Not long after I finished Kingdom Hearts III, I made a post on this site called "Rewriting the Story of Kingdom Hearts III [SPOILERS]". I am not the only person who made content like this, and even if people didn't post their own versions of the story, many of them did talk about how they would change certain parts of the story. I was originally planning on releasing a "Final Mix" of my original post after I played the Re:Mind DLC, but I decided not to do that anymore for two reasons.
First, looking back on the story of the game, there isn't much I didn't like about the story except for Sora fading away at the end of the game. The cliffhanger ending combined with the foreshadowing for the next saga really made it seem like this wasn't a finale but just another game in a larger story. I have since made peace with the fact that Sora faded away, especially after seeing that it was foreshadowed since the beginning of the game when Xigbar appeared before Sora, Donald, Goofy, and Hercules in Olympus. So, while I am still not a fan of the large amount of foreshadowing for the next saga, there wasn't really any major story beats that I would change outside of when they happen in the game.
Second, I don't think many people fully understand how difficult it is to write a story. Rewriting a story using the power of hindsight is much easier than writing a story from scratch. When you rewrite a story using hindsight, you use a story that has already been written and alter the parts that didn't work while keeping the story as close to the original as possible. You are able to do this because you know what parts of the story worked and what parts didn't based on how the audience responded to the story. However, when you write a story from scratch, you don't have the benefit of knowing what parts of the story worked and what parts didn't. You have to guess what the audience will like while also telling the story you want to tell, and you have to find the right balance between the two.
In conclusion, writing a story is hard, and acting as if you could do it better isn't giving Nomura the credit he deserves. In fact, Nomura himself revealed to us how hard it was to write the Keyblade War scenes in Kingdom Hearts III. Writing a story isn't as easy as asking yourself, "What would please people the most?" and writing that. You definitely should keep in mind what will please your audience the most, but knowing what that is isn't as easy as it sounds, especially since you will never know for sure how your audience will react until you release your story. This isn't to say you should never be critical of someone's story and give suggestions for improvement. People will never learn if all you do is praise them. And there probably are people out there who could write better stories. However, acting as though writing a story that would make your audience happy is easy is not realizing just how difficult writing a story that pleases your audience can be.
Not long after I finished Kingdom Hearts III, I made a post on this site called "Rewriting the Story of Kingdom Hearts III [SPOILERS]". I am not the only person who made content like this, and even if people didn't post their own versions of the story, many of them did talk about how they would change certain parts of the story. I was originally planning on releasing a "Final Mix" of my original post after I played the Re:Mind DLC, but I decided not to do that anymore for two reasons.
First, looking back on the story of the game, there isn't much I didn't like about the story except for Sora fading away at the end of the game. The cliffhanger ending combined with the foreshadowing for the next saga really made it seem like this wasn't a finale but just another game in a larger story. I have since made peace with the fact that Sora faded away, especially after seeing that it was foreshadowed since the beginning of the game when Xigbar appeared before Sora, Donald, Goofy, and Hercules in Olympus. So, while I am still not a fan of the large amount of foreshadowing for the next saga, there wasn't really any major story beats that I would change outside of when they happen in the game.
Second, I don't think many people fully understand how difficult it is to write a story. Rewriting a story using the power of hindsight is much easier than writing a story from scratch. When you rewrite a story using hindsight, you use a story that has already been written and alter the parts that didn't work while keeping the story as close to the original as possible. You are able to do this because you know what parts of the story worked and what parts didn't based on how the audience responded to the story. However, when you write a story from scratch, you don't have the benefit of knowing what parts of the story worked and what parts didn't. You have to guess what the audience will like while also telling the story you want to tell, and you have to find the right balance between the two.
In conclusion, writing a story is hard, and acting as if you could do it better isn't giving Nomura the credit he deserves. In fact, Nomura himself revealed to us how hard it was to write the Keyblade War scenes in Kingdom Hearts III. Writing a story isn't as easy as asking yourself, "What would please people the most?" and writing that. You definitely should keep in mind what will please your audience the most, but knowing what that is isn't as easy as it sounds, especially since you will never know for sure how your audience will react until you release your story. This isn't to say you should never be critical of someone's story and give suggestions for improvement. People will never learn if all you do is praise them. And there probably are people out there who could write better stories. However, acting as though writing a story that would make your audience happy is easy is not realizing just how difficult writing a story that pleases your audience can be.
Edited by Dagesh Lene