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  1. In Kingdom Hearts II when Sora first visits Yen Sid’s Tower, he enters a room where there are three fairies (Fauna, Flora and Merryweather from Sleeping Beauty) are as well as covered up mirrors which trigger the reaction command (triangle button) with a message from each mirror. Most people would assume the messages are just random, but each mirror refers to every Drive Form Sora is able to use in Kingdom Hearts II Final Mix. Below are a the list of messages and which Drive Form they are linked to: “An image of you utilizing your strength to its fullest flows into your mind.” – Valor Form “An image of you utilizing your magic to its fullest flows into your mind.” – Wisdom Form “An image of you possessing all abilities flows into your mind.” – Master Form “An image of the Keyblade unleashing its ultimate power flows into your mind.” – Final Form “An image of you obtaining old powers flows into your mind” – Limit Form “An image of you overcome by the power of darkness flows into your mind.” – Anti Form
  2. Man... I had totally forgot about this place after almost 8-9 years since I last logged in. I remember it use to be booming with all kinds of posts years ago. I guess it died down a bunch since then. 1.) Introduction and Explanation Anywho, for those who don't know me. I'm the crazy guy that attempted, Raged hard, raged some more, almost lost my sanity, completed, and proved to everyone on gamefaqs over 8-9ish years ago that it's 100% possible, and legit to be able to complete BOTH (Well... Now 3 is added as well, so more than 2)(NAMELY 2.5, and reasons will be listed next) Kingdom Hearts games at Level 1 Proud Mode for KH1.5(which, if you DIDN'T know, because of the way the mechanics work, Proud mode is actually the harder difficulty for a Level 1 run in KH1.5 instead of Critical because you ALWAYS do chip damage in Proud. Critical is actually a little easier because Sora can do more damage in that difficulty) and Critical Mode(2.5 + 3), but not just complete them at Level 1; (that's been done by a handful of people. However, everybody that has completed the Lvl 1 run always labels their run "complete" Yet, they all stopped at SILVER Crown.) But, I decided, and wanted to take it all a step further, and be the standout of them all. As well as debunking the most ridiculous, yet shockingly widespread belief beyond the masses: the before thought "Impossible" Holy Grail of Kingdom Heart challenges: Completing Level 1 critical mode... AS WELL as obtaining 100% completion in the Jiminy Journal, including completion of EVERY Mushroom XIII challenges, and actually having the GOLD Crown! Which was considered literally impossible. (Yeah, I know. Insane, isn't it?) 2.) The False Rumor And The Mission To Prove The World Wrong To actually 100% the Jiminy Journal, and Obtain Gold Crown in 2.5 which involves the Mushroom XIII challenges. Everybody, and their momma back then swore, and pushed the notion of "You can't complete atleast 1 or 2 of the mushroom challenges (most notably, Agrabah mushroom, Twilight Town, and Port Royal mushroom, respectively) without leveling up, it's totally impossible" As well as the old fable of "It's impossible to get Ultima Weapon in 1.5 at Level 1 because you don't get lucky strike abilities to grind synthesis materials without leveling" etc. Nah, it's all do-able. A huge pain in the ass? Yes. Definitely. But, achievable. 3.) Hype Yourself Up/Believe In Your Ability Like myself before attempting, I'm sure most people would just shake their head, and say to themselves "nope. Never. Cant do it" I was that guy. Then one day, I told myself "Hey... they put the option to void any EXP gain.. I'm gonna try it.. Let's see what happens, and how it goes at level 1. I mean, it can't be IMPOSSIBLE; They obviously added it as a feature for a reason." 4.) The Beginning of Doubt Of course, I begin. I start treading along, beginning my journey into my first attempt into a Kingdom Hearts game without leveling up. Everything goes smoothly, up until you start getting demolished left, and right every second, and the bosses annihilate you in a single hit. Making you re-evaluate, and question your ability, and if you can do it. 5.) Opening Your Perception/Total Realization The KH series, AND the series' difficulty as a whole; drastically, and dramatically changed for me once my eyes opened, and I seen the blatant "slap you in the face" obvious, and stopped trying to play Kingdom Hearts like an Action/Adventure RPG like a normal/casual playthrough would basically literally be. Instead, gaining the Square Enix perspective, and knowing their past; made me realize that it's supposed to actually be played like, (and get ready for a mind blown moment) a friggin' Turn Based RPG... Honestly, I think once you guys get this realization, and mindset in your head like I did while you're playing through; every one of you, and I mean EVERYONE of you guys, no matter how "gud" you ARE or AREN'T at the Kingdom Hearts games in a casual, normal playthrough. You can be absolute dirt at the (falsely assumed random, seemingly "unpredictable", ever-constant flow of combat) but start trying to take a slightly different approach/('s) towards the way you actually play games like this, and even open up your mind, and perceive, and acknowledge the gameplay in a different way altogether than what you, and probably, most people normally would have absolutely no idea or even fathom that there's more to, and many more ways to go into a Kingdom Hearts game than the basic, "normal" DmC-esque style combat that we all experience/('d) and most of us, are even conditioned to. 6.) Breaking Old Habits/Adopting New Ones However, once you change the perception/habits you have of the game already, and change the rules ever so slightly, and subtly to merely change towards a playstyle that of the old-school, traditional turn based views, and start planning strategies, and changing your playstyle around a "turn-based rpg mindset" instead of our pre-conditioned, already accustomed, and comfortable free flow combat that most of us are already "comfortable" with or use to. 7.) Acknowledge Game Mechanics/Learn Everything Any of you guys without a doubt in my mind would be able to Level 1 the game as it then becomes almost trivially easy once you decide to perceive KH in just a slightly different way (Turn Based instead of Free Combat) and start to play in an entirely different way accordingly (Having a turn based view/play style really helps not only by helping you learn to better/more accurately time your attacks, guards, dodge rolls, reflects, and etc. But, also makes you a lot more aware, and attentive as you're going to be learning to take it slow, and not rush battles, but to stay on your toes, closely watch for any, even if very subtle visual clues: motions with an enemy's hands, AND their body language. As well as listening for any audio clues or catch phrases; these are everything you are looking for to expect, and anticipate the next move of your opponent. Get a hit in when you can, and defend all the counter attacks that will be delivered back afterwards. Learn the timing to perfect guard; it's going to be the key to your survival, and the timing of each attack you learn never changes. So you don't have to ever expect or assume that a certain attack is ever going to be slower/faster than when previously used. You finally learn the timing for perfect guarding an attack, and you'll always be able to perfect guard it, as it will never be change the rate of speed. 8.) Truth of Developer's 100% Intended Game Design And The Public's Blindness So yes. After stating this, and the way certain mechanics work. Know it or not, even believe it or not. Even though it does EVERYTHING to make you "think" it's an action RPG. Which is semi-true, and fully the case to the masses. It was fully meant, and intended as a Turn Based RPG, and I'm going to open your eyes, and convince you. 9.) How The Kingdom Hearts Series Hides It's True Intended Design, and Disguises Itself As An Action RPG Any casual player gets the action RPG style in a normal playthrough. Just as every first time, 2nd time, etc. player always does. Nothing about the gameplay comes off as "turn based". And is more than often considered the polar opposite of a Turn Based game. Which, was presented this way to appeal to a wider audience such as younger aged, Disney lovers who didn't grow up with RPGs, or just jumped into the game world. As leveling makes it where you literally never have to learn or even use guard, reflect or parry the counters you receive if you really never even wanted to. As taking damage is hardly worrisome, or trivial, and easily tended to with a Cure, and Potions. You can even just carelessly attack, and attack anytime you want. Even if it isn't the best time, and you take a hit. You can still beat the game, and everything in it regardless. - No Turn Based Elements seen/felt whatsoever 10.) Awakening Into Reality/Acknowledging The Hidden Truth: Turn-Based Gameplay In comparison, Level 1: Any hit you take can 1 shot you. If you get caught in a combo attack, you WILL die. There's no possible way to constantly spam attacks, and tank hits. You gotta learn how to properly utilize things that you probably hardly, if ever even used: Guard, Reflect, Dodge Roll, Aerial Recovery, etc. and to learn timing. All this coupled along with the Revenge Counter mechanic (Which, I will explain in more detail below) is how it becomes a Turn Based game; as there is only a certain amount of attacks you can deliver before the enemy counters. - Turn Based RPG 11.) Notice The Signs/Process Everything/Uncover The Veil The first mentioned; is the game probably 90% or more of the masses experience, and perceive. People just don't see the alternative, and it's funny because I just seen a thread on another forum where the OP literally posted "I absolutely love Kingdom Hearts, because it's not just another cliche Turn Based RPG. I despise them." That was almost laughable, and cringe to read, and goes to show just how many people can overlook major things that are hidden in plain sight. However, if one is to attempt a Level 1 run, and play Kingdom Hearts the true way the developers intended; fact is, it's nothing more than a regular Square-Enix FF style "TURN BASED RPG" with complete movement, and control of character at all times. 