with his 'partner' Mary Krax. He considers her the daughter he never had, and treats her like so, as he practically is her adoptive father.

 

Tolan and Mary have soon came upon the Land, once ruled by Korben, now ruled over by oryx, he and Mary have allied themselves with the Seraphim order, and are to return soon after an assignment.

 

 

 

 

 

 

 

///////////

 

Aaaaaand Mary!

 

 

Name: Mary Krax.

 

 

Gender: Female.

 

Age: 197 (looks 19 or so)

 

Side: follows Tolan no matter what, for now Seraphim Order.

 

Race: Twisted human

 

Appearance:

 

 

Posted Image

 

 

 

Body appearance:

 

 

Posted Image

 

 

 

 

 

Weapons: 

 

Blade of mercy:

 

Locked:

 

Posted Image

 

 

 

At first, a curved medium sword, very sharp, light and quick. able to cut flesh easily.

 

Unlocked:

 

 

Posted Image

 

 

Very sharp, dual blades, able to cleave apart the toughest enemies in quick succession, what they lack in sheer impact, they make up for speed.

 

 

Repeating pistol:

 

 

Posted Image

 

 

Heavy pistol, fires heavy pistol rounds, can also be used to fire blood created bullets.

 

 

 

Tonics:N/A

 

Instigators:N/A

 

 

Race abilites: Same as Tolan, but increased blood rage power and duration.

 

 

Magic:

 

Novice arcane:

 

Can cast novice spells with arcane magic, unlike Tolan, she did not follow the arcane path. 

 

 

Master bloodmancy: Unlike Tolan, she followed the path of the arts of blood, and came out stronger for it.

 

Her blood ablities are much stronger than Tolan's. She can make weapons, bullets out of her own, or her enemie's blood. she can cast bloodmancy spells, which are vile and toxic spells, which utilize the full power of her accursed blood.

 

 

 

Personality: She is kind, trustful, energetic and easily excited, she is a hothead however. She is very honorable, something Tolan rubbed off on her, and rather polite. 

 

 

Backstory:

 

 

Saved as a young child on Tolan's younger days, she came to become his adoptive daughter as she joined the guild whence Tolan came from and was assigned as his partne, she has followed him, obeyed, him and idolized him ever since they first met. She stood by him in all of his choices until the fall of the guild and their homeland.

 

She traveled with Tolan for years now, enjoying the adventures they've had togehter, she treats him like her father, and in turn, is treated like a daughter as well.

 

However she doesn't enjoy what the Seraphim order is doing, and wants to rebel against them, but only because Tolan works for them, she continues to do so too.

 

Tolan also hates the job the Seraphim order is doing, but as far as he knows, its the only faction opposing Oryx.

 

 

 

 

///

 

 

 

Tolan and Mary in their old days on the guild

 Back then they wore different attires and weapons, how thing's change, except Mary, who keeps her blade of mercy throughout the years.

 

 

 

Posted Image

 

 

Favorite color is still dark blue.

Yikes, werewolf hunters in all of their gruesome glory, allies to the Seraphim Order that have the potential to side with Messiah where werewolves abound.  Either way they dare to tread, it will be a bloodbath somewhere in the world.

 

As for the assault on Hylvania, would it be all right for me to pose one or two main rebel leaders in the town, the kinds that will be fun/difficult to fight and would yield the surrender of Hylvania upon their deaths?  This would potentially make things easier for the second part of the roleplay to quickly come to fruition, and yield some fun and intrigue as well.

  • Author

Yuffie brings werewolves, I bring the best werewolf killes aside from Mikhail xD what a coincidence.

 

 

 

 

Name: Tolan Cruz 

 

Gender: Male

 

Age: 249 (looks like hes on his forties

 

Side: Seraphim order, for now. Might join Messiah if persuaded.

 

Race: Twisted human.

 

Appearance:

 

Outside his attire:

 

 

Posted Image

 

 

In his attire.

 

 

Posted Image

 

 

Blood raged appearance: (but with his attire colors.) The glasses are just for the sophisticated look.

 

 

Posted Image

 

 

Reinforced leather, lightweight and offering good protection.

 

 

Weapons:

 

Threaded cane:

Posted Image

 

 

(he uses it help in walking, even though he doesn't need it. At all.)

 

Bladed cane, the edge of thes blades are extremely sharp and can cut right through flesh, specially beastly flesh. Tolan utilizes it before going with his main weapon, in the case he finds his targets worth using his full power on.

