
Everything posted by ClarkDesigner
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Character Card - Kairi
I modeled her design after her KH3 appearance, with many more "combat-orientated" details that other artists include in their designs as well. For her dress, I made it a tad bit longer, and incorporated the small studs that where on her KH2 dress, and X marks on her dress when she was a child. For her belt, I kept the same consistency with Sora and Riku having Yen Sid inspired buckles, and I included the bag she wore in KH2. Under her dress, I included shorts and the sports bra she wore in KH1. I also include her bands and bracelets from KH1, 2 and 3, with some light magic ready to cast! For her boots, I included the straps from KH1, in the updated color scheme, a single black tie around her leg as a reference to her KH2 shoes. For her Title Logo, I kept with the similar style of Sora and Riku's. I included the Paopu Fruit as a shooting start image, to make the two dots for her "i"s. In the background, I made a negative space of her symbol seen in the Ultimania Guide as a small nod.
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Keyblade Card - Corpse Moon
A Keyblade modeled after the horrific insanity effects of the Brethren Moons from the DLC from Dead Space 3, Awakened. This Keyblade is designed to increase the amount of drops from enemies and to cause enemies to be confused! The whole Keyblade is colored to resemble the insanity realm brought on by the Moons, with the hilt of the blade have the candles of the realm over a version of Isaac's RIG. The shaft of the blade is designed after the ship CMS Terra Nova. The Teeth of the blade is a version of a Brethren Moon, holding onto the shaft. The Keychain is designed after the locator, but with a red tint this time, with a Black Marker with a red glow for the Token. The World Logo is the CMS Terra Nova, the last place you actually visit in the Dead Space series, and its covered in cults!
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Keyblade Card - Lunacide
A Keyblade modeled after the RIGs worn by Isaac Clarke and John Carver from the game Dead Space 3 developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies, and has increase Blizzard magic skills! The hilt and the base of the shaft are designed after Isaac's RIGs, where as the rest of the shaft is designed after Carver's. The teeth of the blade are designed after the huge icicle structures all around Tau Volantis. The keychain is the Locator once again, with the Token being the Codex! The World Logo is the profile of Tau Volantis, the world where the game takes place. Its name comes from "Luna" meaning Moon, and "-Side" the act of killing, referring to Isaac and Carver trying to kill the Brethren Moons.
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Keyblade Card - Disarticulation
A Keyblade modeled after the special Patrol RIG worn by Gabe Weller from the DLC from Dead Space 2, Servered! This Keyblade is designed to increase the amount of drops from enemies! The hilt and parts of the shaft are designed after the Patrol RIG and its unique orange glow. The teeth are designed after Weller's preferred weapon. the Pulse Rifle. The Keychain is a modified locator with the same orange glow as the RIG mask, and the Token is another Red Marker. The World Logo is the same of that of the Convergence Keyblade! The Name, Disarticulation, is a medical term when you have the amputate between bone, the best way to end a Necromorph's unnatural life.
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Keyblade Card - Convergence
A Keyblade modeled after the Advanced RIG from the game Dead Space 2 developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies! The shaft and hilt of the blade are designed after the Advance Suit RIG featured in the game, with a faux hologram health bar running along the spine of the blade. The teeth of the blade are designed to resemble the makeshift Plasma Cutter that Isaac created from parts around a hospital. The Keychain is designed after the locator seen in the game, and the Token is the Gold Marker that Isaac built. The World Logo is that of the Titan Station the "Sprawl", the location of the second game! Its name comes from the ultimate end goal of the Unitologists, to reach Convergence and become whole.
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Keyblade Card - Dustoff
A Keyblade modeled after some of the elements from the game Dead Space Extraction! This Keyblade is designed to slightly increase the amount of drops from enemies and with an increase of damage! The hilt of the blade is designed after the Engineer RIGs seen at the beginning of the game, with the shaft of the blade is based on the Rivet Gun that is used frequently in the game. The teeth of the blade are formed from the Plasma Axe, which is used as a melee weapon from the game! The Keychain is again the Locator, but now coming from the hacking node, with the Red Marker appearing as the Token. The World Logo is the same USG Ishimura as that of the Planetcracker!The name, Dustoff, comes from the military term for a Casualty evacuation, which is much of the plot of Extraction.
