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Tainted Blood (An Original RP) Sign-Ups and Discussion.

Posted

                               Welcome....to my realm... (Not going anywhere with that. X3)

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In a world failing to thrive rests a society of varying races.  Some embrace one another, while others shun and condemn them. The Elves have quarrelled with the Humans and now reside closer to the mountain range, while Mages have taken into living sheltered and quiet lives, stifling the whispers of their inherited gifts lest they be torn from their homes and slaughtered like animals.  At the heart of all this chaos and strife stands the Korbenic Empire, ruled by none other than an emperor of blood and power named Korben.  The Korbenic Empire has risen above and beyond all cultures and societies, all due to one experiment having gone right.

 

Tanzynite, a chemical derived from the very core of the earth itself, has been mutated and perfected in the imperial labs and have reached subjects of all natures.  Some variants of Tanzynite can heal, while others can kill.  Some can enhance vitality, strength, and stamina, while others yet can enhance magical abilities.  One of the most valuable of all can alter one's body to be independent and not relying on nutrients for survival, something that others would do almost anything to acquire in a dying world where crops won't prosper.  Tanzynite has also been abused: people crave it, long for it, and kill for it, only to feed their addictions and need for massive amounts of Tanzynite that will eventually corrupt their hearts and cripple their bodies.  While Tanzynite has been a miracle, it has also been a deadly curse.

 

The prices have raised for Tanzynite and alliances to the empire have increased for this substance, creating it nigh impossible for everyone to get their hands on Tanzynite that require it for their very existence.  With alliances the Korbenic Empire has only grown, its power ever influencing upon the world.  With every nation that surrenders to the empire much blood is shed.  Mages, who are considered an abomination, are killed, children are randomly plucked from homes to be brought in for lab experiments, and races other than Humans are oft times experimented on as well--or worse.  Slavery has become abundant on those who are poor, and oppression within the imperial territories is stifling.  Only a handful of nations remain that haven't aligned themselves at the feet of the Empire, and it isn't long before they wither away and die entirely.

 

You have to choose a side in this struggle for mere survival.  Your decisions alone will impact the fate of society as a whole.  Are you apart of the empire, willing to do whatever it takes to ensure you live a comfortable life and remain the empire's right hand man, or are you a freedom fighter who will fight for your society's independence?  Will you embrace others who are different, those who your culture has rejected and rebelled for their difference in race, or will you be defiant and struggle on your own, even though you need them as much as they need you?  You choose, but choose wisely.  The fate of the world rests upon your decision.

 

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RP Rules:

1: No Godmodding/Meta-Gaming, trust me; I'll know.

2: All KH13 RPing Rules are in effect here.

3: You can create as many characters as you want, but try not to bite off more than you can chew i.e: Make too many characters for you to effectively handle.

4: If any rules are broken, you will be given a Warning. Break them again and you're off the RP. Godmodding/Meta-Gaming, depending on severity can result in an immediate removal. My co-host, Mystics Apprentice, can also issue warnings.

5: Feel free to contribute to the story. This is an RP after all. :) In fact, I encourage it!

6: If you need to be off the site for long periods of time or just simply wish to leave the RP, please tell us! :) That way, you won't just be discounted or thought a deserter for just up and leaving or being too inactive.

7: You can be Rebellion, Empire or a member of the Criminal Underworld. For the latter, I encourage "Batman: Arkham Series Rogues Gallery" levels of creativity for the Criminals, it'll make things interesting.

8: For Non-Human Races, you can pick practically anything you please, be it: Werewolf, Vampire, Succubi, Incubi, Demon, Nephilim, Cambion, etc etc etc.

9: Tanzynite Creation is difficult and requires great scientific expertise, so unless your character is a Scientist, Highly Intelligent or just has a knack for chemicals, you can't create your own Tanzynite Chemicals. (But me and Mystic can. xP) You may request Custom Tanzynites be made via PM and I shall evaluate them though.

10: Auto-Hitting and Mass Slaughter are highly restricted here. Only the Hosts can Auto-Hit freely, but we will not abuse it. Mass Slaughter cannot be done on a whim, only if asked for and we shall evaluate.

11: Have fun! :D

 

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List of Tanzynite Chemicals:

 

Primary Chemicals: Commonly called: "Instigators". These serve as more offensive and action based abilities.

 

Electro Bolt: "Feel like the Thunder God himself! Electro Bolt will let you fire off bolts of Electricity at will! Warning: Water and Lightning don't mix." With this chemical compound, you can fire Electricity/Lightning from your hands, be it in bursts, a constant stream or a simple jolt. Manifestation: Blue Energy courses through the users veins, along with Electricity coursing around the users body occasionally on its own or at the will of the user.

 

Satan's Touch: "Feel the heat! Satan's Touch will cause you to be able to wreathe whatever you want in Flames! Warning: Fire spreads." This chemical compound will allow you to light anything on fire with Fireballs, Flamethrowing, Fire Breath and allows you to heat anything you touch with your Body Heat. Manifestation: Severe burns on the user's body along with a visible, pulsing and glowing orange heat underneath the body of the user, Irises glow Orange too and Fire seems to be burning inside, ready to be unleashed.

