hatok 6,413 Posted December 12, 2014 Okay so I've been mulling over this a bit with the KH2.5 HD Remix and isn't that kinda true with EVERY KH game? Like when in a KH game has the stuff that happens inbetween ever been important? Even big events like the battle of Hollow Basion don't really contain any critical information that you need to know going forward Like for example, suppose after , let's say Traverse Town, you went to Hollow Bastion. Skip the beast stuff, jsut have Sora lose his keyblade, then cut to Riku being possessed. Then he loses his heart, it comes back, he seals the keyhole, and goes to the end of the world and beats Ansem Have we lost ANYTHING vital by cutting 95% of the plot out of KH1? Not really So I dunno, the more I think about it, the more I think saying only the Castle Oblivion stuff in Re:Coded is important is kinda silly, it's hardly a unique problem in this series Quote Share this post Link to post Share on other sites
Isamu Kuno 2,512 Posted December 12, 2014 (edited) These are all very good points I have to admit, before I clicked on the link I thought "Really, hatok? If you disagree with me then you could have just said so on my thread, rather than making a new one" Just because we often find ourselves on different sides of a debate. Edited December 12, 2014 by Isamu_Kuno Quote Share this post Link to post Share on other sites
Queen Tery 4,591 Posted December 12, 2014 Well I mean you just listed a series of events there that would HAVE to be there leading up to the end of KH 1 for it to make sense. The thing about Re:Coded is, the ending scene could've been a scene at the start of 3D and it would've sufficed. While I agree you have a point, I think the problem is far worse in Re:Coded than in other games. 1 Dracozombie reacted to this Quote Share this post Link to post Share on other sites
chrisora2066 26 Posted December 12, 2014 Oh okay good I thought it was one of those topics and was about to respond with "the only important thing about sex is the ending and you don't hear people complaining!" Quote Share this post Link to post Share on other sites
Ruby Rose 8,591 Posted December 12, 2014 Even though I've found the Disney worlds to take up space, without them the games would be 2-3 hours long; they may seem pointless at times but that 95% of the story you played through helped build the excitement for that final 5% you really care about, making it all the more worth it Riku taking the Keyblade back from Sora at the beginning isn't nearly as impactful as traveling the worlds for 10-30 hours only to find out the power you were using all along didn't even belong to you You put in the time and play through the slower/'unimportant' portions of the games to see the characters grow (mostly Riku though) and overcome obstacles, that way it's more rewarding when you do actually reach the end 4 Hero of Winds, RoxasXIIIK, Master Keeper and 1 other reacted to this Quote Share this post Link to post Share on other sites
Kaweebo 3,617 Posted December 12, 2014 (edited) Even though I've found the Disney worlds to take up space, without them the games would be 2-3 hours long bscly. It's a videogame, there has to be padding to involve the gameplay. And in every world you go to, you're at least doing and learning SOMETHING, even if it's not 100% game critical most of the time. There's two options when it comes to games like this where you're traversing across worlds or planets or whatever: A. You could pad out each world so it takes a while to finish and you learn more about story, characters, etc. within each world. B. You make more worlds but cut the length down between them, also limiting what you find out, if anything. You're basically just there for the experience. Seeing as how KH is all about exploring Disney worlds and meeting new characters, it makes sense why they'd pick B. Edited December 12, 2014 by Kaweebo Quote Share this post Link to post Share on other sites
hatok 6,413 Posted December 12, 2014 Even though I've found the Disney worlds to take up space, without them the games would be 2-3 hours long; they may seem pointless at times but that 95% of the story you played through helped build the excitement for that final 5% you really care about, making it all the more worth itRiku taking the Keyblade back from Sora at the beginning isn't nearly as impactful as traveling the worlds for 10-30 hours only to find out the power you were using all along didn't even belong to youYou put in the time and play through the slower/'unimportant' portions of the games to see the characters grow (mostly Riku though) and overcome obstacles, that way it's more rewarding when you do actually reach the end pfft characters don't grow in Disney worlds also Riku never grows Well I mean you just listed a series of events there that would HAVE to be there leading up to the end of KH 1 for it to make sense. The thing about Re:Coded is, the ending scene could've been a scene at the start of 3D and it would've sufficed. While I agree you have a point, I think the problem is far worse in Re:Coded than in other games. that'd be a very weird and inexplicable cutscene. Just randomly have Sora in KH1 clothes with Mickey talking to Namine Quote Share this post Link to post Share on other sites
Dracozombie 4,554 Posted December 12, 2014 also Riku never grows Yes he does. 3 Hero of Winds, RoxasXIIIK and Ruby Rose reacted to this Quote Share this post Link to post Share on other sites
hatok 6,413 Posted December 12, 2014 Yes he does. taller maybe as a person, not really he doesn't really face the consequences for his actions, he just kinda angsts about it for four games even though at the end of each game he supposedly gets over it Quote Share this post Link to post Share on other sites
Dracozombie 4,554 Posted December 12, 2014 taller maybe as a person, not really he doesn't really face the consequences for his actions, he just kinda angsts about it for four games even though at the end of each game he supposedly gets over it O... kay then? 2 RoxasXIIIK and Ruby Rose reacted to this Quote Share this post Link to post Share on other sites
