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sagman12PC

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Everything posted by sagman12PC

  1. I think the first episode for 7R will be released winter 2016 and FFXV will probably release summer 2016 hopefully
  2. if they do screw it up we've still got FFXV coming out in 2016. Looks like its gonna be the last great FF game Originally Posted by raven777 Quick stuff from interviews -they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before. -there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big -They are working with various companies outside, including CC2 -The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical. -Although it's action style, it has ATB as well. -You can control other party members, but you can keep control one if you want -3 party members at a time like the original [...] some stuff I didn't put in my first summary -Character model is supervised by Visual Work's director. -They don't want to go with 100% realism for the characters since it might make it hard to recognize certain characters. So they are going as real as possible, while keeping the character's personality. -Advent Children model data is over 10 years old so they can't really use it. -Everything from the trailer (excluding the stuff that was shown from E3 reveal) was real-time. The end scene where Cloud gets off the train, it transitions directly to the gameplay. -Cloud looking sick is partly due to the lighting. Nojima likes that Cloud looks very sick. -Cross-dressing is obviously in the game, but Nomura didn't design it yet. -All the party member's design is renewed like Barret. -At first they thought of going with AC design of Barret, but decided not to. -ATB and Limit gauge is there but they are different from the original. ATB turning red is something important. -Battle tempo will be similar to Dissidia. Battle is done by people who has experience in both Dissidia and Kingdom Hearts..
  3. Meh. Pretty dumb idea to anger the fans like this Square Enix but realistically this is the fastest way they can develop the game and release it (too big for 1 BD disc). Dev times would also be outrageous due to scope of the game (maybe 5+ years or longer)
  4. So Square Enix is not developing it then? Im confused
  5. I will be playing FFXV when that releases next year; the battle system in 7 remake looks like its a modified version of 15's
  6. WOW its coming along nicely. Graphics are looking great, voices are amazing, and combat system looks like a mix of FFXV and KH. So much HYPE. Im so ready for this game. not really bothered that they switched to ARPG; i played the original in the 90's and i honestly think switching it to ARPG is a good thing
  7. Hopefully they show a new FFXV trailer containing gameplay that is polished and close to the final product. Another trailer for FF7 remake would be nice too
  8. Be patient. There will be new information streaming in the next few months; square enix wants to keep hyping up the game. if they show off too much too early they wont have anything good to show off later
  9. now you know how us FF fans felt waiting for new information on FFXV
  10. You guys need to be a bit more patient lol
  11. You do realize that there's plenty of other good titles that are releasing next year right? Uncharted 4, FFXV, 2.8 to name a few. There's plenty to keep you occupied until 2017
  12. lol Square Enix pulled another Type-0 HD and knew people would buy 2.8 just for that sneak peak at possible KH3 gameplay (0.2)
  13. Most likely yes since it looks like its going to be a KH3 demo/prologue using KH3's battle system
  14. FF7 remake won't release until 2018. Like ive said numerous times before, Square Enix would NEVER release two of their biggest franchise titles within the same year; it doesn't make sense business wise Its practically the same thing. both bbs .2 and KH3 are using Unreal 4 as the base engine and the kingdom shader for the graphics
  15. i strongly believe BBS .2 is a KH3 prologue using its engine and battle system; kind of like MGSV Ground Zeroes and MGSV Phantom Pain
  16. By the way, Birth By Sleep 0.2 looks like its running on Kingdom Shader (KH3's engine). It could be a prologue to KH3 using the same engine and battle system, aka a "demo"
  17. KH2.8 2016 KH3 2017 No way SE was gonna release KH3 in the same year as FFXV. Its not a good move business-wise. Anyways im glad this is happening; many of us never got a chance to play DDD and now that most of us have PS4's we can enjoy it for the first time in HD; 3DS controls are probably simulated with the touchpad. 2.8 probably also has a secret leading up to KH3 if i was a betting man i'd say it has a KH3 demo
  18. We officially have our KH game for 2016. This all but confirms a 2017 release for KH3; there was no way KH3 was gonna release alongside FFXV in the same year. Gonna Pre-Order this when a release date is given
  19. We don't even know if this is real yet; im waiting for Square to officially announce something maybe at TGS. Until then im very skeptical; learned not to get my hopes up too quickly from waiting for FFXV lol
  20. PLEASE DON'T READ THIS IF YOU HAVEN'T FINISHED THE GAME OR SEEN A VIDEO OF THE ENDING; ITS A HUGE PLOT TWIST The end of MGS5 Phantom Pain reveals a shocking twist that the Big Boss we control in the game (Venom Snake) is actually the medic from Ground Zeroes that underwent extensive facial reconstruction and hypnosis to think he was the real big boss (kind of like liquid ocelot in MGS4). Meanwhile, the real big boss was out building his rendition of outer heaven in Zanzibarland. The real big boss was ishmael in the beginning hospital stage which is why both Ishmael and Venom Snake were voiced by Keifer Sutherland; they are the same character. The ending of MGS5 also reveals how the real big boss wants the Phantom Big boss (venom snake) to continue living as big boss since he already created his own legacy building up Diamond Dogs. To this end, Phantom Big boss goes on to build his version of Outer Heaven, a fortress in Africa in 1995. This fortress gained notoriety quickly leading up to Operation Intrude N313 in which a soldier by the name of Solid Snake made his debut. In Metal Gear (the original MSX game), Solid Snake infiltrates Outer Heaven and kills big boss. We now know that the big boss he killed was the fake/phantom big boss; the real big boss was building his army in zanzibarland. It wasn't until Metal Gear 2: Solid Snake in which the real big boss died; he too was killed by Solid Snake. So, Solid Snake kills both Big Boss and his Phantom. What does all of this mean? Well, before Konami had their temper tantrum with Kojima and fired him, they were supposed to make a Metal Gear and Metal Gear 2 remake using the Fox Engine. This would be the start of Solid Snake's story in glorious HD graphics on PS4/Xbox One. Phantom Pain's ending was/is a strong indication that the classic MSX titles would be remade. Sadly, this isn't the case anymore since Kojima left and isn't a part of Metal Gear anymore. Also, any attempt by Konami to remake these games without Kojima will surely end up in failure, since Kojima IS Metal Gear and its HIS franchise. Its so sad really. We could have gotten remakes of 2 classic MSX titles in the Metal Gear franchise and its not going to happen anymore because of Konami's arrogance.
  21. Hell no. FFXV isn't even getting ITS release date until March next year and its much farther ahead in terms of development. Don't expect a release date until D23 Next year

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