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Kittenz

Jiggle physics rant

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A lot of people keep complaining that jiggle physics should be removed entirely from games, but I disagree, it shouldn't have to be a sexual thing, I should just be a small part of realistic animation. They have to actually get it right though, boobs aren't balloons that move all over the place but they aren't completely static either. They move with rest of the body. It's just a small physics thing, but imagine if people left a characters hair completely static, it would be ridiculous. If you want to animate a character realistically their entire body has to obey the laws of physics accurately just like real life. It's not even a sexual thing. But I have to say I hate when people add it for fan service or whatever, it's just stupid.

I feel Birth by Sleep did good with this- as weird as it may sound xDxI remember while waiting for it to come out they actually addressed it when discussing the ESRB rating, but when playing the game it didn't stick out; in certain cutscenes I saw it but it wasn't really fanservice per say, but just realistic, so it's my opinion that Birth by Sleep got it down realistically! ^^

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The developers of the Dead or Alive games need to see this thread. This thread sums up how developers should animate jiggle physics properly in those games.

Edited by Tails

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The developers of the Dead or Alive games need to see this thread. This thread sums up how developers should animate jiggle physics properly in those games.

Dead or Alive 5 Ultimate actually lets you choose how you want the... physics to be. There's Off, Natural, and DOA (basically none, natural, or insane). The natural setting (which is the default) is actually pretty realistic from what I've noticed (I don't actively scrutinize the "physics" however).

 

I do agree that that it's pretty obnoxious when the physics are made to be inhumanly bouncy, though.

Edited by DragonMaster

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A complete removal of Jiggle Physics isn't called for. Breasts naturally have a bit of movement to them when the person in question maneuvers. It's when games like DOA or Soul Calibur or Ryse or something completely exaggerate the motion that's an issue... whether they intentionallay play it up for the sexual factor or the physics are off. It's just a bit of programming that needs a proper balance. Like other people in here have said, Aqua's breasts in Birth by Sleep were actually really well done.

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The developers of the Dead or Alive games need to see this thread. This thread sums up how developers should animate jiggle physics properly in those games.

Lol they had an entire physics engine dedicated to that xD

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I think the issue of why people get upset is because Square Enix made a big deal about it with Lightning Returns going on about how her boobs and how they made them bigger too, which basically just came off as "buy our game because tits."

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