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Geotrix

KHDays What are your overall opinions on Days?

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I personally think it's the worst in the series, not that it's a bad thing. I don't think it's terrible, it's just not particullay good.

 

I feel that the gameplay is as good as it ever could be, it works fine and plays fine, just some of design of the bosses and enemies are pretty bad ( Large bodys in Olympus and Leech Grave anyone?) and the levelling up system was really clunky, I feel this was greatly improved in RE: Coded.

 

And now for the story. It seemed a bit too much fan-ficcy for my liking, instead on focusing on the Org as a whole and giving us more context, it introduced Xion as a Mary Sue type character for Roxas, something for him to lose and I felt that was her only purpose and I think the story feels flat because of it.

 

But hey this is my extremely condensed opinion and I do see some good points in the game but it's just not for me.

 

What are your opinions on the game? I'd love to hear them!

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I couldn't agree more. I did think the game play was a bit dull. Especially compared to a lot of other games in the series. The story seemed like it was trying really hard to be sad. I feel that they just introduced Xion as a plot device to cause conflict in the story. It makes her not seem very important considering her character was very unnecessary. Especially since they just got rid of everyone's memory of her in the end. I just feel they tried to hard to make the game something it didn't need to be. 

Edited by Megaman X

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Well I thought the whole Roxas and Xion thing was great for a story o3o

I kinda didn't like anything else about Days though....

The gameplay felt weird and there were those missions where you had to avoid being spotted that were bullcrap

 

 

As for the Org. I agree that they were pretty not well fleshed-out, but the members you did see (besides Axel of course) were already annoying to me so I didn't mind. 

As Megaman Xaon said the whole Xion dies and everbody forgets her did kinda suck it kinda made me hate her existence 

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I honestly loved Days. The gameplay was repetitive, sure, but the story was possibly my favorite in the series. Roxas, Axel, and Xion are my three favorite characters in the series after Days, it did a really good job of giving us their backstory. It also seemed really relateable, with the ice cream scenes. Also, Xion's death is probably the most emotional scene I've seen in a game.

(Here comes the anti-Xion army...)

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Meh

I didn't like the graphics, the gameplay, missions, the pace of the story, and the grid thing for equipping items.  Granted companies like to experiment with different mechanics but I didn't like any of it.

 

A lot of people don't like Xion and see her as  Mary Sue but I'm pretty indifferent to her existence.  

 

 I'm happy they've made it into a HD movie instead.

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Not at all, I'm not saying having Xion involved in a friendship trio is seen as a bad thing, the trio of friends did try and set up everything Roxas will lose, but I feel it failed. Just like the 'Sora and Kairi' romance thing it doesn't seem focused, as Megaman said she was thrown in for a plot device, she had not reason to be there. Heck her 'existence' was a replica which seems very lazy to me. If Xion has more context for being there I feel Days could of improved so much more

 

As for the Org members I really wanted the much lesser ones to be fleshed out (Luxord etc.) but they only get a couple of missions and instead of fleshing out their characters, they just served as a tutorial for missions which was a big disappointment 

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I couldn't agree more. I did think the game play was a bit dull. Especially compared to a lot of other games in the series. The story seemed like it was trying really hard to be sad. I feel that they just introduced Xion as a plot device to cause conflict in the story. It makes her not seem very important considering her character was very unnecessary. Especially since they just got rid of everyone's memory of her in the end. I just feel they tried to hard to make the game something it didn't need to be. 

the point of the game wass to get roxas pissed at xemnas so he would fight riku and get put in the simulation and people wanted to see more axel

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Gameplay was worst in series and repetitive as hell. Story had its' moments, but there was too much stuff that I couldn't care less off and Xion is afterthought as character no matter how I look at it. And I personally feel that last 30 minutes of game could have been cutscenes in KH2 or something. This game was overall unnecessary. And the worst thing is: I didn't have fun playing it

The game is just bad. And not only bad at KH game. This game is really really bad.

