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Man... I had totally forgot about this place after almost 8-9 years since I last logged in. I remember it use to be booming with all kinds of posts years ago. I guess it died down a bunch since then. 1.) Introduction and Explanation Anywho, for those who don't know me. I'm the crazy guy that attempted, Raged hard, raged some more, almost lost my sanity, completed, and proved to everyone on gamefaqs over 8-9ish years ago that it's 100% possible, and legit to be able to complete BOTH (Well... Now 3 is added as well, so more than 2)(NAMELY 2.5, and reasons will be listed next) Kingdom Hearts games at Level 1 Proud Mode for KH1.5(which, if you DIDN'T know, because of the way the mechanics work, Proud mode is actually the harder difficulty for a Level 1 run in KH1.5 instead of Critical because you ALWAYS do chip damage in Proud. Critical is actually a little easier because Sora can do more damage in that difficulty) and Critical Mode(2.5 + 3), but not just complete them at Level 1; (that's been done by a handful of people. However, everybody that has completed the Lvl 1 run always labels their run "complete" Yet, they all stopped at SILVER Crown.) But, I decided, and wanted to take it all a step further, and be the standout of them all. As well as debunking the most ridiculous, yet shockingly widespread belief beyond the masses: the before thought "Impossible" Holy Grail of Kingdom Heart challenges: Completing Level 1 critical mode... AS WELL as obtaining 100% completion in the Jiminy Journal, including completion of EVERY Mushroom XIII challenges, and actually having the GOLD Crown! Which was considered literally impossible. (Yeah, I know. Insane, isn't it?) 2.) The False Rumor And The Mission To Prove The World Wrong To actually 100% the Jiminy Journal, and Obtain Gold Crown in 2.5 which involves the Mushroom XIII challenges. Everybody, and their momma back then swore, and pushed the notion of "You can't complete atleast 1 or 2 of the mushroom challenges (most notably, Agrabah mushroom, Twilight Town, and Port Royal mushroom, respectively) without leveling up, it's totally impossible" As well as the old fable of "It's impossible to get Ultima Weapon in 1.5 at Level 1 because you don't get lucky strike abilities to grind synthesis materials without leveling" etc. Nah, it's all do-able. A huge pain in the ass? Yes. Definitely. But, achievable. 3.) Hype Yourself Up/Believe In Your Ability Like myself before attempting, I'm sure most people would just shake their head, and say to themselves "nope. Never. Cant do it" I was that guy. Then one day, I told myself "Hey... they put the option to void any EXP gain.. I'm gonna try it.. Let's see what happens, and how it goes at level 1. I mean, it can't be IMPOSSIBLE; They obviously added it as a feature for a reason." 4.) The Beginning of Doubt Of course, I begin. I start treading along, beginning my journey into my first attempt into a Kingdom Hearts game without leveling up. Everything goes smoothly, up until you start getting demolished left, and right every second, and the bosses annihilate you in a single hit. Making you re-evaluate, and question your ability, and if you can do it. 5.) Opening Your Perception/Total Realization The KH series, AND the series' difficulty as a whole; drastically, and dramatically changed for me once my eyes opened, and I seen the blatant "slap you in the face" obvious, and stopped trying to play Kingdom Hearts like an Action/Adventure RPG like a normal/casual playthrough would basically literally be. Instead, gaining the Square Enix perspective, and knowing their past; made me realize that it's supposed to actually be played like, (and get ready for a mind blown moment) a friggin' Turn Based RPG... Honestly, I think once you guys get this realization, and mindset in your head like I did while you're playing through; every one of you, and I mean EVERYONE of you guys, no matter how "gud" you ARE or AREN'T at the Kingdom Hearts games in a casual, normal playthrough. You can be absolute dirt at the (falsely assumed random, seemingly "unpredictable", ever-constant flow of combat) but start trying to take a slightly different approach/('s) towards the way you actually play games like this, and even open up your mind, and perceive, and acknowledge the gameplay in a different way altogether than what you, and probably, most people normally would have absolutely no idea or even fathom that there's more to, and many more ways to go into a Kingdom Hearts game than the basic, "normal" DmC-esque style combat that we all experience/('d) and most of us, are even conditioned to. 6.) Breaking Old Habits/Adopting New Ones However, once you change the perception/habits you have of the game already, and change the rules ever so slightly, and subtly to merely change towards a playstyle