Posted October 6, 201213 yr This is actually a school assignment, I have to practice something called Free Writing, here I gooooooo 1) Xemnas and Ansem serve no purpose. Why are they even there? Nothing is done with them besides a little bit of interaction with Riku and Ansem 2) Classic Riku and Vanitas are even worse. They`re completely useless. 3) Dream Eaters are badly designed enemies that make it difficult to know what to expect 4) The balancing is terrible. Boss fights can be a breeze while regular enemies can destroy you in seconds 5) All mini games and the like were moved to the Dream Eater raising games, there`s nothing left for any other part of the game 6) Inexplicable removal of command melding 7) stat bonuses gained by Dream Eater raising are ridiculously low despite the time it takes to gain them 8) Treasure chests are meaningless, as they are full of potions, or commands you can get far more easily from dream Eaters 9) Enemies have the exact same skills as sora and Riku, with no lag time, and can be spammed as such 10) Brought back Lea Imma post ten of these a day Edited October 7, 201213 yr by hatok
October 6, 201213 yr 10) Brought back Lea I disagree with this part Edited October 6, 201213 yr by Silent Maiden
October 6, 201213 yr 2) Classic Riku and Vanitas are even worse. They`re completely useless - I agree with Vanitas. Basically he was eye candy for the fangirls. 4) The balancing is terrible. Boss fights can be a breeze while regular enemies can destroy you in seconds - I agree with this as well. This applies for the Zolephant dream eaters http://kh13.com/forum/public/style_emoticons/default/sleep.png. Yet I had no trouble with 99% of the bosses. 5) All mini games and the like were moved to the Dream Eater raising games, there`s nothing left for any other part of the game - I enjoyed these mini games though. More than the others in the series. 6) Inexplicable removal of command melding -Never liked the command melding. http://kh13.com/forum/public/style_emoticons/default/smiley-cool.png Treasure chests are meaningless, as they are full of potions, or commands you can get far more easily from dream Eaters. -This was especially annoying becuase of the Treasure Chest trophy. 10) Brought back Lea. - I don't hate Lea, but this was the most useless thing in the game. Edited October 8, 201213 yr by _The Door To Light_
October 7, 201213 yr i dont agree with the 1st and last... Well Lea was a good person he didnt deserve to disappear. Also this reveals some plotholes of kh2 ( by that i mean: we saw ienzo, lea and sm others and they seemed good... not bad people. during re:com and kh2 though we see almost everyone was suffering from chronic villainy for no reason... was xehanort behind this? i believe yes, prolly he tried to xehanortify them and not turnin them into nobodies, but failed ) About the 1st one, xemnas and ansem are non-existent time figures. they exist only to complete the 13 darknesses. if they didnt try to do anything t riku at the beginning of 3d, is because riku is a light. however riku ended up a problem at the end and they tried to eliminate him ( well xemnas was occupied with sora at that time )
October 7, 201213 yr I think you're exagerating. You're comlaining too much, without really needing. I agree with 5 and 6, though. I'm not a fan of minigames, especially in KH2, there were hundreds, but only those Dream Eater ones were not enough and not that fun. I also missed melding, saves a lot of money. Other than it was a perfect game, it's one of the titles I can less complain about, along with KH2. Also, for those who complain about time travel, the only really big question is how YMX traveled through time without leaving his body (he probably didn't need to, because Ansem SoD already had) but it's not confusing at all.
October 7, 201213 yr You wanna know why Xemnas and Ansem were in DDD? It's because DDD was the 10th Anniversary game so SE felt like they had to put main antagonists from the main games into it.
October 7, 201213 yr i agree just with number 5, what are you saying? lea seriously http://kh13.com/forum/public/style_emoticons/default/ohmy.png Edited October 7, 201213 yr by deoxist
October 10, 201213 yr Lea basically strutting in, asking for a Keyblade then getting one was just a bit too fanservice-y for my taste. But that's covered by 10. Isn't 8 a problem for pretty much all the KH games. I think this is one of the few that didn't do it bad. Commands like Sonic Blade, Tornado and Salvation were much easier and better to find in chests. The Balloon spells/Escarglow being too overpowered to the point every boss becomes a joke with them.
October 11, 201213 yr 11) Ven's Keyblade Armor = pointless Edited October 11, 201213 yr by Alan Smithee
October 14, 201213 yr lea gets a keyblade Completely agree with that one. It was basically fanservice.
This is actually a school assignment, I have to practice something called Free Writing, here I gooooooo
1) Xemnas and Ansem serve no purpose. Why are they even there? Nothing is done with them besides a little bit of interaction with Riku and Ansem
2) Classic Riku and Vanitas are even worse. They`re completely useless.
3) Dream Eaters are badly designed enemies that make it difficult to know what to expect
4) The balancing is terrible. Boss fights can be a breeze while regular enemies can destroy you in seconds
5) All mini games and the like were moved to the Dream Eater raising games, there`s nothing left for any other part of the game
6) Inexplicable removal of command melding
7) stat bonuses gained by Dream Eater raising are ridiculously low despite the time it takes to gain them
8) Treasure chests are meaningless, as they are full of potions, or commands you can get far more easily from dream Eaters
9) Enemies have the exact same skills as sora and Riku, with no lag time, and can be spammed as such
10) Brought back Lea
Imma post ten of these a day
Edited by hatok