 

Sting of Winter: "Feel the chill in your bones! Sting of Winter gives you Icy Powers to freeze your enemies! Multi-Purpose Capabilities Guaranteed." This chemical compound grants the ability to freeze your enemies, water and other objects. It can also be shaped into Armour and Icy Spikes can be extended from your hands to make yourself a Cryo-Weapon. Manifestation: Permafrost covers body, with the hands having Ice Burns along with small Icicles/Spikes protruding from the skin (Yes, they have blood in them) which can be extended. An Icy Mist emanates from the user and when Armoured and/or using the Icicles as weapons, more ice and burns cover the user.

 

Flash Flood: "Go with the flow! Flash Flood can wash away your enemies! Warning: Water's stronger than you may think." This chemical compound allows you to assail your enemies with Waves of Water to push them away, High-Pressure Jets to wear away at them, mildly telekinetically suspended in the air Bubbles filled with water that can either explode to shower opposition or encase opponents in it to drown them, wear down their limbs or be exploded out of them to weaken and surprise them. Manifestation: Water courses and drips down the users hands but it can be contained around the hands and manipulated for effect, mutations similar to suction cups and barnacles on an Octopus form on the hands and condensation emits from their body.

 

Cyclonic Rush: "Stand firm against the breeze! Cyclonic Rush will blow your enemies away! Warning: Wind does more than push." This chemical compound will let you blow away enemies with Gusts of Wind. It can also allow formation of Mini-Cyclones or Tornadoes to cause major damage. You can also breathe strong air currents from your mouth that can be sustained as long as you can exhale and all wind effects can cause Wind Erosion on a quickened scale, which is particularly painful to enemies. Manifestation: Wind currents circulate around users arms and hands while veins pulse with White Energy, clothing and hair is in a constant Windswept effect due to internal winds blowing.

 

Telekinesis: "Steel your mind! Telekinesis is as blunt as it gets, allowing you to pick up and throw objects with your mind!" This chemical compound allows you to use the Psychic Energy/Potential in your mind to use Psychokinesis/Telekinesis to levitate and throw objects at whim. However, it can also be used to assault the minds of Weak-Willed people, incapacitating them. You can also read minds, but to a limited extent. Manifestation: The force used is visible, but no other discernible effect is present externally on the user. Internally, brainwaves and MRI Readings are radically different from a normal brain.

 

Blinding Light: "Shine amongst the stars! Blinding Light gives you control over the Light to blind your enemies! Warning: It can also burn." This chemical compound allows you to control the Light Element of the Universe to blind, scorch or otherwise impede your enemies with what basically amounts to Pure Energy. Burning Beams can be fired straight from the hands when the power is charged up. Manifestation: Pure Energy courses through the users veins, pulsating at all times. The users hands are crackling with power while the scorching effects of the Light leave blackened burns on the some parts of the skin and visible cracks and tears in the arms produce light as the body attempts to contain it all within.

 

Smothering Darkness: "Cast your enemies into the Shadows! Smothering Darkness lets you control the Darkness and Shadows to assault your enemies! Warning: Power corrupts." This chemical compound allows you to control the Darkness Element of the Universe to smother, corrupt, hurt or otherwise make your opponent suffer with the Shadows themselves or the literal Darkness that resides in everything, including yourself. Shadow Orbs can be created and thrown to explode on impact when the power is charged up. Manifestation: Dark Purple Energy courses through the users veins, softly and slowly pulsating at all times. The users hands are swathed in Dark Mist while the corrupting effects darken the skin on the hands and arms and the skin is flaking off while Dark Tendrils are latching to the skin like parasites. Visible cracks and tears in the arms produce Darkness as the body attempts to contain it all within.

 

Pack-A-Punch: "Feel the power coursing through your muscles! Pack-A-Punch allows you to push boulders and punch walls! Warning: Don't strain yourself." This chemical compound increases your strength greatly, increasing Muscle Mass to 4x their normal mass, allowing for harder punches and kicks along with the ability to lift up heavy objects and even throw them. Manifestation: Bigger, evenly distributed muscles throughout the body, all veins are more pronounced and occasionally a green, glowing fluid flows through them.

 

Rocky Road: "Make the Earth tremble at your step! Rocky Road allows you to shake up the place and throw rocks! Warning: Rocks are hard." This chemical compound allows you to control the Earth Elements to shake the ground with Earthquakes, raise Rock Pillars, throw Rocks, split the ground open and toughen yourself up with Earthy Armour. Manifestation: Hands and forearms are entirely covered in a thick rock cover but still have full mobility, small stones form on the upper arm and the users voice becomes Earthy.

 

 

Secondary Chemicals: Commonly called "Tonics". Have more of a passive, but still apparent effect.