that of the old-school, traditional turn based views, and start planning strategies, and changing your playstyle around a "turn-based rpg mindset" instead of our pre-conditioned, already accustomed, and comfortable free flow combat that most of us are already "comfortable" with or use to. 7.) Acknowledge Game Mechanics/Learn Everything Any of you guys without a doubt in my mind would be able to Level 1 the game as it then becomes almost trivially easy once you decide to perceive KH in just a slightly different way (Turn Based instead of Free Combat) and start to play in an entirely different way accordingly (Having a turn based view/play style really helps not only by helping you learn to better/more accurately time your attacks, guards, dodge rolls, reflects, and etc. But, also makes you a lot more aware, and attentive as you're going to be learning to take it slow, and not rush battles, but to stay on your toes, closely watch for any, even if very subtle visual clues: motions with an enemy's hands, AND their body language. As well as listening for any audio clues or catch phrases; these are everything you are looking for to expect, and anticipate the next move of your opponent. Get a hit in when you can, and defend all the counter attacks that will be delivered back afterwards. Learn the timing to perfect guard; it's going to be the key to your survival, and the timing of each attack you learn never changes. So you don't have to ever expect or assume that a certain attack is ever going to be slower/faster than when previously used. You finally learn the timing for perfect guarding an attack, and you'll always be able to perfect guard it, as it will never be change the rate of speed. 8.) Truth of Developer's 100% Intended Game Design And The Public's Blindness So yes. After stating this, and the way certain mechanics work. Know it or not, even believe it or not. Even though it does EVERYTHING to make you "think" it's an action RPG. Which is semi-true, and fully the case to the masses. It was fully meant, and intended as a Turn Based RPG, and I'm going to open your eyes, and convince you. 9.) How The Kingdom Hearts Series Hides It's True Intended Design, and Disguises Itself As An Action RPG Any casual player gets the action RPG style in a normal playthrough. Just as every first time, 2nd time, etc. player always does. Nothing about the gameplay comes off as "turn based". And is more than often considered the polar opposite of a Turn Based game. Which, was presented this way to appeal to a wider audience such as younger aged, Disney lovers who didn't grow up with RPGs, or just jumped into the game world. As leveling makes it where you literally never have to learn or even use guard, reflect or parry the counters you receive if you really never even wanted to. As taking damage is hardly worrisome, or trivial, and easily tended to with a Cure, and Potions. You can even just carelessly attack, and attack anytime you want. Even if it isn't the best time, and you take a hit. You can still beat the game, and everything in it regardless. - No Turn Based Elements seen/felt whatsoever 10.) Awakening Into Reality/Acknowledging The Hidden Truth: Turn-Based Gameplay In comparison, Level 1: Any hit you take can 1 shot you. If you get caught in a combo attack, you WILL die. There's no possible way to constantly spam attacks, and tank hits. You gotta learn how to properly utilize things that you probably hardly, if ever even used: Guard, Reflect, Dodge Roll, Aerial Recovery, etc. and to learn timing. All this coupled along with the Revenge Counter mechanic (Which, I will explain in more detail below) is how it becomes a Turn Based game; as there is only a certain amount of attacks you can deliver before the enemy counters. - Turn Based RPG 11.) Notice The Signs/Process Everything/Uncover The Veil The first mentioned; is the game probably 90% or more of the masses experience, and perceive. People just don't see the alternative, and it's funny because I just seen a thread on another forum where the OP literally posted "I absolutely love Kingdom Hearts, because it's not just another cliche Turn Based RPG. I despise them." That was almost laughable, and cringe to read, and goes to show just how many people can overlook major things that are hidden in plain sight. However, if one is to attempt a Level 1 run, and play Kingdom Hearts the true way the developers intended; fact is, it's nothing more than a regular Square-Enix FF style "TURN BASED RPG" with complete movement, and control of character at all times. 