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Haven't seen Fate/ in any capacity sowwy No problem, take as long as you need!
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I have returned, so if you haven't posted, you won't need to wait for much longer. The slow-down due to Yuffie has presented a perfect opportunity for me. (Also, apologies to everyone for not lea
Once, long ago, the Gods helped the world. They often visited from their home above the clouds to interact with the Elves, Humans, and Greys that lived short and fragile lives on the surface. They helped them develop into their very first villages and cities and nations.
There were the Elves, regal and graceful, one with nature, that lived in the deep forests of the east. They built their lifestyles to revolve around the planet, harmony being the core principle. Elves with their attunement to the world, developed a natural skill for magic. The Gods loved the Elves because of their harmonious nature, and their wish to protect the planet on which they all lived.
The Greys on the other hand, lived in the fiery lava fields of the south, inhospitable to the other races, but pleasantly warm for the Greys. The Greys were a people bound by war. They lived separated, loyal to their clan. They were battle-hungry and blood-thirsty, almost all obsessed with the idea of getting stronger. The Clans often warred with each other for pure enjoyment. The Greys are an incredible people, naturally stronger than the other races. The Gods loved the Greys because of the bold and prideful way they acted.
Humans are the most common. They have a thirst for exploration, a natural curiosity. They rapidly filled the rest of the world, adapting to each surrounding with no problem, filling the tropical west, the central plains, and the freezing north. Humans are naturally skilled with their hands, being the best craftsmen as well as the best adventurers due to their instinctual exploring tendencies. Humans are incredibly varied as well, coming in all shapes, sizes and colors. The Gods loved the Humans because of their variety and pluck.
For hundreds of years, the Gods have been nearly non-existent in the world. They so rarely interacted with the inhabitants of the world that they were often thought of as legends. The Gods were disconnected. The only ones that continued the ancient tradition of fervent god-worshipping were the Dalians of the West. Technology and civilization advanced to new states without the Gods, and all thought that we no longer needed them. Even elderly elves who remembered still the time of Gods decided that the world had been abandoned, and that there was no point to looking up to them any longer. The races rarely interacted, keeping to themselves mostly. Three individual nations of humans formed, the Imperial Xha of the Northern Plains, the Dalians of the Western Coast, and the Kingdom of Kele of the Central Desert. The world did not stop for the gods.
But now that has changed. Two years ago, the gods came back in a sudden and furious way, that of the warpath. They swiftly conquered Xha, the whole empire falling in just a few days. Soon after that, revolutions spread across the whole world. The Dalians, joyful that their gods had returned, swiftly turned the leading of their government and forces over to Dayben, the King of the Gods. The country from thenceforth became known as the Theocracy of Dayben. The King of Kele was assassinated by his brother, Aleksandr, and the heir Nikolai was forced out. Soon afterwards Aleksandr essentially allowed Dayben full authority, though Aleksandr was left in his position.
The Greys in their warlike clans could not be so easily crushed. But regardless, clan after clan fell to the infinitely more powerful gods. The Greys were enslaved and put into labor camps for no other reason than to crush their rebellious spirits. Only the most powerful clans remain unsubjugated, and there are whispers of a demonic cave that might provide the answers that they need.
The Elves had already been embroiled in a time of terrible political tension, and it took only a few whispers and some strategic moves and the Elves were all at each others throats, divided into factions of rebels led by Vey and traditionalists led by Queen Trisn. The elderly elf Shub has been making efforts to convince them that they are fighting for no reason, but has had no luck yet.
This is the world of Rise of the Fallen. Be sure to read topics pertaining to your characters in the spoilers that are coming next.
Magic:
Magic in this world is abundant, not something to be coveted or forbidden. Elves are the most likely to be skilled in it, since their lengthened lifespans allow for longer periods of study, but all races are capable of using it. Magic can be imbued in items for various effects, though these effects always require a keyword to activate. Magic can be produced from the body rather than from an item through the use of a spoken spell. These spells and item effects can range from anything like mowing the lawn automatically to summoning a meteor from the sky.
Technology:
Technology in this world is approximately that of renaissance times in our world. Guns are rudimentary at best, but they are functional. Most still use swords, spears, crossbows, and armor over later iterations of military ideals, but there are some who use guns and if they are skilled, are just as effective. Medical science is in a time of transition into more physical and learned methods, but most still use the skills of a magic healer over the expertise of a doctor.
Dalians:
Dalians live on the coast and their environment can most easily be likened to that of tropical islands like those in the Caribbean. It can be stormy and humid, but otherwise is a prime vacation spot. The people there are near entirely absorbed in their worship of the gods, especially now that they have returned. The culture and architecture is similar to that of Greco-Roman in our world.
Kele:
Kele is in the desert and thus life is not fun. Their life is perpetuated only by their strategic use of oases, abundant mineral resources underneath the sands, and trading caravans powered by camels. The higher class here live lives of luxury and never want for anything, but the poor are often subject to bandit raids and a cycle of poverty that has had no sign of breaking in a very long time. King Aleksandr has changed nothing, and has a very very large bounty out on Prince Nikolai, but no one has had luck yet. Their culture and architecture can be likened to that of medieval Europe.
