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DestinysUnion

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DestinysUnion last won the day on July 25 2021

DestinysUnion had the most liked content!

About DestinysUnion

  • Birthday December 8

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    Two Birth by Sleep Fanatics.
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  1. 1. Xion's hair is still black in KH3, the lighting in the Keyblade Graveyard just adds a brown tint to it. I'm under the impression the character models in the Jiminy Journal use a Graveyard-esque type of lighting there, too, so if her hair looks brown there, that's why. I could be misremembering that, though. 2. Riku heard the Riku Replica's voice when he was swallowed by the Demon Tower, and that's who he left his broken Keyblade for. Also, a cutscene during the Anti-Aqua scene (right before Riku fights the Demon Tower again) shows Riku-Replica with the complete Way to the Dawn. 3. I think the only thing that's been said about Riku's and Mickey's new Keyblades is that they "upgraded" their Keyblades or something. Strangely, there's really no lore given for how/where Riku got a new one. But I assume Keyblade creation could come up in a future game, given Keyblade upgrading's becoming more and more of a thing (Mickey, KH3, KHUX). 4. I don't know Dragon Ball, so I can't comment on that comparison, but Kairi and Lea trained in a world where time was altered in order to speed up their training. Yen Sid had Merlin and the three Good Fairies do the same thing back in DDD to speed up Lea obtaining a Keyblade. The reason Kairi and Lea didn't do so great in the final battle is because a) they were still newbie wielders with practically no real-world battle experience with their weapons, and b) because, although KH3 is a great game, its story really struggled with giving the majority of its characters attention and fitting them in due to time constraints, limited space on the disc, the difficult and complicated situation the story ended up in, and the troubled development the game went through. Unfortunately, I can't help with the gameplay-related questions because I haven't completed those sidequests, but I imagine any Keyblade you unlocked would be carried over in a New Game+, so maybe you didn't unlock it?
  2. For anyone worried the game won't be finished, they're not saying that. They're just telling us the update is delayed until further notice and they're not ready to give an ETA for it. If the update were actually cancelled, then I'm sure there would've been a message from Nomura apologizing and explaining why. KH games tend to have delays lately, and this is probably just another instance of that. Admittedly, I think "indefinitely" is a scary word to put in the article's title and I think they should remove it.
  3. Very nice video! Thank you for speaking up about her character. And awww, I never noticed Kairi pulling Mickey back from that explosion! XD It was also really cool to see the comparisons of her from KH1, KH2, and KH3. I always felt Kairi never deserved the hate she got (although I don't think any character ever does lol). The truth is Kairi is not useless at all, people just overlook that fact because she's rarely playable and a lot of her moments are subtle and not in your face. Plus, nowadays there's this extremely shallow viewpoint on characters (especially female ones) that they're useless or unlikable if they can't fight (or aren't considered "tough"). I think a lot of people like Aqua just because she can fight and she's pretty. Several times, I've seen people completely miss the fact she's so feminine and instead stereotype her as some tough chick, and they forego her compassion and gentle kindness (especially toward Terra and Ven) and just want her to be this "I'm so tough, I can fight alongside the guys"-type of character. When people do that, they must only like her for her fighting capability, because they miss everything else about her. Kairi's in a similar boat, but the opposite situation; she's stereotyped as being "unable to fight," so that's all there is to her. Her personality doesn't matter or her connections or what she does for others: she can't fight and that's it. The whole theme of the KH series is "connection," and everyone remembers Sora's "my friends are my power line" and how he gets strength from his friends, but no one seems to realize that includes Kairi; she's been giving him strength and supporting him since game one. ...On second thought, I think a lot of people miss the meaning of that line, actually. lol Regardless, I think people who complain a character is useless or unimportant in a series about connections and friendship are equatable to the people who complain because they think the Beast's human form in Beauty and the Beast is ugly: you missed the whole moral of the story! I don't think all the critique towards Kairi is shallow and unfounded, though. I understand that some people probably had this idea where in KH3 (or MoM) Kairi would toughen up a whole lot, be playable for a good portion of the game (or at all in base KH3's case), and be this great fighter alongside Sora and Riku. I can imagine some could've been hoping for that as a sort of "Take that" to the Kairi haters and others who had given them grief about her, so when she wasn't everything they wanted her to be, of course there was disappointment. And I understand some people want her to be playable more and get more screen time, and that's completely fine. The problem is that so many are shallow about it and completely miss what was there for her character and that she is a good character, even though her development and such aren't in the foreground as much as other characters'. Another thing people misunderstand is that Nomura does not hate Kairi. So much of the fanbase does not understand how Nomura works: his aim with KH is to expand the lore and the world, and to pull off and explain the crazy plot points that happen. Unfortunately for fans like myself, showing more of and adding extra depth to all the characters are not at the forefront of his goals. He doesn't have anything against Kairi, her playability just doesn't fit directly into his plans for the series right now. I legit think all of the characters have depth and are thought-through and equally cared for, we just don't always see it from what the game needs to show and for some characters we might need to look and think a little harder to understand them. And just because a character is absent doesn't mean Nomura has anything against them. There was a line of his back from around KH2 where he said Luxord was his favorite Organization member, and that guy doesn't get much screen time and no special treatment. lol Sorry for the ramble and the text walls. lol Long story short: Kairi's great and people can be very shallow.
