Everything posted by MAtgS
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100 Acre Woods Confirmed?
Yes it was KH3.
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100 Acre Woods Confirmed?
He did the same thing the day prior. I ask him at an autograph session about Darkwing Duck, never anything about Pooh or Tigger but he went & confirmed those 2 anyway. Jim sucks at this.
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100 Acre Woods Confirmed?
I can confirm, I was there.
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Controls for Dream Drop Distance HD Prediction
This video doesn't really cover everything I think: 1. The 3DS version was compatible with the Circle Pad Pro attachment, which not only added a right circle pad, not 2 extra shoulder buttons. Whatever those should buttons did is likely what L2/R2 do. EDIT: Ah, found it. ZL is reality Shift & ZR is lock-on. 2. Pet raising was not addressed. Petting them, playing mini-games with them, throwing food in different directions, & the background which is whatever's picked up by the system's rear cameras. 3. Portals, How they appear, how to highlight them, how to access them. 4. Flick Rush. 5. Streetpass. 6. AR cards. 7. Map screen. Sure there can be a mini-map in a corner but it would less detailed & give less information.
- Yuna confirmed for World of Final Fantasy
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What is your BIGGEST fear for Kingdom Hearts III?
Kairi still gets pushed to the side.
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Lego Dimensions Lord Vortech boss fight
Dude, you fight a boss on top of another bigger boss. How many other games can even make a claim like that?
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Smash Bros: the age we are living in
So why hasn't a digimon popped up yet?
- Why Toy Story?
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What is lacking in the kh games, that you want in KH3?
-Disney characters relevant to main story. -NPCs. -Kairi doing anything. -Steve Blum, seriously how is it this series has had virtually every anime VA, Disney VA, & stunt casting celeb VA but no Blum?
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I want a koei tecmo KH game now xD
An entire game of this.
- Inside Out In KH3 Thoughts
- Explain to me how KH Vcast is a bad game
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Disney Infinity 4.0 Theme: Kingdom Hearts (Thoughts and Ideas)
A couple of thoughts: 1. There may not actually be a 4.0. 3.0 is considered the end of DI's "launch" as they finally get the major properties (Marvel & SW) out of the way. There's no more themes left to persue, just individual films that require attention. From here on it may just be DLC tied into periodic new figures & playsets. 2. A Kingdom Hearts playset should include the ability to use certain Disney figures when you're in their worlds. IE if in Agrabah you can play as Aladdin/Jasmine. If in Halloween Town you can play as Jack Skellington. This serves to give purpose to some of the figures that never got playsets of their own. 3. At absolute most the figures we'd be seeing are: -Sora -Riku -Kairi -KH Mickey -KH Donald -KH Goofy -& maybe Ansem or toon Maleficent given the tendency to include a villain figure for playsets. That's already 7 figures at max which is a lot. Characters from handheld games just are not happening at all.
- 9 replies
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- disney
- disney infinity
- kh
- kh3
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Retro or Mii Pack?
Retro. Miis are pointless if they can't be modified.
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Battles/Fights You Hope to See in KH3
Every party member of the series gathered together for 1 big epic finale.
- Vote for the best game Motomu Toriyama has directed
- Pick who you want for Disney Infinity
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Post 8-bit versions of KH music here!
- Which way would you hold a Keyblade?
- Sora forgets his parents
Taking 5 minutes to deal with them isn't going to destroy the central theme of a 30 hour game.- How would you improve your least favorite KH game?
358/2 Days. 1st of all there's 2 great big problems that intertwine: 1. Story Mode is long & ridiculously tedious 2. Mission Mode has no exclusive missions The latter isn't brought up as much but I feel it reflects the overall shortsighted thinking Days' development had. Every mission there is to play in the Mission Mode is 1 the player has already beaten in Story Mode. Hell the player must complete them in SM to even unlock them in MM! So aside from goofing around as different characters there isn't anything new to actually do. MM needed exclusive missions not in the main story to give players extra incentive to play the mode. Lots more missions. Plus, since MM still has cutscenes (I.E. Holo-memory) they could've had extra story scenes not in SM giving even more new content. This in turn leads to how SM could be improved: cut some of the fat by moving it to MM. Theater Mode in 1.5 works as a template for this, it only covered the bare essentials of the plot. Everything else, including cut worlds like Pinocchio can be covered in MM. So in summary: -Story Mode only has the bare essential missions, using HD Theater as a frame of reference. -Mission Mode has more missions in comparison, if possible all 358 days. -If need be, exclusive worlds like Pinocchio in MM. 3. Basic combat mechanics Days was multiple steps backwards from KH2 when it comes to depth of combat. Pretty much the most interesting thing going for it is the roster of playable characters & yet we're restricted to just 1 character for the duration of the SM, squandering this feature. It would be cool to have missions in SM where we played other Org members & got their PoV or see what dastardly deeds they were up to behind the scenes, but noooo..... Past that, all there is to it is KH1 paced melee combat & a needlessly restrictive