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the point of the game wass to get roxas pissed at xemnas so he would fight riku and get put in the simulation and people wanted to see more axel

Which they could have done without a random character. :P

Gameplay was worst in series and repetitive as hell. Story had its' moments, but there was too much stuff that I couldn't care less off and Xion is afterthought as character no matter how I look at it. And I personally feel that last 30 minutes of game could have been cutscenes in KH2 or something. This game was overall unnecessary. And the worst thing is: I didn't have fun playing it

The game is just bad. And not only bad at KH game. This game is really really bad.

Yeah that's the main thing for me. I play games to have fun. I felt like playing it was a chore. 

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I always laugh when I hear someone saying that Xion is a Mary Sue. She's not my favorite character, don't get me wrong. And I don't dislike her either. But to me, it seems silly to say that she's a Mary Sue, as if she's the only one. When comparing her to Kairi or Namine, she's probably the least Mary Sue-ish out of all of them.Only Aqua may be less of a Mary Sue than Xion, in my personal opinion. Kingdom Hearts seems to have a tendency to produce female characters that are a little too perfect and not very interesting when it comes to personality.Xion's not the first to fall victim to this.I will agree, the story with Xion seemed to be a bit rushed in. I don't think anyone argues that. They obviously came up with her character and story arc very last minute. Still, I found her situation and her story to be very interesting. I personally don't mind that the game chose to focus on Roxas, Axel, and Xion and touch very little on the rest of the members. Axel is my personal favorite. Anything with him in it makes me happy.And the story of Days is one of my absolute favorites in the series. Only topped, in my opinion, by BBS.I think I really liked it because they focused a lot more on character development and character interactions than they have in other KH games. After all, in other games, Sora has to rush from world to world trying to save everybody. The worlds are in dire peril and it's up to him to save them before time runs out.But Days has a very relaxed feeling. Roxas doesn't have to rush out to save the world. He doesn't have to go out on a dangerous quest.He simply has to grow and interact and learn about the world and about himself.I suppose I like stories like that.And I suppose that's why I really only started to love Kingdom Hearts after playing 358/2 Days.

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Another thing I didn't like about Days is what they did to Roxas. I like when a character has more mystery to them. That's why I found him interesting in KH2. But when they showed how he was in Days it kind of made me now like him as much. He became to depressed for my liking. I feel like that has been done over and over in many stories and it just sort of becomes dull. 

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I always laugh when I hear someone saying that Xion is a Mary Sue. She's not my favorite character, don't get me wrong. And I don't dislike her either. But to me, it seems silly to say that she's a Mary Sue, as if she's the only one. When comparing her to Kairi or Namine, she's probably the least Mary Sue-ish out of all of them.Only Aqua may be less of a Mary Sue than Xion, in my personal opinion. Kingdom Hearts seems to have a tendency to produce female characters that are a little too perfect and not very interesting when it comes to personality.Xion's not the first to fall victim to this.I will agree, the story with Xion seemed to be a bit rushed in. I don't think anyone argues that. They obviously came up with her character and story arc very last minute. Still, I found her situation and her story to be very interesting. I personally don't mind that the game chose to focus on Roxas, Axel, and Xion and touch very little on the rest of the members. Axel is my personal favorite. Anything with him in it makes me happy.And the story of Days is one of my absolute favorites in the series. Only topped, in my opinion, by BBS.I think I really liked it because they focused a lot more on character development and character interactions than they have in other KH games. After all, in other games, Sora has to rush from world to world trying to save everybody. The worlds are in dire peril and it's up to him to save them before time runs out.But Days has a very relaxed feeling. Roxas doesn't have to rush out to save the world. He doesn't have to go out on a dangerous quest.He simply has to grow and interact and learn about the world and about himself.I suppose I like stories like that.And I suppose that's why I really only started to love Kingdom Hearts after playing 358/2 Days.

I understand why people enjoy Days, my problem is that from a game-play perspective it's extremely unfun and a choir to play and back to your character development reasoning. My problem is that Roxas is the only character is the only character to be developed and even then I feel his only development is too progressively get more and more depressed. Axel already had an established personality from KH2 but Xion was only there for Roxas to riff on and only exists for him to something to lose, not to develop as her own character. And if a game is  created focusing on the org members, I want to see more of them ,not just 3 of them.