 

Scamper Speed: This Tonic allows the user to run 2x faster than the average person, also allowing them to run for longer, but the user would be at risk of overheating like a Cheetah if they run for too long. Has no manifestation.

 

Chameleon: This Tonic allows the user to become invisible to the naked eye when they stand still for a period of time. It activates after 5 seconds of standing still. It cannot be used when moving. Manifestation is quite evident.

 

Tough Guy/Girl: This Tonic toughens the user up, allowing them to soak up a more damage than a normal person before weakening, dying etc. Has no manifestation.

 

Marksman: This Tonic increases the users Hand-Eye Co-ordination, allowing them to aim firearms better and more effectively. Has no manifestation.

 

Brains and Brains: This Tonic increases the users intelligence and their ability to tinker with things. Has no manifestation.

 

Houdini: This Tonic allows the user to teleport at will. Manifestation: Only appears when teleporting, all veins and irises turn red before the user disappears in a flurry of Rose Petals and Red Mist.

 

Enduring Bolt: This Tonic boosts the stamina of the user, allowing them to run longer, fight longer and exercise longer. Has no manifestation.

 

Night Piercer: This Tonic allows the user to see in the Dark of Night more effectively, works as organic Night Vision Goggles. Manifestation: Eyes glow Night Vision Green when active.

 

Animal Instinct: This Tonic allows the user to sense nearby organics, regardless of species unless they are Demons or Angels. Has no manifestation.

 

Gymnastic Expert: This Tonic grants the user enhanced flexibility and mobility, allowing them to move more fluidly, flip and slink into tight spaces. Has no manifestation.

 

 

Experimental Tanzynite Chemicals - These Chemicals cannot be picked for normal usage and are for certain characters only. However, if you so desire, you can PM me to ask to use these Chemicals, but only one per person.

 

Experimental Strength Compound - Codename "Venom" (Taken by myself, used by NPC's.): This Instigator-Class Chemical was in development by order of the Emperor himself as he wanted Super-Human enforcers with the strength to topple any opposition. It derives partially from the Pack-A-Punch Chemical in concept but strength would be increased to a far greater level than that chemical can offer and makes the subject far more bulky, but requires a Injector System/Harness mounted to the subject to keep the chemical flowing and in effect. It is also far more addictive than average compounds, with the withdrawal symptoms often being so severe that they result in death. Initial tests on human subjects often resulted in death, be it from Cardiac Arrest or their Hearts flat out exploding from the pressure and rush of bodily chemicals and the chemical itself. It was only after one Subject survived and subsequently broke out that they had enough results to make a stable compound. However, the escapee stole all research notes and all samples of the fluid, learned how to produce more and perfect it and has since sold it in the Black Market in the Criminal Underworld. Manifestation: Users are often Seven-Feet Tall, with large muscles, facial scarring, heavily pronounced veins and green glowing fluid frequently flowing through them. Behaviour is often far more aggressive but intelligence is not dampened.

 

Experimental Strength Compound - Codename "TN-1" (Taken by myself, used by NPC's and in Scrap's planned character backstory.) : This Instigator-Class Chemical is currently in the testing phases under the eye of the man who escaped Venom Testing with the compound and is currently trying to improve it and remove its addictive qualities while at the same time creating a "Super-Venom". initial tests made have shown promise, a more permanent transformation of grotesque proportions, with subjects growing to 10 Feet in height, their muscles expanding massively and their strength great enough to blast through a platoon of enemies while shrugging off bullets. As it is in testing phases, there are problems. While the subject is bulletproof and insanely strong, they are not invincible as the full effect takes 10 minutes or more to take effect and usage damages the Memory Centres of the Brain, causing Memory Loss and Brain Damage. Intelligence is dampened as the user roars and is reduced to Hulk Speak and is very single minded, but usually makes up for it in brute strength and it does not require the Harness from Venom. Manifestation: Gargantuan Muscle Growth, greatly pronounced veins with the same green glowing fluid flowing, covered in a green and black mist, eyes glow white-green and temperament is greatly compromised.

 

Experimental DNA Bonding Compound - Demonic DNA - Codename: "Devil's Blood" (Taken by Mystics Apprentice.): In an attempt to harness the great power Elder Demons, or "Devils" as they are nicknamed, the Emperor captured an Elder Demon and took a sample of its DNA to his scientists to bond it to subjects in order to give his Guards more power, maybe even himself if successful. The bonding process was initially a disaster, Subjects being literally torn apart as the Devil Cells destroyed their Cells, making it impossible to create a Viable Life Form. However, in a last gambit, they attempted to create another cell to stabilize the Devil Cell into co-operating with the Subject's Cells and merging with them, called "GENOCELL". This artificial cell was mixed into the compound and injected into their last subjects, creating what they wanted, giving the Subjects the Powers, physiology and ability of the Elder Demons, slightly filtered down due to the Artificial Hybrid nature. Unfortunately, only one was left and they escaped due to an oversight that the Survivor has since corrected: GENOCELL was hastily made and thus was not perfected and eventually deteriorated, leaving many of them to be torn apart like the rest, while the survivor was able to fix the Artificial Cell and survive in the Criminal Underworld as a Super-Villain alongside many others, including the Venom Survivor. Manifestation: Demonic Wings, Talons, Demonic Energy crackles unstably and their power is but a shadow of a True Elder Demon. Their skin is scaly, red and their eyes completely yellow and glowing, small horns protrude from their head.

