During the interview, Famitsu states that the hurdle of making a high-end remake for Final Fantasy VII must be quite high.
“As far as its visual direction goes, we already have a good idea. On the other hand, we’re in advancing through trial-and-errors as far as the battle system goes,” said Kitase.
There’s a possibility that they won’t go with a command-based battle for the Final Fantasy VII remake, so they’re being extra careful on where to take it from here.
Square Enix is being careful not to just make it into a regular remake where it might seem like a familiar action RPG that we’ve seen before, so they’re looking to find a way to have something that can bring out a surprising Final Fantasy VII element to it.
“Please don’t ask us how far along we are in its development,” Kitase said with a laugh.
Read more at http://www.siliconera.com/2015/08/25/square-enix-working-through-trial-and-errors-for-final-fantasy-vii-remakes-battle-system/#hj5psfma7OI0FpcO.99
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