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Kingdom Hearts 3D in Famitsu Weekly: Scans & Interview

Update 4: KH13.com have scanned and uploaded perfect quality versions of the Kingdom Hearts 3D article in the March 15, 2012 Famitsu Weekly. You can view these below. (And remember to click for a much larger image!) If you reupload these, please link back to KH13.

Update 3: SQEX.INFO have translated a complete copy of the interview, which was provided to them by Gematsu. You can read this below.

The meaning behind the main illustration!

— The package illustration has been publically revealed.

Nomura: To be honest, at first I had drawn a different picture. Sora, Riku, and King Mickey were the same as the current illustration, but I drew Mickey bigger and Sora and Riku were much smaller. However, design-wise it was difficult to use for the packaging, and when we tried it on the title screen you couldn’t really recognize Sora or Riku (wry laughter), so I redrew it.

— There is another version of the illustration with different colors and the directions switched, can you tell us about that?

Nomura: When you look at this illustration inside the game package. I wanted it’s composition and look to remind you of the title’s catch copy, “Darkness becomes light, light falls into darkness.” The two images make a pair; I think it’s nice to consider the contrasts between them and how they reflect the storyline.

— Will we see this image within the game itself?

Nomura: Yes, if you play the game on the advance degree of difficulty you’ll be able to see it.

— In the illustration, Sora has his eyes closed while Riku’s are open.

Nomura: That’s right. There’s meaning behind that, but I think you’ll understand it through playing the game. By the way, the 2 types of illustrations are not just merely reversed, but the change in color degree and overall balance has been reworked.

— We look forward to understanding that. Anyways, for the first time fans will obtain an enclosed AR card with the game. Can you tell us about the friendly Dream Eaters on those cards?

Nomura: The game package will contain one card that unlocks one of the following partner Dream Eaters at random: King Wondernyan, Circus Panda, and Nekuish. These 3 Dream Eaters are rare; however unlocking them through an AR card is not the only way to obtain them, you can partner with them in the game too. Still, if you do a Link Portal exchange through StreetPass, you can obtain the recipes for them. If you try to StreetPass regularly, you can probably obtain all three pretty early on.

Key people of the story!

— In the opener, we see a flurry of memorable scenes from the series while an orchestra version of “Hikari” plays, it’s very moving!

Nomura: It was Nomatsu (Takeshi Nomatsu, the title’s cinematic movie director) who managed it, he said himself “there isn’t a next one”, so he crammed it full of content.

— Parts of the opener were used in the Special Trailer that was released publically, where the keywords “those who are asleep within sadness” appeared. Does helping those people become the goal of this game?

Nomura: How will that go… (Laughs.) Well, first off Sora and company will have to make preparations for that.

— In the last part of the trailer, one of the points that stands out is when Aqua and Terra appear with the black coated character with the “nightmare” eyes.

Nomura: That black coated person is important to the storyline, but isn’t necessarily a new character. The details of it are something to look forward to when you play.

— As for new worlds, the image of the world from Tron Legacy is very closely adapted. The people in it are drawn quite realistically.

Nomura: Since we adapted realistic portrayals in the past with The Pirates of the Caribbean in Kingdom Hearts II, we had a bit of know-how this time around. I was a bit apprehensive at attempting to do it on a portable device, but I think the end result has a high quality to it. I supervised over the production side of the movie parts and the scenarios of the storyline reflected well into it.

— Did you plan from the beginning to use Tron Legacy as a world?

Nomura: It was decided around the time the project was beginning. We had planned for Sora to visit the original Tron world and for Riku to go to the Tron Legacy world.

— Ansem and Xemnas, as well as Master Xehanort’s forms appear, but are they the real thing?

Nomura: Well, about that… Ansem and Xemnas appear often, harassing Sora and Riku.

— Are Ansem and Xemnas key persons?

Nomura: If I had to say who the key persons were, I’d say they are the silver haired boy and Axel. This time at the end of the story, there will be the longest cutscene of the whole series where the true form of Ansem and Xemnas, as well as their goals and many other truths will be revealed all at once.

Raising Dream Eaters!

— How come this time instead of being joined by Donald and Goofy, our heroes team up with Dream Eaters?

Nomura: This time the story is about Sora and Riku taking the Mark of Mastery Exam. If Donald and Goofy participated in the exam without being Keyblade wielders, then it would be sort of weird. (Laughs.) Besides, those two are active characters in the numbering titles of the series, so I thought that it would be an interesting challenge to have an adventure outside of that.

