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Found 12 results

  1. Hey guys, Cloudmighty here! Today guys I finally completed the second version of a complete level 1 encounter guide for Kingdom Hearts 2.5 (PS4). This guide covers every encounter from every world (including bonus visits such as Space Paranoids 2, Pride Lands 1&2, Olympus Coliseum etc.) But doesn't include optional bosses such as Sephiroth, Data Org or Lingering Will. Optional bosses will be included in a separate playlist, if people want it and assuming this walkthrough is well received! This guide is designed to be for people who have already played through the game but would like to perhaps challenge themselves with a level 1 play through. Each video covers both bosses and any forced encounter you come across during a standard play through. Each strategy is designed to be relatively easy to follow whilst also being efficient, some fights also include an optional 'hard-mode' strategy if you want to challenge yourself further still! I have thoroughly enjoyed this as a personal challenge and hope to help at least one person out there that might be struggling at some point during their level 1 play through. I had previously done this a couple of years ago for the PS3 version of the game. Since that time of course strategies have improved so I am now hoping that this guide is definitive. Thank you for taking the time to read this and if you have any questions or suggestions, send me a message, I am always willing to chat! tl;dr This is a level 1 encounter walkthrough for KH2.5
  2. Update Log: >>>As of 1/6/15 at 1:40am Central US Time, this page has surpassed 1,500 views!!! But I'm pretty sure 1,499 of those are from me Thank you for the views!<<< >>>As of 2/5/15, the view counter was reset! On the bright side, at least now it gives a realistic view of how many people frequent this page. -This RP Guide has been mentioned on the Timeline! Yay! -Fast Link to Roleplay Character Repository Thread here If you want to see the basic rules for forum interactions/Roleplaying, click here! Need to rant and want your voice to be heard? Or, want to find out how not to RP? Want to find out why this guide is here in the first place? Head on over to this other guide to find out!!!! This post‘s intention is to serve as a very generic and basic assisting reference guide to text-based roleplays [Whether or not this will be on the same level as GURPS (Generic Universal Role-Playing System), well I hope it doesn't reach that level...] and is not, by any means, a hard-line 'rule book' that should be followed to a tee... With this in mind however, this post does intend to address many common issues found in text based, online roleplaying in a manner so as to not piss off both established and new-coming roleplayers here on the site [otherwise, I would have done this in that other thread...] Text-based online roleplays can be a fun and exciting way to not only burn time [anything to take your mind of that math homework right in front of you, amirite?], but also make new friends, develop your writing techniques [by being critical of your own handiwork and/or analyzing other people’s writing style] and gives you an opportunity to add your own twists and plot-points into an ever expanding story. This guide is not just about giving new roleplayers an idea on how RPs work, but can also be used by veteran roleplayers to help refine their techniques and can also give everyone involved new ideas and facets for RP development that will help contribute to the overall story. Now I know what you’re all thinking: Who the kupo does this guy think he is for making a guide for roleplaying? I can roleplay better than this nutjob! Well… Hear me out on this. I've been involved with several roleplays here on this site and in reality. Yes, I’m talking Dungeons and Dragons, and I've been playing many different types of it, including: Star Wars RPG [Pilot; Edge of the Empire], a classic medieval RPG [Paladin; Dungeon World], and Warhammer 40k [Heavy Gunner, Only War] just to name a few. Mind you, this user doesn't necessarily have that vaunted ‘holier than thou’ mindset [ok maybe a little...], but rather wanted to share the knowledge of basic RPing that isn't covered by THE grand-mack-daddy-master site administrator DChiuch, former roleplayer Kaiso, and veteran roleplayer Silver Kuroi, and wants a little more direction on how to roleplay without having to pay like $59.99 for a general rule book and needing several 20 sided dices to determine what happens next. This guide can be relevant only if the community [you] contributes to it and actually reads