rainbowdash64 194 Posted March 15, 2012 so... DDD is gonna have a command style with the mix od Days and Re:coded. I'm gonna go ahead and say I liked Re:coded's style the best. Because it was the same as BBS, but the leveling system was more fun. I'm also gonna say Days has the WORST. The Panel system was AWFUL and the commands where hard to use, and quite useless. Seriously. In Days, don't you notice how Fire is better than Firaga!? What the heck Square Enix!? Anyway, Am I the only one a little scared about the command styling now? 5 FireRubies1, Naxhas, P50L and 2 others reacted to this Quote Share this post Link to post Share on other sites
Guest Lady Dreana Posted March 15, 2012 No not really,I too am having my doubts Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted March 15, 2012 Firaga was much better than fire in Days..I liked the panel system actually but thats just me..My prefered command system overall would be BBS's though. 7 MisguidedBliss, Kello, Khrulesbbs and 4 others reacted to this Quote Share this post Link to post Share on other sites
Roxas_Axel_Xion 42 Posted March 15, 2012 Actually I prefer traditional controls over the newer ones....even though the newer ones have a bit more flair to them. The leveling sys. in Re:coded was pretty cool but I for one LOVED the panel sys. It made the game much more challenging and strategic as well. Personally, I would love if there was an option to change the system between traditional and new like in the configuration menu. NOW THAT WOULD BE AWESOME! .............................. :ph34r: 2 syrupforthejester and Kello reacted to this Quote Share this post Link to post Share on other sites
Kinode 3,056 Posted March 15, 2012 (edited) I loved Panel system. Re: Coded was ok but I didn't like it much. This game is shaping up to have a very good command styling system. Edited March 15, 2012 by Kinode 2 syrupforthejester and DragonMaster reacted to this Quote Share this post Link to post Share on other sites
XIIISwords 1,059 Posted March 15, 2012 The panel system is great! But add that to Re:coded's playstyle and that's one heck of a game! 1 Kello reacted to this Quote Share this post Link to post Share on other sites
axel91 161 Posted March 15, 2012 He says it's going to be a mix of the Days and Re:coded systems, but honestly, from the trailers it looks a LOT like the BBS system. 1 syrupforthejester reacted to this Quote Share this post Link to post Share on other sites
TheKingdomkid 1,194 Posted March 15, 2012 Im a little confused on that myself i mean from what it looks like it just looks like the same as BbS style but I don't know, hopefully it will be understand able, the only thing i hated about the days command thing was that whole level pannal and that you can only have a certain number of times you can use a magic i liked that whole you use a command and than it takes some time untill you can use it again like Birth by Sleep i liked that but hopefuly lets just see what will be like Quote Share this post Link to post Share on other sites
animemylove 439 Posted March 15, 2012 I didn't think 358/2's system was that bad, but then again i never got the opportunity to play BBS. I look forward to the game either way, I'm sure Tetsuya knows what he's doing. 1 syrupforthejester reacted to this Quote Share this post Link to post Share on other sites
axel91 161 Posted March 15, 2012 As much as I loved the plot in Days, I can't really call the gameplay excellent (but at least I thought it was much better than the card system in CoM, becuase for me anything is better than the cards) 1 syrupforthejester reacted to this Quote Share this post Link to post Share on other sites
Aqua7KH 5,395 Posted March 15, 2012 Be happy this is not going to be like Chain of Memories. 5 HarLea Quinn, axel91, MisguidedBliss and 2 others reacted to this Quote Share this post Link to post Share on other sites
Khrulesbbs 574 Posted March 15, 2012 its not exactly like the bbs command but i really dont care what command system it is , Really we are getting a KH game after a lil while without a new one just be happy with them not taking 9 years with this one *cough*KH3*cough* 2 Nikolasvanitas and syrupforthejester reacted to this Quote Share this post Link to post Share on other sites
AnsemTheWise 1,114 Posted March 15, 2012 It looks like it'll be kind of a mix of Re:Coded and BbS. Then again, they always look easier to use in the trailers... Quote Share this post Link to post Share on other sites
esumsoraroxas 48 Posted March 15, 2012 Firaga was much better than fire in Days..I liked the panel system actually but thats just me..My prefered command system overall would be BBS's though. What is the panel system? Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted March 15, 2012 What is the panel system? The command/ leveling/ magic system used in Days..You get panels to install to use as keyblades,magic,leveling,abilities etc etc Quote Share this post Link to post Share on other sites
esumsoraroxas 48 Posted March 15, 2012 The command/ leveling/ magic system used in Days..You get panels to install to use as keyblades,magic,leveling,abilities etc etc Thank you I think it's so much better than CoM 1 axel91 reacted to this Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted March 15, 2012 Thank you I think it's so much better than CoM YW..and yes i agree .. 2 Robbie the Wise and axel91 reacted to this Quote Share this post Link to post Share on other sites