12.) The Main Mechanics And Physics: The Enemy's "Revenge Counter" Seriously, when you get down into the physics, mechanics, and all the equations that go into every single boss fight, you begin to see it. Just ONE example is this: You're in the middle of a fight, let's say with Data Roxas; just for an example. Soon as the battle begins, and you gain control of Sora, you need to cast a reflect to counter Roxas' Keyblade Spin. After the successful reflect you are granted a small window where you're allowed to attack, and land up to (and let's just say for instance in this example, maybe 3-4 hits) 3-4 hits on Roxas before he is scripted to automatically counter attack. These counter attacks are termed "Revenge Counter" or just simply "RC" abbreviated. if you ever see the term in guides or posts, or in future research, but didn't know what it meant. 13.1) Explaining "Revenge Counters" And "Revenge Values"/Looping Bosses And Minimizing Danger Ah, Revenge Counter. The key to winning, and main mechanic of a level 1 run tbh. Every enemy has always been scripted to counter attack after a few hits, and this was so everybody at level 100 with Sora couldn't just endlessly wail on an opponent non-stop, and make it even easier than what it already was to begin with. Now, once you actually learn about, and study the revenge counter mechanic, and how each enemy works; you actually can use it 100% in your favor in completing, hell, I'd even go so far as to say even almost cheesing a Lvl 1 crit run. As in, learn to read the small signals before attacks. Nothing is unpredictable. There's ALWAYS a signal/warning. Learn how many hits you can throw before they counter attack Sora. 13.2) Deeper Breakdown Of "Revenge" Mechanics/Examples Of "Baiting" Attacks These hits, the attacks, the number, whatever you're most comfortable calling it; for future reference or research of your own are termed "Revenge Values" or simply "RV" if abbreviated. After you learn how many hits you can land (the number of hits it takes to bait an RC is the opponent's RV) learn the timing to guard the counter attack/(s) after, and retaliating in the enemy's small, brief recovery window. All you do is, count your hits, after you land that 4th hit (or whatever number of hits the current boss' Revenge Counter activates) you need to automatically hit guard so you can negate his RC, and guard his other 2-3 hits he dishes out before leaving another open window to land another 3-4 hits on him. It's literally rinse, and repeat: Attack 3-4 times to force or "bait" the enemy to counter attack-> Guard incoming revenge counter attacks from the enemy -> Throw another 3-4 strikes to hit his Revenge Value again to force another auto-counter. And it's just repeat steps over again. Essentially, what you're trying to do is put an enemy into a neverending loop that you can fully predict. You will see evidence of this in every fight in every video I'm going to post below. You pay attention, and you'll notice that I'll always hit an X amount of times (factor of X is the actual RV. Determined differently with each enemy. Could be 6 hits, like Marluxia's RV. Could be only 4 hits like Roxas' RV) but I ALWAYS land no more, and (hopefully) no less than the exact number of attacks needed to bait them into a RC, and guard it. 14.) Always Land The Exact Revenge Values. No More Any attempt to, or if you accidentally deliver an extra attack that is higher than the actual RV, you might as well retry; because you're not going to be guarding that counter, get caught in a combo you can't escape, and face the 1 hit death. Just follow those simple steps, and it then repeats the pattern if you're doing it correctly, and won't be unpredictable. What you're really trying to do is just try to keep everything in a never-ending loop so any unpredictability, and danger is eliminated. 15.) Explanation of "I-Frames" and How To Use Them For An Advantage Also, another biggie is learning I-Frames. Or, "Invincibility Frames" meaning the tiny few frames where Sora is invincible for instance: when you use a Drive Form, there are a few brief seconds of frames where you will not take any damage in the middle of using a form. Or using a skill like Donald's Duck Flare, and using it to your advantage, as you will see me do a bunch against Lingering Will at Level 1 to avoid being skill/attack/item locked, whip locked, and to stay safe during his DM or "Desperation Move" (Every boss has a DM which is expressed by the screen going dark, and the boss does their "finisher" per se.) 16.) The Biggest Slept On/Underestimated Skills In The Game: Reflect/ra/ga And Guard To probably over 90% of the KH community that sleeps on, and probably have never once used the spell Reflect-Reflectga. You have no idea just how busted, how necessary it is, and how brokenly powerful that spell is. Especially in a Level 1 run. It's pretty much an absolute MUST in it to do any real damage at that level. Not only that, but if you're not a master or not use to timing your guard precisely yet, Reflect/ga is an alternative that is safe, and don't need to be facing any particular direction to guard anything. Only downside to