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my reaction to hearing about kh3 being like kh3d

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Huh... All they really gotta do is balance or toned down flow motion if they add it in KH3

Huh... All they really gotta do is balance or toned down flow motion if they add it in KH3

Each game that was not part of the main three games tested out 1 or 2 new engines and emphasised them, they will all be at a balance in kh3 :)

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Huh... All they really gotta do is balance or toned down flow motion if they add it in KH3

 

Each game that was not part of the main three games tested out 1 or 2 new engines and emphasised them, they will all be at a balance in kh3 :)

I'd rather it be like KH2 Final Mix & KH Birth by Sleep final mix combined. Now, I know it's too early to be thinking about this, but, I wonder what the following would be like; 

  • The Secret Ending.
  • The Secret Boss.

i dont care about the commands menu. just want the flowmotion.

gameplay core from Kh/KH2 is outdated but that doenst mean it sucks. i really prefer it.

 

Unless they add a new section with comands i dont want them to replace it.

Was I the only person who liked flowmotion?

 

D:

Was I the only person who liked flowmotion?

 

D:

I loved flowmotion, personally. It felt great doing all those crazy moves. xD I loved KH3D a lot... A lot of people seem to have disliked it, sadly.

If by being like KH3D they mean keep and maybe tweak flowmotion then, I'm happy.

 

...If they mean make it like KH3D in any other way...hell no! Flowmotion is like the only thing that game did right (maybe one or two other things).

The problem with flowmotion is that it either breaks the game or makes it too easy. So if it does return in KH3, I want it to be a navigation mechanic only.

If I remember correctly, they did say that the combat system would be built off of KH2, with elements from other games. Command decks are probably out then, but flowmotion is definitely what they mean in being like 3D.

 

My issue with flowmotion, without actually being able to play the game but seeing gameplay, is that it makes combat too easy for one, and the building scaling is just ridiculous. They seriously need to tone it down a notch. The purple glowing has to go, too.  

I loved flowmotion, personally. It felt great doing all those crazy moves. xD I loved KH3D a lot... A lot of people seem to have disliked it, sadly.

"A lot"

 

Flowmotion was amazing.  Many fans liked it and it gave the mobility needed to make the game not so tedious and drawn out.  The only thing is, he made the landscape bigger to compensate for the fast movement, which is something I don't like.  I want a nice balance of medium sized maps with good mobility.

Flowmotion was the bees knees.

I was initially the same, but I think it's just going to be small things like wall jumping like we saw in the trailer

"A lot"

 

Flowmotion was amazing.  Many fans liked it and it gave the mobility needed to make the game not so tedious and drawn out.  The only thing is, he made the landscape bigger to compensate for the fast movement, which is something I don't like.  I want a nice balance of medium sized maps with good mobility.

I was talking about fans not liking KH3D. A lot seem to complain about glitches (Which I've never seen). Of course, I'm probably wrong... KH Days is what got the most hate sadly. -_-

I was talking about fans not liking KH3D. A lot seem to complain about glitches (Which I've never seen). Of course, I'm probably wrong... KH Days is what got the most hate sadly. -_-

I thought coded got the most hate.

I thought coded got the most hate.

Oh, right. Forgot that one. I loved both Re: Coded and Days personally...

Oh, right. Forgot that one. I loved both Re: Coded and Days personally...

I love days but I'm among the people who hate coded

What's with the hate?  I don't see anything wrong here.

I love days but I'm among the people who hate coded

Coded was originally a phone game, I think the hate came from people expecting it to be something entirely new. I enjoyed it for what it was.

 

What's with the hate?  I don't see anything wrong here.

Anti Nintendo hate maybe?

 

I think KHIII would be fun if they mixed some of KH3D's gameplay in. KH3D and BBS both tie for my favorite KH game when it comes to gameplay. :P Some people overreact to hearing anything involving KHIII and a sidegame being similar...

Personally, I enjoyed the gameplay in KH3D, and would love to see some of those elaments return, as long as they don't bring back the drop gauge.

Personally, I hate haveing to traverse a large map on foot, so Flowmotion was a God send. I never used it for battle so the game wasn't rediculously easy. And the game never once glitched in my over 100 hrs of playtime. Remember, for both this and FF XV they're going for a Final Fantasy VII Advent Children like feel in terms of movement and fast-paced action, like the final battles of KH II stretched out through the whole game. Flowmotion would facilitate that.

 

I wish they would combine the BbS system with the KH II system too though, like have each command, Atack, Magic, ect have it's own command deck.

Edited by Isamu_Kuno

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