Hero of Light XIV 2,381 Posted December 12, 2014 Okay so I've been mulling over this a bit with the KH2.5 HD Remix and isn't that kinda true with EVERY KH game? Like when in a KH game has the stuff that happens inbetween ever been important? Even big events like the battle of Hollow Basion don't really contain any critical information that you need to know going forward Like for example, suppose after , let's say Traverse Town, you went to Hollow Bastion. Skip the beast stuff, jsut have Sora lose his keyblade, then cut to Riku being possessed. Then he loses his heart, it comes back, he seals the keyhole, and goes to the end of the world and beats Ansem Have we lost ANYTHING vital by cutting 95% of the plot out of KH1? Not really So I dunno, the more I think about it, the more I think saying only the Castle Oblivion stuff in Re:Coded is important is kinda silly, it's hardly a unique problem in this series WRONG. You miss out on Donald and Goofy's budding friendship with Sora which leads them to abandon their mission so that they can help Sora and leads him to discover the true power of friendship. You are entitled to your own opinion, but I have to say that you're kind of taking the fun out of the series for me. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted December 12, 2014 WRONG. You miss out on Donald and Goofy's budding friendship with Sora which leads them to abandon their mission so that they can help Sora and leads him to discover the true power of friendship. You are entitled to your own opinion, but I have to say that you're kind of taking the fun out of the series for me. okay, tell me how is that important to the story at large? Quote Share this post Link to post Share on other sites
Hero of Light XIV 2,381 Posted December 12, 2014 okay, tell me how is that important to the story at large? Sora would never have learned the strength he could gain from his friends, he would never have gotten the will to reclaim the Keyblade, Riku would have stayed a pawn of Darkness, Donald and Goofy would likely have never found Mickey, and Ansem would have dragged all of the worlds into Darkness. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted December 12, 2014 Sora would never have learned the strength he could gain from his friends, he would never have gotten the will to reclaim the Keyblade, Riku would have stayed a pawn of Darkness, Donald and Goofy would likely have never found Mickey, and Ansem would have dragged all of the worlds into Darkness. we're not talking about alternate realities here, we're talking about information essential to the plot of KH Quote Share this post Link to post Share on other sites
Brady Austin 54 Posted December 12, 2014 we're not talking about alternate realities here, we're talking about information essential to the plot of KH the whole plot and theme of the game is the power of friendship. Terra, aqua and ven find purpose through their friendship and sora gains strength from his friends to accomplish his task of defeating ansem, xemnas, and eventually xehanort. Without those segments of character building and the friendship growing the themes that they put into these games would be useless. So essentially it doesn't necessarily move the plot forward but it is key to kingdom hearts as a whole. 1 Hero of Light XIV reacted to this Quote Share this post Link to post Share on other sites
Hero of Light XIV 2,381 Posted December 12, 2014 we're not talking about alternate realities here, we're talking about information essential to the plot of KH That WAS essential. Friendship is what drives everything in this series. If Sora never learned what friendship and bonds could do, the plot could never develop like it has because his journey would end there. You're looking too close at the wall to see the whole building that's right there in front of you. Quote Share this post Link to post Share on other sites
Hero of Winds 2,576 Posted December 12, 2014 Oh boy, another hatok thread...These never bode well for me. I get stuck talking to brick wall. Character growth is important to the plot. A character can't go from Point A to Point B in plot and be expected to fully understand the situation. The plot doesn't thicken until the end, yes; but aside from padding the gameplay out, the other worlds hold character growth. You can deny it all you want with your nitpicking and misunderstanding, but each and every character goes throw an emotional development. Sora spent all this time in KH1, travelling worlds as The Key. Everyone thought he was supposed to be the one with the power of the Keyblade. However, Riku proved that wrong after Sora developed friendships and built a stronger representation of what he meant to each world. Take away the worlds and that scene is meaningless. Riku just takes the Keyblade and Sora has no exact reasoning or belief as to why he shouldn't need the keyblade (y'know, the whole reason the Keyblade offically chose him by this point - "My friends are my power!"). Kingdom Hearts 2 comes along, new worlds means new friends, and for Sora, thats a new strength gained. Sora has valuable lessons that he learns in each world. Learning them builds better connections, and a stronger heart. Sora's power, what makes him stand out, even with him being the ordinary boy, is his strength of heart. His strong will and urge to build more friendships, push him to help those in need. Even after the fact about what defeating the Heartless does is brought up, Sora can't just give up on using the Keyblade, because he isn't the kind of character to leave helpless worlds unattended. If people are in need, Sora will be there to help them. This in turn leads to Re:coded. It is revealed that Sora must learn how to accept the hurt of others in order to help them. Sora is the naive, friendly soul, and in order to advance in the plot, his character must grow to understand why it is he must do the things he has to do. This is why your 95% "junk" exists. 1 Hero of Light XIV reacted to this Quote Share this post Link to post Share on other sites