spamming reflect constantly instead of mixing up guards, and reflects is that if you don't rely on using guard, and spam reflect instead; you're going to be struggling to keep, and have MP when you want/need it. 17.) Short Summary/Review Of Everything So Far/Convinced Yet? Convinced yet? Literally. Turn-Based RPG. Except think of each of your 3-4 chain attacks as a "turn" and you know that as soon as you land your 4th keyblade hit, your turn is over, and it's automatically going to be the opponent's "turn", and since you're expecting this, and know this, you block perfectly in time with his counter attacks, and learn their pattern. The key is to try to just keep it in a constant, simple, loop-ish kinda fight. Making sure to force the counter attack yourself so you know precisely when to guard; rather than having to randomly guess/pray when their next attack is going to be, and if you're going to be able to read it quick enough. 18.) Opening Up Your Mindset/Perception/Planning Strategies Toward The Hidden Turn-Based Gameplay Is Key This was the biggest, and most obvious "eye-opening" realization that helped me tremendously once I started looking at it as a Turn Based game. Respectfully like most of Square Enix's works prior. Which, I believe if most people started having that mindset of playing it like it's turn-based, just about everyone that truly wanted to would be able to complete the level 1 challenge a lot easier than ever initially thought. Literally every boss has their own respectful number of attacks they can receive before being scripted to auto-counter attack. Don't matter who you're facing. Don't care if it's a regular ol' Heartless, and Nobody, or if it's the friggin' One-Winged Angel, Sephiroth or the "Seemingly impossible, even at Level 100" Lingering Will himself... They all can be read, and baited into an auto-counter. All of them. 19.) Outro/Final Messages/My Video Proof If anyone is interested in watching a few of my Level 1 Crit 2.5 Organization fights for entertainment or maybe to study for your own future level 1 run, I'm going to be posting links to them below. I just wish like hell that I had a good camera back then... I'm so sorry, and apologize from the bottom of my soul about the quality, but... It's literally all I had. My crap phone camera, and setting it up to point directly at my TV while I'm actually playing live in the moment, as you can probably tell by the noise of all the button mashing but, at that time, all I was worried about was having proof so all the board back then stopped saying that I was a liar, and showing that I actually did it... Recorded most of the highlight battles anyway Level 1 Crit Run .vs Sephiroth - https://youtu.be/GtBcldOxgIg Level 1 Crit Run .vs Marluxia - https://youtu.be/mDz2O8CZxFo Level 1 Crit Run .vs Larxene (THIS BITCH RIGHT HERE...) - https://youtu.be/nf684D52Mwc Level 1 Crit Run .vs Axel (w/ Restrictions) - https://youtu.be/vztQYNIeT4U Level 1 Crit Run .vs Lexaeus (No Damage) - https://youtu.be/ad58PWJmt80 Level 1 Crit Run .vs Roxas (w/ Restrictions) - https://youtu.be/TTaMJpxxxJM Level 1 Crit Run .vs Lingering Will + Silver Crown (Evidence of me using I-Frames to my advantage, and how you can utilize it) - https://youtu.be/dTm215sIhmI Obtaining Crown From All Data Battles Lvl 1 - https://youtu.be/IydQ7qub5-w Obtaining The Elusive and "Impossible" Gold Crown Lvl 1 Proof - https://youtu.be/YdbUuJd5JM8 Then the creme de la creme. 100% Jiminy Journal At Level 1 Proof - https://youtu.be/I0d1_Ec_UdY Bonus: My proof of getting Ultima Weapon on Level 1 PROUD Mode (Ultra Difficult) in KH 1.5 (Was hilariously, also considered impossible at first) - https://youtu.be/ye2ZsgQWI_Y 20.) Final Words Of Encouragement/Faith In You All Hope others may find help, and for others, even courage to attempt this challenge. If anyone is interested in trying it, and maybe have questions, I'd be more than happy to help out in any way that I possibly can, and any feedback, comments, questions, and anything is welcome, and wanted. Thanks guys! Like I said earlier, don't ever doubt yourself in anything. If myself, of all people can beat every KH game at Level 1; then I KNOW for a FACT anybody at all can. I promise you. As for the brave souls that will be attempting this seemingly impossible task anytime in the upcoming future, I leave you all with 1 final, and important message: "May Your Heart, Be Your Guiding Key"