it lolwut. If you have a bone to pick with this guide, have any suggestions on how to improve this guide, have a great example to replace the ones that are used to demonstrate some RP concepts, or have general pointers/questions/personal methods that you wouldn't mind sharing with the community, please post on this thread! I'll be sure to credit/respond to you and/or the references suggested if it ends up being used within this guide. General Rules for Online, text-based Forum Thread Roleplays: Subscribe to the thread. This allows everyone to be notified when there’s a new post in the RP, and reminds players that they’re involved in that roleplay to begin with. Not a hard rule, but really handy: Have the initial sign-ups thread also be the out-of-character/roleplay thread [OOC Thread]. This prevents players from filling up the main roleplay with garbage posts and allows discussions of the RP in another dedicated thread instead of within the main one. Create the actual RP as a separate, new thread. Not exactly a rule but a suggestion: Type out your posts in third person. Afterall, an RP is like weaving a story, but with more people involved. Always be involved within the roleplay! A surefire way to sink a good roleplay is by having either the players or the host not post within the RP. If some players are no longer interested in participating or cannot post for any variety of circumstances, kindly let everyone in the RP know so the creator of the RP can off the characters and continue the story. If the creator no longer wishes to participate in their own roleplay say what now?, then sorry to say but the RP is as good as dead. ----------------------------------------------------------------------------------------------- Do You Want to Make A Roleplay? ----------------------------------------------------------------------------------------------- RolePlay Mechanics (I know what you're thinking... No, not those hot hunks with monkey wrenches and blue overalls that's looking at you seductively. Sorry to disappoint you.) [Please note that you don't have to read it all. It's divided into sub-sections for a raison. Stop yelling at me! (ノಠ益ಠ)ノ彡┻━┻ ] The Fundamentals: Character Creation: Heroes and Villains Character Creation: Characteristics, Skill Statistics, Specializations, and Morality [The Nitty-Gritty Stuff...] Assembling and Maintaining the Storyline Using Character Descriptors to Influence the Plot World Building Getting to Know Your NPCs Getting to Know Your NPCs: The Shopkeepers: Acquiring Items and Other Stuff Within an RP Making Enemies/Random Encounters ----------------------------------------------------------------------------------------------- Roleplaying Making a Good Roleplay Post: Length vs Quality and Character Immersion Player Interactions: Dialogue and Control Adding Character Depth through Actions or Thoughts Character Development Arc: General Character Development Arc: Relationships Character Development Arc: Death lolwut? ----------------------------------------------------------------------------------------------- Battles For Text-based, online roleplays, the focus should be more on the story-telling aspect of it, like painting the scenery, and hearing about the player character's struggles and triumphs over their challenges within the RP. But lets face it: Fights and all out battles are gonna happen sooner or later (it wouldn't be fun without it). Special Note for RP Hosts Against Players Combat: The Basics Combat: Advanced Combat: Etiquette Combat: Damage Combat Scenario: Player vs. Player/Host Combat Scenario: Player NPCs vs. Host/Player NPCs Remember, roleplaying is more than just about how descriptively awesome someone can destroy their enemy. It's about interacting with others in a fun, exciting way on a familiar realm as everyone involved weaves their own story into a much greater one. If pulled off correctly, the results is nothing short of spectacular, where everyone involved will walk away awestruck at the thought that they were involved, and participated in, a fantastical tale of possibly epic proportions. Or not, depending on how good of a story-writer the Host is… Hope this guide helps!!! Again, if you have any ideas/suggestion to help improve this guide, or would like to suggest example posts by roleplayers here that would perfectly showcase some concepts, post on this thread and I’ll see what I can do! ----------------------------------------------------------------------------------------------------------------------------------------------- “I’ll see you on the other side.” ~ Roleplay Character: Zero-Four. Kairi's Nocturnal Guardian.
