July 31, 201312 yr Huh... All they really gotta do is balance or toned down flow motion if they add it in KH3
July 31, 201312 yr Huh... All they really gotta do is balance or toned down flow motion if they add it in KH3 Each game that was not part of the main three games tested out 1 or 2 new engines and emphasised them, they will all be at a balance in kh3
July 31, 201312 yr Author Huh... All they really gotta do is balance or toned down flow motion if they add it in KH3 Each game that was not part of the main three games tested out 1 or 2 new engines and emphasised them, they will all be at a balance in kh3
July 31, 201312 yr I'd rather it be like KH2 Final Mix & KH Birth by Sleep final mix combined. Now, I know it's too early to be thinking about this, but, I wonder what the following would be like; The Secret Ending. The Secret Boss.
July 31, 201312 yr Don't see anything wrong with it, I liked 3D very much. I kinda missed flowmotion when I played KHI after 3D haha.
July 31, 201312 yr i dont care about the commands menu. just want the flowmotion. gameplay core from Kh/KH2 is outdated but that doenst mean it sucks. i really prefer it. Unless they add a new section with comands i dont want them to replace it.
July 31, 201312 yr Was I the only person who liked flowmotion? D: I loved flowmotion, personally. It felt great doing all those crazy moves. I loved KH3D a lot... A lot of people seem to have disliked it, sadly.
July 31, 201312 yr If by being like KH3D they mean keep and maybe tweak flowmotion then, I'm happy. ...If they mean make it like KH3D in any other way...hell no! Flowmotion is like the only thing that game did right (maybe one or two other things).
July 31, 201312 yr The problem with flowmotion is that it either breaks the game or makes it too easy. So if it does return in KH3, I want it to be a navigation mechanic only.
July 31, 201312 yr If I remember correctly, they did say that the combat system would be built off of KH2, with elements from other games. Command decks are probably out then, but flowmotion is definitely what they mean in being like 3D. My issue with flowmotion, without actually being able to play the game but seeing gameplay, is that it makes combat too easy for one, and the building scaling is just ridiculous. They seriously need to tone it down a notch. The purple glowing has to go, too.
July 31, 201312 yr I loved flowmotion, personally. It felt great doing all those crazy moves. I loved KH3D a lot... A lot of people seem to have disliked it, sadly. "A lot" Flowmotion was amazing. Many fans liked it and it gave the mobility needed to make the game not so tedious and drawn out. The only thing is, he made the landscape bigger to compensate for the fast movement, which is something I don't like. I want a nice balance of medium sized maps with good mobility.
July 31, 201312 yr I was initially the same, but I think it's just going to be small things like wall jumping like we saw in the trailer
July 31, 201312 yr "A lot" Flowmotion was amazing. Many fans liked it and it gave the mobility needed to make the game not so tedious and drawn out. The only thing is, he made the landscape bigger to compensate for the fast movement, which is something I don't like. I want a nice balance of medium sized maps with good mobility. I was talking about fans not liking KH3D. A lot seem to complain about glitches (Which I've never seen). Of course, I'm probably wrong... KH Days is what got the most hate sadly. -_-
July 31, 201312 yr I was talking about fans not liking KH3D. A lot seem to complain about glitches (Which I've never seen). Of course, I'm probably wrong... KH Days is what got the most hate sadly. -_-I thought coded got the most hate.
July 31, 201312 yr I thought coded got the most hate. Oh, right. Forgot that one. I loved both Re: Coded and Days personally...
July 31, 201312 yr Oh, right. Forgot that one. I loved both Re: Coded and Days personally...I love days but I'm among the people who hate coded
July 31, 201312 yr I love days but I'm among the people who hate coded Coded was originally a phone game, I think the hate came from people expecting it to be something entirely new. I enjoyed it for what it was. What's with the hate? I don't see anything wrong here. Anti Nintendo hate maybe? I think KHIII would be fun if they mixed some of KH3D's gameplay in. KH3D and BBS both tie for my favorite KH game when it comes to gameplay. Some people overreact to hearing anything involving KHIII and a sidegame being similar...
July 31, 201312 yr Personally, I enjoyed the gameplay in KH3D, and would love to see some of those elaments return, as long as they don't bring back the drop gauge.
July 31, 201312 yr Personally, I hate haveing to traverse a large map on foot, so Flowmotion was a God send. I never used it for battle so the game wasn't rediculously easy. And the game never once glitched in my over 100 hrs of playtime. Remember, for both this and FF XV they're going for a Final Fantasy VII Advent Children like feel in terms of movement and fast-paced action, like the final battles of KH II stretched out through the whole game. Flowmotion would facilitate that. I wish they would combine the BbS system with the KH II system too though, like have each command, Atack, Magic, ect have it's own command deck. Edited July 31, 201312 yr by Isamu_Kuno