 

There can also be only one Elder Demon and that role can be given to any who wish to have it and be a Main Villain alongside Emperor Korben, but against everyone including the Emperor. If you want it, PM me. If not, I will assume the role.

I have taken the role of Elder Demon.

 

And there are many other miscellaneous Tonics that increase Longevity and other such things that will go unnamed.

 

World Map:

Posted Image

 

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Character Sheet:

 

Name:

Age:

Gender:

Race:

Side(Rebellion, Empire, Criminal Underworld):

Appearance:

Weapon(s):

Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon):

Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations):

Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.):

Tonic Chemicals(Same as above. Limit of 3.):

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): 

Race Power(If Non-Human):

Bio/History:

Personality:

 

Be sure to follow this topic and the RP when it is made to keep up and not be lost! :)

 

Current Roster:

SuperiorKunivas - Host - Emperor Korben, Slade Joseph Wilson, Scourge, Roman Sionis "Black Mask", Azrael, Embodiment of Chaos & Ayane "Shinobi" Takahashi.

Mystics Apprentice - Co-Host - Jadis Sorein, Ariana Cabret & Yevgeni Malachite.

Scrapmaster - Mikhail Drak, Gabriel Stross, Henry Hansees & Oryx and his human host.

Riki - Derik J. Absolon.

Sabre Lily - Eclaire Tonnere, Jeremy Tobias Hunter, Tiriel & Rika Hunter aka: Chrysalis.

Disgust - Cyler, Vortludo Prince, Neena Mors, Ryonne Neyelmnik, Viridem Hangin, Doctor, The Crows Eyes Group & Tekanorojia Zimm (Deceased).

Nortanort - Dr. Vay Lea, Tindy & Akira 'Crimson Lightning' King.

Shulk - Fiora, Allitt & Indy.

The Unversed - Peashy, Uzume, Plutia & Croire.

Vaude - Rufus Contralto.

Edited by SuperiorKunivas

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I think I slept like nine hours.

 

I needed that.

 

 

I should be able to post tomorrow though, it's just been a hell of a week for me.

Finally posted guys.

 

 

So, if you're rebellion, get to Mother Base as soon as your battles end. I'll need every one of you for this.

 

 

 

And Kunivas...when I mean retrofit all those seaships...I mean THIS

 

Posted Image

I'll get Yev, Slade, and Vort back to base with my next post. Mikhail will be coming too, because there is only so much an ancient teleporting coin can do. Also, because I want these characters out there as fast as possible, so they can be approved, I am creating them now. But they won't make their appearance for a while. It's kind of a different concept than I usually do, inspired by Javelin's Nightsparrow Squad or whatever the squad name is. A bunch of characters that individually cannot do much, but are more of a group. They will also generally all be within the same general area, not too far away from each other.

 

Name:  The Crow's Eyes

Age:

Die- 18

Naja- 18

Scherp- 20

Lan- 16

Kol- 21

Heksen- 21

Gender:

Die, Scherp, Lan, Heksen: Male

Naja, Kol: Female

Race: Human, all of them

Side(Rebellion, Empire, Criminal Underworld): Criminal Underworld. Act as mercenaries, will do any job if paid well or has a good take.

Appearance: 

Die:

Posted Image

 

Naja:

Posted Image

 

Scherp:

Posted Image

 

Lan:

Posted Image

 

Kol:

Posted Image

 

Heksen:

Posted Image

 

Weapon(s):

Die: A weighted cane with a lot of heft and a Desert Eagle

Naja: Several knives with an incredible edge

Scherp: Two revolvers and the most advanced sniper rifle in the world, stolen from Imperial labs.

Lan: Lots of miscellaneous gadgets, mostly revolving around explosives.

Kol: None

Heksen: A pair of electrified metal knuckles, a shotgun.

Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Kol: Mage. Everyone Else: Tanzynite Users

Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Kol: Illusionary, specializing in tailoring appearances, masking sounds or creating sounds, and other generic illusion things. Also knows some fire magic.

Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.):

Die: Satan's Touch, Telekinesis, Smothering Darkness

Naja: Cyclonic Rush

Scherp: Sting of Winter, Flash Flood

Lan: Electro Bolt, Telekinesis

Heksen: Rocky Road, Pack-A-Punch, Blinding Light

Tonic Chemicals(Same as above. Limit of 3.):

Die: Brains And Brains, Animal Instinct

Naja: Gymnastics Expert, Scamper Speed, Chameleon

Scherp: Marksman x3

Lan: Brains and Brains x3

Heksen: Tough Guy x2, Enduring Bolt

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): N/A

Race Power(If Non-Human): None. 