12.) The Main Mechanics And Physics: The Enemy's "Revenge Counter" Seriously, when you get down into the physics, mechanics, and all the equations that go into every single boss fight, you begin to see it. Just ONE example is this: You're in the middle of a fight, let's say with Data Roxas; just for an example. Soon as the battle begins, and you gain control of Sora, you need to cast a reflect to counter Roxas' Keyblade Spin. After the successful reflect you are granted a small window where you're allowed to attack, and land up to (and let's just say for instance in this example, maybe 3-4 hits) 3-4 hits on Roxas before he is scripted to automatically counter attack. These counter attacks are termed "Revenge Counter" or just simply "RC" abbreviated. if you ever see the term in guides or posts, or in future research, but didn't know what it meant. 13.1) Explaining "Revenge Counters" And "Revenge Values"/Looping Bosses And Minimizing Danger Ah, Revenge Counter. The key to winning, and main mechanic of a level 1 run tbh. Every enemy has always been scripted to counter attack after a few hits, and this was so everybody at level 100 with Sora couldn't just endlessly wail on an opponent non-stop, and make it even easier than what it already was to begin with. Now, once you actually learn about, and study the revenge counter mechanic, and how each enemy works; you actually can use it 100% in your favor in completing, hell, I'd even go so far as to say even almost cheesing a Lvl 1 crit run. As in, learn to read the small signals before attacks. Nothing is unpredictable. There's ALWAYS a signal/warning. Learn how many hits you can throw before they counter attack Sora. 13.2) Deeper Breakdown Of "Revenge" Mechanics/Examples Of "Baiting" Attacks These hits, the attacks, the number, whatever you're most comfortable calling it; for future reference or research of your own are termed "Revenge Values" or simply "RV" if abbreviated. After you learn how many hits you can land (the number of hits it takes to bait an RC is the opponent's RV) learn the timing to guard the counter attack/(s) after, and retaliating in the enemy's small, brief recovery window. All you do is, count your hits, after you land that 4th hit (or whatever number of hits the current boss' Revenge Counter activates) you need to automatically hit guard so you can negate his RC, and guard his other 2-3 hits he dishes out before leaving another open window to land another 3-4 hits on him. It's literally rinse, and repeat: Attack 3-4 times to force or "bait" the enemy to counter attack-> Guard incoming revenge counter attacks from the enemy -> Throw another 3-4 strikes to hit his Revenge Value again to force another auto-counter. And it's just repeat steps over again. Essentially, what you're trying to do is put an enemy into a neverending loop that you can fully predict. You will see evidence of this in every fight in every video I'm going to post below. You pay attention, and you'll notice that I'll always hit an X amount of times (factor of X is the actual RV. Determined differently with each enemy. Could be 6 hits, like Marluxia's RV. Could be only 4 hits like Roxas' RV) but I ALWAYS land no more, and (hopefully) no less than the exact number of attacks needed to bait them into a RC, and guard it. 14.) Always Land The Exact Revenge Values. No More Any attempt to, or if you accidentally deliver an extra attack that is higher than the actual RV, you might as well retry; because you're not going to be guarding that counter, get caught in a combo you can't escape, and face the 1 hit death. Just follow those simple steps, and it then repeats the pattern if you're doing it correctly, and won't be unpredictable. What you're really trying to do is just try to keep everything in a never-ending loop so any unpredictability, and danger is eliminated. 15.) Explanation of "I-Frames" and How To Use Them For An Advantage Also, another biggie is learning I-Frames. Or, "Invincibility Frames" meaning the tiny few frames where Sora is invincible for instance: when you use a Drive Form, there are a few brief seconds of frames where you will not take any damage in the middle of using a form. Or using a skill like Donald's Duck Flare, and using it to your advantage, as you will see me do a bunch against Lingering Will at Level 1 to avoid being skill/attack/item locked, whip locked, and to stay safe during his DM or "Desperation Move" (Every boss has a DM which is expressed by the screen going dark, and the boss does their "finisher" per se.) 16.) The Biggest Slept On/Underestimated Skills In The Game: Reflect/ra/ga And Guard To probably over 90% of the KH community that sleeps on, and probably have never once used the spell Reflect-Reflectga. You have no idea just how busted, how necessary it is, and how brokenly powerful that spell is. Especially in a Level 1 run. It's pretty much an absolute MUST in it to do any real damage at that level. Not only that, but if you're not a master or not use to timing your guard precisely yet, Reflect/ga is an alternative that is safe, and don't need to be facing any particular direction to guard anything. Only downside to spamming reflect constantly instead of mixing up guards, and reflects is that if you don't rely on using guard, and spam reflect instead; you're going to be struggling to keep, and have MP when you want/need it. 17.) Short Summary/Review Of Everything So Far/Convinced Yet? Convinced yet? Literally. Turn-Based RPG. Except think of each of your 3-4 chain attacks as a "turn" and you know that as soon as you land your 4th keyblade hit, your turn is over, and it's automatically going to be the opponent's "turn", and since you're expecting this, and know this, you block perfectly in time with his counter attacks, and learn their pattern. The key is to try to just keep it in a constant, simple, loop-ish kinda fight. Making sure to force the counter attack yourself so you know precisely when to guard; rather than having to randomly guess/pray when their next attack is going to be, and if you're going to be able to read it quick enough. 18.) Opening Up Your Mindset/Perception/Planning Strategies Toward The Hidden Turn-Based Gameplay Is Key This was the biggest, and most obvious "eye-opening" realization that helped me tremendously once I started looking at it as a Turn Based game. Respectfully like most of Square Enix's works prior. Which, I believe if most people started having that mindset of playing it like it's turn-based, just about everyone that truly wanted to would be able to complete the level 1 challenge a lot easier than ever initially thought. Literally every boss has their own respectful number of attacks they can receive before being scripted to auto-counter attack. Don't matter who you're facing. Don't care if it's a regular ol' Heartless, and Nobody, or if it's the friggin' One-Winged Angel, Sephiroth or the "Seemingly impossible, even at Level 100" Lingering Will himself... They all can be read, and baited into an auto-counter. All of them. 19.) Outro/Final Messages/My Video Proof If anyone is interested in watching a few of my Level 1 Crit 2.5 Organization fights for entertainment or maybe to study for your own future level 1 run, I'm going to be posting links to them below. I just wish like hell that I had a good camera back then... I'm so sorry, and apologize from the bottom of my soul about the quality, but... It's literally all I had. My crap phone camera, and setting it up to point directly at my TV while I'm actually playing live in the moment, as you can probably tell by the noise of all the button mashing but, at that time, all I was worried about was having proof so all the board back then stopped saying that I was a liar, and showing that I actually did it... Recorded most of the highlight battles anyway Level 1 Crit Run .vs Sephiroth - https://youtu.be/GtBcldOxgIg Level 1 Crit Run .vs Marluxia - https://youtu.be/mDz2O8CZxFo Level 1 Crit Run .vs Larxene (THIS BITCH RIGHT HERE...) - https://youtu.be/nf684D52Mwc Level 1 Crit Run .vs Axel (w/ Restrictions) - https://youtu.be/vztQYNIeT4U Level 1 Crit Run .vs Lexaeus (No Damage) - https://youtu.be/ad58PWJmt80 Level 1 Crit Run .vs Roxas (w/ Restrictions) - https://youtu.be/TTaMJpxxxJM Level 1 Crit Run .vs Lingering Will + Silver Crown (Evidence of me using I-Frames to my advantage, and how you can utilize it) - https://youtu.be/dTm215sIhmI Obtaining Crown From All Data Battles Lvl 1 - https://youtu.be/IydQ7qub5-w Obtaining The Elusive and "Impossible" Gold Crown Lvl 1 Proof - https://youtu.be/YdbUuJd5JM8 Then the creme de la creme. 100% Jiminy Journal At Level 1 Proof - https://youtu.be/I0d1_Ec_UdY Bonus: My proof of getting Ultima Weapon on Level 1 PROUD Mode (Ultra Difficult) in KH 1.5 (Was hilariously, also considered impossible at first) - https://youtu.be/ye2ZsgQWI_Y 20.) Final Words Of Encouragement/Faith In You All Hope others may find help, and for others, even courage to attempt this challenge. If anyone is interested in trying it, and maybe have questions, I'd be more than happy to help out in any way that I possibly can, and any feedback, comments, questions, and anything is welcome, and wanted. Thanks guys! Like I said earlier, don't ever doubt yourself in anything. If myself, of all people can beat every KH game at Level 1; then I KNOW for a FACT anybody at all can. I promise you. As for the brave souls that will be attempting this seemingly impossible task anytime in the upcoming future, I leave you all with 1 final, and important message: "May Your Heart, Be Your Guiding Key"