  4. That makes it sound as though the whole game uses low poly face models. BbS uses a lot of high poly models with detailed and realistic expressions and accurate lip sync (for English and Japanese audio) in the majority of its cutscenes. A lot of the major cutscenes are even very animated, in both big and small ways. Of course, characters in the background and Disney characters are usually low poly, but its cutscenes are not any less impressive than ReCOM's cutscenes. ReCOM uses less low poly models in their main story cutscenes than BbS does, but the entirety of ReCOM's Disney worlds are exclusively low poly with text box exchanges and limited animation, whereas BbS uses a lot of animation and almost always uses at least one (or a few) high poly models per cutscene inside and outside of Disney worlds (I can think of a few exemptions, but those are either brief cutscenes or only include low poly Disney characters). Long story short, I don't think saying Birth by Sleep has "really basic facial expressions" is doing the cutscenes any justice, even though I get what you're referring to. And personally, I find its cutscenes more impressive than ReCOM's, but that could just be me. I like BbS more than ReCOM (and... every other game in the series, actually XD), and I don't personally agree with the things you dislike about BbS, but I'm sure you're not alone in liking ReCOM better. It is a good game, after all. lol
  5. Hades wanted to have Terra fall to darkness so he could use him to overthrow Zeus, but when Terra didn't rely on darkness, Hades tried to tempt him by controlling his next opponent in the coliseum (who happened to be Zack). One thing I've always found interesting is how Hades and Hercules never actually see or reference each other during BbS, so I've always thought of it as a neat nod to the original movie where Hades doesn't know Hercules is still alive at this point in time, hence why his attention is on overthrowing Zeus specifically. As for Zack, no one actually knows what happened to him after BbS. My interpretation is that his fate was kept vague so that, in Nomura/FF7 fashion, the players could speculate on what happened to him and how it may tie into both Sephiroth and Cloud in later games. Unfortunately, that makes me believe he won't come back in the future, but it would definitely be cool if he did (especially in another BbS game).
  6. I don't think it's fair to blame CoM for using KH1's Disney worlds, because if it didn't there wouldn't be any Disney worlds in the game, since it's all based on Sora's memories. The worlds themselves (from a gameplay perspective) are bland and pretty repetitive when compared to KH1's larger maps and gimmicks (although I actually don't mind, haha), but I understand CoM did start as a GBA game, so it could only do so much. Even the PS2 remake was made as an addition that came packaged with KH2 Final Mix to help justify buying KH2 for a second time, so it makes sense they couldn't give the attention needed to completely overhaul the worlds in there, either. The illusions of Disney and FF characters don't bother me too much (although the Aerith part is spooky lol), although everyone has their own things that particularly bother them. But the overall concept of CoM is haunting when you think about it, considering the whole theme of gradually losing all your memories (and seemingly your connections with other people), even without the gradually-being-brainwashed thing. KH does a good job of keeping the games lighthearted and not delving too deep into the darker aspects, so it almost never feels jarring or out-of-place, but if you were to take CoM's plot and apply it just about anywhere else (to an anime, a movie, an M-rated videogame), its genre would probably be along the lines of "psychological horror."
  7. I assume it's because of the fan translations of the manga. When fans translate from Japanese, they tend to interpret certain words as swearing, rather than localize them to fit the characters/rating. I'm not savvy on the Japanese language, but I'm under the impression that certain words that are translated as swear words by fans aren't actually as foul as people are translating them to be, like words and phrases that are considered informal or disrespectful in Japanese are translated as flat-out swearing in English, because that's kind of an equivalent. I'm sure there are plenty people who are way more familiar with the process of translating Japanese than I am and would have a better explanation, but this is my take on it. lol
  8. The manga is like the novels; they're both adaptations of the game, but altered to suit the tastes and interests of the writer. The games, the manga, and the novels, despite telling the same general story, all have different continuities and are not canon to each other.