  3. So I see a bunch of misconception everywhere on what exactly KH2 "Revenge Value" is. It's understandable, as it is a confusing concept. Most people seem to have a general grasp or idea of what it does, but are never clear on its specifics or details. So I'm here to help clear up some confusion, so everyone can understand the game a bit more. So yeah, KH2 is pretty much universally acclaimed to be the best game in the entire series with its incredible combat system and details. One of the reason is due to the implementation of Revenge Value in the game. Simply put, Revenge Value is an invisible counter inside the game within every enemy. It essentially determines when the enemy will retaliate, thus preventing you from infinite-comboing an enemy to death (although there are a few exceptions of these). To give you an idea, no other game had a system as complex as this. KH1 had a very simple Revenge Value system for certain bosses (i.e. Riku-Ansem in Hollow Bastion can take 4 hits before retaliating, Sephiroth takes 4 consecutive hits or 7 separate hits before teleporting). ReCoM obviously didn't have Revenge Value, due to its Card system. The other handhelds (BBS, Days, Coded, DDD) all didn't have a revenge value system, and the bosses/enemies seemingly retaliated whenever they felt like with zero consistency, which is also why many criticize the gameplay of those games; and with good reason too. Anyways, in regards to Revenge Value itself; most people understand what it is, but there are far more details and complexity behind it. Revenge Value is not the only counter that determines how a boss or enemy acts. There are also HP barriers to take into consideration, as well as other invisible counters such as Flinch Count or Action Count. I'm not gonna go TOO in-depth into those, or else this will turn a literal book about KH2 mechanics, but just know that Revenge Value, perhaps the most important, is not the only invisible counter that affects enemy patterns. I'll break this down slowly. There are two types of retaliation that enemies can do. 1. You hit their Revenge Value and they retaliate. 2. You stop attacking them and they retaliate. We'll call these "Forced Revenge" and "Normal Revenge" respectively for simplicity. Both come into consideration when fighting. When you're attacking an enemy too much and hit their Revenge Value, they strike back. If you stop attacking them but haven't reached their Revenge Value, they'll still strike back, but most likely with different attacks (this is where other counters such as Action Count comes into play, but I won't get into that once again). It's really simple to understand; attack too much, they counter. Stop attacking, they counter. So you might be asking at this point: is Revenge Value a constant thing? Or does it change and differ with bosses/enemies? The latter would be correct. Revenge Value for every boss is a number, but it differs from boss to boss. Here's a little list: -Axel II = 11.5 -Pete (Timeless River) = 12.5(first phase)>10(second phase)>8.75(third phase)>7.5(fourth phase)>6.25(final phase) -Hyenas = 7.5 -Scar = 6.25 -Luxord (Story) = 9.375(first phase)>6.875(second phase) -Armor Xemnas = 10(first phase)>6.25(second phase) -Final Xemnas (Zebraman) = 9.375 -Zexion(Absent Silhouette) = 15.625(first phase)>12.5(second phase)>9.375(final phase) -Vexen (Absent Silhouette) = 18.75 -Vexen (CoR Data) = 15.625 -Saix (CoR Data) = 12.5(first phase)>9.375(second phase) -Lingering Will/Terra = 25 -All Data Battles (excluding Vexen and Saix) = 9.375 -Every other boss = 12.5 That is the Revenge Value of every single boss in the game. Most have a RV of 12.5, but the ones I listed above are the exceptions. Basically, if you attack them to a point where their RV exceeds their limit, they will retaliate. Simple enough, right? So in regards to how RV is actually built up: each individual attack Sora has will add a certain amount of Revenge Value. Here's another list: -Ground horizontal swing = 1 -Ground vertical swing = 1 -Ground thrust = 1 -Ground Vertical Finisher = 3 -Ground Horizontal Finisher (when there are a bunch of enemies around Sora) = 3 -Aerial upper swing = 1.5 -Aerial drop swing = 1.5 -Aerial vertical finisher = 3.5 -Aerial horizontal finisher = 3.5 -Upper Slash (square) = 3 -Horizontal Slash (square) = 1.5 -Finishing Leap (square) = 3 -Retaliating Slash (square recovery) = 1.5 -Slapshot = 1 -Dodge Slash (lol) = 1 -Flash Step = 1 -Sliding Dash = 1 -Vicinity Break (or Round Break) = 1 -Guard Break finisher = 3 -Explosion