  3. Leave ideas for mini games in a reply. It must include these things: 1. A name. 2. The rules . 3. How to win/lose. 4. Anything else . Here is an example: Name: the town is lava. rules: 1. you must be playing as roxas . 2. Go to tram common. 3. get on a building . 4 jump from building to building for as long as you can with out hitting the ground . how to win: get a good time . how to lose: hit the floor. Also play some of the mini games people suggest ( and you can try mine to get a sense of how they will work) and recommend your ideas. For my mini game here are the trophies 🏆 ( there imaginary)(tell me what 🏆you get): 1 min = wood 🏆 5 min= basic training 🏆 10 mins = bronse 🏆 25 min= silver🏆 40 min= gold🏆 1hour/ 60 mins = platinum 🏆 1 hour 30 minutes = Demi god 2 hour =god 3 hour = devil 4 hour = sora 5 hour = maniac 6 hour = ??? 7 hour = why 8 hour = Disney not dat ney 9 hour = oh you are insane 10 hour or more = go get a therapist 17 hour = still , really, oh my god 24 hour = plz stop 168 hour/ 1 week = 911 what’s your emergency If someone legitimately gets to 10 hours or above I will add your name to this post If someone does it above 2 hours but on a skateboard I’ll give you a spot on this post And Finally (for now) if someone gets above 10 hours on a skateboard I will add your name on to my about me page
  4. (Sorry if there was a thread like this. I checked through the search bar and found nothing.) [All records here are based on posts made here. And one thing, PLEASE BE HONEST!] What's the best you've done on the Twilight Town job's? You can post your records and I'll update it here. (Keep in mind this is all out of fun. Also it probably will give you something to do before Birth by Sleep comes out.) Mail Delivery: 7.62 seconds [Record set by: Ventuswind] Cargo Climb: 7.4 seconds [Record set by: XehanortXIII] Grandstander: 1689 points [Record set by: Ventuswind] Poster Duty: 28.21 seconds [Record set by: ixlovexventusx] Bumble-Buster 2.56 seconds [Record set by: Keyblader] Junk Sweep: 1 swing [Record set by: MasterXemnas] Good luck! Here are my personal records: Mail Delivery: [As Roxas: 7.89 seconds] [As Sora: 7.93 seconds] Cargo Climb: 13.73 seconds Grandstander: 159 points Poster Duty: 28.36 seconds Bumble-Buster 2.56 seconds Junk Sweep: 3 swings
  5. It’s finally time to properly share my sentiments for the Kingdom Hearts series. Since it’s my birthday, I feel it’s the perfect time to do so after a few months writing this down. Buckle up and have something to eat and drink because this is gonna be a bit long….and I mean LONG. I’ve put my heart and soul in this and I hope you can see that through what I say here. HERE WE GO! _________________ DISCOVERY _________________ I first discovered Kingdom Hearts back in 2006 I believe. My family and I visited a friend’s place for something I can’t recall. What I do recall quite fondly is me going downstairs to their entertainment room. There was a small pile of video games they had (from PS2 to XBOX I believe). One game in particular you can guess was Kingdom Hearts. But it was the first KH game. I’ll never forget seeing the cover for the first time. Seeing a unique dark atmosphere featuring Donald Duck and Goofy was certainly strange. It was clear that it was a Disney game, but it was mixed with something else, something I’ve never felt for before. Seeing the back cover also made me felt more excited seeing what is in the game. I’d like to add that I used to watch some House of Mouse. So, seeing the Disney villains interact in a video game and knowing I will fight them made it all more exciting. I also had no idea that Nightmare Before Christmas was Disney until I saw this game which was an instant win as to why I want to play the game. ______________ BEGINNINGS ______________ I will admit, my memories of my first gaming experience with KH had always been a bit fuzzy. But I will try my best to share as honest and clear as possible. I’ve always struggled to recall the location, was it my house or was it my friends? Which ever it was, it didn’t stop the fact the feeling I had was quite vivid. Hearing “Dearly Beloved” for the first time blew me away. The title screen alone with the song playing on loop gave me such a magical feeling that is so unique and unknown. I previously mentioned how It’s a Disney game so it gave me Disney magic. But it was also mixed with a different magic I’ve never felt before. The magic of Disney and Square Soft (now Square Enix) was truly unique and nostalgic that will stick with me for a long time. Moving on, I start playing the game and further given much more nostalgia with the opening sequence with Utada Hikaru’s “Hikari” English version “Simple and Clean” as a short opening remix. They’re music has always been incredible without fail it’s hard to really pick my favorite. Regardless, the song slapped and was taken straight to more nostalgia with the tutorial segment. The atmosphere of it was quite haunting. Meeting the common enemies I’ll encounter consistently in the series was intriguing considering their nature. Especially the tutorial boss that actually scared me. In fact, it took me awhile to eventually fight this boss on my own despite my fear and years later is kind of a nuisance level boss. But I’ll never forget my fear towards it. Then onto my first world which is the home world of 3 main kids. Being introduced to Sora (the main playable character), Riku, and Kairi are characters I felt close to for a long time, especially Sora. He had been a special figure in my life, probably more so than I thought. He was a pure example of kindness, empathy, and joy. He had his struggle, but he does his best to stick to his principles to help others and see the light within the darkness. Leaving their home world to explore other Disney and origins worlds was also bitter sweet. The home world was comforting and safe until events crash and separate you from your comfort zone. But it is thanks to this separation that I continue to grow as a player and for Sora as a character. The rest of the game is continuous nostalgia exploring Disney worlds, figuring out how to fight the Disney bosses over and over (because PS2 version had no “skip cutscene” option), and just desperate to know what happens next. The final segments of the game will always stick with me. Learning the puzzles of the last couple of worlds with a strange, dreading, mysterious lore-heavy atmosphere filled with revelations and difficult bosses through and through. As previously mentioned how the no “skip cutscene” was a thing on PS2. Well, if somehow fighting the Disney bosses wasn’t memorable enough, the final stages is even more so. As such, the final boss will always be inescapably memorable. This is also incredibly crucial for me because this game was the first game I completed on my own. Fighting that boss (which is a massive creepy lookin boss might I add) and defeating them had sealed the deal that this game was for me. I finally accomplished finishing a game without someone doing it for me. I will forever treasure this accomplishment since I finished the game around midnight at the time. That was my experience with KH1….now to KH2. I’ll never forget learning about KH2’s release. Getting the game was a bit overdue since launch, but I remember the first time KH1 had a sequel via posters at the entrance to one of my local Walmarts. I remembered how excited I was to learn of it’s existence. I took it upon myself to look up some clips on YouTube for awhile. It was a matter of time, about a year or two later, before my mother purchased KH2 for us (me and my sister). KH1 had a unique kind of nostalgia where it was magically unique and mysterious making me excited for the unknown to be unveiled. KH2 was nostalgic for the perfect comforting summer sunny day while eating ice cream, the enjoyment to embrace the new and exciting light-hearted adventure. All things considered that this game is famous for it’s introduction [for the west audience] of the Japanese favorite cold treat in Disney’s Tokyo Sea, Sea Salt Ice Cream. I recall so fondly trying to make some from time to time as a kid. The game itself is somewhat eerily similar to my first experience with KH1, just a bit more upbeat and light-hearted. There are slight differences of course. One being the introduction