Bio/History: The Crow's Eyes. A name that strikes fear into many a merchant. This crew of criminals has gained an infamy for never failing in a job. They do bank robberies, art heists, assassinations, and everything in between. Nothing is too despicable for them, particularly their leader, Die. None of them has a last name. Legend has it that is because they are direct manifestations of the poor society that has been created under Korbenic rule. Of course, most legends one will hear about them aren't true, like legends that Die has claws under the gloves he wears at all times, that Heksen fended off an entire battalion of Korbenic police by himself, that Naja can hear and see everything in a mile of her, that Scherp once shot a coin straight through the middle from ten miles away, that Lan built an tank in fifteen and a half minutes, that Kol has seduced every noble in the empire and knows every dirty secret. Are these true? Once again, no they're all a lie. But they certainly build a mystique and legend that is helpful for business, so Die will never deny a single one. They each have their own histories, and goals, and dreams, but under the banner of the Crow's Eyes, they have all found a family and a successful path. To lots and lots of money.

Personality:

Die: A despicable person, nothing is below him. He seeks revenge on Korben, and has sworn to tear his house down below him brick by brick. But first he will take every ounce of gold he can find, and become his equal on a world's stage. Ambitious goals for a thief, but Die is not just any thief. He prides himself on being the best thief in the world. He cares little for morality or other people, considering only the money that is in it for him. The one exception to this rule are the Crow's Eyes, especially Naja, the family that he has managed to find solace in.

Naja: A woman who is normally considered the moral compass of the group, still doesn't point in quite the right direction. She follows her own path, seeking her own identity beyond the Crow's Eyes. She is quiet, as is expected from the acrobat and spy of the crew, and rarely speaks.

Scherp: A joker and fool, Scherp is cocky and arrogant, constantly getting himself into trouble. He has a weak spot for gambling and drinking, and often loses his share of any job within a single night on a fool's quest to win big. He loves the adrenaline rush of firefights and heists, and as the sniper of the group, is incredibly good at what he does. He likes to put a smile on the faces of the others, even at his own expense.

Lan: A shy genius, Lan ran away from a luxurious life because of the abuse. He found a haven in the Crow's Eyes, especially since he proves himself very very useful. He is a mechanical genius, tinkering and creating machines and plans overnight. When on a job, Lan often takes the position for demolition or mechanic, taking responsibility for any tech in the mission. He is still a little naive and awkward compared to the others but is always eager.

Kol: A beautiful mage, Kol is seductive and intense. She always looks out for the others, but also has a soft spot for other mages, knowing the persecution of such a role. She has a long rivalry with Heksen generating from their time as predator and prey, but they have mostly gotten over it for the group. Mostly. She plays any kind of intel gathering role or pretty distraction. She also often substitutes herself in the place of important hostages or targets using her illusion magic, and as such is quite the delightful actress.

Heksen: Gruff and grim, Heksen is an ex Imperial soldier who left after his original encounter with Kol, taking his skills to the streets. He's muscle like you've never seen, incredibly good when it comes to fisticuffs. He is serious and an idealist, but Heksen always caves when it comes to cash. Heksen likes to be in fights, especially against imperial soldiers, and as such he is the muscle of the group, taking hits and fighting so that the others can complete the job.

 

Any customers? As for people wondering the power level of these guys... They're above average, but certainly not Henry or Derik level. But that's not the point, since they won't be picking fights if they don't have to. And for people wondering if I have too many characters, don't worry. I have thirteen in Decolor Censura, and these six are meant to act less like individuals and more like a cohesive unit. And unless someone hires them, they probably won't have much impact on the goings-on anyway.

Edited by Emerald Sustrai

Finally posted guys.

 

 

So, if you're rebellion, get to Mother Base as soon as your battles end. I'll need every one of you for this.

 

 

 

And Kunivas...when I mean retrofit all those seaships...I mean THIS

 

Posted Image

https://www.youtube.com/watch?v=QgutpNRMgn4

Finally posted guys.

 

 

So, if you're rebellion, get to Mother Base as soon as your battles end. I'll need every one of you for this.

 

 

 

And Kunivas...when I mean retrofit all those seaships...I mean THIS

 

Posted Image

I get the feeling my fight might take a little longer... Fiora's going to be late. xD

I get the feeling my fight might take a little longer... Fiora's going to be late. xD

Shine the Derik Signal, it's a giant hammer symbol, he'll be there as Rikiman.

 

Paging @Nort, paging @Nort, please bard, sing the balled of Rikiman.

Shine the Derik Signal, it's a giant hammer symbol, he'll be there as Rikiman.

 

Paging @Nort, paging @Nort, please bard, sing the balled of Rikiman.

If Derik is Rikiman, then Fiora should be Shulkwoman, or Fi... just Fiora still.

If Derik is Rikiman, then Fiora should be Shulkwoman, or Fi... just Fiora still.

*Sheulk

*Sheulk

Sheulk or FioraFiora. Either one works.