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I really like Days. Actually, I also like the gameplay even though it has it's weaknesses too. But I like the way you level up in it and panels generally. I also found it nice that you go for missions in the same worlds many times, that makes the worlds feel more familiar. Still, the best part of it is the plot, for me it's the best story in Kingdom Hearts.

 

And the story of Days is one of my absolute favorites in the series. Only topped, in my opinion, by BBS.I think I really liked it because they focused a lot more on character development and character interactions than they have in other KH games. After all, in other games, Sora has to rush from world to world trying to save everybody. The worlds are in dire peril and it's up to him to save them before time runs out.But Days has a very relaxed feeling. Roxas doesn't have to rush out to save the world. He doesn't have to go out on a dangerous quest.He simply has to grow and interact and learn about the world and about himself.I suppose I like stories like that.And I suppose that's why I really only started to love Kingdom Hearts after playing 358/2 Days.

 

I agree. The story is quite different and goes on on a different way than the rest of the games and I like the way Days does it. Actually I also did start to love KH for real only after I had played Days.

 

Another thing I didn't like about Days is what they did to Roxas. I like when a character has more mystery to them. That's why I found him interesting in KH2. But when they showed how he was in Days it kind of made me now like him as much. He became to depressed for my liking. I feel like that has been done over and over in many stories and it just sort of becomes dull. 

 

I, on the contrary, liked Roxas more after Days, I think that game made him a deeper character. And actually I don't think Days had made him more depressing, he was happy in it too and actually a lot more than he was in KH2 (of course, the end wasn't happy but still).

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I liked Days. Maybe because it was the first KH game I completed from beginning to end, but I liked it. A lot more than Re:Coded, where the entire story was just a summary of the previous games.

 

Sure, the board-based system for stats and leveling was clunky and confusing, and the story had it's low spots, but I liked it. The graphics were alright, but I'm judging this based on the system's capabilities, not based on graphical quality on it's own. It was fun, and over all I enjoyed the story. Sure, maybe Xion was a Mary Sue. I still think throwing that out there might be unnecessary, but I don't know.

 

As for the bosses, I was glad they at least tried to put in new Heartless. Re:Coded, as far as I know, didn't have many in the way of new enemies, so that was good.

 

To me, 358/2 Days was a very good game. Not all games are perfect, but I don't think it necessarily deserves a lot of the flak it gets. All the Kingdom Hearts games should be treated as good in there own way, because each tries to accomplish something new; usually achieving that goal.

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I really like Days. Actually, I also like the gameplay even though it has it's weaknesses too. But I like the way you level up in it and panels generally. I also found it nice that you go for missions in the same worlds many times, that makes the worlds feel more familiar. Still, the best part of it is the plot, for me it's the best story in Kingdom Hearts.

 

 

I agree. The story is quite different and goes on on a different way than the rest of the games and I like the way Days does it. Actually I also did start to love KH for real only after I had played Days.

 

 

I, on the contrary, liked Roxas more after Days, I think that game made him a deeper character. And actually I don't think Days had made him more depressing, he was happy in it too and actually a lot more than he was in KH2 (of course, the end wasn't happy but still).

Thing is, for me, he just had a typical sad story and made him whine a bunch. I just don't find that appealing. In KH2 I thought he was a cooler version of Sora. In Days it made me feel like he was a more whiny version of Sora. 

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I guess I just have low standards for games because I still managed to have fun with Days's gameplay, even if I don't rank it with other games in the series (BBS has my favorite gameplay in KH).  It's kinda odd how this is the game that made some people dislike Roxas when it was the one that made me love him.  I don't have a big opinion on Xion, but I don't let myself hate her because that would mean allying myself with Xion haters.  I probably would if they were a good crowd, but none of them has given me reason for why it's a good idea to associate with them.  I get embarrassed enough as it is.  Sometimes I defend her just to spite people.

 

I don't like the Organization enough to care whether or not they got development.  Chances are, giving them spotlight would've just taken away what I actually wanted to see in Days (i.e. Roxas).  Maybe it could've added to the story, but I'm cool with their lack of presence.  Really, it doesn't bother me.  The game's more low-key for a KH game and I don't mind because, like someone else mentioned, it gives a chance for character interactions, which I enjoy and which I think KH is lacking in many ways.  The best we ever get is Sora, Donald, and Goofy, or just Sora and Riku.  Honestly, Sora/Donald/Goofy and Roxas/Axel/Xion are the only two trios that I can actually buy as trios.  What one does affects the other two, and Days did that better than TAV and SRK ever did.