finisher = 6 -Aerial Sweep = 2.5 -Aerial Dive = 1.5 -Aerial Spiral = 1.5 -Aerial Finish = 3.5 -Magnet Burst (or Magnet Splash) = 3.5 -Counterguard = 1 -Form Transformation = 0 -Firaga = 1 -Firaga Finish = 3 -Blizzaga = 2 -Blizzaga Finish = 4 -Thundaga = 4 -Thundaga Finish = 4 -Magnet = 4.5 -Reflect/Finish = 3 Those are all of normal Sora's abilities and their Revenge Value. It's a pretty long list, as you can see. There are even more for Drives, Summons, Limits, etc. but I obviously won't list them all out. If you're curious, check this thing out; it pretty much lists out all the Revenge Values. http://pastebin.com/mKMSsDfL (also where I got a bunch of this info ) Revenge Value and the type of Revenge also changes depending on where you hit the boss. For example, if you strike Roxas' Revenge Value in mid-air, he'll do his downward spiral attack. If you strike his Revenge Value on the ground, he'll do his long ground combo. It's different for every boss, and it really adds a lot to the learning factor of the game. If you've ever seen any speedruns of KH2, you'll notice a lot of RV manipulation. The biggest example is probably the Roxas fight in a 2FM speedrun; it's a very specific use of combos, Magic, and well timed Reflects to perfectly manipulate Roxas to do whatever we want him to do. It's a really nifty thing to know and really adds a lot of depth into the gameplay you've never realized before. There are exceptions to revenge value, of course. One example would be using Peter Pan against Saix, where by spamming aerial hits nonstop, you can basically stun lock him to death. Saix doesn't retaliate in this example because his retaliation has a really slow charge up, and Pan's dagger has a lot of stun lock properties to it. As such, every time Saix attempts to retaliate, Peter Pan will simply stun him and break him out of his retaliation animation with his dagger, basically leaving him stun locked in a loop until he dies. Another example of RV exception is Firaga, which has several unique properties to it. Firaga adds zero Revenge Value until the last hit of the attack. As such, a lot of speedrunners would abuse this to chain Firaga combos on bosses. In addition, Final Firaga adds very little Revenge Value if the Keyblades spinning around Sora also hits them. This is how people can chain Firaga combos on bosses. There are other exceptions out there, but once again, I'm not gonna cover them in too much detail. For the most part, just understand that Revenge Value is a thing inside the game, and it works. Most of the time. When a boss uses an attack, their Revenge Value will typically drop to zero. There are hacks/cheats demonstrating this, and you can probably look up "Revenge Value code" on YouTube or something and find several videos of it. Either way, it's a good illustration of how Revenge Value actually looks if we could see the counter. Some skeptics might ask, "What exactly does this do in KH2 gameplay that makes it so good? If we all understood Revenge Value, doesn't that mean we can manipulate all bosses in the same way?" And to a degree, that is true; if you fully understood Revenge Value and how each of your attacks affect a boss, you would know exactly when a boss retaliates and know exactly how to counter. However, that's difficult. That's extremely difficult to do. Not even the best KH players in the world know how one boss will react to each one of your attacks. You might've seen a bunch of people do no damage challenges, with crazy restrictions, etc. They can do that because they're so knowledgeable about that one fight. It differs from boss to boss, the way they retaliate, the RV they have, and fully understanding that for every single enemy in the game is pretty much impossible. For the most part, people who are playing the game on high difficulties get an idea of how RV works, even if they don't know it exists. For example, they may die several times fighting a Data battle on LV1 Critical Mode, but then they realize, "Hey, Marluxia retaliates exactly after ___ hits and attacks + a thunder, so if I Reflect immediately afterwards, I can avoid it!" That's what makes KH2 so incredible and complex; when you set your mind to "take as least damage as possible" instead of "mash X to win", you really start to learn about its mechanics. You start realizing when to avoid, when to dodge, and when to attack for an opening. You get rewarded for dying, because you learn something new. A lot of people never discover this side of KH2 because they're too busy mashing