  9. That's too bad about your phone. I hope you can figure something out! If you end up getting a new phone, then maybe you could snap pictures of your records (and/or titles) or type them down somewhere? Then you could still keep them outside the game? Although I don't know how you could keep any data from Dark Road (if you play that).
  10. They're not canon, since they were written by Tomoco Kanemaki and follow the KH novels' continuity (considering half of Aqua's excerpt is a copy-paste from a novel scene). But at the same time, the purpose of the files seem to be solely for providing some insight for the characters, and I'm not sure they cover things that the games moving forward will actually address, so I would consider them free headcanon. You can consider them canon if you want to, but don't be surprised if the games contradict them in the future. I haven't read most of the character files, so I can't speak much more for them.
  11. Personally speaking, I don't mind the fact that Sora saved her, Blank Points and the 0.2 both told us he would. My disappointment is really just how KH3 handled that plot. As a heads-up for anyone who really likes this plot as is, and may be sensitive to hearing a negative opinion on it, maybe don't read my comment any further. I'll be nice, but I don't want to chance ruining the scene for anyone. I already feel like the bad guy for saying the KH novels aren't canon. lol My problem is that Sora's and Aqua's interaction just felt very shallow to me. Early in KH3 they build up this plot point where Aqua can only be reached by someone she is very close to, and not even Mickey can help her here. This really sets-up a potential plot where Sora is able to reach Aqua either due to his strong connections to everyone, or because he possesses Ven's heart. Unfortunately, it felt like it never really considered either idea. I know this may be a nitpick on my end, as I'm aware KH3 had a lot of content to include and had to cut some corners, especially with their limited disc space, but I'm disappointed by the way Sora actually never cared about her in the game, up until he took her hand. Mickey, Riku, and Donald, all have points in the game where they express concern for the well-being of Aqua, Terra, and/or Ven. Sora, however, never expresses compassion for any of them, until after he saves Aqua. There are two times when Sora speaks up about saving her, but both of these are implied to be Ven's feelings, whether it's Ven's actual words or Sora reacting to his heart. There is a scene in the gummi ship where Sora has an outburst, saying they need to go to the Realm of Darkness, but the reasoning he gives is purely for manpower to combat the growing threat. This is very out-of-character for him, and generally makes him feel cold towards their situations. Then there's the part where Sora enters the RoD. When he sees Aqua, he really expresses nothing. He doesn't look surprised to see her, or confused about her transformation. He doesn't look concerned for her, and never even tries to speak with her. His only thought here seems to be saving Riku and Mickey, and you have to wonder if he's even aware of who he is fighting. He probably knows, but there's really no indication. After this, you just battle her. This is fine, I mean, it's a game, and that's what we do. But any personal feelings here feel like they're entirely atmospheric and based on the player's attachment to Aqua, while Sora is just kinda here and has no personal stake in the matter. Again, this may be a nitpick, but I don't understand why it was established that she could only be saved by someone close to her, and then you have her rescued by someone who felt so detached from her throughout this particular game. I understand her situation changed once she was no longer trapped within the water, but it felt like a back step. It really would've helped if they added anything to connect them in KH3, even just highlighting Sora frowning when he heard they couldn't find her, or him including her in his reasons to want to go to the RoD. It just felt like they decided long ago that Sora would save Aqua, but by KH3 they kinda forgot to really build towards that point until it was already time to save her. A little off-topic here, but I'll be forward with you: we're very big BbS trio fans. We adore them, and we wish Terra and Ven could've been involved in Aqua's rescue somehow, especially since they got her this far through the RoD. But our personal feelings aside, KH3 built on its own the idea that Ven would help rescue her. I'm not at all saying Ven should've just rescued her while Sora sat on the sidelines, but as I mentioned above, early game they established the idea that Aqua would have to be reached by someone very close to her, and in the same scene, Ven reacts within Sora. This happens twice, yet Ven is never indicated to actually help once they're in the RoD. It really gave the impression that Sora would be able to reach her since he carries Ven's heart, and would've been a good excuse for Sora himself to rescue her. Ven could've served as Sora's pathway to Aqua, but once he met with her, Sora himself could've done the actual saving. Maybe those scenes where Ven spoke up were only meant to tell you that he was ready to wake, but it feels like a missed opportunity or even a dropped plot line. Sorry for the rant. I really do like KH3 and I think it's a great game, but I still feel a little disappointed with some of its story decisions.