 

 

The Holy moonlight greatsword.

 

Locked form

 

Posted Image

 

 

Heavy, sharp, long, he can wield it very well, simply because of his blood enhanced abilities. Small magic aura can be felt from the blade.

 

 

 

 

Unlocked form:

 

Posted Image

 

 

 

The blade retains its very sharp attributes but now is a full catalyst of magic, able to be used in the casting of powerful spells, as well as using its innate magical power to fire projectiles (Waves of energy on slash)

 

 

Tanzynite tonics: N/A

 

Instigators: N/A

 

Race abilities: Blood of the great ones: Beastly blood, offers increases general abilities for the carrier of this accursed blood, this blood gives the carriers increased reaction times, agility strenght, and the ability of bloodmancy, however limited to the own user's abilities with it, the bloodmancy can vary greatly in power depending on the user. Enemies's blood is absorbed through the skin and the specialized clothes of Tolan. The more blood, either from allies or enemies, he absorbs, the more his regular powers like Strenght and whatnot will increase. Too much blood will cause him to enter a blood rage state, which increases them further but, damages his life force.

 

The blood related abilities gained in battle dimish over time.

 

Magic:

Novice bloodmancy: Tolan rejected the arts of bloodmancy, only capable of creating small weapons with blood, his own or blood absorbed off enemies, he can create daggers, short swords, or even blood shields for protection, but his skills are lacking greatly compared to others bloodmancers.

 

 

Arcane mastery: Whereas Tolan rejected the blood, he  walked the path of the arcane, turning into a powerful caster and 'spellsword' as some say. Combined with his moonlight sword's magical power, he can rival even the most adept of wizards in sheer magical proficiency.

 

He can use his arcane magic in a variety of ways, buffing him and his allies with a protective aura, using it on powerful magical attacks, use it for transportation by means of magical teleports, be it in battle or not, Large damaging magical shockwaves and explosions with his sword, ranged attacks with magical slashes, 

 

 

 

Personality: Serious, polite, honorable and kind. He is a gentleman at heart and manners, he has much wisdom from his rather old age. He does not tolerate injustice, and will interfere in the case of something like it happening. He is distrustful of others at first, but warms up with time.

 

 

Bio: An old guild, from a far away land, now extincts, few members remain, those who do, rander the world in search of knowledge and adventure, as their lifespans are increased due to the twisted rituals involving beastly blood merging with their own, they are no longer human, they are 'hunters' or so they used to call themselves.

 

Tolan is one of the oldest hunters, he was there at the beginning, and at the end of the guild, he used to hunt blood thirsty beasts in the beast ridden homeland he comes from, driving the endless hordes of beasts away for time and time again, until the land trully fell to the beastly scourge. The guild was disbanded, and now Tolan wanders the worlds with his 'partner' Mary Krax. He considers her the daughter he never had, and treats her like so, as he practically is her adoptive father.

 

Tolan and Mary have soon came upon the Land, once ruled by Korben, now ruled over by oryx, he and Mary have allied themselves with the Seraphim order, and are to return soon after an assignment.

 

 

 

 

 

 

 

///////////

 

Aaaaaand Mary!

 

 

Name: Mary Krax.

 

 

Gender: Female.

 

Age: 197 (looks 19 or so)

 

Side: follows Tolan no matter what, for now Seraphim Order.

 

Race: Twisted human

 

Appearance:

 

 

Posted Image

 

 

 

Body appearance:

 

 

Posted Image

 

 

 

 

 

Weapons: 

 

Blade of mercy:

 

Locked:

 

Posted Image

 

 

 

At first, a curved medium sword, very sharp, light and quick. able to cut flesh easily.

 

Unlocked:

 

 

Posted Image

 

 

Very sharp, dual blades, able to cleave apart the toughest enemies in quick succession, what they lack in sheer impact, they make up for speed.

 

 

Repeating pistol:

 

 

Posted Image

 

 

Heavy pistol, fires heavy pistol rounds, can also be used to fire blood created bullets.

 

 

 

Tonics:N/A

 

Instigators:N/A

 

 

Race abilites: Same as Tolan, but increased blood rage power and duration.

 

 

Magic:

 

Novice arcane:

 

Can cast novice spells with arcane magic, unlike Tolan, she did not follow the arcane path. 

 

 

Master bloodmancy: Unlike Tolan, she followed the path of the arts of blood, and came out stronger for it.