to a currently most popular KH a character in the series, Roxas. Going through his story as the prologue had stuck with me. Let me make it clear that he is actually not my favorite character, but I truly do love Roxas. What he went through and the music to accompany that story will always be a special experience despite it’s length (to which overtime I appreciated the length needed to progress his character enough for every single person in the fandom to love the character). If you’re new, please check it out yourselves. I feel it is a personal experience many should experience to relate to in a way. As previously mentioned, this game is somewhat no different from KH1 when it comes to my first experience. However, I find the bosses from the main antagonists, Organization XIII, to be the most memorable. From that point for me, the series gained it’s own identity. KH1 was experimental in a way that relies on the heavy Disney involvement such as fighting the classic Disney villains with a Final Fantasy twist. KH2 truly combined that by making Organization XIII the rogues gallery of the game. They are the Disney villains with the Final Fantasy twist. Aside from the comforting comfy inner feeling atmosphere and the easy Disney bosses with more fast and upbeat battle system, Organization XIII was the most memorable aspect in KH2, especially since they were the most difficult for me back in the day and it was incredibly satisfying when I defeated them one by one. _____________________________ MORE GAMES & NEW CONTENT _____________________________ Kingdom Hearts 2 was the game I replayed time and time again throughout middle and high school. It was also the only KH game we owned for awhile. The first KH game I had to borough from the friend I discovered the game from. Another friend had 2 copies of KH1 and gave one to us. So we had KH1 and KH2 for quite awhile. Eventually, we were gifted 2 other games like Re:Chain of Memories and 358/2 Days on DS. Sadly, those game were out of my comfort zone to learn the basics since it was drastically different from the main titles games. Dream Drop Distance was interesting too. I recall it’s release on the 3DS and trying out the demo at my local Walmart. But I never owned one and thus had to watch cutscenes online. Sadly, I wasn’t as involved in the series at the time so I had no full context of the story so far at the time. I vaguely recall my first time seeing the first trailer to KH3. I know I was pretty excited only to, for some reason, be disappointed and frustrated seeing this so called “1.5 collection” and “2.5 collection” since I just wanted KH3. Oh how naive I was since now I realized that it was an incredible collection to own after learning what content it had. This revelation occurred in the year 2015 after attending a comic-con in Texas as a Transformers fan meeting Peter Cullen and Frank Welker in which that experience was incredible in itself. I discovered a replica of the Keyblade and felt the magic again to replay the games again, but it became much stronger than before, more so than I could imagine. I neglected to mention that back in the old YouTube days, there was strange content of particularly secret bosses from OG KH games on PS2, but are only in Japanese. Even when I first played KH2, there was a segment of flashbacks which included a scene from KH1 I have not seen before. Only to learn they were Final Mixes exclusive in Japan. It took till around 2015 where I can experience new content [with a newly purchased PS3] I’ve never touched upon due to it’s exclusivity. After having that experience since 2015, this series had a full grip on me and I began my marathon to play all the games throughout 2016 and the 2.8 collection in 2017. I would go into detail on each experience of the games. But considering how long it is, I have a link to my gallery dedicated to each game in the form of posters I drew alongside a review. Please check them out. Speaking of old YouTube, it was also a time when I learned about these secret ending videos that are unlocked once you completed certain games 100%. The west only had one, while final mix versions had two. Because we didn’t have final mix editions in the west, much like the secret bosses I’ve seen on YouTube, the second secret videos of the final mix games were no different. One that stood out the most was titled “Birth By Sleep” (which was a in a way a preview to the KH prequel game of that same name). I’ll never forget how blown away I was watching the choreography of the battle that occurred that was atmospherically amplified by it’s beautiful animation and incredible music. Funny how we thought it was a preview to Kingdom Hearts 3 and the plethora of fan made game covers proves I was not the only one who thought as such. In fact, in regards to Kingdom Hearts 3… _____________________ KINGDOM HEARTS 3 _____________________ I made a review on KH3 and I’ll leave a link to the poster […]. But the wait for KH3 has all been worth it for me. If anything, this game has been the most emotionally attached I have ever been. Throughout the remaining months before it’s release, I was dealing in a toxic situation at work. I won’t go into detail of course, but it left me in dread and exhaustion from all the emotional damage I had to deal with daily at work. KH3’s release was getting closer and luck begins to shift to my side. The day of it’s release, it was not only the best day, it was equally one of the worst at work. I had to finish work by myself to prepare for the upcoming Polar Vortex that was hitting my town for a couple days which requires many people to stay at home due to it’s lower than subzero temperature. As such, after finally being off work to have the involuntary [but absolutely necessary] days off, I got a chance to play KH3 all to myself. After installing the game, the moment I hear the game’s rendition of “Dearly Beloved”, I was immediately crying and shedding tears. That sudden feeling of nostalgia, comfort, and relief washed upon me like waves to the sea shore. I will speak on my sentiments on music at another segment of this post because it does play a big part for me growing up. But hearing this rendition has been my favorite version in the series just for giving me a big massive gentle hug after dealing with such dark times at work. It took me 4 days to finish the game. Through and through, it was an incredible time to embrace the new content I’ve waited so long for since 2006. It’s also, in a way, the the beginning of my independence. Since I finished the game, a lot of changes occurred for me that made me a bit more independent and having a different job. You could say that discovering life for myself truly began after finishing KH3. I guess the best way to put it is my childhood has finally concluded and my adult life begins anew. _____________________ JOINING THE FANDOM _____________________ I mentioned that after Texas Comicon 2015, I got to Kingdom Hearts full-heartedly this time. It became more than playing games. It also became a journey of joining a union of others who love the games as much as I do. It started with my discovery of a group of people called the X-Keepers (pronounced “key keepers”). Before getting the collections, I watched a YouTube SkywardWing post his gameplay of the series he did so far at the time. It further expanded to TheGamersJoint who did a few top 10 lists and news sources for KH (and he happens to be my favorite). When I wanted to look up any tips and how-to’s on KH content (bosses, treasure locations, keyblades, etc.), Soraalam1 was the guy for the job. The biggest well-known theorist and enthusiast of the KH series was on HMK. It even expanded further with more content creators I discovered that loved Kingdom Hearts as much as I do. To further name I recommend you check out: SuperButterBuns, SarahKey, Clemps, and the previously mentioned X-Keepers of their individual channels (both YouTube and Twitch). I was also more active on Twitter to watch the fandom thrive in watching out for news updates, fan art, interactions (take it or leave it depending how you interact). It’s thanks to to my lookout on Twitter and YouTube (and eventually Twitch) that made the anticipation for KH3 far more fun and exciting. This is especially more so post KH3 with the upcoming new content to come in the series. It’s also thanks to Kingdom Hearts that I got to meet some friends through Tik Tok (which I have an account here if you wish to check it out ___). I’ll admit, it is saddening to not find many fans to connect with on deviantART due to my shift from Transformers to KH. So it is really nice to actually be more involved in a fandom than I’ve ever been for any other fandom. Transformers was somewhat close, but KH was a bit stronger on that regard. Not saying I’m done with Transformers, I’m just currently more emotionally invested in a series that has been the MVP consistently throughout since I first discovered it. I’ve been obsessed with Star Wars, Transformers, and some anime. However, Kingdom Hearts has always been around when I need it. I would sometimes insert the game to my console year after year because I loved it so much. Now I think about it, it had been my core inspiration for most of my artwork I’ve done over the years, especially from it’s music. Before I go in-depth with the music, I want to point out that I managed to get myself into 2 Kingdom Hearts concerts. Both