  12. Hi, and welcome to the forums! You have to turn on the option in your account to save recordings of your streams. -First click your icon in the corner, then select Settings from the drop-down, -Click where it says "Channel and Videos" at the top of the Settings page. -After it takes you to a new page, there's a list of options on the left, and you'll be selected on "channel." Click "stream" above it. - Scroll down to VOD Settings and enable "Store past broadcasts" and it should keep your streams for you (only for up to 14 days, for the average Twitch member. Although if you use Twitch to cut clips of your video, I think the clips will stay up permanently?). You have to enable it before you start a stream, otherwise it won't save the stream you had going when you enabled it. Also, by "offline" I'm not sure if you mean off-stream or without internet connection, but if you want to save the stream videos to your computer, I think you'll have to use a separate video download program. I haven't done that myself, so I can't recommend any programs or guarantee that's what you'll have to do. I hope that helps!
  13. Vanitas is a very difficult subject. lol One thing people need to understand is that the game's canon and the novel's canon are two different things. Vanitas' tragic backstory, the insight on how he felt about everything, and how Xehanort treated him are all exclusive to the novel. The games cannot be faulted for not following up on the novel's character arc, because the novels are not canon to the games. As a fanbase, we're allowed to mix and match elements of the game's, novel's, and manga's different canons, but we need to remember they are all different iterations of the same story. If you want to headcanon Vanitas' novel backstory as his in-game backstory, you're very free to do that, but I personally think it's clear now that the game didn't have a backstory like that in mind even as far back as BbS. I've seen some people say Tomoco Kanemaki (the KH novels author) worked on BbS, but that is false; her name is nowhere in the credits (believe me, I would know lol). She actually helped with 358/2 Days, and contributed to Xion's character, which she even highlighted at the end of its novel. If she had a hand in BbS, I think she would've said something in its closing comments. I've also seen some people say Nomura confirmed aspects of the (BbS?) novel are canon, but I've never seen this from a reliable source, so I think it's a rumor at best. Speaking strictly of the games, the only times I ever felt it left Vanitas open for sympathy was when he died in BbS, as it was clear he really didn't want to, and then his final scene in KH3 (although that seems to be pretty subjective to the viewer). Personally, I really do like Vanitas, but way more in the game than in the novel, actually. XD I totally understand other people seeing his story as a tragic one, seeing as how he's a child made of darkness (and the other half of a sweetheart like Ven), and I see why the novel wanted to expand on his story, given he's such a mysterious character, but I really don't think the game intended for him to be a sympathetic one. KH Union X has added a lot of lore about darkness in recent updates, and I personally think it's cleared up what the basis for Vanitas' character has been since BbS. I'm not talking about Vanitas' origins, I mean his personality and mindset. The way darkness is shown to think really lines up with Vanitas' final scene in KH3, and just seems to fit with what the games have shown of him in general. My interpretation of Vanitas is that he isn't supposed to be a sympathetic character, but he's not supposed to be a complete monster with zero personality and depth either. I think if anything, you're supposed to sympathize with Ven's and Sora's dysfunctional relationship with him. In the end, Vanitas is darkness, so he opposes light, and he's totally cool with it. He could've been more, Sora and Ven gave him the choice, but the thing is, he declined them of his own will.
  14. I can't decide. lol I always liked the Ice Titan's design, but the Lava Titan was always cool, but the Tornado Titan is kinda cute. XD In KH3, he's like I think I remember shooting at him in first-person in the Buzz ride and being like "oh, he's cute?!" XD Also, Ocean's Rage is right about the Ice Colossus; here's his in-game journal description (courtesy of KH Wiki)
  15. The international PSP version is a lot harder than Final Mix/the HD version,. For international audiences, they nerfed the player characters to make the game more difficult, but the Final Mix/HD version uses the character stats from the original Japanese version. In my experience, a level 20 Critical run on the PSP is a lot harder in the latter half of the game than a level 1 Critical playthrough in Final Mix/the HD version. lol The increased difficulty doesn't make the game grueling or unplayable or anything, it just might be surprising coming from the HD version. Critical mode was actually added in the international version.
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