 

Her blood ablities are much stronger than Tolan's. She can make weapons, bullets out of her own, or her enemie's blood. she can cast bloodmancy spells, which are vile and toxic spells, which utilize the full power of her accursed blood.

 

 

 

Personality: She is kind, trustful, energetic and easily excited, she is a hothead however. She is very honorable, something Tolan rubbed off on her, and rather polite. 

 

 

Backstory:

 

 

Saved as a young child on Tolan's younger days, she came to become his adoptive daughter as she joined the guild whence Tolan came from and was assigned as his partne, she has followed him, obeyed, him and idolized him ever since they first met. She stood by him in all of his choices until the fall of the guild and their homeland.

 

She traveled with Tolan for years now, enjoying the adventures they've had togehter, she treats him like her father, and in turn, is treated like a daughter as well.

 

However she doesn't enjoy what the Seraphim order is doing, and wants to rebel against them, but only because Tolan works for them, she continues to do so too.

 

Tolan also hates the job the Seraphim order is doing, but as far as he knows, its the only faction opposing Oryx.

 

 

 

 

///

 

 

 

Tolan and Mary in their old days on the guild

 Back then they wore different attires and weapons, how thing's change, except Mary, who keeps her blade of mercy throughout the years.

 

 

 

Posted Image

 

 

Favorite color is still dark blue.

Both are accepted!  They sound like quite the interesting addition.

 

Yikes, werewolf hunters in all of their gruesome glory, allies to the Seraphim Order that have the potential to side with Messiah where werewolves abound.  Either way they dare to tread, it will be a bloodbath somewhere in the world.

 

As for the assault on Hylvania, would it be all right for me to pose one or two main rebel leaders in the town, the kinds that will be fun/difficult to fight and would yield the surrender of Hylvania upon their deaths?  This would potentially make things easier for the second part of the roleplay to quickly come to fruition, and yield some fun and intrigue as well.

I think that sounds like a great idea.  So basically you would be enacting boss battles, so to speak, for the attack on Hylvania?  If you'd like you could have an entire army at your disposal, and could play the role of the rebellion in this siege, if you're up to it.  One thing that I want to confirm, however: the rebellion you speak of would be the Seraphim Order, correct?  Just wanted to be sure. : )  Isaac and his men are also getting ready to attack Kaipora, so I wonder how this is going to work.  You're welcome to create bases at both, but I wonder if this would be too overwhelming.  All-in-all, feel free to do as you please.  We'll work it out as we go along, I'm sure.

Edited by Mystics Apprentice

How about next we get some characters who are weak to werewolves? Huh Scrap? After all, you've got two werewolf killers and a witcher with a silver sword. I have ONE werewolf

I demand balance in the werewolf world

 

@Vaude

I certainly wouldn't mind having some allies for the defense of Hylvania. Makes my job easier.

Edited by Emerald Sustrai

Oh, heh, right.  Yes, I intended them to be for the Seraphim Order, though I forgot that there were two rebel factions.  =P  I'm really glad that you like the idea, and you would be correct that they would be boss battles.  Hmm, well, sort of like mini-bosses in the long scheme of things because they do not have much plot going for them except put on a show before they die.  I'm not good at large battles, sadly, elsewise I would adore playing a greater defence to the town, but Yuffie seems to have that covered.  Instead, maybe the two would be lashing out separately for a while until they meet, then afterwards they will collide with the New Empire elites.

 

So here's what I'm thinking:  the sieges of Hylvania and/or Kaipora* continues on one or two more posts so that more ruckus is caused by both factions, and the battle to the death between four generals in two one-on-ones.  The twin garrisoning generals are probably too honourable for their own good, neglecting the fact that both sides can take shots at each other amidst the duels.  Unlike Zane (or Zack; I forget who) who has the ability to phase through objects and the opposite as well as Isaac who has Marksman, Nightpiercer, Rocky Road, and guns, they will have aggressive, flashy water abilities (one has magic, one has tanzynite) that would make them a little easy to target.

 

Of course, this is all speculation, and I am open to ideas from any and all.

 

* = I did not see that Isaac was heading to Kaipora until the post was nearly done, so problems might arise with my plan here.  I'll think about this for later after I finish up with a few things.

One or two posts?

 

Seriously people you're making me work overtime to pull off all my plans, sheesh.

 

Hyperdrives it is...well at least I get to be insane.

C'mon, Sabre, you know me.  I'm a taskmaster.  =B  But seriously, kick back, relax, and

 

Posted Image

 

If you'd like i could fill in some large scale battle details.

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