X, but those who do quickly fall in love with the game because its such a genius system. If you're one of those "mash X to win" people, I urge you to give Critical Mode a try. Don't go out of your way to grind in frustration because you can't beat a fight; instead, try learning the fight and avoiding the attacks, and at least get a vague idea for the Revenge Value of the boss and how they retaliate. I guarantee you, you'll beat it eventually, and you'll (probably) have a blast doing it. Anyways I'm ranting now and this has gone on for way too long so I'll end it here. I realize it's not much for discussion, but any questions/feedback and stuff would be really cool. Hopefully I taught you something new (assuming you actually bothered to read through all this crap), and have a wonderful day
  4. I'll be showing you guys how to access the game. First things first, you need a Yahoo JP account in order to even start playing, so you need to get to the Yahoo site for Japan: http://www.yahoo.co.jp/ First, click on ''My Yahoo!'' You'll then be shown this. Click the green button! Another one will pop-up, click the orange button. Now, here's where things get a little tricky, Click the Japanese text I've circled here: It will take you to the sign-up sheet, which looks like this(But without my notes): Now, to make your account: Step 1: In the first box, put In your email address. In the box underneath, put in a name you want to use. Under that box, you type whatever password you want. (Tip: It doesn't have to be in Japanese at all! English passwords are 101% fine) Step 2: Alright, now, for the bit people tend to get stuck on. In the next box, titled ''郵便番号'', you have to put in a Japanese address number. In a new tab, open: http://homepage1.nifty.com/tabotabo/pzips/fukui.htm and pick a set of numbers to put in. Don't worry about the words next to them. Easy, right? (Tip: If one doesn't verify/work, you can pick another, the list is quite long.) Next, choose your gender and put in a birthday. It goes year-month-day. No spaces. Now for the dreaded captcha. Bane of the internet. This one is just numbers, so there shouldn't be any trouble. Now that you're all done putting in your info, click the yellow button. It will take you to a screen like this(Check the box and press the big yellow button): Do not press the silver button on the next page, but instead click the blue text: Now, you'll be taken to the main page, where the green button will show up again, after clicking on the green button, close the tab & go to your email There should be new email that looks like this:Now, click on the link I've circled within the email: It will take you to the log in page, put in the password you entered earlier. Now for the fun part: Go to this website: http://www.lexilogos.com/keyboard/hiragana.htm to type the characters, then copy/paste them into the captcha After typing the characters, press the yellow button. After this, you be back in the log in page. log in again. You're all done! Now to get to the game. Phew. Go to the site: http://kingdomhearts.jp/ Click on the Pink heart This part is very simple. After clicking the pink heart, you'll be taken here. Type in the name you want to use for the game where I have: Then click the button with blue around it here. (The writing there is literally just terms & conditions) After this, it will load the opening. You then create your character & pick a union. This is very easy, even without much Japanese, because the unions/character customization's simply ask you to click images. You're in. Have fun!
  5. Hey guys, Cloudmighty here! It's done! The entire walkthrough has now been completed! 100s of hours (most of those hours were me failing - terribly) of work and practice! If this only helps one person, it was worth all the effort. If you have any questions about anything, ask here or in the YouTube comments, I will be happy to answer! Here is the playlist: https://www.youtube.com/playlist?list=PLXDIYgb3uSgalI3eyTgc5NV-wEMLMeKvH Thank you!
  6. Hey guys I've been working hard on a video playlist walkthrough for KH2.5 at Level 1 now for a few months and I'm thoroughly enjoying it! You can check it out in this thread here: http://kh13.com/forum/topic/97097-kh-25-level-1-critical-mode-bossencounter-video-walkthrough/ This fight in-particular is my favorite so I thought I'd post it separately for people to see! I've included the cut scene that takes place after the battle! https://www.youtube.com/watch?v=OHYgtKsqQrU&feature=youtu.be Feedback welcome! Thank you!