Shine the Derik Signal, it's a giant hammer symbol, he'll be there as Rikiman. Paging @Nort, paging @Nort, please bard, sing the balled of Rikiman.

...Isn't the only ballad I've ever composed about you, about how powerful Derik is?...Yeah, I Can't Defeat Rikiman.

...Isn't the only ballad I've ever composed about you, about how powerful Derik is?...Yeah, I Can't Defeat Rikiman.

Sing my ballad, bard!

Six characters in one Yuffie? thats some ambition.

 

anyway.

 

here, a theme for'em.

 

Sing my ballad, bard!

I've noticed every time I've tried to think, around that same spotThat I always get blocked by the same skillNever giving up, I challenge the Reigns,But soon lose everything.If I had immorality I could easily defeat him, but...No matter what, however many times I try......I cannot defeat Rikiman!No matter how many times I try, I cannot avoid that Grey Reign.I get behind him and attack repeatedly, but...The Angel Reign ignores all my attacks regardless.I've tried to attempt stealing all his power too, but...against his energy absorption, it is meaningless. Thus, for the sake of absolute victory......next time I will use time manipulation at the very end of the fight.When I notice I've only got a little bit of life...that's always when I use the time spells.Never giving up, I pursue the road to Rikiman, but......soon I lose what willpower I have.If I had Sylar's abilities, Rikiman would be a breeze to defeat, but...No matter what, however many times I try........I cannot defeat Yuffieman!No matter how many times I try...I cannot dodge that umbrakinesisI get behind him, and step backwards, but despite that...He always closes the distance.I tried to attempt stealing all his power too, but...I cannot dodge his Telekinesis.Thus, for the sake of absolute victory......next time I will use time manipulation at the very end of the fight.If I had immortality, I could easily defeat those Reigns, but...No matter what, however many times I try...... I cannot defeat Rikiman!No matter how many times I try, I cannot avoid that Grey Reign.I get behind him and attack repeatedly, but...The Angel Reign ignores all my attacks regardless.I've tried to attempt stealing all his power too, but...against his energy absorption, it is meaningless. Thus, for the sake of absolute victory......next time I will use time manipulation at the very end of the fight.

Only for you, Riki, only for you.

I'll get Yev, Slade, and Vort back to base with my next post. Mikhail will be coming too, because there is only so much an ancient teleporting coin can do. Also, because I want these characters out there as fast as possible, so they can be approved, I am creating them now. But they won't make their appearance for a while. It's kind of a different concept than I usually do, inspired by Javelin's Nightsparrow Squad or whatever the squad name is. A bunch of characters that individually cannot do much, but are more of a group. They will also generally all be within the same general area, not too far away from each other.

 

Name:  The Crow's Eyes

Age:

Die- 18

Naja- 18

Scherp- 20

Lan- 16

Kol- 21

Heksen- 21

Gender:

Die, Scherp, Lan, Heksen: Male

Naja, Kol: Female

Race: Human, all of them

Side(Rebellion, Empire, Criminal Underworld): Criminal Underworld. Act as mercenaries, will do any job if paid well or has a good take.

Appearance: 

Die:

Posted Image

 

Naja:

Posted Image

 

Scherp:

Posted Image

 

Lan:

Posted Image

 

Kol:

Posted Image

 

Heksen:

Posted Image

 

Weapon(s):

Die: A weighted cane with a lot of heft and a Desert Eagle

Naja: Several knives with an incredible edge

Scherp: Two revolvers and the most advanced sniper rifle in the world, stolen from Imperial labs.

Lan: Lots of miscellaneous gadgets, mostly revolving around explosives.

Kol: None

Heksen: A pair of electrified metal knuckles, a shotgun.

Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Kol: Mage. Everyone Else: Tanzynite Users

Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Kol: Illusionary, specializing in tailoring appearances, masking sounds or creating sounds, and other generic illusion things. Also knows some fire magic.

Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.):

Die: Satan's Touch, Telekinesis, Smothering Darkness

Naja: Cyclonic Rush

Scherp: Sting of Winter, Flash Flood

Lan: Electro Bolt, Telekinesis

Heksen: Rocky Road, Pack-A-Punch, Blinding Light

Tonic Chemicals(Same as above. Limit of 3.):

Die: Brains And Brains, Animal Instinct

Naja: Gymnastics Expert, Scamper Speed, Chameleon

Scherp: Marksman x3

Lan: Brains and Brains x3

Heksen: Tough Guy x2, Enduring Bolt

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): N/A

Race Power(If Non-Human): None. 