— I see. So the Dream Eaters, you can create them by gathering materials to “breed” them. What lead you to develop this kind of system?

Nomura: The Dream Eater’s growth is directly connected to the abilities of Sora and Riku, which serves as an axis of this title. To that extent, I wanted players to feel affection for their Dream Eaters, thus you start with them from their initial creation and watch as they grow alongside you.

— Unlocking the abilities of the Dream Eaters and doing the Ability Link to make Sora and Riku stronger is sort of like parts of the system in Re:Coded.

Nomura: That’s right. At first, I initially wanted to develop another form of the command board from Birth by Sleep. Then I mixed the growth systems of Re:Coded and 358/2 Days and came up with a new idea that became the Ability Link feature.

— The Dream Eater’s growth is one of the charms of this title, but it seems with the interacting on the touch screen, the Dream Eater’s characteristics change rapidly.

Nomura: Their attitudes are different depending on their characteristics, for instance some prefer to attack aggressively while other prefer to support your character. One type of Dream Eater has 4 characteristics; even if they are same types of Dream Eaters, they each have their own personalities. So choose among the characteristics you like and have fun.

— How many types of Dream Eaters are there in total?

Nomura: There are a little over 50 types of Dream Eaters you can partner with. You can’t partner with the boss ones, but outside of that you can breed all the Dream Eaters.

— With the similar Dream Eaters like Wondernyan and King Wondernyan, are they evolutions of the same form or are they from separate recipes?

Nomura: They aren’t evolutions of one another, that is not how this system works. If you have the materials, you can produce two or more of the same Dream Eaters.

— As far as activities with the Dream Eaters go, there is the Flick Crash feature. What was the concept behind this feature?

Nomura: As the main mini-game of this title, I wanted to produce something that has the speed aspect of a card game fused with an action game. I said it had to be something frenzied with a “restless feel” to it, but it was hard to actually materialize. After repeated trials, I think it finally became something fun.

— By the way, it seems the Dream Eater’s appearance and abilities can be customized and you can name them. It’s a fairly different taste for the series compared to the past titles.

Nomura: Every time I try to make the taste of the game relate to its title, but in this game since the player can name their Dream Eater to their liking its quite straightforward. I put a lot of consideration into naming the titles interestingly, it’s fun.

Big developments packed into a short time period!

— About how long does it take to clear the game?

Nomura: Probably about 35 hours? Upgrading and playing Flick Crash take time, so I think you could keep on playing it.

— The story and the system of this game are both packed with developments. Did you think the development period was going to be this long?

Nomura: It’s really like one year since Birth by Sleep Final Mix. All the staff has worked very hard to make it here. The Osaka team took over development and even though they had only once worked with the Nintendo DS when they did Re:Coded, this is the first time they created a fully interactive 2-screened title. Even though this time the unreasonable demands were raised even more, I think their high level of creative consciousness really shines in this title.

— A lot of effort went into this title huh. By the way, we previously asked you about an announcement regarding Final Fantasy Versus XIII, is there any information you can share about when that would be?

Nomura: We hear from everyone that there is a high demand to release more information. We are almost finished preparing so we can respond to that. Even though we are in agreement, it’s really not related to current developments so we aren’t in a situation to release information about it. But since I’m not allowed to speak about it, I have no choice but to continue discussion in this way about it.

[Update 1 and Update 2 removed due to high quality scans above.]

Kingdom Hearts 3D [Dream Drop Distance] has appeared in the March 15, 2012 issue of Famitsu Weekly. The article contains a lot of new information, as well as an interview with the series director, Tetsuya Nomura. The first details of this article have started to appear online, thanks to hokanko-alt, and translated by SQEX.INFO. You can read this below.

- KH3D's play time is about 35 hours, and longer if you include the mini games and Dream Eater training.

- The first package design for KH3D featured King Mickey mainly, with Riku and Sora as side parts. Because the title didn't fit well and Nomura worried that it would be hard to recognize, he redesigned it with the current image and layout.

- On the AR Code Dream Eaters: Buying KH3D comes with one card for one rare Dream Eater, but you'll be able to get the recipes for the other rare AR dream eaters through street pass.

- The mysterious figure in the black coat isn't necessarily new, but they are important to the story.

- About the key phrase, "Those who are asleep in sadness": Sora and Riku are preparing to rescue them.

- At first they planned to have Sora go to original Tron world, and Riku go to Tron Legacy world.

- Other than Ansem and Xemnas who appear often, Axel (Lea) and the silver haired boy are key characters.