  7. (Preface before a mod merges this with the TF2 discussion thread) This thread is for people to sign up for a Team Fortress 2 mini boot camp hosted by I, IItNeverGetsBetterThanThis. It is NOT for discussion of the game, there is a thread for that made by Weedanort HERE. This is purely for the boot camp. I made this a separate thread for organisation, as people could get confused with actual discussion and the actual boot camp posts. That's said, let's give 'em hell, boys! (Quote: Soldier, on start of round) (We are not affiliated with Valve, TF2, Square Enix, Kingdom Hearts, or KH13, nor do we claim their private property as their own.) HOW THIS WORKS On Saturday's, all (willing) participants that have signed up for the course will friend me on Steam (We will not be doing Console, FYI) And we will play a gamemode on a public server, depending on the plan for that week, it could be a Capture the Flag, Control Point, Attack/Defense, Mann Vs. Machine, so on. The game mode we will be playing will be listed in the thread as well as time, and you can join or drop out at any time. The join in sheet will be listed below. What am I doing? I'm here to sort of help carry anyone who wants the ins and outs of TF2 until they can kind of handle themselves to a point. I will be teaching and helping everyone who joins learn a little about every class. I won't be making you any sort of master at the game or anything, you're not going to be doing any ranked matches any time soon, but I'll help get you off the ground. We'll also be having fun whilst playing, and through this thread, I hope to schedule some community games or some matches of Mann Up mode MVM eventually with everyone as well! But at it's core, we will be learning the game. I wanna knock some heads around! How do I join? Just follow this form! Username: Steam Name: Skype(*) Name: Classes you wish to learn(**): Preference on group size: (Highlight) Large Medium Small Personal If you have any prior experience or playtime, feel free to post it here: Concern's/issues: Optional Information Box: (* I need to be able to contact you verbally, you can type, but I must be able to give you order's on the fly, talk with you directly, ect. Personally, I use Skype, however if you're not comfortable with usage, we can talk via Steam Chat, or if you know of a server for it, Teamspeak.) (** It's best to learn one class at a time/focus on a class per each session, so if you have multiple, we will cover them in different sessions.) Once filled out, you will be placed in under the "Awaiting deployment" tab a bit below. MISSION OF THIS WEEK: Push the Cart, on Map: Upward at around 12:00 AM Pacific Standard Time (if scheduling allows). INFO: Push the Cart is a relatively simple gamemode in concept. You must push a giant bomb on a cart from your spawn to the goal location (Often enough, a giant hole, receptical, so on.) as the enemy team tries to stop you. BLU TEAM: Push the cart to the enemy spawn, play offense. RED TEAM: Defend the cart from the enemy so they do not make it to any checkpoints, or worse, the goal. Map Info: Upward is a pretty standard map, with three checkpoints between Blu and total victory, lots of different angles, routs, and plans of attack. It's wide open with tons of area to learn a bit about every class, it's a good map to start on. If someone has additional questions, PM me. AWAITING DEPLOYMENT: Nortanort Xiro
  8. Stupid things people do with characters 1) Give them swords in a modern or futuristic setting while being unable to justify the use of the use of them Whenever you are put in a setting, you have to make sure you can work around it. The reason why I highlight "modern or futuristic setting" is because there is literally no reason why your character is going to make any use out of some ancient sword passed along in the bloodline for 321 generations. You want to know why? It's primitive. When you have guns, something much more precise in a short range or a long range, just defeats the purpose. Let's say your character is some sort of LUL NINJAA XDDD character. Having a stylish weapon that just draws attention to yourself (seeing as it is hard to conceal) is going to make your character a prime target. Also note: ineffective. Where are you even supposed to get one in the first place? Some guys yard sell? 2) If your character uses a weapon expertly, not mentioning their training. Self explanatory. Your character is either full of bullshit and or full on Gary Stu if you decide to have them LUL MASTERSSS and not give even a notion towards any professional training. Not to mention if they're incredibly young, and are somehow experts at what they do. The general rule is 10,000 hours to master a skill, and if your character is off and living in the streets, (which is a favorite of yours, players) where are they going to get the time and money to even to begin to master a skill? 