October 18, 201510 yr *get party of adventurers* *journey the world* *defeat initial villain* *plot twist* *defeat actual villain* Sure each of those steps is different from another games', but the underlying structure is the same regardless.
October 18, 201510 yr Well, it honestly depends on what era of video games you look at. For example, back in the days of the NES and before, where most RPGs basically were basically some variant of "save the world" or "save the princess", the stories got VERY repetitive. Especially so since, well, that was the entire premise. However, starting with the SNES era and onwards, game designers began giving their characters more depth. Each character had personality, and a lot of them were more than just some one-note trope. This is what I refer to as The Story Epic Outbreak, to give it some sort of title. Since then, there weren't many RPGs that did have a repetitive story, and that lasts even to this day. So basically, to answer your question, no. RPG stories are not very repetitive, at least in this day-and-age.
October 18, 201510 yr *get party of adventurers* *journey the world* *defeat initial villain* *plot twist* *defeat actual villain* Sure each of those steps is different from another games', but the underlying structure is the same regardless. If all what people playing are Square Enix RPGs then yeah that's the structure But when you branch into something else different..........like say,Persona,Shin Megami Tensei,Suikoden 2......etc,then people will be exposed into more types of story-telling,structure and characters But apparently only Square Enix makes RPGs for some reason
October 18, 201510 yr If all what people playing are Square Enix RPGs then yeah that's the structure But when you branch into something else different..........like say,Persona,Shin Megami Tensei,Suikoden 2......etc,then people will be exposed into more types of story-telling,structure and characters But apparently only Square Enix makes RPGs for some reason That's not true. Radiant Historia, made by Atlus, followed same basic structure. Nintendo RPGs like Golden Sun and Fire Emblem also follow my structure. And Tales of games, made by Bandai Namco, are the worst when it comes to this structure. Saying that only Square is guilty is simply incorrect. Of course, I'm not saying that there aren't RPGs that don't follow the structure, just saying that when it comes to the majority, it is the case.
October 18, 201510 yr Honestly it depends on the game. There's a lot of RPGs especially adventure medieval RPGs that are similar. But it's not really a big deal. There's also a lot of RPGs that are different as well (KH, Pokemon, TWEWY, etc...) there are also many different RPG games from your standard JRPG.
October 18, 201510 yr That's not true. Radiant Historia, made by Atlus, followed same basic structure. Nintendo RPGs like Golden Sun and Fire Emblem also follow my structure. And Tales of games, made by Bandai Namco, are the worst when it comes to this structure. Saying that only Square is guilty is simply incorrect. Of course, I'm not saying that there aren't RPGs that don't follow the structure, just saying that when it comes to the majority, it is the case. Radiant Historia was published by Atlus not made by them. And I never said only Square does it.........all I'm saying that Square is the one that spams it the most
October 18, 201510 yr If you find stories to be "repetitive", then its probably because of this two things.
October 18, 201510 yr Author That's not true. Radiant Historia, made by Atlus, followed same basic structure. Nintendo RPGs like Golden Sun and Fire Emblem also follow my structure. And Tales of games, made by Bandai Namco, are the worst when it comes to this structure. Saying that only Square is guilty is simply incorrect. Of course, I'm not saying that there aren't RPGs that don't follow the structure, just saying that when it comes to the majority, it is the case. Tales of the Abyss tried to change things up a bit, but still ended up doing some of the same things that future tales games did.
October 18, 201510 yr They're not repetitive at all in my opinion, playing a new RPG game is always worth it and it's a new experience; actually, my opinion is that most of the best stories out there on video games are from RPG style ones. Edited October 18, 201510 yr by Xamtehwt Trece
October 18, 201510 yr They're not repetitive at all in my opinion, playing a new RPG game is always worth it and it's a new experience; actually, my opinion is that most of the best stories out there on video games are from RPG style ones.I agree. Besides, most games are RPGs. Bioshock is a RPG. Infamous is one too.
October 18, 201510 yr Final Fantasy tends to end up with "defeat god using the power of friendship", but they vary it enough to keep me interested.
October 23, 201510 yr Author Honestly, I don't care how "repetitive" rpg stories are (I don't see how they are "repetitive anyways) as long as video game series like the Tales series continues to bring a new topic that is totally different from one game to another. For example, Tales of the Abyss talked about fonons and how to work in their world while Tales of Vesperia talked about aer and how it works in their world. That is good enough for me because to me this gives each game it's own identity. Edited October 23, 201510 yr by Luke Fon Fabre
October 23, 201510 yr They're not even repetetive for me in the first place Anyway, yeah, I see what you mean, many people consider the stories predictable and repetetive, and you don't agree with them, just like me.
October 23, 201510 yr well i definitely care. RPG/JRPGs already take a large amount of time to complete so why would I want to put in hours and hours into a game that is just repeating itself? Unless you're referring to the structure of the stories, in which case there's a bit more leniency there. Two games can share a similar story structure but they can use it to present different ideas and themes to the player, so it's a bit more forgivable. It's probably wise to change it up every now and then so thing's don't get too predictable though.
October 23, 201510 yr As long as it's good storytelling and a good story in general, I don't care. Why fix what aint broken. Nawwaimean?
October 23, 201510 yr I guess a lot of RPGs follow the same formula in terms of story structure,but to me it doesn't matter,the Final Fantasy games may have similar stories about a group of heroes saving the world from godlike villians with plot-twists,but they all feel different with different character and worlds so it doesn't feel like you're playing the same game over and over. The same could be said about gameplay as well.Just because a series uses the same formula,that doesn't mean its boring and repetitive.The classic Mega Man are fun despite all using the exact same formula: Fight 8 robot masters,4 Wily levels,boss rush,final boss the end.
October 23, 201510 yr I don't mind it if a game follows a similar structure story-wise to other games. I have often heard that people say all JRPGs are the same, and I suppose this is true because there are some certain elements that a lot of JRPGs share that make them such a genre. To be honest in every gamign genre I think you'll see a lot of similarities to the structure in the game. So long as the plot itself isn't repetitive, I think it's fine for a game to share similar elements and structure to other games.
October 24, 201510 yr I don't care if the games I play are repetitive. What's important is that if I like the game, if I like it then that's good enough for me whether or not if it's repetitive.
Honestly I've never found them really repetitive