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Keyblade Card - Planetcracker
A Keyblade modeled after the RIGs from the horrific game Dead Space developed by Visceral Games! This Keyblade is designed to increase the amount of drops from enemies! The shaft and hilt of the blade are designed after CEC Engineer RIGs, complete with a faux health bar running along the shaft of the blade. The teeth of the Keyblade are designed to resemble the iconic Plasma Cutter! The Keychain is designed after the locator seen in the game, and the Token is a Red Marker! The World Logo is that of the USG Ishimura, the place where it all started to go downhill for poor Isaac Clarke. The name, Planetcracker, comes from the Ishimura's purpose to crack planets open for their resources. It is also the name of a special version of the Plasma Cutter in Dead Space 3!
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Character Card - Riku
Character Cards: Riku Master Riku Riku, the Master of the Keyblade, the one who walks the Way to Dawn, smeller of Darkness, enemy of the heartless of Xehanort, and self taught Keyblade Wielder! Riku is one of the wielders of Light, being the original wielder of the Keyblade of Light before turning to Darkness. Now he walks the path to the Dawn and is immune to the Darkness, using both in balance! Now to see how he preforms against the final battle with Xehanort! For Riku, I modeled his design mostly after his KH3 appearance, because IT IS SO CLOSE TO BEING RELEASED. I designed one side of the color of his hoodie to resemble his sleeveless vest from KH2. I gave him his undershirt from Dream Drop Distance, along with the Dream Eater symbol on his base shirt. I incorporate the same belt buckle detail from Sora to show his tutelage under Master Yen Sid. With his pants, I included the straps seen on his KH1 outfit, the knee pads from his Dark Form outfit, and darker versions of the pockets from his KH2 outfit. For his shoes, I gave him the straps from his Dream Drop Distance design, along with the groves from his KH1 design. With his Keyblade, the newly released Braveheart, I kept it the same from what we have seen in trailers, with the energy glow we see when he attacks. On his other hand, I had him use his darkness powers, which I thought would be a nice time to show his Dark Form creeping in from the use of his powers almost symbiote-like. For his Title Logo, I tried to emulate the design of Sora's, with the crown being replaced with the Hidden Mickey symbol for his "i" dot. The vote for my next one will be on my twitter! @ClarkDesigner!
- Character Card - Sora
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Keyblade Card - Affliction
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Keyblade Card - Plortmaster
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Keyblade Card - Rotoscope
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Keyblade Card - Death Row
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Keyblade Card - Corazon de un Luchador
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Keyblade Card - Hatstack
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Keyblade Set Bioshock
MAN'S FOLLY- A Keyblade modeled after the Art Deco design of Rapture from BioShock made by 2K Boston! The Keyblade favors range and speed over damage. The hilt guard is designed after the various menus found within the game, with the Andrew Ryan "R" ever branded in the center of the hilt. The shaft and every top of the blade are designed after the Little Sister's vents, with the blade being made of the Little Sister's needles to extract Adam. The Keychain token is a jar of the very Adam that sends Rapture into Darkness. The World logo is that of Rapture, being an underwater utopia under the lighthouse! The name, Man's Folly, refers to Ryan's, and other characters, who flee to Rapture thinking they are better than humanity as whole. Much to their folly. PATRIARCHAL BOND- A Keyblade modeled after the flooded and destroyed design of Rapture from BioShock 2 made by 2K Marin! The Keyblade favors range and damage, but is notably slow. The hilt guard is designed after the ruin architecture, with several barnacles covering it, and a there is a a not-so-subtle nod to Subject Delta. The shaft is covered with coral, that can often be seen outside of Rapture, with the key teeth being the drill of Subject Delta. The Keychain Token is the Big Daddy Doll made by Eleanor. The World Logo is the Rapture logo from the Man's Folly Keyblade, but now ruined, and darkened, no longer with the lighthouse. The name, Patriarchal Bond, refers to the bond that Subject Delta and Eleanor share. UNCAGED FREEDOM- A Keyblade modeled after the utopia in the Sky from BioShock Infinite from Irrational Games! The Keyblade favors reach, and has an added effect of being able to slide along rails! The hilt of the blade is designed after the large Momunent from Monument Island, with several references to Columbia's "patriotically" views, the shaft of the blade is designed after the large heads of the Founding Fathers, and the buildings saw in Combstock's home with the teeth being the Sky Hooks design. The Keychain token is actually two, referencing Elizabeth's broaches, which often switch which order they appear in as your equip it. The World Logo is designed after Columbia, with the Lady Combstock Monument built in the background. The name, Uncaged Freedom, partically coined by <a href="https://twitter.com/AxellesNobody">Axelle/a>, and further turned into referencing Elizabeth's need to be uncaged from Combstock and true freedom.
