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DestinysUnion

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DestinysUnion last won the day on October 12

DestinysUnion had the most liked content!

About DestinysUnion

  • Birthday December 8

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    Two Birth by Sleep Fanatics.
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  1. You're welcome! And you weren't offensive or anything, so don't worry about it! Exploring Kairi losing her Keyblade while struggling with darkness and delving deeper into the subject of sacrifice sounds pretty cool and deep. lol And reviewing characters and canon again is always a good idea; sometimes you'll find something you didn't notice before. That's definitely happened to me before, haha But in the end, it's your story, so write it how you want to. I don't want to control it and turn it into something you won't be happy with. Just have fun with it!
  2. Hey, I saw where you were asking for help with Kairi’s character, and I thought I’d give my two cents. I like the points you brought up in the other thread, like Kairi’s hobbies, her education, the idea that she could be a little too dependent and need to learn to stand on her own sometimes, and I’m always up for expanding on friendships and interactions. And exploring someone at their highest and lowest points always has the potential to be very insightful and relatable. But I don’t think the tone of the story itself fits Kairi too well? When I think about Kairi’s personality, the three things that come to mind are that she’s bubbly, pure, and mature. I feel the story’s viewpoint is a bit too aggressive for Kairi? I understand she’s hurting, but she no longer feels like a purehearted character. I think that’s a common occurrence when people try to humanize her. [unless you intend to have her lose her PoH powers after KH3, but even then, I think she’d still remain pretty pure?] I get maybe you’re going for a darker approach with her, maybe you want to explore her struggling with darkness, but it still seems too aggressive to me. I saw where you asked if she hates sacrifice, and I see where you’re coming from with that idea, but I don’t think Kairi would view sacrifice as something so completely selfish, even despite being on the hurting end of it. I think her feeling hurt over Sora‘s sacrifices is a good direction, but instead of feeling anger and hatred, I think she’d feel more guilt at the fact that Sora had to sacrifice himself for her. And that could channel into her desire to become stronger. I think Kairi has a quiet maturity to her despite all her purity, so I feel she would understand the action of sacrifice and respect her friends’ decisions, even if she wishes there was another way to do the right thing. I mean, I’m pretty sure she would sacrifice herself for any of them in a second if she needed to. And I’m not sure why Aqua gets so strict by the end? She’s a gentle soul, despite her strict upbringing and heavy responsibilities. That could be on me, though, for just not getting the insinuation there. These are just my thoughts, you don’t have to agree with them, of course. And I’m so sorry if I came off harsh at all! I think everyone has their own ideas on the traumas the main characters do and don’t, should and shouldn’t, suffer from, so everyone’s viewpoints are going to be a little different. I feel like I always disagree with the levels of guilt and trauma people give them, and I also happen to be someone who wants everyone on the happier end after KH3, so maybe I don’t even count here. Lol Regardless, I think you’ve got some cool ideas and I wish you the best with your story!
  3. You can find bigger portraits for the main characters when you go to their KHWiki gallery pages, although I don't think the portraits for Disney characters are uploaded.
  4. I'm sorry you're having trouble with this. Unfortunately, I can't help since I'm not a PC gamer. The KH13 forums can be pretty slow, so I don't know if you'll find help here, but maybe you'll have better luck asking on Reddit or in a KH discord? I hope someone can help you out!
  5. I don't know if this is the one you're looking for, but in an interview with USGamer prior to KHIII's release, this was said Here's the full interview: https://www.kh13.com/news/usgamer-interviews-tetsuya-nomura-on-kingdom-hearts-iii-development-pirates-of-the-caribbean-gummi-ship-system-and-much-more/ And in the KHIII Ultimania, there was an interview with Nomura where he said something similar again. Full interview here: https://www.kh13.com/news/spoilers-the-big-tetsuya-nomura-interview-from-kingdom-hearts-iii-ultimania-has-been-translated-in-full-r2953/ I hope this helps.
  6. 1. Xion's hair is still black in KH3, the lighting in the Keyblade Graveyard just adds a brown tint to it. I'm under the impression the character models in the Jiminy Journal use a Graveyard-esque type of lighting there, too, so if her hair looks brown there, that's why. I could be misremembering that, though. 2. Riku heard the Riku Replica's voice when he was swallowed by the Demon Tower, and that's who he left his broken Keyblade for. Also, a cutscene during the Anti-Aqua scene (right before Riku fights the Demon Tower again) shows Riku-Replica with the complete Way to the Dawn. 3. I think the only thing that's been said about Riku's and Mickey's new Keyblades is that they "upgraded" their Keyblades or something. Strangely, there's really no lore given for how/where Riku got a new one. But I assume Keyblade creation could come up in a future game, given Keyblade upgrading's becoming more and more of a thing (Mickey, KH3, KHUX). 