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MAtgS

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Everything posted by MAtgS

  1. Player 1 uses pro controller & TV, Players 2 & 3 have their own screens on the gamepads.
  2. An immortal god of the dead, a wish granting genie with phenomenal cosmic powers & the Devil himself vs. a bunch of dorks with bad fashion sense & a tendency to ramble convoluted monologues. If it weren't for Nomura's ego, the org would be toast.
  3. Assassin's Creed 3 on PS3: 720P 30FPSAC3 on Wii U: 1080P 60FPS
  4. Disney never actually turned it down. Square assumed they would & decided against proposing it. Frankly the way I see it, they could easily have the roster comprised of Originals & Disney characters could function like the summons of DFF.
  5. Option A: mini-game world. It doesn't have to be a world with fighting. Option B: Skip ahead to the sequel which was more action oriented.
  6. Chernabog who then becomes the real final boss.
  7. Sora, Prince Charming, the other Prince Charming, Aladdin, Phillip & an inexplicably timburtonized Madhatter.The 7th under Xehanort's control is Beast (AKA Adam), having planted the seeds in him through Xaldin in KH2. As for all those Nomura-made blokes, eh who cares?
  8. Really, you can't comprehend how a game that shameless panders to the ill-thought "dark & gritter=inherently superior" mindset starring a a one-shot character who should've stayed a one-shot despite having an undeserved overblown fanbase could end up backfiring? Well the game itself had pretty boring level design, obnoxious mission objectives ("Where's that DAMN final enemy in the 1st level?"), the worst bosses in the entire series (there's just no sense of flow & pace to any of them), horrendous dialogue & general absence of common sense (Why on MobiusEarth should Amy care that I'm destroying Egg Pawns? She ruthlessly slaughtered them en masse in past games!) & for being a "darker" game, the retcon at the end actually made SA2 less dark IMO. But even if it weren't for the technical design flaws the general attitude behind it's very existence just irks me. Granted the Sonic series has always for kids but in this instance Sega catered to the kind of kid who thinks anything that isn't an M-rated shooter is too "kiddie" for them.
  9. It'lll be a trophy.
  10. -Light & Darkness as sources of power? -Pointy eared, dark-skinned main villains with a knack of cheating death? -Common shapes taught to preschoolers becoming key iconography for their lore? -Main heroes who have like a ton of alternate versions of themselves? -Including 1 life as female? (BS Zelda, look it up) -Main heroes having to fight their own shadows? -Main heroes who lament that they'll never be as famous as the short stacked white glove wearing mascots they're associated with? -Cute shotas with creepy older men BFFs? -Forcing obnoxious flying mini-games in order to travel to other areas? -Really shitty games made by an outside party that the original creators rightfully refuse to acknowledge? -Convoluted timelines with too damn many retcons for their own good? -Water levels that sucked everytime? -Whales that are overly fond of snacking on main characters? -& highly dubious internal anatomy? -Handheld entries set in dream worlds? -That feeling they'll never make another console game that pleases the fanbase? *reads OP's post* Oh that was going be my next guess.
  11. Having only 2 games per disc shouldn't make it an issue for a 360's DVD-9. There should've also been a Wii U version as well.
  12. What, you don't think my character $0r@ is the ingeniously designed OC ever? ;p
  13. So here's an idea I had for KH on Wii U: I've always wanted drop-in co-op in a console & Wii U makes it possible to do this without resorting to splitscreen. Player 1 uses either a pro or classic controller to play on the TV while the 2nd & 3rd players have their own screens on the gamepads. I suppose technically the same thing could be achieved on PS3 with Vita & 360 with Smartglass but Wii U would be the cheapest way to do it.
  14. Sora: So whose the mom? *never gets an answer*
  15. A cartoon rabbit created by Walt Disney back when he worked for Universal pictures. When Walt left to form his own company, Universal retained ownership of Oswald. So Walt created Mickey Mouse in his place. The rest as they say is history: Mickey became a cultural phenomenon while Oswald disappeared into obscurity. Around 2004-06 the Disney corporation finally bought back the rights to Oswald. The 2010 Wii game Epic Mickey marks Oswald's formal return, playing on the real-life history to depict him as ruler of a kingdom populated by forgotten Disney characters & resentful of his more famous "brother".
  16. Dark skin/yellow eyes/pointy aren't exclusively Xehanort traits. They're traits of darkness in general. Nomura probably took inspiration from Disney villains in designing the common aesthetics of dark-based characters, hence why said Disney villains have those traits.
  17. Announcing an international release at a Japanese event. Somehow I doubt that.
  18. 21. No Frollo bossfight 22. No Monstro bossfight 23. No CLU bossfight
  19. We would need a Banjo 3 first.
  20. The World Terminus from EotW in KH1.
  21. SORA "Mickey"-Meowjesty "Simba"-Aura Lion "Mushu"-Hebby Repp RIKU "Naveen"-Lord Kyroo "Oswald"-Majik Lapin "Rajah"-Keeba Tiger

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