 

And I still don't get why people call Roxas emo and depressed.  We must have vastly different standards for what constitutes as whining.

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I don't hate Xion, I just wished her character gets fleshed out more in the story or atleast given context. Because she didn't really have any reason for being there (Now I'm just repeating myself) she's not a bad character within herself it's the sense that she could of had reason for her motifs and what she does and not just give Roxas something to lose, I just agree with Megaman X point with they tried to make it too sad, I think it's hard to relate to these scenarios if it is very predictable what is being set up and almost everything goes wrong for the characters in the game.

 

Not trying to say that BBS and other games in the story doesn't have it's problems in story telling (The scenarios in the game could of easily been avoided if it wasn't for the trios stupidity) but it's gameplay overweighs what Days did

 

I played the hell out of Days so I like it too some degree, but it has so many flaws too me.

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...it is a nintendo ds game and must therefore be judged on the level of nitendo ds games in which case it is one of the single greatest nintendo ds games ever to grace the earth. Seriously I don't get how anyone could complain about the graphics on such a game they were amazing.

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Well, personally, in my opinion, I think that Days is a wonderful game, and it's sad to see that not many people like it.  This is kind of like how people dislike Chain of Memories, which was also a good game.  But then again, I love every single Kingdom Hearts game that has come out.

 

Well, anyways, back to my opinion, I think that the story of this game was really touching, as it presented how Roxas felt conflicted and all he wanted was to have a sense of purpose and self, to have an identity and a heart, and not simply be a tool.  I find that the relationship he and Axel forge is a strong one, and it's one that shows what true friendship is about, and I also loved Xion.  I found it incredibly sad when she died, and that really struck my heartstrings.  The story of this game is divine, and I love it because it deals in the themes of friendship, but also shows how people keep secrets from each other, such as Axel with Roxas.  And I also love how the game was dark, because it had its dark moments.  In my opinion the story of the game was really good, plus, being able to talk to Organization members was a plus.

 

I also loved the combat, as it added a layer of strategy, in which you had to coordinate your spells and weapons and you had to make sure what to have for your next missions.  I also loved the different shapes Roxas's Keyblade took, and I liked the variety in missions such as recon, proving your endurance or collecting hearts.   So anyways, long story short, I am a total fanboy of Kingdom Hearts and I always have good things to say about the games, and Days is no exception. :)

Edited by Sesshomaru

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Not at all, I'm not saying having Xion involved in a friendship trio is seen as a bad thing, the trio of friends did try and set up everything Roxas will lose, but I feel it failed. Just like the 'Sora and Kairi' romance thing it doesn't seem focused, as Megaman said she was thrown in for a plot device, she had not reason to be there. Heck her 'existence' was a replica which seems very lazy to me. If Xion has more context for being there I feel Days could of improved so much more

 

As for the Org members I really wanted the much lesser ones to be fleshed out (Luxord etc.) but they only get a couple of missions and instead of fleshing out their characters, they just served as a tutorial for missions which was a big disappointment 

 

everything is a plot device. it just depends on how good the creator is at making it seem real. There could have been MANY MANY MANY reasons why Roxas left the organization. that was the hole that SE was trying to fill up. 'why did he leave? and what happened?' back in the day before days, people were really wanting a back story. I found XIon's existence an enrichment in the series. Back in kh2, he said 'why did the keyblade choose me?' most fans just said that was why he left. but i find it not deep enough. Roxas isn't a knowledge seeker anyways either. They could have just left it at that and said 'roxas was trying to find out why he had the keyblade.' he's a person who wants to stay with his friends. eat ice cream up on the tower forever. this was a fact even before Xion existed. i love it that they used an actual legitimate character to fill in that role. not only does she do that, it strengthens the whole 'Roxas and his friends' concept.

