I've been wondering this for quite a while. Why is it that in the KH NA/EU versions of the KH games they change the enemy health bars. Take 358/2 Days for example. I don't know if anyone has ever known this but in the original Japanese version of Days all the enemies originally had longer health bars. Yet in the English version they shortened them for some weird reason. Why do they feel the need to change the health bars in the English versions of the KH games? Do they think that the enemies would be too hard for us or something? Because I've seen people beat bosses with a lot of health bars and it was no problem for them. Which proves we are capable of the challenge.
I've been wondering this for quite a while. Why is it that in the KH NA/EU versions of the KH games they change the enemy health bars. Take 358/2 Days for example. I don't know if anyone has ever known this but in the original Japanese version of Days all the enemies originally had longer health bars. Yet in the English version they shortened them for some weird reason. Why do they feel the need to change the health bars in the English versions of the KH games? Do they think that the enemies would be too hard for us or something? Because I've seen people beat bosses with a lot of health bars and it was no problem for them. Which proves we are capable of the challenge.