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I know I should have posted earlier, but I recently learned how to convert a sketch and edit using a photo editor, so I had to give it a go. Plus, the first day back in college left me braindead and
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Seraphim: KILL ALL IMPERIALS, EVERY ONE OF THE MUST DIE!!!!!!!! To hell with collateral damage! Messiah: IMPERIALS MUST DIE, but we show mercy and try to make less of a ruckus. New empire (Ory
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This is pretty much what happens when Henry joins in a fist fight. Just found it awfully fitting and equally funny.
This roleplay is being hosted by myself and Superior Kunivas.
This is the sign-up thread (and yes, we are still accepting new players!), whereas the actual RP thread is here: http://kh13.com/forum/topic/93574-ashes-of-a-fallen-empire-rp/ . Note: we are currently only accepting new players for the Seraphim Order or New Empire.
A year has passed since the fall of the Korbenic Empire. A war had been waged between the empire and its rebels, promoted by surrounding territories free from the empire’s reign. The late emperor, Korben, sought to create a world filled with law, rule, and justice, but at the cost of so many lives. Those deemed inferior were slaughtered or experimented upon, and magic by birth was considered a curse rather than a blessing. Elves and those possessing magic were raided and slaughtered, or brought into the imperial labs for experimentation. The world had already been faltering, and it only plummeted further at the development of tanzynite: a chemical substance produced by imperial labs that had the power to sustain one’s life, augment their abilities or create them, or, in some cases of prolonged use, kill. The dawn of the Korbenic Era was one filled with oppression, blood, and poverty; the world cried for this tyrant to reach his demise, a calling to which was answered.
Eclaire Tonnerre, ex-general of the Empire, organized and orchestrated the Order of Lux to battle the Korbenic Empire. She was a brave warrior who fought for true peace and justice, wishing to recreate the government into a republic rather than an empire. Unfortunately her army was weakened during the war, and traitors lived within her midst that she was not privy to. Now she resides with a smaller group than before, her kingdom and order being taken over a rebellion follower, Yevgeni Malachite. While the empire had indeed fallen, a new world power came to take its place. Oryx, a god of power, seized the Korbenic Empire and sits upon what once was Korben’s throne, his rule hardly any better than that of the late empire. The war, however, has left the world in ashes, a state worse than it had been before. Langerdon, a city once flourished, now is trying to recover from the war that devastated them a year ago, though they are not succeeding well.
You may choose a character from either the New Empire or Yevgeni’s rebellion called The Seraphim Order. There are many races available for you to choose from, though I request that no new divine deities are created to prevent power-creep from occurring. Your world is a dying one filled with chaos after a devastating war, and, while technology was once at its prime in this futuristic era, very little of it is left in working order after the damage that had been done.
1: No Godmodding/Meta-Gaming. This includes controlling another person’s character under ANY circumstances.
2: All KH13 RPing rules are in effect here.
3: There is no character limit, but I would request that you only take as many characters that you feel you can properly handle.
4: If any rules are broken, you will be given a warning. Should you break them again, and under the same violation, you will be asked to leave the RP.
5: Feel free to contribute to the story. This is an RP, after all. : ) However, I would ask that you do not dominate the entire plot or massively change the direction in which all players are going without prior approval. A good example of this would be to make a character use unearthly powers to just terrorize and distract all characters, making their initial goals impossible. This is destructive behavior, and in doing so I will issue you a warning. There’s a difference between contributing to a plot and dominating one.
6: Keep everything PG-13, including violence, romance, language, and all that good stuff. This includes themes as well as explicit content. If it’s something that you won’t see in a PG-13 movie because it’s considered inappropriate in content or visualization, don’t do it.
7: For non-human races, you can pick practically anything you please. Be creative! However, please be mindful of over-powered characters. I’m no longer accepting any new divine deities, as we already have plenty.
8: You may choose from the tanzynite list provided should your character desire them. However, you may request custom tanzynites be made via PM and I shall evaluate them.
9: Auto-hitting and mass slaughter are highly restricted here. Auto-hitting is when your character lands a strike in combat without prior approval from the other player or RP host. Mass slaughter cannot be done on a whim, only if asked for and we shall evaluate.
To ensure that you’ve read the rules, please state your favorite color below your character sheet.
10: For those of you who will be continuing with the same characters from Tainted Blood, please copy-paste your character sheet with a revised biography reflecting what happened over the past year, as well as their role in Tainted Blood. I will be more lenient toward existing characters pertaining weapon limits, magic, et cetera, but any new characters must strictly abide by the rules.
To show that you've read the rules, please state your favorite color below your character sheet.
