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With all the trailer hype, I'm still immensely bothered by those glowing walls. It feels like nobody is talking about this anymore as if it's suddenly fine. It's not. It's super distracting and honestly, I don't need the game telling me that. It can establish that once in a tutorial stage but that's it. Tell me I can run up almost anything flat and I will try that if nothing else works. There's nothing wrong with letting people figure out things by themselves, especially if a game is rated 10+. It's not like someone would suddenly miss a wall to progress, considering Sora is running up on his own without pressing any buttons.
This isn't like other games that tell you which objects can be taken with a subtle, more outstanding color or other hints, especially when they're easy to miss otherwise.(Although that can often be adjusted.) But if the 3 walls caging me in all glow then this would be a major deal-breaker. They're doing a great job with the environments and burying that beneath a layer of an unnatural wavy glow destroys that. That is especially noticeable in Toy Story and also BH6. It simply doesn't fit into the surroundings.
I sincerely hope that this can be turned off in the settings. I'm not 5 anymore, I know how to use environmental techniques if the game tells me once. Had no problems with Flow Motion either. I don't need to be taken by the hand to such a degree that I won't figure out how to move on if all the walls don't scream at me to push against them. Imagine if games like Mario 64 did that. The entire game would be shining.
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I know that after KH1 the series has gotten a little hand holdy. Though to be fair KH1 was overally difficult in parts for a supposed child friendly game. But I do agree that the shiny walls are a bit much. Hopefully there is a setting that allows you to at least turn it down a little.
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To some degree, I don't even mind it if it doesn't disturb the overall experience. I agree that KH1 wasn't the most child-friendly, considering 8 year-old me put it on hold for a while after I couldn't get through Wonderland well enough.
But the newer games are rated a bit differently and nowadays, there're so many guides available everywhere that it's done a little bit extremely. Of course KH isn't the only game which does it, but it makes a difference if the game tells me I need to go this way or that, or explicitly makes everything glow to show me the way. Though the glow doesn't even do that. It just tells you that you can run up that wall. Which should be known at some point since it feels like you can run up almost any flat surface.
I'm just bothered they have to indicate something that seems to pertain to anything with such an outageously noticeable effect since it's anything but subtle and really disturbing with all the sparkly effects which are already present.
This type of hand-holding is an abomination, like people can't figure out on their own anymore what to do. That's like telling you how to solve a puzzle without letting you try on your own. And it's such a simple mechanic too. I know Flow Motion also had objects stand out to show where you could hang onto at times because it wouldn't have been that clear, and even then it was subtle and mostly present ahen you used it, but otherwise people knew what they could use after the introduction.
I know I'm ranting but this type of flashing really aggravates my eye migraines. My eyes can't deal with such an overwhelming information very well if it's a constant factor.
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Tyranto Rex reacted to this
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