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The recent 1.04 and 1.05 updates for Kingdom Hearts III have brought changes to the game, such as changes in enemy AI, increased album storage to 200 photos, Frozen's Slider mini-game prizes appearing on the Gummiphone, check marks on synthesized items, and some bugs fixed. But the most important update was the addition of the Critical Mode, the highest level of difficulty known in the series. Tai Yasue, the co-director of Kingdom Hearts III, has recently been interviewed in-house at Square Enix about the new Critical Mode update for the game. He talks about what has been changed in the highest difficulty mode now available for Kingdom Hearts III, what new things have been added, and has given his top tips to survive the Mode as well as how to challenge yourself to the fullest. Give it a read below! As Yasue mentioned, in this new Critical mode, Sora's maximum HP and MP are halved. In addition to this, the frequency of situation commands and magic is also lowered. The new abilities that Sora can perform are the following: Critical Converter (1 AP) — “Green attraction indicators no longer appear, but filling the gauge always produces a formchange command. Indicators may still appear for certain battles.” Critical Counter (5 AP) — “Deal extra damage with reprisals by blocking right before an enemy attack lands.” Critical Recharge (3 AP) — “Fill situation command gauges more quickly while recharging MP.” Keyblades that are carried over will return to their base strength, but through this optional feature, players can utilize Keyblades otherwise not obtained until later in the game from the beginning. Another change that have been brought by the new updates is the addition of the Proof of Promise and the Proof of Times Past in the inventory." The Proof of Promise is described as “a certificate for those who have collected all of the luck from worlds over.” You can earn it by collecting photos of all 90 Lucky Emblems. The Proof of Times Past is described as “a certificate awarded to those who have endured the most difficult trial of them all," which you can earn when clearing the game on Critical Mode. Thanks to KH13 Staff and Contributor @Delenn Deszcz and @Chainoffire for contributing to this article!
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How many times have you Game Over-ed so far on Critical mode?
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The recent 1.04 and 1.05 updates for Kingdom Hearts III have brought changes to the game, such as changes in enemy AI, increased album storage to 200 photos, Frozen's Slider mini-game prizes appearing on the Gummiphone, check marks on synthesized items, and some bugs fixed. But the most important update was the addition of the Critical Mode, the highest level of difficulty known in the series. Tai Yasue, the co-director of Kingdom Hearts III, has recently been interviewed in-house at Square Enix about the new Critical Mode update for the game. He talks about what has been changed in the highest difficulty mode now available for Kingdom Hearts III, what new things have been added, and has given his top tips to survive the Mode as well as how to challenge yourself to the fullest. Give it a read below! As Yasue mentioned, in this new Critical mode, Sora's maximum HP and MP are halved. In addition to this, the frequency of situation commands and magic is also lowered. The new abilities that Sora can perform are the following: Critical Converter (1 AP) — “Green attraction indicators no longer appear, but filling the gauge always produces a formchange command. Indicators may still appear for certain battles.” Critical Counter (5 AP) — “Deal extra damage with reprisals by blocking right before an enemy attack lands.” Critical Recharge (3 AP) — “Fill situation command gauges more quickly while recharging MP.” Keyblades that are carried over will return to their base strength, but through this optional feature, players can utilize Keyblades otherwise not obtained until later in the game from the beginning. Another change that have been brought by the new updates is the addition of the Proof of Promise and the Proof of Times Past in the inventory." The Proof of Promise is described as “a certificate for those who have collected all of the luck from worlds over.” You can earn it by collecting photos of all 90 Lucky Emblems. The Proof of Times Past is described as “a certificate awarded to those who have endured the most difficult trial of them all," which you can earn when clearing the game on Critical Mode. Thanks to KH13 Staff and Contributor @Delenn Deszcz and @Chainoffire for contributing to this article! View full article