3) Using the light/darkness as a literal power/element. Listen, I know this is a Kingdom Hearts forum. It's just that it's really stupid. I'm mostly talking about the whole SUMMON BEINGS OUT OF SHADOWS / LIGHT HEALING kind of thing. Look, when you're out in the sun and you start being superpowered, you might as well just make your character a plant. I mean, how are shadows supposed to suddenly come to life? What, can you make The Blob out of a pitch dark room, too? Also, when they have a priest use a light-based power to heal, it's generally holy power. Not solar power. 4) Describe your character as "handsome" You may be asking me: "Protoman, what do you have against beautiful people!" Well, nothing. When you describe your character as handsome, it just means you're a lazy writer. Not to mention that when someone think's "handsome" they think of different things entirely. For me, it's a young Clint Eastwood. For someone else, it might be Benedict Cumberbatch. So unless your character is some sort of crazy psychic who keeps their face different for each person they encounter, you should probably stop taking shortcuts in describing facial features. 5) One line personalities. "Cold, but with a heart," doesn't say much about the character. For example, it doesn't tell us what relation the character has with his family or anyone he interacts with. It doesn't tell us what the characters alignment is, or anything about what he believes in. It doesn't tell us if the guy has a heart for the supervillans, or orphans. The only thing you can assume from that personality is that he is a douche most of the time unless you bring him a puppy calendar. 6) Making a personality that is practically a carbon copy of your other character / someone else's character. On the subject of personalities, I have a story for you. The other day, I waltzed onto a thread and read a personality that boiled down to "Sometimes sarcastic, loyal, and caring" around 3 different times in the same exact thread. I wouldn't mind nearly as much if there was a larger playerbase, but when everyone wants to play their character as a good guy Greg, then that just ruins the surprise. Not to mention that their personality was a pretty big chunk of their very small and vague character sheet. Someone might think you're stealing!!!!!!!!!!!!! 7) An unknown back story. You are the most unoriginal and the laziest writer on the board. Here's your prize. Your character being a lad suffering with amnesia while their parents dead, making them live on the street (and somehow surviving) is bad enough. When you make that the back story for almost every single one of your characters, you have a problem. Of course, this happens to each and every chosen one, right? Points for if it's a modern setting and nobody bothers to put the character through any sort of therapy to help them remember something. Even more if 2+ people on the same board have the same back story as you. It's an infestation of lazy writing. Bring up rebuttals plz, I didn't make this thread for no reason, gotta strengthen my reasoning.
  9. Roleplaying Guides Here are a following set of Roleplaying guides that can be used just in case you need some guidance or ways to improve your already established role playing skills. First off, if you are new to Roleplaying or need some rules rehashed, please check out our rules and guidelines for the Roleplaying section. List of Guides The [Politically-Correct-Sorta-Kinda-Ever-Updating] Guide for Ultra Cereal Online Roleplaying by Javelin434 The [sorta-Maybe-Kinda-Ever-Updating] Guide for Super Cereal Online Roleplaying by Protoman If you have a guide or have seen a guide related to roleplaying and would like it to listed here, please PM a moderator with the link to the topic and they would put it into this superthread. Please make sure its in the similar style of these guides as well before asking. Happy Roleplaying!
  10. Hey, I just finished up a guide to help get ppl through the gummi ship missions. They're really bare bones so there's plenty to improve on in my designs and stuff but I figured it'd be good help to anyone in a bind.
  11. Hey guys, Cynical Here! Just thought I'd help anyone out who is trying to get the Ultima Weapon over the Christmas break! Here's my guide that I just released today!
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