4. I don't know Dragon Ball, so I can't comment on that comparison, but Kairi and Lea trained in a world where time was altered in order to speed up their training. Yen Sid had Merlin and the three Good Fairies do the same thing back in DDD to speed up Lea obtaining a Keyblade. The reason Kairi and Lea didn't do so great in the final battle is because a) they were still newbie wielders with practically no real-world battle experience with their weapons, and b) because, although KH3 is a great game, its story really struggled with giving the majority of its characters attention and fitting them in due to time constraints, limited space on the disc, the difficult and complicated situation the story ended up in, and the troubled development the game went through. Unfortunately, I can't help with the gameplay-related questions because I haven't completed those sidequests, but I imagine any Keyblade you unlocked would be carried over in a New Game+, so maybe you didn't unlock it?
  7. For anyone worried the game won't be finished, they're not saying that. They're just telling us the update is delayed until further notice and they're not ready to give an ETA for it. If the update were actually cancelled, then I'm sure there would've been a message from Nomura apologizing and explaining why. KH games tend to have delays lately, and this is probably just another instance of that. Admittedly, I think "indefinitely" is a scary word to put in the article's title and I think they should remove it.
  8. Very nice video! Thank you for speaking up about her character. And awww, I never noticed Kairi pulling Mickey back from that explosion! XD It was also really cool to see the comparisons of her from KH1, KH2, and KH3. I always felt Kairi never deserved the hate she got (although I don't think any character ever does lol). The truth is Kairi is not useless at all, people just overlook that fact because she's rarely playable and a lot of her moments are subtle and not in your face. Plus, nowadays there's this extremely shallow viewpoint on characters (especially female ones) that they're useless or unlikable if they can't fight (or aren't considered "tough"). I think a lot of people like Aqua just because she can fight and she's pretty. Several times, I've seen people completely miss the fact she's so feminine and instead stereotype her as some tough chick, and they forego her compassion and gentle kindness (especially toward Terra and Ven) and just want her to be this "I'm so tough, I can fight alongside the guys"-type of character. When people do that, they must only like her for her fighting capability, because they miss everything else about her. Kairi's in a similar boat, but the opposite situation; she's stereotyped as being "unable to fight," so that's all there is to her. Her personality doesn't matter or her connections or what she does for others: she can't fight and that's it. The whole theme of the KH series is "connection," and everyone remembers Sora's "my friends are my power line" and how he gets strength from his friends, but no one seems to realize that includes Kairi; she's been giving him strength and supporting him since game one. ...On second thought, I think a lot of people miss the meaning of that line, actually. lol Regardless, I think people who complain a character is useless or unimportant in a series about connections and friendship are equatable to the people who complain because they think the Beast's human form in Beauty and the Beast is ugly: you missed the whole moral of the story! I don't think all the critique towards Kairi is shallow and unfounded, though. I understand that some people probably had this idea where in KH3 (or MoM) Kairi would toughen up a whole lot, be playable for a good portion of the game (or at all in base KH3's case), and be this great fighter alongside Sora and Riku. I can imagine some could've been hoping for that as a sort of "Take that" to the Kairi haters and others who had given them grief about her, so when she wasn't everything they wanted her to be, of course there was disappointment. And I understand some people want her to be playable more and get more screen time, and that's completely fine. The problem is that so many are shallow about it and completely miss what was there for her character and that she is a good character, even though her development and such aren't in the foreground as much as other characters'. Another thing people misunderstand is that Nomura does not hate Kairi. So much of the fanbase does not understand how Nomura works: his aim with KH is to expand the lore and the world, and to pull off and explain the crazy plot points that happen. Unfortunately for fans like myself, showing more of and adding extra depth to all the characters are not at the forefront of his goals. He doesn't have anything against Kairi, her playability just doesn't fit directly into his plans for the series right now. I legit think all of the characters have depth and are thought-through and equally cared for, we just don't always see it from what the game needs to show and for some characters we might need to look and think a little harder to understand them. And just because a character is absent doesn't mean Nomura has anything against them. There was a line of his back from around KH2 where he said Luxord was his favorite Organization member, and that guy doesn't get much screen time and no special treatment. lol Sorry for the ramble and the text walls. lol Long story short: Kairi's great and people can be very shallow.