experiences were so incredible in person: the choir, the brass, violins, presentation of the screen above the orchestra, even just the scale of the theater making it all the more powerful. Even more so it reminded me due to the amount of fans in the crowd how much the series meant to every person in the audience. The second KH concert had me meet with a couple of my party members from Union across (when it was active at the time). Again, the series has brought so many connections, especially through the music. ____________ MUSIC ____________ Please remember the name Yoko Shimomura! Out of all soundtracks I’ve heard throughout my life, the Kingdom Hearts soundtrack is my favorite of all time. It was what swayed me further into my first experience when hearing “Dearly Beloved” the first time. As mentioned already, It’s the music I used as inspirations for most of my artwork. I listen to it consistently for so many years and never got bored of it. I can name some favorites if you’re curious: - Dearly Beloved (KH1, KH2, Birth by Sleep, χ Back Cover, Unxhained χ, KH3, and Melody of Memory) - Dive into the Hearts - Destati (Third Revival) - Kairi theme - Fate of the Unknown - Vector to the Heavens - The Other Promise - Naminé theme - Darkness of the Unknown - Limpeto Oscuro - L’Oscurita Dell’ignot - Forza Finale (personal favorite) - Daybreak Town - Ventus’s theme - Aqua Dark Dive - Sacred Moon + Sacred Distance - Rise of the Union - Edge of Existence - Scala Ad Caelum theme - Hallow Bastion (KH1 and KH2) Just so many to name because it’s incredibly memorable for me. If anything, I may stretch this saying that is far more memorable than any Disney soundtrack in existence. I neglected to mention another person responsible for making the games wonderful is the opening and closing vocal themes done by Utada Hikaru. They have created themes for the series that timeless. In fact, it’s truly hard to pick which one is a favorite because of how said timeless and incredible they are. If you are new and read it this far in, here are the names of the songs they did for the series: - Hikari/Simple and Clean (remixes titled with PlanitB and Rays of Hope) - Passion/Sanctuary - Face my Fears - Oath/Don’t Think Twice If I were to pick a favorite that stood out to me it would be Face my Fears. This is the theme used for KH3. It resonates with me and, in a way, comes full circle. It is thanks to facing my fear against the challenges of learning my failures and facing scary looking creatures that got me this far into the series. There are also instrumental renditions of the themes and one that is consistent and (by all means practically the theme of the series) is Hikari. It is the most magical and most Disney feeling song I’ve heard in Disney history. And it my favorite instrumental piece of the themes. I can’t stress enough to say without the music it contains, I don’t think anyone would’ve connected with the series the way we do now. I myself probably wouldn’t have been been as emotionally invested or be as inspired for my artwork had it not been for the music. ___________ ARTWORK ___________ I’m kinda rambling at this point but I want to stress upon another form or inspiration that is indeed a core inspiration for my artwork and that is the artwork of the series director and character designer, Tetsuya Nomura. As mentioned in my first discovery that the cover work is what drew me to play the game in the first place. Back then, I was getting to love anime (the closest and first were titles like Pokémon, Digimon movies, and Studio Ghibli movies) and seeing that style mixed with Disney characters is overall intriguing. Since then, from all the covers I’ve seen for each game and promotional material, Nomura became my absolute artist and director. He pursued this project despite how absurd it sounded to combine Final Fantasy and Disney together and he managed to keep it moving for 20 years. I find him an incredibly inspiring person to me. He had shown me and the fans to embrace our creativity regardless how strange they may be. Might be stretching it to say he lived up to Disney’s motto so strongly that dreams can come true. I personally love crossovers, Disney, good music, and emotional connection. Kingdom Hearts gave me that and Nomura made it happen. Seeing his beautiful artwork over the years made me want to improve my own artwork. I am nowhere near as good as he is, but I am prouder and prouder of every new price I do that took time and effort to make it as good as possible. __________________________ THE LESSONS IT TAUGHT ME __________________________ Time for the more mushy sentimental burst here. Any form of media you love can teach you important lessons to help you reflect and grow as a person. Kingdom Hearts certainly gave me quite a few to name: Courage, Patience, Kindness, Forgiveness, & Self-Worthiness. - COURAGE The biggest for me was certainly courage. I grew up watching my mom playing video games. One game in particular is a game I love and a perfect example of how I viewed games prior to discovering Kingdom Hearts. Not only will this reflect how I feel about how I face games, but in my life in general. The game I speak of is Legend of Zelda: Ocarina of Time. I always loved watching my mom play the game and I always wanted to attempt that adventure for myself. However, my fear of facing bosses that felt too big for me, including the first level boss, always takes it’s toll and I have my mom finish the game for me. Then I discovered Kingdom Hearts. Admittedly, even on my first experience, like Ocarina of Time, I was terrified of it’s tutorial boss. But this time, despite the many tries, I finally got through it. As such, I was also able to not only finish KH as the first game I’ve ever completed, but I was able to finally finish through Ocarina of Time on my own. I was also to embrace some video games I never thought I would get a chance to try out. Courage is a crucial thing I needed to continue to improve and I’m still not the best at it. This doesn’t apply to just video games. I have a fear of massive challenges and failure. I hope as I continue to grow, I’ll be able to accomplish bigger trials despite my fear. - PATIENCE This series gave me a boost of patience in many forms. For one, if you’re someone who likes a challenging secret boss or two, you understand that it takes a lot of memorizing move sets and learning how to counter them. It requires patience whenever you need to find the right moves to strike and it takes many game overs to keep learning and learning. In the end, you feel rewarded for your patience in battle despite the many defeats. This also applies to when I waited for KH3. I’ve wanted KH3 since KH2. Square began their development around 2013-2014 when they released the remix collections. I think the range of years truly was a test of my patience. But as I grew a little, I finally accepted that games really needed time to make them as good as they can be. I think gaining that patience really applied to me outside of gaming. I never thought I consider myself to be patient. But after hearing a few people say to me otherwise, I can’t help but feel proud of this accomplishment. This especially helps with finances as well, buying stuff I want carefully and learning to handle my money a little better. Not perfect at it, but it’s thanks to some of my patience that I have some restraint in what I spend. - KINDNESS Another thing that I noticed since I got into playing the series was kindness. Admittedly, when I was into Transformers, I don’t think I was as kind as I could be. Of course, I was pretty young and still had a lot of growing to do. Optimus Prime was the only character to be an example to distribute kindness. It is thanks to that motivation to meet the very person who was also very kindhearted that connects to wanting to play the games. It further showed me more example of kindness of not one character, but many more in a series. It is thanks to KH that got me to stop me in my tracks and actually given myself a chance to think about what words to say and what boundaries I shouldn’t cross. It is thanks to my growth for kindness that I feel like I’m in a much better place for my friends, my family, and others around me. - FORGIVENESS This trait is tricky. It’s difficult to really speak of forgiveness because many view it very differently on how you approach forgiveness. My take on forgiveness is you have to learn to let go of the hate of the person that harmed you. You don’t have to be friends nor do you need to be near them. But you have to accept that it happened and try to heal yourself more so than focus on hatred. The main villain of the series certainly is viewed [by some] to be the person you should not like. Of course, that’s exactly what a villain is supposed to do. However, after learning of his motivations and in-depth look on his view (still wrong it may be), I personally couldn’t bring myself to be angry at him. Mind you, it’s not easily replicated to forgive someone outright. It takes work to really gain the strength of not allowing hatred to consume your mind and heart. But to me, the message of forgiveness certainly helped me strengthen mine towards those that hurt me. - SELF-WORTHINESS I feel out of all things, the message of self-worthiness I feel resonates to many fans. So you ever feel like you want to make a difference to not only to the world but to yourself, except you feel like