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Naroco

KHCoM KH:COM Fighting style

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CoM's fighting style was unique, challenging and great fun and required strategy to advance from battle to battle unlike the other games (excluding BBS) which only have hack-and-slash battles meaning you only pound on the X button and heal yourself. You never really "need" to use attack magic and drive forms and such. It also made Sora much more powerful than he was in Kh1 and his attacks were nearly on par with Terra, Ventus and Aqua.

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It was fun, new and different and challenging. It may be my least favorite when it comes to the different KH battle system, but it's still cool and enjoyable.

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DO you think it's annoying because you suck?not trying to be mean just asking but i sucked at it i just went level up and raped everything that got in my way and riku's story..............freaking destoryed alot of stuff

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DO you think it's annoying because you suck?not trying to be mean just asking but i sucked at it i just went level up and raped everything that got in my way and riku's story..............freaking destoryed alot of stuff

 

ha ha, I confess, yes, that is the reason why I disliked it. I might have used slights 8 times in the whole game.

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Its just the fighting style that I hate. If it was like kh or kh2 I would play it everyday from now till the end of the world because of the heartless

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I too found it annoying, but once you get good cards it becomes more fun. I am kinda glad they made it that was though because it really went well with the story line.

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I too found it annoying, but once you get good cards it becomes more fun. I am kinda glad they made it that was though because it really went well with the story line.

 

true but y couldnt the cards be unlimited

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CoM's fighting style was unique, challenging and great fun and required strategy to advance from battle to battle unlike the other games (excluding BBS) which only have hack-and-slash battles meaning you only pound on the X button and heal yourself. You never really "need" to use attack magic and drive forms and such. It also made Sora much more powerful than he was in Kh1 and his attacks were nearly on par with Terra, Ventus and Aqua.

 

^ I 2nd this. 8)

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I didn't like it. Normal enemies required more strategy than the boss fights. All you needed for almost every boss in the game was a deck filled with Sonic Blade and some healing/potion cards. I beat Vexen, Larxene, Repliku, Axel, and Marluxia with my Sonic Blade deck. Normal enemies were hard, and it was too challenging. Some challenge can be good, but when it prevents you from having fun, then that is bad. The card system was a good idea, but didn't really work out. The only thing I disliked more than the battling was the exploration part, I hated farming for specific number and color cards. I would not play this game again.

 

Personally, I fail to see how anyone could enjoy this battle system. The only time I can every actually say I was having fun was during Riku's story. If it weren't for the story, I wouldn't have bothered finishing Re:CoM.

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I loved the Chain of Memories battle style, and a lot of the different sleights you could use. It's true that the normal bosses were way harder than the Organization members (ie Ursula...took me a few tries...) and the final battle against Marluxia was pretty easy. But I did hate using cards at first :P

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