- In the end we'll finally see Xemnas/Ansem's true form.

- Donald and Goofy couldn't be team mates this time because they are not Keyblade wielders. Thus, the Dream Eaters were developed.

- The growth system of the Dream Eaters is connected to Sora and Riku's growth. Dream Eater's growth is like a breeding system, treating them well makes them grow better.

- The command system is different than BBS, it's more of a mix between Days and Re:coded.

- There are 4 types of Dream Eater personalities, they also change depending on how you do in battle, etc.

- King Wondernyan isn't an evolution of a Wondernyan, they are separate Dream Eaters.

- The main mini game you play with then is called Flick Crash, which combines speed and action aspects.

- You can name your own Dream Eaters.

- There are 50 sorts of Dream Eaters you can partner with, however, boss Dream Eaters are not included.

- The next issue of Famitsu Weekly will have a Nomura interview as well.

User Feedback

Recommended Comments

Isn't 35 hours the longest of any KH game? well it beats BBS at least...

 

But o well, i will enjoy them 35 hours with all my might :D

 

Actually if you count all three scenarios and the final episode BBS is about 45 hours long!

atheist123

Member

It really depends on how much time you spend doing random stuff; my longest KH2 savefile is probably 40ish hours just becouse of the synthesis quest, talking to every NPC, reading every article, getting ridiculously good scores in minigames, etc. But KH2 can be completed in 15-20 hours or less if you play on Easy and are pro.

Henne

Member
(edited)

- About the key phrase, "Those who are asleep in sadness": Sora and Riku are preparing to rescue them.

 

- In the end <strong>we'll finally see Xemnas/Ansem's true form</strong>.

 

 

I wonder what he exactly meant.

Because his "true" form should be an old bald evil looking guy with slasher smile and pedophile tendences while making strange hand gestures.

 

However, I guess, it will be a different one. I have two bets:

1. It's our young silver headed boy thingie - seems the strongest to me, however, I just cannot think that that "boy" is truly "evil" or "Xehanort-evil".

2. It's still a Terranort thing. In the end Sora AND Riku try to safe him. If they even can/will safe everybody in this game.

I don't like the idea of Sora (and Riku) alone saving everybody, plus fighting the evil forces of narmy darkness! Behold! xD

I hope that Aqua and Ven will at least somehow help to rescue Terra (well, to tell the truth she must be a part of Ven's)

 

Okay, it says they "prepare" to rescue them ...aka "waking them up"? I think, it is more like they will contact each other while being in the dream world and kind of find out where to search for them... at least I hope, as mentioned before: I would be disappointed if Aqua would not be there for there friends and as well Ven.

Edited by Henne

Tsunamo

Member
(edited)

35 hours is a great playtime for the main game, looking forward to playing it!

The opening is going to look beautiful in 3D, can't wait to see it. They should have done riku visiting the original Tron world and Sora visiting Legacy, would've been alot more better that way (plot wise), but ah well, it'll still be awesome with them both going to the Tron Legacy world.

Reading all this makes my imported Japanese Ice White 3DS worth it. :D

Great minds think alike? I imported a Ice White Japanese 3DS aswell xD

Edited by Tsunamo

143436611Xxcc

Member

OMG!!!!!! IM SPOILING THE FIRETRUCK OUTTA THIS GAME!!!!!!! COME ON SQUARE ENIX NA GIVE THE RELEASE DATE!!!!! NOT EVEN THE CAPS LOCK ON MY KEYBOARD CAN EXPRESS HOW HAPPY I AM!!!!!!!!!!!!!!

Keyblade101

Member

Isn't 35 hours the longest of any KH game? well it beats BBS at least...

 

But o well, i will enjoy them 35 hours with all my might :D

 

BbS was 45 hours.

Ryan

Member

35 hours is a great playtime for the main game, looking forward to playing it!

The opening is going to look beautiful in 3D, can't wait to see it. They should have done riku visiting the original Tron world and Sora visiting Legacy, would've been alot more better that way (plot wise), but ah well, it'll still be awesome with them both going to the Tron Legacy world.Great minds think alike? I imported a Ice White Japanese 3DS aswell xD

 

Haha. If I were to get a Japanese 3DS, it would be Ice White as well. Everyone here has awesome choices! Also, I think YMX has parts of Terra. And Aqua should be saved from the RoD. Come on!