you’re not worthy or confident in yourself to make a difference? I honestly feel this way constantly. Lack of confidence in myself to do well for me and anyone in the world. There’s quite a lot of work instances from many characters in the story that are told that they’re useless, worthless, cowardice, weak, broken, helpless, etc. Often from the villains to our heroes that they are nothing but tools and (a couple of cases) are not meant to exist. Kingdom Hearts reminds me that even a smallest ounce of self-worth does make a difference more so than you think. Knowing that there are people cheering you on to keep moving and that you are not alone helps boost that worthiness, no matter who you are or where you come from. - LIGHT & DARKNESS This is a no-brainer. The conflict between light and darkness have always and forever be universal. Many media tamper with this trope often leaning the idea that light is good and darkness is bad. In my opinion, I agree with this statement, but there’s more to it. Kingdom Hearts shares all kinds of perspectives of this classic conflict. Here is my take. Yes, light is good and darkness is bad. However, the world is built with light and darkness. Same goes for us. The light represents good, comfort, warm, and strength. But step too close to it, you could blind yourself and not see the growing shadow behind you. The darkness represents sadness, pain, fear, hatred, cold, and weakness - one of which should not drown ourselves in. But with the courage to face that darkness to gain the light needed to see the way, the darkness will not be able to bring you down. We all have strengths and weakness equivalent to light and darkness. It’s a matter of being able to learn if your weaknesses and be able to grow to strengthen ourselves from that weakness. You need shade to not burn yourself from the light of the sun. But you also need light to see the path in the darkest night. The stars even show that it’s not fully dark. The sunsets and sunrises create a perfect harmony of light and darkness. Of course, it’s just my perspective. But I truly stand to my belief that understanding both light and darkness can help us grow to who we want to be. I mostly side with light, but I acknowledge that darkness is a necessary entity that I should face to not drown from. ————————— CONCLUSION ————————— So, if this long post of me rambling about this silly game with a heart of gold isn’t obvious enough, I really love Kingdom Hearts. It is a series I think quite fondly of for inspiration during my obsessive stages with Star Wars and Transformers, and even some certain anime I enjoy. I never get tired of replaying the games I love in the series, especially KH2. The concept, design, characters, music, gameplay, and moments have always been something I will treasure. ———————————— ARTISTS NOTES ———————————— This piece obviously shows the time period of me growing up. If you can see in the background, the art I chose are the ones that stood out to me. This was a personal growth of improving my drawing skills and the media that impacted me the most. The poses I chose were based on Sora from the KH tire screen menus. I tried to make it as sentimental as possible. And if my words here are still too much, I hope the drawing here at least was enough.
  6. Square Enix have revealed new Kingdom Hearts II plushes of Naminé and Roxas that are available for pre-order from their Japanese, European, and North American storefronts. Both products are viewable via our galleries below alongside their Japan store pages. Several other available store pages are listed at this article's conclusion. Kingdom Hearts II Naminé Plush (¥4,180) - October 1st, 2022 shipment Kingdom Hearts II Roxas Plush (¥4,180) - October 1st, 2022 shipment Square Enix North America (January 2023 release windows): Naminé - $44.99 Roxas - $44.99 Aitai Kuji (September 2022 release windows): Naminé - ¥3,500 Roxas - ¥3,500 AmiAmi (Late September 2022 release windows): Naminé - Discounted price of ¥3,500 Roxas - Discounted price of ¥3,500 Square Enix Europe (January 13th, 2023 shipments): Naminé - €44.99 - January 13th, 2023 shipment Roxas - €44.99 - January 13th, 2023 shipment
  7. Square Enix have revealed new Kingdom Hearts II plushes of Naminé and Roxas that are available for pre-order from their Japanese, European, and North American storefronts. Both products are viewable via our galleries below alongside their Japan store pages. Several other available store pages are listed at this article's conclusion. Kingdom Hearts II Naminé Plush (¥4,180) - October 1st, 2022 shipment Kingdom Hearts II Roxas Plush (¥4,180) - October 1st, 2022 shipment Square Enix North America (January 2023 release windows): Naminé - $44.99 Roxas - $44.99 Aitai Kuji (September 2022 release windows): Naminé - ¥3,500 Roxas - ¥3,500 AmiAmi (Late September 2022 release windows): Naminé - Discounted price of ¥3,500 Roxas - Discounted price of ¥3,500 Square Enix Europe (January 13th, 2023 shipments): Naminé - €44.99 - January 13th, 2023 shipment Roxas - €44.99 - January 13th, 2023 shipment View full article
  8. Kingdom Hearts II is a widely beloved entry in the series, being many fans’ favorite. And, I believe it’s safe to assume that a significant degree of that love stems from it housing the best world in the franchise, Atlantica. Now, while Atlantica is one of the more well-liked worlds in the first game, its musical implementation in Kingdom Hearts II is masterful, causing many fans over the years to question why the entirety of the game and subsequent sequels didn’t play like this world. Unfortunately, we’ll likely never receive an answer to that prominent, collective fan inquiry, and we’ll have to keep replaying the 5 stellar musical numbers this area boasts. With it being the series’ 20th anniversary, I found it only fitting to reflect on the peak gameplay of the titles and rank the playable musicals from worst to best. 5. "Part of Your World" This is easily the most abhorred song of Atlantica, and part of why is because it doesn’t include the magnificent vocal talents or dancing of Donald and Goofy. Sora’s compatriots provide fantastic vocal and visual range, capturing the essence of these performances far more effectively than any of the other characters. It’s also the shortest song, further providing ample reason for this being on the bottom of the list. Lastly, the fact that players can simply obtain 5 Excellent ratings and skimp out on the rest of the track is unfortunate. Fans want to interact with these musical minigames more and not just view them as spectacles, despite how epic they are. 4. "Ursula’s Revenge" Ah, yes. The best boss battle of not only Kingdom Hearts II but the franchise as a whole. It’s almost depressing how the series hasn’t even come close to reaching the quality of this encounter. Still, that just goes to show how legendary it is. Ursula utilizes the power of King Triton’s trident and enlarges herself, becoming a genuinely threatening foe. Players have to time cleverly incorporated button presses aligned with Ursula’s ever-growing power, resulting in a climactic encounter that will leave you with an undeniably cathartic sense of delight. While Donald and Goofy don’t sing during this battle, the sheer well-induced terror of this scene nearly absolves that fault. If only Xemnas received such a similarly praiseworthy encounter… 3. "Under The Sea" "Under The Sea" boasts sublime metaphorical imagery throughout its duration. The right side of the screen hosts a gauge determining Ariel’s yearning for the outside world or accepted complacency with the life she’s come to know. The player’s performance determining the state of Ariel’s mentality illustrates a terrific relationship between their actions and results. Essentially, the effects of gameplay are transparently depicted in a manner affecting character growth. Further, the necessitated avoidance of Sebastian for success subtly implies his actual existence as a Darkling, serving as a corrupting influence on Ariel’s strained psyche. There is just an almost insane degree of storytelling depth poured into this performance, but the fact that there are still 2 more surpassing it is astounding. 2. "Swim This Way" Despite being the initial performance, "Swim This Way" expertly introduces players to the majesty of this world’s rhythm-based gameplay. Sebastian being the motivator for Sora, Ariel, and the others is a colossal reason for this monumental quality. As alluded to in the prior placement, it’s evident that Sebastian is a Darkling utilizing some manner of camouflage to veil his authentic, horrific appearance. His motives are still unclear, but Dark Road’s final update may finally shed light on this long-running point of contention the fanbase has possessed for over half a decade. Regardless, what makes this performance so noteworthy is Sebastian’s seemingly two-faced nature. While he is a force of corruption during "Under the Sea", his congenial deliverance of praise and motivation seems real here. And, if that’s the case, what is Sebastian enduring throughout this world’s story events? Are the influences of Sora and the gang combating the inherent darkness his existence comprises? It’s a simultaneously inspiring and fearsome thought. Aside from Sebastian, though, Sora’s use of magic and the entirety of the group dancing with one another is a wholesome, endearing sight. You’d be hard-pressed to identify a better first song in any rhythm game experience. 