Tanzynite options (instigator):
Electro Bolt: "Feel like the Thunder God himself! Electro Bolt will let you fire off bolts of Electricity at will! Warning: Water and Lightning don't mix." With this chemical compound, you can fire Electricity/Lightning from your hands, be it in bursts, a constant stream or a simple jolt. Manifestation: Blue Energy courses through the users veins, along with Electricity coursing around the users body occasionally on its own or at the will of the user.
Satan's Touch: "Feel the heat! Satan's Touch will cause you to be able to wreathe whatever you want in Flames! Warning: Fire spreads." This chemical compound will allow you to light anything on fire with Fireballs, Flamethrowing, Fire Breath and allows you to heat anything you touch with your Body Heat. Manifestation: Severe burns on the user's body along with a visible, pulsing and glowing orange heat underneath the body of the user, Irises glow Orange too and Fire seems to be burning inside, ready to be unleashed.
Sting of Winter: "Feel the chill in your bones! Sting of Winter gives you Icy Powers to freeze your enemies! Multi-Purpose Capabilities Guaranteed." This chemical compound grants the ability to freeze your enemies, water and other objects. It can also be shaped into Armour and Icy Spikes can be extended from your hands to make yourself a Cryo-Weapon. Manifestation: Permafrost covers body, with the hands having Ice Burns along with small Icicles/Spikes protruding from the skin (Yes, they have blood in them) which can be extended. An Icy Mist emanates from the user and when Armoured and/or using the Icicles as weapons, more ice and burns cover the user.
Flash Flood: "Go with the flow! Flash Flood can wash away your enemies! Warning: Water's stronger than you may think." This chemical compound allows you to assail your enemies with Waves of Water to push them away, High-Pressure Jets to wear away at them, mildly telekinetically suspended in the air Bubbles filled with water that can either explode to shower opposition or encase opponents in it to drown them, wear down their limbs or be exploded out of them to weaken and surprise them. Manifestation: Water courses and drips down the users hands but it can be contained around the hands and manipulated for effect, mutations similar to suction cups and barnacles on an Octopus form on the hands and condensation emits from their body.
Cyclonic Rush: "Stand firm against the breeze! Cyclonic Rush will blow your enemies away! Warning: Wind does more than push." This chemical compound will let you blow away enemies with Gusts of Wind. It can also allow formation of Mini-Cyclones or Tornadoes to cause major damage. You can also breathe strong air currents from your mouth that can be sustained as long as you can exhale and all wind effects can cause Wind Erosion on a quickened scale, which is particularly painful to enemies. Manifestation: Wind currents circulate around users arms and hands while veins pulse with White Energy, clothing and hair is in a constant Windswept effect due to internal winds blowing.
Telekinesis: "Steel your mind! Telekinesis is as blunt as it gets, allowing you to pick up and throw objects with your mind!" This chemical compound allows you to use the Psychic Energy/Potential in your mind to use Psychokinesis/Telekinesis to levitate and throw objects at whim. However, it can also be used to assault the minds of Weak-Willed people, incapacitating them. You can also read minds, but to a limited extent. Manifestation: The force used is visible, but no other discernible effect is present externally on the user. Internally, brainwaves and MRI Readings are radically different from a normal brain.
Blinding Light: "Shine amongst the stars! Blinding Light gives you control over the Light to blind your enemies! Warning: It can also burn." This chemical compound allows you to control the Light Element of the Universe to blind, scorch or otherwise impede your enemies with what basically amounts to Pure Energy. Burning Beams can be fired straight from the hands when the power is charged up. Manifestation: Pure Energy courses through the users veins, pulsating at all times. The users hands are crackling with power while the scorching effects of the Light leave blackened burns on the some parts of the skin and visible cracks and tears in the arms produce light as the body attempts to contain it all within.
Smothering Darkness: "Cast your enemies into the Shadows! Smothering Darkness lets you control the Darkness and Shadows to assault your enemies! Warning: Power corrupts." This chemical compound allows you to control the Darkness Element of the Universe to smother, corrupt, hurt or otherwise make your opponent suffer with the Shadows themselves or the literal Darkness that resides in everything, including yourself. Shadow Orbs can be created and thrown to explode on impact when the power is charged up. Manifestation: Dark Purple Energy courses through the users veins, softly and slowly pulsating at all times. The users hands are swathed in Dark Mist while the corrupting effects darken the skin on the hands and arms and the skin is flaking off while Dark Tendrils are latching to the skin like parasites. Visible cracks and tears in the arms produce Darkness as the body attempts to contain it all within.