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Keyblade Set Nickelodeon 1
ROBOMANIA - A Keyblade modeled af the protagonist of My Life As A Teenage Robot created by Rob Renzetti! The Keyblade favors speed and defense. The entire Keyblade is made up out of parts from the main character XJ9 "Jenny Wakeman", with her pigtails acting as the teeth of the blade. The token is that of Jenny's head symbol. The world logo is the fictional setting of Tremorton, California, made in the manner as the series' title. The name, Robomania, simply refers to the series' representing several robotic characters. GARBAGE EATER- A Keyblade modeled after the sewege wonderland of Aaahh!!! Real Monsters created by Klasky Csupo! The Keyblade is designed to be fairly balance, but a bit weaker in the attack department. The hilt of the blade is made up of one of the many sewage tubes, with Ickis's ears on it. The handle is Oblina's body, and the shaft of the blade is another two sewage pipes, barbed wired together to a partially ate road sign. The Keychain token is that of Krumm's eye! The world logo is the the supposed setting, the Fresh Kills Landfill, with the font being that of the ending credits, and the entrance to the Monster's domain, the washing machine! The name, Garbage Eater, refers to the fact that all monsters eat Garbage, and find it to be tasty. WORLD INVADER - A Keyblade modeled after the Irken Technology of DOOM from Invader Zim made by Jhonen Vasquez! The Keyblade is design to favor strength above all else, neglecting magic and speed, for DOOM. The entire Keyblade is designed after the Irken Technology found throughout the show, with several thousand cords of DOOM. THe keychain is that of the various Pigs (of DOOM) that Zim and GIR happen to always be around. The World Logo is Zim's Base of operations on Earth. With the font being that of the Invader Zim logo in the comics. The name "World Invade" alludes to Zim's life purpose, to be a World Invader. DOOM. NAUTICAL NONSENSE - A Keyblade modeled after the underwater fun that is in SpongeBob SquarePants by Stephen Hillenburg! The Keyblade is design with Magic, Reach and Attack in mind! The hilt of the blade is designed after a life preserver, a common prop found around Bikini Bottom, with the handle being one of SpongeBob's Jelly Fishing Nets. The shaft of the Key is designed after one of the uniquely designed buildings in Bikini Bottom, with the teeth being three spatulas that SpongeBob uses. The Token is a common Jellyfish. The World Logo is that of Bikini Bottom, the main location of which SpongeBob takes place, under the Bikini Atoll. The design is that of one of the alternative SpongeBob logos. The name is a line in the SpongeBob theme song! WISHMAKER - A Keyblade designed after the magical antics that happen in Fairly OddParents by Butch Hartman! The Keyblade is designed to be heavily magic based. The Hilt of the blade has Wanda and Cosmo's color coded wands on each side, with two variants of Wanda's hair on the bottom, and two fairy wings, Poof's wand bridges the gap, while Jorgon's wand makes the handle. The shaft is a standard wand with the rainbow road to Fairy World, and the clouds, spiral up the wand, forming the Teeth. The keychain has three sparks representing Wanda, Cosmo and Poof, and the Token being Timmy Turner's iconic hat. The world logo is designed after the Fairy World sign, referring to that of Dimsdale, Timmy Turner's home town. The name, refers to Timmy's nature as a wish-maker. GHOSTZONE - A Keyblade designed after the not-so supernatural heroics of Danny Phantom by Butch Hartman! The Keyblade is designed for defense. The hilt of the blade is the Fenton Ghost Zone Portal , with the ghostly aura surrounding the portal, forming the keychain and the Ghost that curls up the shaft and makes the Teeth. The handle is colored like that of Danny's Ghost form, with the Fenton Thermos creating the shaft of the blade. The Token is that of Danny Phantom's symbol. The World Logo is designed after the Danny Phantom title logo, with the Ghost Zone appearing in the background, but named after the town where the Ghosts tend to attack! The name comes from the source of all of Danny Fenton's problems the GhostZone!
- Kingdom Hearts 1 Poster
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Kingdom Hearts 1 Poster
Hello Everyone! I have been working on this little project for quite some time! I want to go through and make poster-esque designs for all of the Kingdom Hearts series that I hold so dear! This one is of course the first game in the series! We have the curious Sora, exploring the new worlds with his Kingdom Key along side Goofy and Donald! In the back we have Kairi and Riku, and over looking them is ANSEM, the SEEKER OF DARKNESS! And surroudning them is the Darkness of the Heart! Various Heartless enemies in the form of a Heart! I am also selling this as a print and other stuff on Red Bubble!