Bio/History: The Crow's Eyes. A name that strikes fear into many a merchant. This crew of criminals has gained an infamy for never failing in a job. They do bank robberies, art heists, assassinations, and everything in between. Nothing is too despicable for them, particularly their leader, Die. None of them has a last name. Legend has it that is because they are direct manifestations of the poor society that has been created under Korbenic rule. Of course, most legends one will hear about them aren't true, like legends that Die has claws under the gloves he wears at all times, that Heksen fended off an entire battalion of Korbenic police by himself, that Naja can hear and see everything in a mile of her, that Scherp once shot a coin straight through the middle from ten miles away, that Lan built an tank in fifteen and a half minutes, that Kol has seduced every noble in the empire and knows every dirty secret. Are these true? Once again, no they're all a lie. But they certainly build a mystique and legend that is helpful for business, so Die will never deny a single one. They each have their own histories, and goals, and dreams, but under the banner of the Crow's Eyes, they have all found a family and a successful path. To lots and lots of money.

Personality:

Die: A despicable person, nothing is below him. He seeks revenge on Korben, and has sworn to tear his house down below him brick by brick. But first he will take every ounce of gold he can find, and become his equal on a world's stage. Ambitious goals for a thief, but Die is not just any thief. He prides himself on being the best thief in the world. He cares little for morality or other people, considering only the money that is in it for him. The one exception to this rule are the Crow's Eyes, especially Naja, the family that he has managed to find solace in.

Naja: A woman who is normally considered the moral compass of the group, still doesn't point in quite the right direction. She follows her own path, seeking her own identity beyond the Crow's Eyes. She is quiet, as is expected from the acrobat and spy of the crew, and rarely speaks.

Scherp: A joker and fool, Scherp is cocky and arrogant, constantly getting himself into trouble. He has a weak spot for gambling and drinking, and often loses his share of any job within a single night on a fool's quest to win big. He loves the adrenaline rush of firefights and heists, and as the sniper of the group, is incredibly good at what he does. He likes to put a smile on the faces of the others, even at his own expense.

Lan: A shy genius, Lan ran away from a luxurious life because of the abuse. He found a haven in the Crow's Eyes, especially since he proves himself very very useful. He is a mechanical genius, tinkering and creating machines and plans overnight. When on a job, Lan often takes the position for demolition or mechanic, taking responsibility for any tech in the mission. He is still a little naive and awkward compared to the others but is always eager.

Kol: A beautiful mage, Kol is seductive and intense. She always looks out for the others, but also has a soft spot for other mages, knowing the persecution of such a role. She has a long rivalry with Heksen generating from their time as predator and prey, but they have mostly gotten over it for the group. Mostly. She plays any kind of intel gathering role or pretty distraction. She also often substitutes herself in the place of important hostages or targets using her illusion magic, and as such is quite the delightful actress.

Heksen: Gruff and grim, Heksen is an ex Imperial soldier who left after his original encounter with Kol, taking his skills to the streets. He's muscle like you've never seen, incredibly good when it comes to fisticuffs. He is serious and an idealist, but Heksen always caves when it comes to cash. Heksen likes to be in fights, especially against imperial soldiers, and as such he is the muscle of the group, taking hits and fighting so that the others can complete the job.

 

Any customers? As for people wondering the power level of these guys... They're above average, but certainly not Henry or Derik level. But that's not the point, since they won't be picking fights if they don't have to. And for people wondering if I have too many characters, don't worry. I have thirteen in Decolor Censura, and these six are meant to act less like individuals and more like a cohesive unit. And unless someone hires them, they probably won't have much impact on the goings-on anyway.

I'll accept this, but this is an awful lot of characters.  You sure you've got all of these guys okay?

Lots of characters is my thing.

 

also @scrap, sick music. Totally perfect for their criminal gang vibe too.

Dang . . .  I have no love for the alternation of power garments or shifting forms, but that was a sinister combo technique, Emmy/Disgust/whatever-the-heck-you-call-yourself.  There's a ton more I can learn about role-playing here, apparently.

 

And good grief, Space Battleship Yamato.  I haven't seen that old show in ages.

I think Henry's gonna choke Peashy out

 

she ignored him AND killed another innocent, firetrucking metal gear chockehold in this bisnatch.

Lots of characters is my thing.

 

also @scrap, sick music. Totally perfect for their criminal gang vibe too.

It's all yours, then, and I commend you for doing something that I simply cannot.  Three's just my limit. : P

 

Dang . . .  I have no love for the alternation of power garments or shifting forms, but that was a sinister combo technique, Emmy/Disgust/whatever-the-heck-you-call-yourself.  There's a ton more I can learn about role-playing here, apparently.

 

And good grief, Space Battleship Yamato.  I haven't seen that old show in ages.

Emmy?  Oh!  For Emerald!  Gotcha!  That makes sense now.  As for the combos, yeah . . . .  She's a natural at that. ; )

 

I think Henry's gonna choke Peashy out

 

she ignored him AND killed another innocent, firetrucking metal gear chockehold in this bisnatch.

Oh, if Henry did kill her Ari would probably grasp him by the hand and congratulate him before killing him thereafter.  She wanted to choke the poor girl herself but restrained due to the emperor's temper.

Dang . . .  I have no love for the alternation of power garments or shifting forms, but that was a sinister combo technique, Emmy/Disgust/whatever-the-heck-you-call-yourself.  There's a ton more I can learn about role-playing here, apparently.