Pack-A-Punch: "Feel the power coursing through your muscles! Pack-A-Punch allows you to push boulders and punch walls! Warning: Don't strain yourself." This chemical compound increases your strength greatly, increasing Muscle Mass to 4x their normal mass, allowing for harder punches and kicks along with the ability to lift up heavy objects and even throw them. Manifestation: Bigger, evenly distributed muscles throughout the body, all veins are more pronounced and occasionally a green, glowing fluid flows through them.
Rocky Road: "Make the Earth tremble at your step! Rocky Road allows you to shake up the place and throw rocks! Warning: Rocks are hard." This chemical compound allows you to control the Earth Elements to shake the ground with Earthquakes, raise Rock Pillars, throw Rocks, split the ground open and toughen yourself up with Earthy Armour. Manifestation: Hands and forearms are entirely covered in a thick rock cover but still have full mobility, small stones form on the upper arm and the users voice becomes Earthy.
Tanzynite tonics:
Chameleon: This Tonic allows the user to become invisible to the naked eye when they stand still for a period of time. It activates after 5 seconds of standing still. It cannot be used when moving. Manifestation is quite evident.
Tough Guy/Girl: This Tonic toughens the user up, allowing them to soak up a more damage than a normal person before weakening, dying etc. Has no manifestation.
Marksman: This Tonic increases the users Hand-Eye Co-ordination, allowing them to aim firearms better and more effectively. Has no manifestation.
Brains and Brains: This Tonic increases the users intelligence and their ability to tinker with things. Has no manifestation.
Houdini: This Tonic allows the user to teleport at will. Manifestation: Only appears when teleporting, all veins and irises turn red before the user disappears in a flurry of Rose Petals and Red Mist.
Enduring Bolt: This Tonic boosts the stamina of the user, allowing them to run longer, fight longer and exercise longer. Has no manifestation.
Night Piercer: This Tonic allows the user to see in the Dark of Night more effectively, works as organic Night Vision Goggles. Manifestation: Eyes glow Night Vision Green when active.
Animal Instinct: This Tonic allows the user to sense nearby organics, regardless of species unless they are Demons or Angels. Has no manifestation.
Gymnastic Expert: This Tonic grants the user enhanced flexibility and mobility, allowing them to move more fluidly, flip and slink into tight spaces. Has no manifestation.
Experimental Tanzynite (not for everyone--only one each available, and must receive prior approval before use):
Experimental Strength Compound - Codename "TN-1" (Taken by Scrap's planned character backstory.) : This Instigator-Class Chemical is currently in the testing phases under the eye of the man who escaped Venom Testing with the compound and is currently trying to improve it and remove its addictive qualities while at the same time creating a "Super-Venom". initial tests made have shown promise, a more permanent transformation of grotesque proportions, with subjects growing to 10 Feet in height, their muscles expanding massively and their strength great enough to blast through a platoon of enemies while shrugging off bullets. As it is in testing phases, there are problems. While the subject is bulletproof and insanely strong, they are not invincible as the full effect takes 10 minutes or more to take effect and usage damages the Memory Centres of the Brain, causing Memory Loss and Brain Damage. Intelligence is dampened as the user roars and is reduced to Hulk Speak and is very single minded, but usually makes up for it in brute strength and it does not require the Harness from Venom. Manifestation: Gargantuan Muscle Growth, greatly pronounced veins with the same green glowing fluid flowing, covered in a green and black mist, eyes glow white-green and temperament is greatly compromised.
Experimental DNA Bonding Compound - Demonic DNA - Codename: "Devil's Blood" (Taken by Mystics Apprentice.): In an attempt to harness the great power Elder Demons, or "Devils" as they are nicknamed, the Emperor captured an Elder Demon and took a sample of its DNA to his scientists to bond it to subjects in order to give his Guards more power, maybe even himself if successful. The bonding process was initially a disaster, Subjects being literally torn apart as the Devil Cells destroyed their Cells, making it impossible to create a Viable Life Form. However, in a last gambit, they attempted to create another cell to stabilize the Devil Cell into co-operating with the Subject's Cells and merging with them, called "GENOCELL". This artificial cell was mixed into the compound and injected into their last subjects, creating what they wanted, giving the Subjects the Powers, physiology and ability of the Elder Demons, slightly filtered down due to the Artificial Hybrid nature. Unfortunately, only one was left and they escaped due to an oversight that the Survivor has since corrected: GENOCELL was hastily made and thus was not perfected and eventually deteriorated, leaving many of them to be torn apart like the rest, while the survivor was able to fix the Artificial Cell and survive in the Criminal Underworld as a Super-Villain alongside many others, including the Venom Survivor. Manifestation: Demonic Wings, Talons, Demonic Energy crackles unstably and their power is but a shadow of a True Elder Demon. Their skin is scaly, red and their eyes completely yellow and glowing, small horns protrude from their head.