hatok 6,413 Posted December 12, 2014 Oh boy, another hatok thread...These never bode well for me. I get stuck talking to brick wall. Character growth is important to the plot. A character can't go from Point A to Point B in plot and be expected to fully understand the situation. The plot doesn't thicken until the end, yes; but aside from padding the gameplay out, the other worlds hold character growth. You can deny it all you want with your nitpicking and misunderstanding, but each and every character goes throw an emotional development. Sora spent all this time in KH1, travelling worlds as The Key. Everyone thought he was supposed to be the one with the power of the Keyblade. However, Riku proved that wrong after Sora developed friendships and built a stronger representation of what he meant to each world. Take away the worlds and that scene is meaningless. Riku just takes the Keyblade and Sora has no exact reasoning or belief as to why he shouldn't need the keyblade (y'know, the whole reason the Keyblade offically chose him by this point - "My friends are my power!"). Kingdom Hearts 2 comes along, new worlds means new friends, and for Sora, thats a new strength gained. Sora has valuable lessons that he learns in each world. Learning them builds better connections, and a stronger heart. Sora's power, what makes him stand out, even with him being the ordinary boy, is his strength of heart. His strong will and urge to build more friendships, push him to help those in need. Even after the fact about what defeating the Heartless does is brought up, Sora can't just give up on using the Keyblade, because he isn't the kind of character to leave helpless worlds unattended. If people are in need, Sora will be there to help them. This in turn leads to Re:coded. It is revealed that Sora must learn how to accept the hurt of others in order to help them. Sora is the naive, friendly soul, and in order to advance in the plot, his character must grow to understand why it is he must do the things he has to do. This is why your 95% "junk" exists. well I'm not even going to dive into KH's concept of character development with someone who opens their post with that, but I will pose a question if the character development is so important in every other game, why wouldn't it be important in Re:Coded? That's my argument is that Re:Coded exists or more or less equal terms with the regular games Quote Share this post Link to post Share on other sites
Hero of Winds 2,576 Posted December 13, 2014 well I'm not even going to dive into KH's concept of character development with someone who opens their post with that, but I will pose a question if the character development is so important in every other game, why wouldn't it be important in Re:Coded? That's my argument is that Re:Coded exists or more or less equal terms with the regular games Re:coded does focus on character growth. I dun see how you can't see it yourself. 1 Hero of Light XIV reacted to this Quote Share this post Link to post Share on other sites
hatok 6,413 Posted December 13, 2014 Re:coded does focus on character growth. I dun see how you can't see it yourself. I... the what how did you misinterpret this topic THAT badly? Thepoitn of this entire topic is that Re:Coded is more valuable than people give it credit for, and that if you use the same logic people use on Re:Coded about only the ending mattering then you can maekt he same argument about akll the other games Quote Share this post Link to post Share on other sites
Hero of Winds 2,576 Posted December 13, 2014 I... the what how did you misinterpret this topic THAT badly? Thepoitn of this entire topic is that Re:Coded is more valuable than people give it credit for, and that if you use the same logic people use on Re:Coded about only the ending mattering then you can maekt he same argument about akll the other games Then you should say what you mean. I read the whole post you made and not once did you make a clear evaluation such as what you've said just now. I didn't misinterpret anything. You made a misleading title and just rambled on without making a clear point. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted December 13, 2014 Then you should say what you mean. I read the whole post you made and not once did you make a clear evaluation such as what you've said just now. I didn't misinterpret anything. You made a misleading title and just rambled on without making a clear point. misleading title, sure but nobody else in this threat misinterpreted my meaning. Look at the very first reply Quote Share this post Link to post Share on other sites
Queen Tery 4,591 Posted December 14, 2014 pfft characters don't grow in Disney worlds also Riku never grows that'd be a very weird and inexplicable cutscene. Just randomly have Sora in KH1 clothes with Mickey talking to Namine Well it would need to be somewhat redone. For instance, Mickey could explain to Sora the note in the journal and that upon further investigation they found about about the ones who are in pain that Sora needs to save. I honestly believe all of that could be condensed into one scene in 3D and that a full game was not necessary. While KH 1 and KH 2 wouldn't combine into one game as easily. Quote Share this post Link to post Share on other sites
Hero of Light XIV 2,381 Posted December 15, 2014 misleading title, sure but nobody else in this threat misinterpreted my meaning. Look at the very first reply To be fair, it just feels like you are trying to make Re:Coded look more important by making the other games seem less important so that they are all on the same level of importance. I say that the game as a whole is important and that there is no need to "lower" anyone. Quote Share this post Link to post Share on other sites