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It has just been announced by the official Kingdom Hearts Facebook and Twitter accounts that Kingdom Hearts III's Critical Mode will be released tomorrow, April 23rd, as a free update! Tetsuya Nomura's message is as follows: In the official Japanese Twitter for the game series, Nomura specifies that the update will be released on April 24th in Japan (JST). You can read the translation by Goldpanner below. UPDATE [Apr 23, 2019]: The Square Enix website has been updated with technical information concerning two upcoming Kingdom Hearts III updates, Update 1.04 and 1.05, and has stated the time of release as 11 AM JST on April 24th (7PM PST on April 23rd), although it seems that 1.05 will be downloadable at a slightly later time. Update 1.04 will contain the Critical Mode updates and some more changes as detailed below; Update 1.05 will implement changes such as carrying over Keyblade from previous game clear data on starting a new game, and increasing the Gummiphone's photo capacity to 200. Read the details below for more information. The Critical Mode is the hardest difficulty for Kingdom Hearts games offered to only a select number of games in the series. This difficulty for Kingdom Hearts III was first announced by co-director Tai Yasue at the 2019 Game Developers Conference last month. Yasue stated that Critical Mode in Kingdom Hearts III would be more than just a value change, referring to the HP, MP, and damage output of Sora, his allies, and the game's various enemies. He also said that Critical Mode is "more technical and offensive," and will be geared toward those who are "good at action games" and at "timing their attacks". He stated that the skill required will change the way that players will play the game. UPDATE [Apr 23, 2019]: According to the website Automaton Media's sources, Critical Mode will include halved HP and MP values, reduced Situation Command and Grand Magic frequency, and new Critical Mode-exclusive abilities. In addition, more abilities will be available at the start of the game, and players with a completed save file will be able to carry existing items and Keyblade upgrades into a new save file, in a fashion similar to a "New Game Plus" feature. UPDATE [Apr 23, 2019]: Square Enix have confirmed that Update 1.04 will release in the West at the same time as in Japan! It will release on April 23 AT 7 PM PT/10 PM ET, and on April 24 at 2 AM UTC. The Critical Mode was recently featured in a 13 minute video on the official Square Enix Japanese YouTube channel. Check it out below.
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What keyblade are you most excited to bring over on your Critical playthrough?
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It has just been announced by the official Kingdom Hearts Facebook and Twitter accounts that Kingdom Hearts III's Critical Mode will be released tomorrow, April 23rd, as a free update! Tetsuya Nomura's message is as follows: In the official Japanese Twitter for the game series, Nomura specifies that the update will be released on April 24th in Japan (JST). You can read the translation by Goldpanner below. UPDATE [Apr 23, 2019]: The Square Enix website has been updated with technical information concerning two upcoming Kingdom Hearts III updates, Update 1.04 and 1.05, and has stated the time of release as 11 AM JST on April 24th (7PM PST on April 23rd), although it seems that 1.05 will be downloadable at a slightly later time. Update 1.04 will contain the Critical Mode updates and some more changes as detailed below; Update 1.05 will implement changes such as carrying over Keyblade from previous game clear data on starting a new game, and increasing the Gummiphone's photo capacity to 200. Read the details below for more information. The Critical Mode is the hardest difficulty for Kingdom Hearts games offered to only a select number of games in the series. This difficulty for Kingdom Hearts III was first announced by co-director Tai Yasue at the 2019 Game Developers Conference last month. Yasue stated that Critical Mode in Kingdom Hearts III would be more than just a value change, referring to the HP, MP, and damage output of Sora, his allies, and the game's various enemies. He also said that Critical Mode is "more technical and offensive," and will be geared toward those who are "good at action games" and at "timing their attacks". He stated that the skill required will change the way that players will play the game. UPDATE [Apr 23, 2019]: According to the website Automaton Media's sources, Critical Mode will include halved HP and MP values, reduced Situation Command and Grand Magic frequency, and new Critical Mode-exclusive abilities. In addition, more abilities will be available at the start of the game, and players with a completed save file will be able to carry existing items and Keyblade upgrades into a new save file, in a fashion similar to a "New Game Plus" feature. UPDATE [Apr 23, 2019]: Square Enix have confirmed that Update 1.04 will release in the West at the same time as in Japan! It will release on April 23 AT 7 PM PT/10 PM ET, and on April 24 at 2 AM UTC. The Critical Mode was recently featured in a 13 minute video on the official Square Enix Japanese YouTube channel. Check it out below. View full article
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Are you looking forward to Kingdom Hearts III's Critical Mode being released tomorrow?