Character sheet:
Name:
Gender:
Age:
Side:
Race:
Appearance:
Weapon (limit of two):
Tanzynite tonics (limit of three):
Tanzynite Instigators (limit of three--experimental Tanzynite has a limitation of one, and only with prior approval):
Race abilities (nothing too great or powerful, please: basic enhancements preferable):
Magic (if any--I’m not providing any strict limitations, but please don’t have every possible magic available. If I feel your choices are too strong I may ask you to reduce them):
Personality:
Backstory:
World map:
New Empire side:
Leader is Oryx (Male Ancient Demon God)
Yltriss Hyulli (Female Elf Tanzynite User)
Dex Marthur (Male Human host to Oryx)
Tiriel (immortal Female Fallen Archangel)
Zane (Male Zanzia)
Zack (Male Zanzia) (KIA)Kinzoku (Female, Human? Metal Mage)
Isaac Farbenion (Male Human Tanzynite User)
Indy Caelum (Male Human Tanzynite User)
Rebellion (The Seraphim Order) side:
Leader is Yevgeni Malachite or Yev (Male Human/Angel Tanzynite user with Angelic Magic)
Vortludo Prince (Male Human Magical Artifact Wielder)
Cobica Quinn (Immortal Male Demon/Angel Hybrid)
Ava Peltiere (Female Human Tanzynite user)
Yagyu (Female Human Ninja Mage)
Jynn Venas (Male Human Mage)
Kaspar Ulrich (Male Human Mage/Necromancer)
Messiah (Eclaire's small group) side:
Leader is Eclaire Tonnerre (Female Human/Succubus Mage)
Ciriel (Female Fallen Angel Tanzynite user)
Ryonne Neyelmnik (Male Human Tanzynite user/Divine Swordsman)
Doctor Julius Verstand or The Doctor (Male Human Monstrumologist)
Mikhail Drak (Male Witcher)
Gabriel Stross or The mute or Omega (Male Human Mechanical lord)
Jeremy Tobias Hunter (Male Human/Angel)
Rika Hunter or Chrysalis (Female Human Experimental Tanzynite User/Divine Warrior)
Victoria du L'ete or the Goddess of Victory (Immortal Female Minor Goddess)
Sasha Valentine (Female Augmented Human)
Jadis Sorein (Male Elf Mage)
Maxis or Prime (Male? Tenno Ancient Ninja Warrior)
Fiora Tonnerre (Female Human Mage)
Ace (Male Human Razgriz Air Command Squadron)
Edge (Female Human Razgriz Air Command Squadron)
Bladedancer (Male Human Razgriz Air Command Squadron)
Reaper (Male Human Razgriz Air Command Squadron)
Allitt Caelum (Female Human Tanzynite User)
Zion de Wynter or Goddess of Light (immortal Female Goddess)
Criminal Underworld side:
Serves under Oryx (Male Ancient Demon God)
Cyler (Male Human Tanzynite User)
Die (Male Human Tanzynite user & Leader of the crow's eyes gang)
Scherp (Male Human Tanzynite user & member of the crow's eyes gang)
Lan (Male Human Tanzynite user & member of the crow's eyes gang)
Heksen (Male Human Tanzynite user & member of the crow's eyes gang)
Naja (Female Human Tanzynite user & member of the crow's eyes gang)
Kol (Female Human Tanzynite user & member of the crow's eyes gang)
Dark Heart (Female Zanzia 2nd Gen)
Sahail (Female Human Gunslinger Mage)
Neutral side:
No Leader
Rufus Contralto or Captain (Male Human Mage)
Neena Mors (Female Elf Combat Mage)
Henry Hansees (Male Human Dread Lord or dreadnaught)
Arian Vondrin or the gust (Male Human & part of Orient Trading)
Nalia Gallagher (Female Human & part of Orient Trading)
Deuce Gallagher (Male Human & part of Orient Trading)
Garret Reuental or Grim (Male resurrected Human & part of Orient Trading)
Dorian Bittenfeld or Gray (Male Cursed Human & part of Orient Trading)
Johathan Heaton or ghost doctor (Male Human & part of Orient Trading)
Ariana Cabret (Female Human Experimental Tanzynite user)
Keyes (Male Tenno)
Rei or Blue Heart (Female Zanzia 1st Gen)
Edited by Mystics Apprentice