The absolute bombardment of information related to KH3 in the last two years has been incredible, and I speak as a well devoted fan when I say sometimes it's been nearly overwhelming.
This is one of those times
While I understand the marketing push behind it and how Square and Nomura need to give something to the fans who have been waiting so long for KH3, I can't help but feel we have too much in too little of a time. It honestly feels like Nomura is making up for the period of time between '13 and '16 when hardly any information was presented about the game.
It may be an unpopular opinion but I feel like Nomura has given us too much. I would of loved for example to discover Arendale or the Caribbean for myself as a player, or stumbled across Remy's Restaurant while wandering around Twilight Town, or been given the shock directly during gameplay of seeing certain Organization members returning for the game.
Genuine great gaming memories happen out of spontaneousness, or in the appreciation of a particular moment that immerses the player into game deeply. Having some of these moments given to us freely is a nice gesture but for me it takes away the moment I could of found myself, and therefore reduces some of it's value. I am fully aware that I still have many more such opportunities in KH3 and that we have only been made aware of a small percentage of the complete game, and ultimately that will allay my current feelings. But after each successive trailer, with each night spent obsessively pouring over analysis' and interview's, I feel that personal attachment of wonder I have for this game becomes weaker, and I'm afraid that come December I'll know and expect so much from the game that when it's finally in my hands it won't have the same impact on me as it would if I didn't know much about it.
This is more of a personal opinion, but I suspect I'm not the only one who feels this way.
TL;DR Don't give out so much information about a game that people can become burned out before it even releases.
The absolute bombardment of information related to KH3 in the last two years has been incredible, and I speak as a well devoted fan when I say sometimes it's been nearly overwhelming.
This is one of those times
While I understand the marketing push behind it and how Square and Nomura need to give something to the fans who have been waiting so long for KH3, I can't help but feel we have too much in too little of a time. It honestly feels like Nomura is making up for the period of time between '13 and '16 when hardly any information was presented about the game.
It may be an unpopular opinion but I feel like Nomura has given us too much. I would of loved for example to discover Arendale or the Caribbean for myself as a player, or stumbled across Remy's Restaurant while wandering around Twilight Town, or been given the shock directly during gameplay of seeing certain Organization members returning for the game.
Genuine great gaming memories happen out of spontaneousness, or in the appreciation of a particular moment that immerses the player into game deeply. Having some of these moments given to us freely is a nice gesture but for me it takes away the moment I could of found myself, and therefore reduces some of it's value. I am fully aware that I still have many more such opportunities in KH3 and that we have only been made aware of a small percentage of the complete game, and ultimately that will allay my current feelings. But after each successive trailer, with each night spent obsessively pouring over analysis' and interview's, I feel that personal attachment of wonder I have for this game becomes weaker, and I'm afraid that come December I'll know and expect so much from the game that when it's finally in my hands it won't have the same impact on me as it would if I didn't know much about it.
This is more of a personal opinion, but I suspect I'm not the only one who feels this way.
TL;DR Don't give out so much information about a game that people can become burned out before it even releases.
Edited by Fullmetal Keyblade