1. "A New Day is Dawning" Finally, we have reached the indisputably best track in the world; "A New Day is Dawning". The sheer, infectious joviality present from every participant in this massive ensemble performance is almost tear-jerking. After defeating Ursula, peace has been restored, and the sea’s denizens celebrate that occurrence, as well as Ariel’s eventual marriage to Prince Eric. King Triton smiling, Sora, Donald, and Goofy’s passionate singing, and the countless dancers emphasize the immense scale of these events. This is also the most challenging song to complete, with a steep score to achieve. Additionally, the remaining presence of the Sebastian icons that must be avoided informs the player that darkness still lurks within this world, and there’s no telling when it will sprout. When Atlantica returns in a future game, we’ll assuredly witness Sebastian’s tragic reveal as a Darkling. Still, until then, this song represents long-desired fulfilling tranquility. Alas, it also is a meta-textual metaphor for how the best world is nearing its end, and players will have to move on. After all, A New Day is Dawning. Not all of life can be enthusiastically joyful. So, while the conclusion of this world can be melancholic due to its qualitative nature ceasing, it teaches players the valuable lesson of how life lacks permanence. Change is always approaching from behind the corner, and despite its confrontations differing in timing for every individual, it’s inescapable. And that was indisputable Top 5 ranking for each Atlantica song in Kingdom Hearts II. Still, do you somehow disagree with this placement? And if so, what does your ranking look like? Let us know in the comments below! View full article
  9. Kingdom Hearts II is a widely beloved entry in the series, being many fans’ favorite. And, I believe it’s safe to assume that a significant degree of that love stems from it housing the best world in the franchise, Atlantica. Now, while Atlantica is one of the more well-liked worlds in the first game, its musical implementation in Kingdom Hearts II is masterful, causing many fans over the years to question why the entirety of the game and subsequent sequels didn’t play like this world. Unfortunately, we’ll likely never receive an answer to that prominent, collective fan inquiry, and we’ll have to keep replaying the 5 stellar musical numbers this area boasts. With it being the series’ 20th anniversary, I found it only fitting to reflect on the peak gameplay of the titles and rank the playable musicals from worst to best. 5. "Part of Your World" This is easily the most abhorred song of Atlantica, and part of why is because it doesn’t include the magnificent vocal talents or dancing of Donald and Goofy. Sora’s compatriots provide fantastic vocal and visual range, capturing the essence of these performances far more effectively than any of the other characters. It’s also the shortest song, further providing ample reason for this being on the bottom of the list. Lastly, the fact that players can simply obtain 5 Excellent ratings and skimp out on the rest of the track is unfortunate. Fans want to interact with these musical minigames more and not just view them as spectacles, despite how epic they are. 4. "Ursula’s Revenge" Ah, yes. The best boss battle of not only Kingdom Hearts II but the franchise as a whole. It’s almost depressing how the series hasn’t even come close to reaching the quality of this encounter. Still, that just goes to show how legendary it is. Ursula utilizes the power of King Triton’s trident and enlarges herself, becoming a genuinely threatening foe. Players have to time cleverly incorporated button presses aligned with Ursula’s ever-growing power, resulting in a climactic encounter that will leave you with an undeniably cathartic sense of delight. While Donald and Goofy don’t sing during this battle, the sheer well-induced terror of this scene nearly absolves that fault. If only Xemnas received such a similarly praiseworthy encounter… 3. "Under The Sea" "Under The Sea" boasts sublime metaphorical imagery throughout its duration. The right side of the screen hosts a gauge determining Ariel’s yearning for the outside world or accepted complacency with the life she’s come to know. The player’s performance determining the state of Ariel’s mentality illustrates a terrific relationship between their actions and results. Essentially, the effects of gameplay are transparently depicted in a manner affecting character growth. Further, the necessitated avoidance of Sebastian for success subtly implies his actual existence as a Darkling, serving as a corrupting influence on Ariel’s strained psyche. There is just an almost insane degree of storytelling depth poured into this performance, but the fact that there are still 2 more surpassing it is astounding. 2. "Swim This Way" Despite being the initial performance, "Swim This Way" expertly introduces players to the majesty of this world’s rhythm-based gameplay. Sebastian being the motivator for Sora, Ariel, and the others is a colossal reason for this monumental quality. As alluded to in the prior placement, it’s evident that Sebastian is a Darkling utilizing some manner of camouflage to veil his authentic, horrific appearance. His motives are still unclear, but Dark Road’s final update may finally shed light on this long-running point of contention the fanbase has possessed for over half a decade. Regardless, what makes this performance so noteworthy is Sebastian’s seemingly two-faced nature. While he is a force of corruption during "Under the Sea", his congenial deliverance of praise and motivation seems real here. And, if that’s the case, what is Sebastian enduring throughout this world’s story events? Are the influences of Sora and the gang combating the inherent darkness his existence comprises? It’s a simultaneously inspiring and fearsome thought. Aside from Sebastian, though, Sora’s use of magic and the entirety of the group dancing with one another is a wholesome, endearing sight. You’d be hard-pressed to identify a better first song in any rhythm game experience. 1. "A New Day is Dawning" Finally, we have reached the indisputably best track in the world; "A New Day is Dawning". The sheer, infectious joviality present from every participant in this massive ensemble performance is almost tear-jerking. After defeating Ursula, peace has been restored, and the sea’s denizens celebrate that occurrence, as well as Ariel’s eventual marriage to Prince Eric. King Triton smiling, Sora, Donald, and Goofy’s passionate singing, and the countless dancers emphasize the immense scale of these events. This is also the most challenging song to complete, with a steep score to achieve. Additionally, the remaining presence of the Sebastian icons that must be avoided informs the player that darkness still lurks within this world, and there’s no telling when it will sprout. When Atlantica returns in a future game, we’ll assuredly witness Sebastian’s tragic reveal as a Darkling. Still, until then, this song represents long-desired fulfilling tranquility. Alas, it also is a meta-textual metaphor for how the best world is nearing its end, and players will have to move on. After all, A New Day is Dawning. Not all of life can be enthusiastically joyful. So, while the conclusion of this world can be melancholic due to its qualitative nature ceasing, it teaches players the valuable lesson of how life lacks permanence. Change is always approaching from behind the corner, and despite its confrontations differing in timing for every individual, it’s inescapable. And that was indisputable Top 5 ranking for each Atlantica song in Kingdom Hearts II. Still, do you somehow disagree with this placement? And if so, what does your ranking look like? Let us know in the comments below!
  10. In Japan today, the broadcaster TV Asahi hosted a special program called “50,000 people vote for it! Video game general election”. As its name implies, 50,000 individuals from across Japan voted on which games were their favorites of all time, with the results having been steadily rolling out from #100 to #1. Aside from TV, the program's official Twitter account has also been sharing the announcements. As it turns out, the original Kingdom Hearts was voted the top 49th game of all time, and Kingdom Hearts II was voted to be the top 16th game of all time. Several other Square Enix games also made notable placements, like Dragon Quest V being ranked #2, Final Fantasy VII being ranked third, and much more. Congratulations to Square Enix for these lofty voting rankings. View full article
  11. In Japan today, the broadcaster TV Asahi hosted a special program called “50,000 people vote for it! Video game general election”. As its name implies, 50,000 individuals from across Japan voted on which games were their favorites of all time, with the results having been steadily rolling out from #100 to #1. Aside from TV, the program's official Twitter account has also been sharing the announcements. As it turns out, the original Kingdom Hearts was voted the top 49th game of all time, and Kingdom Hearts II was voted to be the top 16th game of all time. Several other Square Enix games also made notable placements, like Dragon Quest V being ranked #2, Final Fantasy VII being ranked third, and much more. Congratulations to Square Enix for these lofty voting rankings.
