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The thing I HATE most about this game is........

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  • The Gummi system was much improved in this game, though. What I don't like about KH2 is the script and small details in the plot... I mean, in the first game, Sora is going around to different worlds

  • kairiwilson1
    kairiwilson1

    what didn't I like about KH2.... hmmm..... I didn't like how Axel turned into a big softie, that's for sure. >.< And I'm not sure if my game's just defected or something, but I don't have Dog

  • Demyx and his FREAKING EIGHTH NOTES OF DEATH. It was all: "LOL TAKE OUT 23543975938475 NOTES IN 4 SECONDS, OK GO!" Sora: WHAT- *dies*   And Pete. I just... ugh. Compared to the other Disney vi

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The ending...I hate the ending. It's nice that they could go back to Destiny Islands and reunite, but why did they have to throw a note in there???

And that Sora doesn't change at all during the entire kingdom hearts series...except his clothes..

  • 2 years later...

I hate how most of the bosses aren't that hard. Most are easy and can be killed with little effort. The bosses should have been more difficult.

The story wasn't as focused and I thought repeating Atlantica was the most pointess thing ever! I also really missed my dodge roll.

* The MP bar. I died too many times waiting for it to re-load before I could heal.

* DEMYX AND HIS FORMS. That took me FAR TOO LONG.

* The STUPID cycle thing in Space Paranoids. Ugh.

* That one boss in Port Royal that required you to recover all the coins... over... and over... and OVER.

 

I loved pretty much everything else about this game, though.

Edited by RoxasMinusX

It's too easy. That's my main problem. Also, the story is scattered and the individual worlds don't tie in enough to the overall story unlike in KH and BBS, my personal favorites.

I didnt like how easy the game was and some second visits to worlds were pointless I still think this was the second best gameplay in the series dream drop distance first.

Like someone said before the MP bar, I always prefer magic based attacks in a game (I would be a mage when given the option in any game) and it was hard to utilize it since the bar kept ranning out quick.

 

I actually liked the Gummi ship o.o I played this first and when I got KH1 I thought it was worse than the second (obviously as the secon dia later development)

 

I also didn't like how Demyx has to die. His hair was fabulous. Someone like that shouldn't die. Or he should have turned into water and splashed out on the floor instead of fading.

 

 

but.. one thing I really didn't like about this game.... is when you're doing the atlantica songs and you SWEAR you pressed the button perfectly and on time and what not.. and it's like, "Boo You fail!" D:

 

is it bad to say i actully liked kh2 Atlantica ><

I hated Atlantica. How about an actual fight with Ursula? Maybe some ocean themed heartless? I loved it in the first game so i was really looking forward to it. Biggest letdown ever.

Atlantica. They took an expansive world and turned it into an off-beat jukebox simulator.

 

And this isn't something I really hated, but I would've liked to see some of the cooler Heartless comeback (Invisibles, Behemoths, Wyverns). I get that they didn't want to upstage the Nobodies though.

  • 2 weeks later...

DEMYX. DEMYX. DEMYX. I swear.. I thought I was NEVER going to beat him. I probably took about 20-30 attempts at him, and it took me 2 days to beat him. My only saving grace was using the Chicken Little and Stitch summon so I could shoot at him from far away. Which I find kinda hard to believe that some people don't even use the Summon. I think if you're in a situation with how freaking ANNOYING Demyx was, summons are the best idea to at least start with to get his HP low. I lashed out at him with summon and whichever of the drive forms allow you to shoot at him as well (is that master?). All I know is that I thought my heart was going to explode out of my chest when I finally did beat him.

 

I agree about Atlantica being kind of pointless. I was relieved there weren't any underwater battles or Heartless/Nobodies to fight, cause it was a pain in the butt manuevering through the water in the first game. That was my nemesis.

 

Right now my complaint is that I can't freaking beat Xemnas!! :angry: I'm back at the other worlds just fighting off enemies in hopes to get my strength/defense up so I can take him out. I'm on level 55 right now. I hate getting to the end of the game and giving up cause I get too frustrated. Perhaps I get a bit into it. lol

Sora's inability to focus on the big picture.

Organization XIII appears, gloats in front of him

He visits Disney worlds and works on a musical in Atlantica

The Organization pops up again to gloat

Sora decides to go back to all the Disney worlds, because some of them might have Organization members up to no good (2/8) and musical time

Sora realizes he can go back and see his friends in Twilight Town! He then stumbles onto the Organization being up to no good, and finally does something about it

I hate how most of the bosses aren't that hard. Most are easy and can be killed with little effort. The bosses should have been more difficult.

 

Phantom and Kurt Zisa were hard.

 

At least I had trouble with them, and I still do.

the "lagoon between Roxas´s 7 days and the World That Never Was story.

  • 4 weeks later...

Mostly I hate the gummi ship levels... I tried clearing all of the first gate but after 3 missions... I don't have that great an attention span... (well at least not for something so tedious and useless 4 the story)

Creating your own ship is fun, especially the powerfull ones.

KH2 is so perfect, so flawless... that it's too easy. That's it's main problem. I don't I hate anything at all, maybe the excesive minigames, but not that much anyways...

I agree, KHII felt like a step backwards in difficulty from KHI. Sephiroth or the final bosses felt much easier compared to Sephiroth of KHI and the final boss of KHI. Other than that I really didn't have much problems, I would say Atlantica but that was optional anyways.

i hate gummi ship, to useless in storyline.

I loved everything in this game, but what I liked the least was Atlantica, I wish it was more like the other worlds and not just singing.

The reaction commands were amazing. The first time you play. But then it made things too easy.

The Gummi ship building wasn't as good as in KH1.

No one explained to Sora what happened in Castle Oblivion.

The worlds were too small. It was basically four rooms and then a boss battle.

The Gummi system was much improved in this game, though. What I don't like about KH2 is the script and small details in the plot... I mean, in the first game, Sora is going around to different worlds to try and find Riku and Kairi. However, in the second game, it's less clear... Sora's aim is to destroy the Organization, but that doesn't explain why he is helping all these Disney characters.

 

But Sora kept going back to these worlds to find Riku, actually, his objective wasn't to destroy Oragnization XIII rather they kept interfering with his search as they did "bad" things in the worlds that Sora went to, thus is why he fought against them and protected many of the worlds in the process.

Ähm, that it is japan only. :)

It was way too easy to get Ultima Weapon in KH2. The game overall was too easy, I found proud mode to be easier than standard. That doesnt mean I don't think it was a bad game though I loved KH2

I kinda liked Atlantica, But it was extremely pointless except for 100% completion.

The Disney worlds didn't connect with the story as well in 2 than in BBS or KH1.

  • 2 weeks later...

My problems with this game is the lazy level design and platforming, how pointless magic is, and how even as a person who don't like games that are too hard, the game is easy. I didn't even mind the singing minigames in Atlantica, but I just didn't like how there were only 2 areas compared to the giant world in KH1.

Edited by Keyblade Master Xine

  • 2 weeks later...

Oh yeah, the magic. I could complete teh whole game without magic. It was so useless.

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