Xha:
Xha is nothing but ruins of a once great empire. The capital still burns, and many large towns are nothing but destroyed. On occasion patrols of gods will go through the place and play with any stragglers. The people there are lonely and isolated, imagine almost a post-apocalyptic scenario. Once before the gods were here, imagine a culture and architecture similar to East Asia. But now, it's nothing but rubble.
Elves:
The Elven Woods of the east have become a war zone these past two years, nothing but conflict resounding through the treetop villages. Many desire no more conflict, but many others will fight to the death for the ideals they stand for. Vey believes that Trisn has been toxic to their kingdom, that her policies regarding no interaction with the outside world lead nowhere for the elves and that they will doom them. Trisn seeks only to keep her kingdom safe from outside influence. Each portrays the other as a monster to their followers, and the conflict seems incapable of ending anytime soon, unless Shub can find some help somewhere, and prove that the war is the gods' fault. Elves live for upwards of a thousand years, but not much later than that. Rumors speak of an ancient power that took advantage of the elven attunement to nature that allowed elves to fight gods.
Greys:
The Grey Lava Fields are just that, lava fields. Volcanoes erupt frequently, and the whole area is filled with dead or dying vegetation. There are packs of animals that allow Greys to hunt and survive. That, and their natural tolerance for harsh environments and Greys have found their home to just as habitable as anywhere else. There are a few large labor camps, and though other clans wish to free the race, they are often too busy fighting off constant attacks by gods. There is a cave that legend speaks leads to the Underworld that may still help the Greys come back. Greys are often named like Native Americans are stereotypically speaking. Things like Roaring Wind or Raging River are typical Grey names. Greys are also gifted a weapon on their 12th birthday, and this becomes their weapon for life, until it breaks or they die. Losing the weapon is extremely disgraceful. Legends speak of Greys who could pass their souls into their weapon, and become on par with gods. Their lifespans are not much longer than humans, but they do not become elderly. Rather, when they are old, they still retain physical strength of youth. Greys are named for their ashen gray skin.
Humans:
Humans are gifted craftsmen, merchants, etc. Their skill comes from a place of bright ideas and ingenuity. They live as long as humans typically do in our modern age, the lifespan of medieval times not a thing because of magic healers. Humans have their own myths about humans who wield their life energy as power and became as powerful as gods.
Gods:
Gods are transcendant. They are immortal as far as anyone has ever known. They can be hurt, even defeated, even apparently killed, but they will always be back. They wield powers that magicians would have to spend centuries in order to learn casually, and they are incredibly strong. The motive behind Dayben's invasion of the world is unknown as of yet, even among his closest advisors, but he definitely has a reason, and he will not relent on crushing any signs of rebellion against his regime. Dayben and his Queen Ashelia did not become rulers by birthright, but rather through power. And if any dare challenge either for their position, they are welcome to, but it is unlikely they will make it very far. Most Gods have abandoned their cities in the clouds and rather reside on earth, whether it's in the rubble of Xha or in the luxurious mountaintop palaces built on the border of Dalia and Xha/Kele.
Now you my friends, are the Fallen. You've been crushed, but not broken. Beaten down, but not defeated. And it is time that you rise.
Rules:
1. No godmodding, this means autohitting, controlling another's character, being absurdly powerful, and mass slaughter are all off limits.
2. Do not kill any one else's character without their permission. I do encourage character death as a way to advance plot and character lines though.
3. Try to stay within the confines of the world I have built while making your own characters and tales. I seek to encourage world-building without things getting too insane with space deities or new races.
4. Grammar is important, and since I've rped with most people, you're likely fine. If I know that there's a problem then I'll pm you and give you a chance to change your style, but I will not outright deny your characters. If it remains a problem in game I will ask you to leave though.
5. Interact with characters and NPCs and build tales that you will enjoy and others will remember. And most of all have fun with it. I will make considerable efforts to involve everyone that I can through the use of NPCs, but if you consistently go out of your way to be alone, there's not a whole lot I can do to help you out.
6. Be sure to follow KH13 rules as a whole, which includes no graphic sexual imagery. Also respect everyone please, I don't need people picking fights with each other.
Character Sheet:
Name:
Age:
Gender:
Race:
Appearance (don't sweat it if you can't find an image of gray skinned people, just use a regular image and say they have gray skin):
Abilities (this includes magic, godly powers, or assorted abnormal skills):
Weapons (Greys use only a single weapon, make note of whether this is the weapon they've had since the ritual or not):
Personality:
Bio:
Miscellaneous:
Author's Note:
This was going to be a stat based RP but I am beginning to realize that that is way too much work. So instead I took the setting and repurposed it for freeform. You'll also have noted the existence of ancient legends of the races being able to fight against gods. DO NOT put this ability in your character sheet. It is something that will be exposed and taught in the RP. Thank you, and please enjoy. If you have interest in playing one of the NPCs I have already mentioned in the OP then please PM me and we can talk it over.