It's something I see thrown around a lot, people complain about the protagonist of a video game being a Mary Sue/Gary Stue
And here's the thing, in any other genre, they would be
but these are video games
A character being competent is a fundamental aspect of a video game. The skill behind each action doesn't come from the character themselves, but the player. So yeah, when a game covers a wide range it would start to look silly in other genres. Tidus is apparently the best Blitzball player ever, a master Chocobo racer, butterfly catcher, dodger of lightning, solver of puzzles, tracker of Cactuars, and a talented swordsman AND the only person who could figure out how to defeat Sin. And more, probably
The issue is, at the end of the day, games are about accomplishing specific objectives, and a character needs to be consistent for that. Even a game where you aren't meant to be empowered still has you play as a super human, you won't often see a playable character who can stumble and get exhausted. And gameplay doesn't exist in a vacuum, so this competence tends to leak over to the story. When it DOESN'T things get weird "I just go shot fifty times in that last battle, but now this guy threatens me with a sword and I have to surrender?"
There are very few ways currently known that game deveoeprs can use to actually introduce a flaws or a chance of failure into a game, and none of them are really good if used regularly, since they all hurt gameplay and empowerment. One of the most common ones is the unwinnable fight, where the enemy either can't be beaten, or enemies keep coming until you die. But imagine if that was happening all the time in the game, it'd get incredibly unsatisfying as your never accomplished anything with your battles. You can already see shades of this in games where they have you BEAT an enemy in a game only to have them beat you in a cutscene. Because again, having the character be flawed in gameplay isn't very fun.
Overall, I just kinda feel like Mary Sue is kinda a useless term in gaming, it applies to basically every game
It's something I see thrown around a lot, people complain about the protagonist of a video game being a Mary Sue/Gary Stue
And here's the thing, in any other genre, they would be
but these are video games
A character being competent is a fundamental aspect of a video game. The skill behind each action doesn't come from the character themselves, but the player. So yeah, when a game covers a wide range it would start to look silly in other genres. Tidus is apparently the best Blitzball player ever, a master Chocobo racer, butterfly catcher, dodger of lightning, solver of puzzles, tracker of Cactuars, and a talented swordsman AND the only person who could figure out how to defeat Sin. And more, probably
The issue is, at the end of the day, games are about accomplishing specific objectives, and a character needs to be consistent for that. Even a game where you aren't meant to be empowered still has you play as a super human, you won't often see a playable character who can stumble and get exhausted. And gameplay doesn't exist in a vacuum, so this competence tends to leak over to the story. When it DOESN'T things get weird "I just go shot fifty times in that last battle, but now this guy threatens me with a sword and I have to surrender?"
There are very few ways currently known that game deveoeprs can use to actually introduce a flaws or a chance of failure into a game, and none of them are really good if used regularly, since they all hurt gameplay and empowerment. One of the most common ones is the unwinnable fight, where the enemy either can't be beaten, or enemies keep coming until you die. But imagine if that was happening all the time in the game, it'd get incredibly unsatisfying as your never accomplished anything with your battles. You can already see shades of this in games where they have you BEAT an enemy in a game only to have them beat you in a cutscene. Because again, having the character be flawed in gameplay isn't very fun.
Overall, I just kinda feel like Mary Sue is kinda a useless term in gaming, it applies to basically every game