 

The graphics were GREAT. of course you can't expect something like PS2 quality or anything. its a DS for goodness sake. and i don't understand what you meant in your first comment when you said that re:coded upgraded the level system. i find it no different' the days game gives you a levelup panel to install and even gives you a link panel to MULTIPLY your levels. Re:coded does pretty much the same thing. 'i give u this level up chip to put in your matrix. done' 

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everything is a plot device. it just depends on how good the creator is at making it seem real. There could have been MANY MANY MANY reasons why Roxas left the organization. that was the hole that SE was trying to fill up. 'why did he leave? and what happened?' back in the day before days, people were really wanting a back story. I found XIon's existence an enrichment in the series. Back in kh2, he said 'why did the keyblade choose me?' most fans just said that was why he left. but i find it not deep enough. Roxas isn't a knowledge seeker anyways either. They could have just left it at that and said 'roxas was trying to find out why he had the keyblade.' he's a person who wants to stay with his friends. eat ice cream up on the tower forever. this was a fact even before Xion existed. i love it that they used an actual legitimate character to fill in that role. not only does she do that, it strengthens the whole 'Roxas and his friends' concept.

 

The graphics were GREAT. of course you can't expect something like PS2 quality or anything. its a DS for goodness sake. and i don't understand what you meant in your first comment when you said that re:coded upgraded the level system. i find it no different' the days game gives you a levelup panel to install and even gives you a link panel to MULTIPLY your levels. Re:coded does pretty much the same thing. 'i give u this level up chip to put in your matrix. done' 

I never said anything about the graphics, they look okay I guess. I mean that in RE:Coded the level up system was more streamlined and a bit more easy to follow, giving you a cohesive grid to put your levels in instead of giving you a rectangle like in Days saying ' HERE YOU GO LOL'  I just didn't find Xion that interesting of a character so I didn't care about her 'death'

everything is a plot device. it just depends on how good the creator is at making it seem real. There could have been MANY MANY MANY reasons why Roxas left the organization. that was the hole that SE was trying to fill up. 'why did he leave? and what happened?' back in the day before days, people were really wanting a back story. I found XIon's existence an enrichment in the series. Back in kh2, he said 'why did the keyblade choose me?' most fans just said that was why he left. but i find it not deep enough. Roxas isn't a knowledge seeker anyways either. They could have just left it at that and said 'roxas was trying to find out why he had the keyblade.' he's a person who wants to stay with his friends. eat ice cream up on the tower forever. this was a fact even before Xion existed. i love it that they used an actual legitimate character to fill in that role. not only does she do that, it strengthens the whole 'Roxas and his friends' concept.

 

The graphics were GREAT. of course you can't expect something like PS2 quality or anything. its a DS for goodness sake. and i don't understand what you meant in your first comment when you said that re:coded upgraded the level system. i find it no different' the days game gives you a levelup panel to install and even gives you a link panel to MULTIPLY your levels. Re:coded does pretty much the same thing. 'i give u this level up chip to put in your matrix. done' 

Posted Image

Here is an example of RE:Codeds system.

 

 

 

Here is Days, what I mean is that Re:Codeds layout is a lot more better for placing your panels, plus it gives you 'cheats' which can help improve the gameplay experience making it more expansive, Days just gives you a rectangle which after a while can be confusing as you have to sacrifice space due to the layout being limited.

Sorry, I will post Days system here, just look up for the info.

 

Posted Image

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I never said anything about the graphics, they look okay I guess. I mean that in RE:Coded the level up system was more streamlined and a bit more easy to follow, giving you a cohesive grid to put your levels in instead of giving you a rectangle like in Days saying ' HERE YOU GO LOL'  I just didn't find Xion that interesting of a character so I didn't care about her 'death'

Posted Image

Here is an example of RE:Codeds system.

 

 

 

Here is Days, what I mean is that Re:Codeds layout is a lot more better for placing your panels, plus it gives you 'cheats' which can help improve the gameplay experience making it more expansive, Days just gives you a rectangle which after a while can be confusing as you have to sacrifice space due to the layout being limited.

Sorry, I will post Days system here, just look up for the info.

 

Posted Image

 

i know. i've played both games and beat both. but if you take out the whole level multipliers in days, i find it much more the same. because it all sums down to one chip/panel that you install in the system.

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