Okay so I've been mulling over this a bit with the KH2.5 HD Remix
and
isn't that kinda true with EVERY KH game?
Like when in a KH game has the stuff that happens inbetween ever been important? Even big events like the battle of Hollow Basion don't really contain any critical information that you need to know going forward
Like for example, suppose after , let's say Traverse Town, you went to Hollow Bastion. Skip the beast stuff, jsut have Sora lose his keyblade, then cut to Riku being possessed. Then he loses his heart, it comes back, he seals the keyhole, and goes to the end of the world and beats Ansem
Have we lost ANYTHING vital by cutting 95% of the plot out of KH1? Not really
So I dunno, the more I think about it, the more I think saying only the Castle Oblivion stuff in Re:Coded is important is kinda silly, it's hardly a unique problem in this series
Okay so I've been mulling over this a bit with the KH2.5 HD Remix
and
isn't that kinda true with EVERY KH game?
Like when in a KH game has the stuff that happens inbetween ever been important? Even big events like the battle of Hollow Basion don't really contain any critical information that you need to know going forward
Like for example, suppose after , let's say Traverse Town, you went to Hollow Bastion. Skip the beast stuff, jsut have Sora lose his keyblade, then cut to Riku being possessed. Then he loses his heart, it comes back, he seals the keyhole, and goes to the end of the world and beats Ansem
Have we lost ANYTHING vital by cutting 95% of the plot out of KH1? Not really
So I dunno, the more I think about it, the more I think saying only the Castle Oblivion stuff in Re:Coded is important is kinda silly, it's hardly a unique problem in this series