  9. That makes it sound as though the whole game uses low poly face models. BbS uses a lot of high poly models with detailed and realistic expressions and accurate lip sync (for English and Japanese audio) in the majority of its cutscenes. A lot of the major cutscenes are even very animated, in both big and small ways. Of course, characters in the background and Disney characters are usually low poly, but its cutscenes are not any less impressive than ReCOM's cutscenes. ReCOM uses less low poly models in their main story cutscenes than BbS does, but the entirety of ReCOM's Disney worlds are exclusively low poly with text box exchanges and limited animation, whereas BbS uses a lot of animation and almost always uses at least one (or a few) high poly models per cutscene inside and outside of Disney worlds (I can think of a few exemptions, but those are either brief cutscenes or only include low poly Disney characters). Long story short, I don't think saying Birth by Sleep has "really basic facial expressions" is doing the cutscenes any justice, even though I get what you're referring to. And personally, I find its cutscenes more impressive than ReCOM's, but that could just be me. I like BbS more than ReCOM (and... every other game in the series, actually XD), and I don't personally agree with the things you dislike about BbS, but I'm sure you're not alone in liking ReCOM better. It is a good game, after all. lol
  10. Hades wanted to have Terra fall to darkness so he could use him to overthrow Zeus, but when Terra didn't rely on darkness, Hades tried to tempt him by controlling his next opponent in the coliseum (who happened to be Zack). One thing I've always found interesting is how Hades and Hercules never actually see or reference each other during BbS, so I've always thought of it as a neat nod to the original movie where Hades doesn't know Hercules is still alive at this point in time, hence why his attention is on overthrowing Zeus specifically. As for Zack, no one actually knows what happened to him after BbS. My interpretation is that his fate was kept vague so that, in Nomura/FF7 fashion, the players could speculate on what happened to him and how it may tie into both Sephiroth and Cloud in later games. Unfortunately, that makes me believe he won't come back in the future, but it would definitely be cool if he did (especially in another BbS game).
  11. I don't think it's fair to blame CoM for using KH1's Disney worlds, because if it didn't there wouldn't be any Disney worlds in the game, since it's all based on Sora's memories. The worlds themselves (from a gameplay perspective) are bland and pretty repetitive when compared to KH1's larger maps and gimmicks (although I actually don't mind, haha), but I understand CoM did start as a GBA game, so it could only do so much. Even the PS2 remake was made as an addition that came packaged with KH2 Final Mix to help justify buying KH2 for a second time, so it makes sense they couldn't give the attention needed to completely overhaul the worlds in there, either. The illusions of Disney and FF characters don't bother me too much (although the Aerith part is spooky lol), although everyone has their own things that particularly bother them. But the overall concept of CoM is haunting when you think about it, considering the whole theme of gradually losing all your memories (and seemingly your connections with other people), even without the gradually-being-brainwashed thing. KH does a good job of keeping the games lighthearted and not delving too deep into the darker aspects, so it almost never feels jarring or out-of-place, but if you were to take CoM's plot and apply it just about anywhere else (to an anime, a movie, an M-rated videogame), its genre would probably be along the lines of "psychological horror."
  12. I assume it's because of the fan translations of the manga. When fans translate from Japanese, they tend to interpret certain words as swearing, rather than localize them to fit the characters/rating. I'm not savvy on the Japanese language, but I'm under the impression that certain words that are translated as swear words by fans aren't actually as foul as people are translating them to be, like words and phrases that are considered informal or disrespectful in Japanese are translated as flat-out swearing in English, because that's kind of an equivalent. I'm sure there are plenty people who are way more familiar with the process of translating Japanese than I am and would have a better explanation, but this is my take on it. lol
  13. The manga is like the novels; they're both adaptations of the game, but altered to suit the tastes and interests of the writer. The games, the manga, and the novels, despite telling the same general story, all have different continuities and are not canon to each other.
  14. That's too bad about your phone. I hope you can figure something out! If you end up getting a new phone, then maybe you could snap pictures of your records (and/or titles) or type them down somewhere? Then you could still keep them outside the game? Although I don't know how you could keep any data from Dark Road (if you play that).
  15. They're not canon, since they were written by Tomoco Kanemaki and follow the KH novels' continuity (considering half of Aqua's excerpt is a copy-paste from a novel scene). But at the same time, the purpose of the files seem to be solely for providing some insight for the characters, and I'm not sure they cover things that the games moving forward will actually address, so I would consider them free headcanon. You can consider them canon if you want to, but don't be surprised if the games contradict them in the future. I haven't read most of the character files, so I can't speak much more for them.
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