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Hey guys, Cloudmighty here! Today guys I finally completed the second version of a complete level 1 encounter guide for Kingdom Hearts 2.5 (PS4). This guide covers every encounter from every world (including bonus visits such as Space Paranoids 2, Pride Lands 1&2, Olympus Coliseum etc.) But doesn't include optional bosses such as Sephiroth, Data Org or Lingering Will. Optional bosses will be included in a separate playlist, if people want it and assuming this walkthrough is well received! This guide is designed to be for people who have already played through the game but would like to perhaps challenge themselves with a level 1 play through. Each video covers both bosses and any forced encounter you come across during a standard play through. Each strategy is designed to be relatively easy to follow whilst also being efficient, some fights also include an optional 'hard-mode' strategy if you want to challenge yourself further still! I have thoroughly enjoyed this as a personal challenge and hope to help at least one person out there that might be struggling at some point during their level 1 play through. I had previously done this a couple of years ago for the PS3 version of the game. Since that time of course strategies have improved so I am now hoping that this guide is definitive. Thank you for taking the time to read this and if you have any questions or suggestions, send me a message, I am always willing to chat! tl;dr This is a level 1 encounter walkthrough for KH2.5
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Hey guys, Cloudmighty here! It's done! The entire walkthrough has now been completed! 100s of hours (most of those hours were me failing - terribly) of work and practice! If this only helps one person, it was worth all the effort. If you have any questions about anything, ask here or in the YouTube comments, I will be happy to answer! Here is the playlist: https://www.youtube.com/playlist?list=PLXDIYgb3uSgalI3eyTgc5NV-wEMLMeKvH Thank you!
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Hey Guys! After a lot of practice and .... a lot of failing I managed to get this done finally!!! This is a video showcase of the Sephiroth fight at Level 1, with just the Kingdom Key and no armor or accessories. Trying to do this without damage taken is so damn hard. Especially since he can teleport next to you and give you literally no time to react! Do be warned! There is some PG18+ language used in this video! Let me know what you think
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KH2 I CLEARED THE MAIN STORY FOR CRITICAL LVL 1 !
VenxFox34 posted a topic in Kingdom Hearts - General
Last night I had finally completed my Critical Mode level 1 playthrough for KH2FM in Kingdom Hearts HD 2.5 ReMIX!!I was so happy when I defeated Final Xemnas in the end! It's quite a lot of difficulty playing on Critical Mode and not leveling up at all but I managed in the end after a lot of raging and stuff It makes me kind of want to do the same for other KH games but part of me is too scared because I'm so attached to Kingdom Hearts II and it's like my no.1 favorite since I had it on PS2 a long time ago :3There's still more for me to do in my Critical LVL 1 playthrough like completing the Cavern of Remembrance and defeating Terra and many other things- 25 replies
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[Mild spoilers for Kingdom Hearts: Birth By Sleep - Final Mix] This holiday I picked up a preowned PS3, KH 1.5 and 2.5, and Final Fantasy X/X-2 with some money I received. I played KH2 on normal and beat it, and then started BBS and decided I wanted a challenge. So I started it on critical as Ven. It was not particularly hard or easy, it seemed to be a good balance of both. I mean I grinded a lot and got about 10-20 levels higher than the world's level. But then I got to the second to last Vanitas boss fight. Dear Lord, I kept on getting floored and losing thirty seconds into the fight. Eventually by some stroke of luck I was able to defeat him, and then I started the last boss fight. I take back that last fight being hard, that was a piece of cake compared to this fight. My last attempt was January. I would have completed it by now, but I have been at college. So studies come first. But finals are next week. So you can bet that I am going to finish this game soon. So that was my first critical playthrough experience of a Kingdom Hearts game. What was yours?