esumsoraroxas 48 Posted March 15, 2012 YW..and yes i agree .. Why do you prefer it over CoM 's? Wait, it could be the reloading card thing, right? Quote Share this post Link to post Share on other sites
burnsideking24 256 Posted March 15, 2012 so... DDD is gonna have a command style with the mix od Days and Re:coded. I'm gonna go ahead and say I liked Re:coded's style the best. Because it was the same as BBS, but the leveling system was more fun. I'm also gonna say Days has the WORST. The Panel system was AWFUL and the commands where hard to use, and quite useless. Seriously. In Days, don't you notice how Fire is better than Firaga!? What the heck Square Enix!? Anyway, Am I the only one a little scared about the command styling now? You are definitely not. As soon as I read that it will have a mix of both i got a bit scared. I don't like Days' panel system. I kept getting frustrated having to find a way to get all the things i wanted to fit while still having enough cures. I was also annoyed at the fact that Cura, and Curaga were very different compared to Cure. Like Cura heals you over time (not bad but scared the crap outta me when i first used it and thought it'd heal me right away), while Curaga makes you stand in a circle to get healed. Quote Share this post Link to post Share on other sites
Spectrum of Life 188 Posted March 15, 2012 Panels were too restrictive and Coded needlessly complicated the command system, which I thought was fine as is. They probably have their easons for trying it though. Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted March 15, 2012 Why do you prefer it over CoM 's? Wait, it could be the reloading card thing, right? Im just not as fond of the card system although its not so bad after you get used to it. I hated having to choose HP,CP,or sleights every time i leveled. Sora is only as strong as the deck you build him in this system. Quote Share this post Link to post Share on other sites
razuthor72 89 Posted March 15, 2012 I'm a little worried as well. I didn't like the spells in Days at all, fire is way better than firaga because fire was homing. The panel system in Coded was alright, could have been better. I think we won't have to worry TOO much though. It seems like they are taking some good lengths to make DDD into a great game. We shall have to see when it comes out. Quote Share this post Link to post Share on other sites
rainbowdash64 194 Posted March 15, 2012 Ok let me re-frase this. Yes the panel system is nice. however. it's nice because it adds STRATEGY. Kingdom Hearts is not a STRATEGY game. If you want strategy go play Fire Emblem. Best strategy games ever made. The Magic in Days was INSANELY annoying because the better the magic, the harder it was to hit. And cura and cura where WAY BETTER than curaga. (Hated having to stand in that little circle) (But Days was awesome because of story on EPIC multiplayer) Also some of you are saying: "But it looks like BBS." I agree. it LOOKS like it. But in the latest interview they said it would be like days and Re:coded. and... why the hate on COM? I for one, LOVED the card system. it was strategy, but it was ok because COM IS a strategy game sorta. (i'm talken GBA COM. never played PS2 version) HERE IS MY THEORY ON DDD'S COMMANDS! ---- To me, it looks like the Dream Eaters your using are your commands. You can have 2 dream eaters right? Well it looks like only 2 commands, so i'm thinking maybe the dream eaters ARE your commands. just a guess. : / 1 Kello reacted to this Quote Share this post Link to post Share on other sites
axel91 161 Posted March 15, 2012 Ok let me re-frase this. Yes the panel system is nice. however. it's nice because it adds STRATEGY. Kingdom Hearts is not a STRATEGY game. If you want strategy go play Fire Emblem. Best strategy games ever made. The Magic in Days was INSANELY annoying because the better the magic, the harder it was to hit. And cura and cura where WAY BETTER than curaga. (Hated having to stand in that little circle) (But Days was awesome because of story on EPIC multiplayer) Also some of you are saying: "But it looks like BBS." I agree. it LOOKS like it. But in the latest interview they said it would be like days and Re:coded. and... why the hate on COM? I for one, LOVED the card system. it was strategy, but it was ok because COM IS a strategy game sorta. (i'm talken GBA COM. never played PS2 version) HERE IS MY THEORY ON DDD'S COMMANDS! ---- To me, it looks like the Dream Eaters your using are your commands. You can have 2 dream eaters right? Well it looks like only 2 commands, so i'm thinking maybe the dream eaters ARE your commands. just a guess. : / To answer your question on why I didn't like CoM's gameplay: 1. No Blocking (unless you had a 0 or higher card the moment the enemy is attacking, which means searching for the right card, while the enemy is still attacking) 2. When I don't have the right card to go through the door necessary to continue the plot, there were times when it literally took me an hour or two just to get the one card necessary to continue 3. Reloading was annoying (although it was a bit better when playing as Riku, but that's not saying much) 1 HarLea Quinn reacted to this Quote Share this post Link to post Share on other sites
DawningEclipse 38 Posted March 15, 2012 Eh I dont care Quote Share this post Link to post Share on other sites