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Keyblade Set Playstation 1
BUTTERFLY EFFECT - A Keyblade modeled after the Totems and the icey landscape from the game UNTIL DAWN developed by Supermassive Games and plushed by Sony! The Keyblade favors reach over all others and is so far the longest Playstation Keyblade made! The shaft of the blade is designed after the tops of the Totems the players find during the game, coated with ice due to cold nature of the world! The hilt of the blade is designed after the old mine and is framed with large rocky spikes modeled after the mountains and the mine interior! The teeth of the blade is designed after the famous butterfly associated with the game and the keychain is the tattoo on Hannah! The world logo is the aformention mountain range, with the "BLACK WOOD MOUNTAIN" logo replicating the Until Dawn Logo! The name, Butterfly Effect, is the massively important gameplay element in the game! PATH OF THE BUILDER - A Keybade modeled after the building materials from the game Dragon Quest Builders developed by Square Enix and published by Sony! It is designed to be a nice mesh of defense and attack, but lacks speed and reach. The shaft and most of the hilt is designed after the blocky building texture that the Builder has access too, with the hilt and keychain begin inspired by the Alefgard Hero symbol. Also on the keychain and the teeth of the blade is the Builder's trusty hammer! The World Logo is named after the over arching land of Dragon Quest, Alefgard, and is modeled after the "New Area" text seen in DQB. The name "Path of the Builder" refers to what the Builder has chosen, and that he is not on a "Path of the Hero" as so many who came before him. FURIES' WHISPERS - A Keblade modeled after the door and entry way into Hel from the game Hellblade: Setsuna's Sacrifice developed by Ninja Theory and published by Sony! The Keyblade is designed to be attack based, with an unsettle attack pattern like that of Setsuna's mind. The shaft of the blade is designed after the door into Hel that Setsuna comes across, with the dead eye of Hel being obscured by the wooden entrance into Hel that makes up the teeth of the blade. The hilt is designed after the runes found by Setsuna and is framed after the various wooden spikes around the land of Hel. The Keychain is that of the mirror she carries around. The World Logo is a minimalist take on the entrance to Hel, with the HEL logo designed after the Runes. The name, Furies Whispers, is designed after the schizophrenia voices Setsuna hears, which she dubs "the Whispers of the Furies." TOMB OF A HERO - A Keyblade modeled after the graveyard aesthetic of the game MediEvil developed by SCE Cambridge Studio and published by Sony! The Keyblade is a well balanced Keyblade! The entirety of the Keyblade is designed after the every first level of MediEvil, inspired by the bleak graveyard design! The keychain is that of the Chalices that Dan obtains! The World Logo is named after the land the game takes place in, Gallomere, and is modeled after the Fortesque font that appears on Dan's Crypt. The name, Tomb of a Hero, references Dan's alleged role as a Hero and the fact that he is dead.. HALLOWED RELICS - A Keyblade designed after the relics that make up the body of Knack from the game....Knack! developed by SIE Japan Studio and published by Sony! The entire Keyblade is made from various Relics that make up Knack body, both as a small tiny Knack and then in his massive size! The teeth of the blade is designed after a cluster of Sun Crystals that give Knack added power! The keychain is Lucas' pendant! The World Logo is designed after a cluster of Sun Crystals and the Chapter logo design, and references the very first level, The Doctor's Laboratory. The name Hallowed Relics, reference the important of Relics to the entire world! EXODUS - A Keyblade designed after the ruins that appear in the game Journey developed by thatgamecompany and published by Sony! It is design purely for defense, lacking attack and reach. The shaft of the blade is design after the various tomb stones around the land, where as the hilt is deisgned after the ruins. The teeth of the blade is a ruined moment to a white Rythutian. The handle and chain are modeled after the scarf and cloth creatures and the Keychain is one of they glyphs! The World logo is designed after the large mountain in the game, with the name coming from the species of the Traveler, the Rythuian Desert. The name of the Keyblade, Exodus, means a great journey!