 

And good grief, Space Battleship Yamato.  I haven't seen that old show in ages.

inb4 riki says the move is trash

 

Call me whatever you wish, though Yuffie/Emerald is most often what I am referred to as. Emmy is a new one, but I quite like it lol.

 

Also, shifting forms is literally my favorite thing. Complete Neena has five normal forms and a sixth ultimate form lmao. Thanks for the compliment, I appreciate it. Roleplaying is always a work in progress, and we always continue to learn together. I hope to see you around in more rps, your pretty great at it from what I've seen.

Original Henry has around 8 styles, although they don't drastically change his form.

 

 

THeres.

 

Chaos bringer: FIre + darkness.

 

Soul Reaper: Water + Darkness.

 

Summon master: Wind + Darkness

 

Dreadnaught Sentinel: Earth + Darkness.

 

Then theres SIGMA which is: Him borrowing power from one of his companions;

 

Master of souls: Which is borrowed as well, 

 

Void Entity: Hector

 

Celestial warrior: Fused with 9 celestial maidens.

 

And "Endless abyss" which is him on pure darkness.

 

he hasn't acquired Celestial or Endless abyss in his original RP, but each style changes his fighting capabilities by a lot.

 

 

 

 

 

Oh, if Henry did kill her Ari would probably grasp him by the hand and congratulate him before killing him thereafter.  She wanted to choke the poor girl herself but restrained due to the emperor's temper.

 

If Henry goes dreadnaught, which he probably will, he could break her neck, but he'l go for the incapacitation.

Edited by Scrapmaster

Yeah, I thought regular Peashy was beyond annoying and crazy, and then I saw hopped-up Peashy.  Now even Rufus feels the thirst for smacking little goddess girls.

 

Then Emmy it shall be!  I would love to grow as an RPer alongside you fine folk, and I too look forward to more entwining duels/truels of funnessitude.  Oh, and you're quite welcome, and thank you for the commendation as well.  Forum roleplaying has been good to me over the course of these few years.

 

A fun sequence of formshifts, I daresay.  I have only clung to one at a time with the sole exception of a two-formed halfblood, and even then the shift was very similar to her original modus (a lightning-based style).  I think I shall have to experiment with two elements sometime.

Original Henry has around 8 styles, although they don't drastically change his form.

 

 

THeres.

 

Chaos bringer: FIre + darkness.

 

Soul Reaper: Water + Darkness.

 

Summon master: Wind + Darkness

 

Dreadnaught Sentinel: Earth + Darkness.

 

Then theres SIGMA which is: Him borrowing power from one of his companions;

 

Master of souls: Which is borrowed as well, 

 

Void Entity: Hector

 

Celestial warrior: Fused with 9 celestial maidens.

 

And "Endless abyss" which is him on pure darkness.

 

he hasn't acquired Celestial or Endless abyss in his original RP, but each style changes his fighting capabilities by a lot.

 

 

 

 

If Henry goes dreadnaught, which he probably will, he could break her neck, but he'l go for the incapacitation.

 

I've updated the Character list with Emerald's new characters & Haha, Poor little Peashy. Annoying to any side she's on haha xD . To bad Henry can't break her neck while she's in her goddess form haha. Henry better be careful not to get Peashy pissed off as to make go LVL 3 haha things could get real bad for the whole village if that happens haha xD

 

I thought I'd say a little bit more about my 3 goddesses lvls too.

Uzume has 2 goddess lvls

Peashy has 3 goddess lvls

Plutia has 4 goddess lvls

 

I'm also thinking of making one last character but yeah. 4 characters will be my limit tho :P

Edited by The Unversed

I've updated the Character list with Emerald's new characters & Haha, Poor little Peashy. Annoying to any side she's on haha xD . To bad Henry can't break her neck while she's in her goddess form haha. Henry better be careful not to get Peashy pissed off as to make go LVL 3 haha things could get real bad for the whole village if that happens haha xD .  I thought I'd say a little bit more about my 3 goddesses lvls too.Uzume has 2 goddess lvlsPeashy has 3 goddess lvlsPlutia has 4 goddess lvls I'm also thinking of making one last character but yeah. 4 characters will be my limit tho :P

Don't piss Derik off, if you do they're gonna have to glue Peashy back together... IN HELL....Demoman refrences aside.

Don't piss Derik off, if you do they're gonna have to glue Peashy back together... IN HELL....Demoman refrences aside.

THERE CAN BE ONLY ONE...EYE!

Viridem's Theme:

 

 

 

Ryonne's Theme:

 

 

 

Neena's Theme:

 

Pre-Realization: 

Post-Realization: 

 

 

Cyler's Theme:

 

 

 

Vortludo's Theme:

 

 

 

The Doctor's Theme:

 

 

 

The Crow's Eyes Theme:

 

Actual Emotions: 

Causing Chaos: 

(I find it funny that both songs talk about bleeding out lol)

 

 

If anyone cares, here they are I suppose.

If you have questions about why, I know all.

Edited by Emerald Sustrai

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