magic system. In contrast RE:Coded, which was released on the same system & by the same developers, had the Command Deck of BBS a far superior battle system. Days began development AFTER they started on BBS, so they probably had the basic design of CD already by then & yet they didn't use it for Days. Lame. Getting back to magic, limited uses may have made sense for SM, where Roxas could still fight worth a damn when he's out of magic, it really screws over the magic focused characters. Once someone like Zexion or Donald run out of magic (& they will, always) they become incredibly hampered by their inability to fight effectively anymore. CD would allow the mages to use a magic command heavy deck that'll get them through the entirety of a mission. Summary: -Let us play as characters besides Roxas in SM, if only briefly. -Utilize Command Deck for entire game. 4: EXTREMELY lacking in Disney presence 4.1: Number of playable Disney characters 4.2: Lack of Disney bosses 4.2.1: Overall enemy variety Days does the least of any KH with Disney characters, that's basically a fact. In-universe Roxas is told to stay of the way, presumably because of potential continuity issues that could come from characters in KH2 never mentioning anything that happens in Days. But when you get down to it, how much continuity headaches would there have been? Neverland: Was not in KH2. Pan would not have reason to mention meeting Roxas to Sora during the brief duration of a summon. No continuity to worry over. Wonderland: Did not appear in KH2. No continuity worries. Olympus Coliseum: Roxas DID interact with characters in this world & noting came of it. Beast's Castle: See below. Only real concerns are Twilight Town & Agrabah & the latter is only because I don't feel like looking up what Sora said about Org13 to Aladdin in that game so it may have been safe too. Plus there's Xion, who could literally be BFFs with the entire Disney universe & it wouldn't create issues because everyone will forget about her anyway, Square/HAND should've gone nuts with her. The only Disney bosses in the entire game were Pete & the 3 Halloween Town kids. That's it, that's the whole line-up. WTF? Ok I know they were somewhat limited in what villains were viable for a game wedged in between other titles, but I had a bunch of ideas months before the 358's release, most of which I still think would've worked. Snake Jafar: When Roxas & Xigbar first arrive at Agrabah, Axel is believed to be KIA. Imagine if they then found Jafar's lamp & Roxas tries to use his new found wishes to bring Axel back while both Xigbar & Jafar try to manipulate him into using those wishes for their own agendas. Roxas eventually gets fed up with the manipulations, realizes how evil Jafar is & the battle begins. I choose the snake form of Jafar simply because we haven't seen it yet in KH. Giant Queen of Hearts: After Roxas does something to anger the queen (which isn't hard) she drinks from the growth bottle becoming gigantic. Flying Captain Hook: Roxas & Peter Pan team up against Hook to rescue Tinkerbell. The 1st round in a repeat of the KH1 Hook battle but after that Hook uses the pixie dust he took from Tink to give himself the power of flight which begins the airborne 2nd round. Hades: Uses his flying chariot in battle. Honest John: A character cut along with the Pinocchio world. Would fight with his fangs & claws. Gaston: Ok, this is the biggest Disney related sore point with me. Gaston never appeared in KH2 & Beast turned back to human in the credits so it's now too late for him to ever appear. Days was the last chance & yet nothing. More baffling is they could've easily tied this in with the Xaldin sub-plot. After all, why does The Beast even listens to a single world Xaldin says to begin with? Beast ain't the most immediately trusting person around & Xaldin was basically telling him to turn on Belle & his servants. Xaldin had to have done something to earn the Beast's trust, something say saving his life from an attacker? Aside from Pete & the kids, the only other bosses we fight until the endgame are heartless, heartless, & more heartless. Most of whom are recolored minor enemies & not "true" bosses. More Disney villains were desperately needed to break up the monotony. Not as big of a deal but more playable Disney characters would've been nice. At the very least Jack Skellington, Aladdin, Hercules, & Beast since they all already have character models in the game. Disney permitted the inclusion of Mickey, the character they're the most protective of, how hard could it be to get more in? Summary: -Don't half-ass the use of Disney NPCs in SM -More Disney bosses -More playable Disney characters in MM. 5. Online multiplayer 'nuff said. Grand final summary: -Story Mode only has the bare essential missions, using HD Theater as a frame of reference. -Mission Mode has more missions in comparison, if possible all 358 days. -If need be, exclusive worlds like Pinocchio in MM. -Let us play as characters besides Roxas in SM, if only briefly. -Utilize Command Deck for entire game. -Let us play as characters besides Roxas in SM, if only briefly. -Utilize Command Deck for entire game. -Don't half-ass the use of Disney NPCs in SM -More Disney bosses -More playable Disney characters in MM. & may I point out that absolutely all of this was possible on DS hardware? The choice of platforms for the game was the least of its problems. It was plagued from beginning to end by short-sighted planning & design & was treated as an afterthought compared to the more important BBS when they could've done so much more.- FNAF 4 confirmed!
- WatchMojo- Top 10 Most Wanted Worlds for Kingdom Hearts III
Not like a lack of NPCs is anything new to KH. But frankly, Disney got those characters for the film, Sega & Capcom are doing multiple crossovers already (http://sonic.wikia.com/wiki/Worlds_Unite, http://en.wikipedia.org/wiki/Project_X_Zone_2) whose to say they can't get 3rd party cameos?- Final Fantasy XIII