  12. How do I beat roxas its so hard pls help me
  13. Square Enix has revealed two brand new Kingdom Hearts-themed plushes on their Tokyo Game Show 2021 Online website. These plushes are of Kingdom Hearts II Sora in his Halloween Town attire and Christmas Town attire, the latter being exclusively from the Final Mix version of the title. No pricing for either of these plushes is currently stated, but both plushes will be available to pre-order from the Square Enix E-store on September 30, 2021. You can view the images available for the 2 plushes below. We will update these galleries with more and better quality images once more official ones are provided. UPDATE (September 30th, 2021): Kingdom Hearts II Sora Halloween Town and Sora Christmas Town Plushies are now available for pre-order on the Square Enix E-Store. Kingdom Hearts II Sora Halloween Town plush Kingdom Hearts II Sora Christmas Town plush Both plushies will cost ¥4,180 each (about $37) and will be available on February 5th, 2022 in Japan. Do you find these plushes appealing, and would you add them to your potentially already existing collection? Let us know in the comments below! Credit to aibo on Twitter for the news.
  14. Square Enix has revealed two brand new Kingdom Hearts-themed plushes on their Tokyo Game Show 2021 Online website. These plushes are of Kingdom Hearts II Sora in his Halloween Town attire and Christmas Town attire, the latter being exclusively from the Final Mix version of the title. No pricing for either of these plushes is currently stated, but both plushes will be available to pre-order from the Square Enix E-store on September 30, 2021. You can view the images available for the 2 plushes below. We will update these galleries with more and better quality images once more official ones are provided. UPDATE (September 30th, 2021): Kingdom Hearts II Sora Halloween Town and Sora Christmas Town Plushies are now available for pre-order on the Square Enix E-Store. Kingdom Hearts II Sora Halloween Town plush Kingdom Hearts II Sora Christmas Town plush Both plushies will cost ¥4,180 each (about $37) and will be available on February 5th, 2022 in Japan. Do you find these plushes appealing, and would you add them to your potentially already existing collection? Let us know in the comments below! Credit to aibo on Twitter for the news. View full article
  15. Good Smile Company have announced the next Kingdom Hearts Nendoroid figure. The newest one is Kingdom Hearts II Riku. The figure is available for pre-order on Good Smile's Japan site for ¥4,800 (about $46.00) and on the North America site for $45.99. It will be available in June 2021 for Japan and July 2021 for North America. You can check out the description and gallery below. Kingdom Hearts II Sora Nendoroid will be releasing in May in Japan and June in North America. Thanks to @gsc_kahotan for the info! We will update the article when more information of the figure is available!
  16. Good Smile Company have announced the next Kingdom Hearts Nendoroid figure. The newest one is Kingdom Hearts II Riku. The figure is available for pre-order on Good Smile's Japan site for ¥4,800 (about $46.00) and on the North America site for $45.99. It will be available in June 2021 for Japan and July 2021 for North America. You can check out the description and gallery below. Kingdom Hearts II Sora Nendoroid will be releasing in May in Japan and June in North America. Thanks to @gsc_kahotan for the info! We will update the article when more information of the figure is available! View full article
  17. A minimal illustration I made on my personal account https://www.instagram.com/p/6nQUwPgx0D/

    © https://www.instagram.com/david.fbx/

  18. This is 100% Correct Full Translation to everything in Kingdom Hearts 2 Final Mix from items and weapons to Cutscenes and Text Bubble Scenes and more Kingdom Hearts II Final Mix - Japanese to English Guide
  19. Found this deleted video on YouTube. This kind of feels like KH crossed over with Assassin's Creed. Kingdom Hearts and Assassin’s Creed.mp4
  20. The entertainment website otocoto have published a column by strategist Shuji Utsumi, who wrote about his involvement in the Kingdom Hearts project and how it came to be approved by Disney. Utsumi joined Disney in 2000 and became the Asia-Pacific representative at Disney Interactive. At the time, he was surprised to learn that Kingdom Hearts was more of an experimental project that hadn't received an official approval by Disney – something Squaresoft was not aware of as they eagerly worked on it. Disney Japan did not have a license to work with a completely new world, and the act of incorporating multiple Disney titles into a single work was unprecedented at Disney. There existed no Mickey Mouse style guide for 3D modeling, and there was no one on the Japanese side who could judge this project, which seems to be the reason why even the head office did not have the authorization to work on it. Some of Disney's veteran staff in Japan advised Utsumi to stop the project early, saying "no way that's gonna work". At the time, he never dreamed that he would present it to Eisner and obtain approval for its commercialization. In the early 2000's, Eisner decided to come to Japan after a long time. Disney Japan representatives were to present a performance report to Eisner, and the Division Managing Director was to give the business report. Utsumi was also a member of the presentation. On the day of the presentation, more than 100 people from both Japanese and American management attended, but everyone's attention was set on Eisner. Eisner sat in the front seat and asked each presenter one question after another. Utsumi says that meetings at Disney without Eisner were completely different. He described Eisner as an "Ancient Chinese Emperor". Utsumi's presentation on that day also included Kingdom Hearts, which he was concerned about. However, it was worth doing well, and the session went smoothly in the end, with Eisner's encouragement and official approval to continue the project. After the presentation, many Disney executives and staff smiled and even asked for Utsumi for a handshake. Thanks to KH13 News Writer @Ryuji_Shiryu for his help translating the column! For more details on the history of Kingdom Hearts, watch KH13's "The Road to Kingdom Hearts III", a 48-minute documentary-style film directed by @HaakonHawk in collaboration with SarahKey, KZXcellent, and other content creators from the fan community. Starting with the first game's inception, the film moves over to how the franchise director Tetsuya Nomura got involved, the famous elevator story, character licensing, voice actors, the announcement of Kingdom Hearts III at E3 2013, and much much more. View full article
  21. The entertainment website otocoto have published a column by strategist Shuji Utsumi, who wrote about his involvement in the Kingdom Hearts project and how it came to be approved by Disney. Utsumi joined Disney in 2000 and became the Asia-Pacific representative at Disney Interactive. At the time, he was surprised to learn that Kingdom Hearts was more of an experimental project that hadn't received an official approval by Disney – something Squaresoft was not aware of as they eagerly worked on it. Disney Japan did not have a license to work with a completely new world, and the act of incorporating multiple Disney titles into a single work was unprecedented at Disney. There existed no Mickey Mouse style guide for 3D modeling, and there was no one on the Japanese side who could judge this project, which seems to be the reason why even the head office did not have the authorization to work on it. Some of Disney's veteran staff in Japan advised Utsumi to stop the project early, saying "no way that's gonna work". At the time, he never dreamed that he would present it to Eisner and obtain approval for its commercialization. In the early 2000's, Eisner decided to come to Japan after a long time. Disney Japan representatives were to present a performance report to Eisner, and the Division Managing Director was to give the business report. Utsumi was also a member of the presentation. On the day of the presentation, more than 100 people from both Japanese and American management attended, but everyone's attention was set on Eisner. Eisner sat in the front seat and asked each presenter one question after another. Utsumi says that meetings at Disney without Eisner were completely different. He described Eisner as an "Ancient Chinese Emperor". Utsumi's presentation on that day also included Kingdom Hearts, which he was concerned about. However, it was worth doing well, and the session went smoothly in the end, with Eisner's encouragement and official approval to continue the project. After the presentation, many Disney executives and staff smiled and even asked for Utsumi for a handshake. Thanks to KH13 News Writer @Ryuji_Shiryu for his help translating the column! For more details on the history of Kingdom Hearts, watch KH13's "The Road to Kingdom Hearts III", a 48-minute documentary-style film directed by @HaakonHawk in collaboration with SarahKey, KZXcellent, and other content creators from the fan community. Starting with the first game's inception, the film moves over to how the franchise director Tetsuya Nomura got involved, the famous elevator story, character licensing, voice actors, the announcement of Kingdom Hearts III at E3 2013, and much much more.
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