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Heartless Card Enter The Gungeon
Heartless Cards - Enter the Gungeon SHADLET: When the Gundead falls into darkness, the shadows take over. The Shadlet is a small Bullet Kin designed to be extremely similiar to the base Bullet Kin seen in Enter the Gungeon, with heavy inspirations from the Shadow Heartless. The name is simply a combination of Shadow and Bullet. AMMO ANTHEM: Sing the song of Guns reloading! The Ammo Anthem is the Darkness in a Gun Conjurer, designed after the musical themed magic Heartless with implementations of the Conjurer's robes. The name comes from Ammunition and Anthem. FRAGGER: The Fragger is an explosive Heartless that has one goal: To blow up. It is designed after grenades of course. taking ques from the Pinhead Gundead and the Minute Bomb Heartless.. The name comes from the nick name for Fragmentation Grenades, or Frags. GUN CALIBUR: The Gun Calibur is a fusion of the Gun Nut Gundead and the Armored Knight Heartless. The name is a double pun: The calibur of bullet and the famous Excalibur sword! TANKYU: The Tankyu is a more custom Heartless, with inspiration from the Hot Rod type. Designed after a Tank, this small bit of Darkness packs a powerful punch! The name is a bastardization of "Thank you". MAD GUN AND THE CHAMBERED: The custom Heartless boss, the Mad Gun and the Chambered! This dual Heartless is deisgned to be a weapon wielded by the High Dragun. Shooting out the Chambered as bullets to hit their targets! The Chambered are then designed to return to the Gun! Also, the Mad Gun is can fire without a wielder! Once the Dragun is defeated, you still have to contend with the trigger happy Mad Gun!! That is it for the Enter the Gungeon Heartless! This is a bit new to me, so please let me know if you want to see more! And Stay Tuned for the next one!
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Keyblade Cards - Anime Set One
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Keyblade Card Indie Set 1
I made a few Keyblades based on Indie games! Here is a description of each one! GUNKATA - A Keyblade modeled after several firearms and bullets that appear in the game Enter the Gungeon by Dodge Roll Games! The Keyblade is designed to be fairly balanced in a Kingdom Hearts game, but it would be a Cursed item in Enter the Gungeon! It is mostly inspired by the format of the Bullet King's throne, with the chain being an ammunition bar and the Keychain being the bullet seen in the game's logo. The World Logo is simply the aforementioned Gunegon! and the name, Gunkata, is named after the gunslinging trope! OWLETT RISING - A Keyblade modeled after the wooden and ruins aesthetic that dots the world of Owlboy from D-Pad Studio! The Keyblade has range and defense in mind, forgoing attack, like Otus himself! The shaft and blade of the hilt is inspired by the ruins seen early in the game, with the shaft mostly being the cracked and detailed earth that leads into the Owl statue that is seen dotting the land, the hilt of the blade is inspired by the Pirate's ships, with several themes recreated in it. The chain is built from the chains seen in the game, where as the logo is simply the game's O in the logo. The World Logo is named after Otus' home town, Vellie and designed after the ruins and the Pirate ships! The name references young owls, or Owletts, and the rising of Otus! PALE VESSEL - A Keyblade modeled after the decaying city found in Hollow Knight from Team Cherry! The Keyblade is designed to be mostly balanced, but favors attack and speed overall. The Keyblade is inspired by the various small little details that can be found in the game, including the grooves and spikes. The Keychain is the Hollownest Seal. The World Logo is named after the Hollownest city itself, and is inspired by the text in the game. The name references the Hollow Knight, which is sometimes referred to as a vessel. HOPE EATER - A Keyblade modeled after the weapons, the generators and the arms of the Entity found in Dead by Daylight by Behaviour! The Keyblade is designed to favor heavily in attack. The shaft of the blade is inspired by the weapon wielded by the Trapper, with arms of the Entity and a hook on the end. The Hilt of the blade is inspired by the Generators, and the handle inspired by the Hillbilly's face. The Keychain is the Entity's depiction in Benedict Baker's journal. The World Logo is named after the fact that the game takes place in the various Realms of the Entity. The name references the fact that the Entity feeds on the Hope of humans. DETERMINED SOUL - A Keyblade modeled after the Underground world of Untertale made by Toby Fox! The Keyblade is designed to favor defense over attack, Mercy run guys, c'mon! The over all design of the Keyblade is inspired by the New Home castle, with evidence of the old home, the Ruins. The Keychain is the Delta Ruin. The World Logo is named after the Underground! The name, Determined Soul, references the two key elements that reside in the game: Determination and the Soul. WORLD ENDER - A Keyblade modeled after the dystopia of The End is Nigh made by Edmund McMillen! The Keyblade is designed to favor reach and speed, lacking in defense and attack. The design is inspired by the world that Ash resides in: a dark and decaying world with cracks and sloppy goop monsters! They Keychain is one of the game carts that Ash collects! The World Logo is simply a recreation of the first level of the game, The End. The Name, World Ender, references the three apocalypses that Ash experiences.