TheKingdomkid

Member

This is cool info and nice, i hope the interveiw gets translated soon, and another interview next week as well? man they are really showing off this game before it comes out ugh i can't wait I hope it comes out in US soon not spoiling myself of this game is going to be hard DX but I am going to try my best

Shazzam

Member

I hope the stories in the Disney worlds are really good in this game, but from the looks of everything thus far they probably will be the best to date.

Can't wait til the 29th... I'M GOING CRAZY.

Loki

Member

BbS was 45 hours.

 

Then I hope this accounts for how long it took for BBS to come out in NA. If KH3D is 10 hours less then that (and the localization started earlier it seems), then this supports a quicker release in NA.

 

I think YMX is going to be every evil version/character there has ever been in KH in a single body. Hell just be the epitome of evil. And Ill probably fall in love with him.

Tsunamo

Member

Omg, that cg Sora looks so cuuutttte!!!!!!!! > <

 

He really doe look like a happy go lucky boy in that CGI image xD

Kishira

Member

He really doe look like a happy go lucky boy in that CGI image xD

 

He really really does....it only adds to how bad I'll feel when he goes comatose in the game. x'''D

Nafees Rahman

Member

Alternate box art could have been done better but I like orange back ground more then blue and GOD PLEASE LET AMERICA GET THE GAME BEFORE EUROPE >.< and I would like a cookie

 

Xion's FACE is so BEAUTIFULLL IN THAT PIC IN THE CORNERRRR

 

Also I will totally name a wondercat Fluffles. >:U

 

I hope her final forms a secret boss T_____T That would be awesome

 

Omg, that cg Sora looks so cuuutttte!!!!!!!! > <

 

At times I wish roxas replaced him because hes serious and soras light hearted -_____-

This is cool info and nice, i hope the interveiw gets translated soon, and another interview next week as well? man they are really showing off this game before it comes out ugh i can't wait I hope it comes out in US soon not spoiling myself of this game is going to be hard DX but I am going to try my best

 

Lea as a major character confirmed? I called this...Please let him be playable!!...

 

I hope so too......

axel91

Member

loving the CGI scenes of 358/2 Days. Hope scenes from BBS get the CGI treatment as well

Spiney

Member

He really really does....it only adds to how bad I'll feel when he goes comatose in the game. x'''D

 

>,< Poor sora...I really hope the game won't end there. I hope that riku and sora save him! And yeah, Lea is gunna be a major character as he saves minnie from pete...er...I forgot which trailer...but...he does! And it's cool!

Jaden T Ortiz

Member

OH FIRETRUCKING YES I AM SO happy for this game one of the reasons why i am buying a 3DS seeing Xehanorts true form will probaly scare the chiz out of me a like non old but middle aged one (or namora with a troll face) and it would be like a boss if sora went to the original tron world but can't make every one happy. o well 2 weeks

esumsoraroxas

Member

Love the scans and pics! :) So, who's falling and who's rising in the alternate boxart? And is the boxart significant in relation to Light and Darkness? Thanks :)

The inverted boxart and the background changing into what looks like a sunset (or maybe sunrise) is making me 100% sure that something is going to happen to Sora that we may or may not like

esumsoraroxas

Member

The inverted boxart and the background changing into what looks like a sunset (or maybe sunrise) is making me 100% sure that something is going to happen to Sora that we may or may not like

 

So, could it be that Sora is rising and falling at the same time? If so, then, we just stepped into an age of "Kingdom Hearts" Romanticism, where human nature is discussed.

VoidXName

Member

Oh, yes! I love this the flipped boxart with the orange. Oh it looks sooo much better than the regular boxart, I wish they had gone with this! The colors work a lot better together instead of the blue clashing with the red Sora is wearing. Oh, it's so beautiful.

 

And Xion http://kh13.com/forum/public/style_emoticons/default/ohmy.png She looks awesome!

 

Oh my god, I totally knew that Lea was gonna have a much bigger role (like, I'm sure, a lot of us thought). I want him to be playable too.

 

 

there's another Nomura interview?! What!? What can he say!?!

 

Hnnnnnngg I need the game @.@

mistressLuck

Member

sadkfjasldkf; XI-XI!!

XI-XI MY BABY YOU LOOK SO PRETTY IN CG!!! LET ME JUST HUG YOU FOREVER!!!

...(cough) lol sorry for the spammy comment guys, but seeing smiling Xion in CG made me so happy today *V*

 

Lea as a major character confirmed? I called this...Please let him be playable!!...

 

Eh, I'm not to keen on that. Don't get me wrong, I love that Lea is now a major character, but I think it would be better if he was basically working in the background trying to make sense of this mess while Sora and Riku do all the heroics.

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